These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Idea For "Fixing" Afterburners

Author
Devil Wears Satin
Doomheim
#21 - 2017-03-27 18:53:32 UTC
Ima Wreckyou wrote:
Devil Wears Satin wrote:
I actually did explain why ABs are inferior to MWDs but maybe you can't read or something.

You are aware that the MWD has multiple drawbacks like increasing the signature radius significantly and that it can be disabled by a scram? MWDs are often used to get in range, but on small fast ships an AB is usually the better choice if you want to speed tank.

ABs are just very limited compared to MWDs. I'm aware of the drawbacks of both, but when all is said and done, when it comes to spaceship combat in open space, MWDs are superior. ABs are only useful in niche situations, and they have virtually no hope of catching an MWD fit ship in scram range. You're a sitting duck in an AB fit ship, except in scram range, but there is no guarantee you can have the fight take place there; there exceptions to this, but in general it's true. In order to make ABs work you need to do one of the following:

1. Make sure your opponent is going to come into scram range (because you generally have no way of catching them)
2. Use structure mechanics to your advantage, for example, waiting at 0km on a plex beacon so that you can catch someone in scram range, or hanging around gates or stations where, if an MWD ship dances around you from far away you can simply dock or jump if you have to.

Anything other than that, in open space, the MWD fit ship has the advantage - it has the ability to control the range of the engagement, and although it is limited to fighting outside of scram range, it simply has no need to ever go within scram range if it's a properly fit kiting ship. MWDs are therefore king when it comes to space combat. Just because ABs have certain niches where they can be successful doesn't mean they are on par with MWDs.
Devil Wears Satin
Doomheim
#22 - 2017-03-27 19:06:40 UTC
Cade Windstalker wrote:
Devil Wears Satin wrote:
I actually did explain why ABs are inferior to MWDs but maybe you can't read or something.


You didn't in your OP, so I had to go hunting through that wall of text in a reply to find it.

Your reasoning is questionable and seems to be based entirely on how you think things work out in space rather than based on personal experience, especially in the realm of oversized prop fits. An oversized AB has a massive advantage over a same-sized MWD, being almost as fast as a MWD fit but unable to be shut down by a Scram. This means that if an oversized AB fit can scram a MWD fit it pretty much has him at his mercy, and thanks to the fairly short range of webs and scrams in order for the MWD fit to effectively catch the AB fit (who has a better speed tank) they need to get very close to scram range to apply a web.

Combine this with the prevalence of longer scrams on ships that can fit oversized prop mods, and you have a pretty nasty situation for the MWD fits, especially if the MWD is trying to chase down the AB, where the AB has a distinct advantage and can often kill the chasing ship or warp off before they can be pinned down.

You also seem to be sort of missing the point of an AB fit. ABs are fit largely as tank, not to run around and kite, because an AB is generally the better mod for speed tanking. This is why many tackle fits will fit a dual prop, the MWD is for closing range and the AB is for tanking once you're within scram range and the MWD has been shut off to stop the sig bloom.

Also you don't seem to understand how align times work. The increase wouldn't be from 4.8 to 9.6, it would be from 4.8 to slightly above 6.03s, since the increase in align time is only from the mass of the extra activated prop mod with a slight modifier for the extra top speed compared to the thrust provided. You can see this clearly by adding a 400mm Tungsten Plate and a 200mm T2 Steel plate to add another 500,000kg of mass to the ship which equals the mass addition of the prop mod.


Oversized-prop fits only have advantages over MWD fits against other ships. Against the same ship, the MWD fit will have more fitting options, thus more damage, range, tank, ewar, or whatever else.

Take a 10mn Confessor. It may be a good ship (not sure how it is since the changes), but against an MWD fit Confessor, if they are both fit with beams, the 10mn is getting destroyed, there's no argument here. The MWD fit simply has more fitting room to fit an extra heat sink, damage control, and an extra rig as well. So, yes, as I said before, oversized-prop fits, although they have certain advantages, they also have tradeoffs, and they simply can't compete against a normal-sized prop fit of similar fittings - because the normal-sized prop version just has way more room to fit lots of stuff and is straight up better in those terms, the only thing it can do is 10mn stuff which isn't going to win in a 1v1 and is not always better in other situations either.

I'm also not sure where you get the idea that the oversized prop ship can scram the MWD ship whenever he wants. The MWD fit will be faster and able to run circles around the oversized-prop version, and if the oversized-prop version can fit a long scram, then the MWD fit can fit a long web which will have even longer range, plus the MWD fit version will already have superior tank, damage or range (or all of the above) because it doesn't have to sacrifice so much fitting the way an oversized-prop fit does.

I'm not missing the point of AB fits, I know how they work, I'm just rightfully pointing out that they are more niche than MWD fits and, at the end of the day, MWD fits are superior.

I also admitted I didn't do the math (or care to) regarding align times. If those numbers you gave are correct then that indeed may be overpowered.
elitatwo
Zansha Expansion
#23 - 2017-03-27 19:37:05 UTC
Devil Wears Satin wrote:
...ABs are just very limited compared to MWDs. ...


My poor dead brother Sansha Sad

If he would still be alive, he would strangle you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Devil Wears Satin
Doomheim
#24 - 2017-03-27 19:52:39 UTC
elitatwo wrote:
Devil Wears Satin wrote:
...ABs are just very limited compared to MWDs. ...


My poor dead brother Sansha Sad

If he would still be alive, he would strangle you.

What's funny is that the Confessor and Legion are both better AB ships (without even having bonuses for them) than the Succubus and Phantasm.

Disclaimer: not sure how the 10mn Confessor is since the T3D changes, but I'm assuming it's still pretty boss.

What I mean by this is that the Sansha lineup aren't even necessarily the best when it comes to successful AB-fit ships.

And even the Nightmare's AB bonus doesn't bring it anywhere near the level of an MWD ship - the MJD also plays a huge role in its success, since without the MJD, again, because of the limited usefulness of ABs (even with the Sansha bonus) it would be a sitting duck in open space because MWD ships would simply dance around it.
Old Pervert
Perkone
Caldari State
#25 - 2017-03-27 20:00:34 UTC
baltec1 wrote:
Cavalry raven.

They moved so fast that they would keep up with their missiles. They would end up slamming into a target in a cloud of their own missiles and alpha the target.


Well before my time, but god damn that sounds like it would be funny to fly. Every so often I like to fly a fast frigate and orbit someone with a festival launcher, we see how many we can get to go off at once. Seeing that happen for real (and the reverse of it, a fast ship spooling up missiles on the target) would be hilarious.
elitatwo
Zansha Expansion
#26 - 2017-03-27 20:09:40 UTC
Devil Wears Satin wrote:
....And even the Nightmare's AB bonus doesn't bring it anywhere near the level of an MWD ship - the MJD also plays a huge role in its success, since without the MJD, again, because of the limited usefulness of ABs (even with the Sansha bonus) it would be a sitting duck in open space because MWD ships would simply dance around it.


Oh jeebus, now nobody will take you serious anymore.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Devil Wears Satin
Doomheim
#27 - 2017-03-27 20:14:25 UTC
elitatwo wrote:
Devil Wears Satin wrote:
....And even the Nightmare's AB bonus doesn't bring it anywhere near the level of an MWD ship - the MJD also plays a huge role in its success, since without the MJD, again, because of the limited usefulness of ABs (even with the Sansha bonus) it would be a sitting duck in open space because MWD ships would simply dance around it.


Oh jeebus, now nobody will take you serious anymore.

Good point
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#28 - 2017-03-27 22:43:11 UTC  |  Edited by: Bjorn Tyrson
okay, so thinking about this some more. I do have a proposal.

speed creep has been a thing for a long time now. and one of the biggest problems with said speed creep is that its rendered minmatar ships (remember back in the day, when their whole shtick was GOTTA GO VERA VERA FAST!!!) less than ideal. (yeah some of their ships are okay, but on the whole their lineup is sub-par)

so maybe give minmatar ships a racial specific bonus, that allows them to dual-AB, or hell even dual MWD (or MWD and AB at the same time)

you get the obscene speed boost, but also all requisite penalties (hello dual mwd frigate, meet battleship+ sized sig radius)
you would need to sacrifice an extra mid, and whatever other weird ass fitting shenanigans you need to do to make the damn thing work, but you COULD do it.

would give back the minmatar their speed edge in an interesting way. and kinda fits the feel of "strap more rockets onto it with duct tape" feel that they are supposed to have.

It also balances out well with projectile weapons notoriously bad tracking, so while you CAN obtain stupid speeds with them, good luck hitting the broad side of a titan without dedicating pretty much everything you've got to tracking enhancers.

could make for some interesting meta.
Cade Windstalker
#29 - 2017-03-28 02:44:14 UTC
Devil Wears Satin wrote:
Oversized-prop fits only have advantages over MWD fits against other ships. Against the same ship, the MWD fit will have more fitting options, thus more damage, range, tank, ewar, or whatever else.

Take a 10mn Confessor. It may be a good ship (not sure how it is since the changes), but against an MWD fit Confessor, if they are both fit with beams, the 10mn is getting destroyed, there's no argument here. The MWD fit simply has more fitting room to fit an extra heat sink, damage control, and an extra rig as well. So, yes, as I said before, oversized-prop fits, although they have certain advantages, they also have tradeoffs, and they simply can't compete against a normal-sized prop fit of similar fittings - because the normal-sized prop version just has way more room to fit lots of stuff and is straight up better in those terms, the only thing it can do is 10mn stuff which isn't going to win in a 1v1 and is not always better in other situations either.

I'm also not sure where you get the idea that the oversized prop ship can scram the MWD ship whenever he wants. The MWD fit will be faster and able to run circles around the oversized-prop version, and if the oversized-prop version can fit a long scram, then the MWD fit can fit a long web which will have even longer range, plus the MWD fit version will already have superior tank, damage or range (or all of the above) because it doesn't have to sacrifice so much fitting the way an oversized-prop fit does.

I'm not missing the point of AB fits, I know how they work, I'm just rightfully pointing out that they are more niche than MWD fits and, at the end of the day, MWD fits are superior.

I also admitted I didn't do the math (or care to) regarding align times. If those numbers you gave are correct then that indeed may be overpowered.


And yet people still choose to bring oversized AB fits over MWD fits, because you are very very rarely facing a mirror-match of ships, and even in the cases where you do have a mirror match the ships that can fit an oversized prop mod often have enough fitting to do so without significant trade offs, except in cost of it, and the advantages more than make up for it in the rare cases of a direct mirror match.

Your Confessor example also assumes that the MWD fit can stay well away from the AB fit, while still keeping him on grid. The reality is that he probably can't because a single bad piece of piloting and the other guy is either outside point range or inside scram range, so probable worst case for the AB fit is he gets to run away, probable worst case for the MWD fit is he gets nailed to the wall of someone's KB. That's not to say that MWD fits on these ships are bad or can't be used, but in a kiting mirror-match they don't have nearly the advantage you seem to think they do.

For example the difference in base speed with all 5s between a 10MN Confessor and a 5MN MWD Confessor is 200m/s, a difference which is within about 1 fitting mod, a few skills, or a faction prop mod of being reversed. That is *really* not a big difference, and even a half decent pilot can use course changes to maintain or even open up distance on an opponent, and as I mentioned previously the AB fit is going to tank *much* better in a straight up fight with even a little transversal, and you'd be amazed how much that makes up for in fitting trade offs.

AB fits aren't niche, kiting is just in the meta right now. ABs and MWDs serve different purposes and we don't need a return to horribly ridiculously OP stacked-prop fits to 'fix' this imagined problem.

If you do one bit of math here I recommend going and throwing some speed numbers into a pyfa graph or something to realize how stupidly powerful an AB going anywhere near the speed of an MWD is. Stuff like that is literally the reason webs used to be 90% because it was the only way you could slow anyone down enough to hit them. It's also one of the biggest strength of oversized AB fits today. "Oh, I'm webbed and scrammed, don't care still speed tanking!"
Cade Windstalker
#30 - 2017-03-28 02:46:47 UTC  |  Edited by: Cade Windstalker
Old Pervert wrote:
baltec1 wrote:
Cavalry raven.

They moved so fast that they would keep up with their missiles. They would end up slamming into a target in a cloud of their own missiles and alpha the target.


Well before my time, but god damn that sounds like it would be funny to fly. Every so often I like to fly a fast frigate and orbit someone with a festival launcher, we see how many we can get to go off at once. Seeing that happen for real (and the reverse of it, a fast ship spooling up missiles on the target) would be hilarious.


They were stupid, they existed back in the days of "Warp to 15" on everything, so you'd sit 150km off a gate, wait for someone to warp up, lock em up and start booking for them, and they'd just vaporize as soon as the missiles hit as your ship screamed past them doing 10+km/s blaring Megadeath. Torps did full damage to everything too, and had ridiculous range. My hull hurts just thinking about it... Ugh

You can actually pull off a similar trick with a bomber today, orbiting out and back in on someone to burst up your DPS to overcome peak recharge on shields or burst through their tank temporarily.
Devil Wears Satin
Doomheim
#31 - 2017-03-28 03:32:49 UTC
Cade Windstalker wrote:


And yet people still choose to bring oversized AB fits over MWD fits, because you are very very rarely facing a mirror-match of ships, and even in the cases where you do have a mirror match the ships that can fit an oversized prop mod often have enough fitting to do so without significant trade offs, except in cost of it, and the advantages more than make up for it in the rare cases of a direct mirror match.

Your Confessor example also assumes that the MWD fit can stay well away from the AB fit, while still keeping him on grid. The reality is that he probably can't because a single bad piece of piloting and the other guy is either outside point range or inside scram range, so probable worst case for the AB fit is he gets to run away, probable worst case for the MWD fit is he gets nailed to the wall of someone's KB. That's not to say that MWD fits on these ships are bad or can't be used, but in a kiting mirror-match they don't have nearly the advantage you seem to think they do.

For example the difference in base speed with all 5s between a 10MN Confessor and a 5MN MWD Confessor is 200m/s, a difference which is within about 1 fitting mod, a few skills, or a faction prop mod of being reversed. That is *really* not a big difference, and even a half decent pilot can use course changes to maintain or even open up distance on an opponent, and as I mentioned previously the AB fit is going to tank *much* better in a straight up fight with even a little transversal, and you'd be amazed how much that makes up for in fitting trade offs.

AB fits aren't niche, kiting is just in the meta right now. ABs and MWDs serve different purposes and we don't need a return to horribly ridiculously OP stacked-prop fits to 'fix' this imagined problem.

If you do one bit of math here I recommend going and throwing some speed numbers into a pyfa graph or something to realize how stupidly powerful an AB going anywhere near the speed of an MWD is. Stuff like that is literally the reason webs used to be 90% because it was the only way you could slow anyone down enough to hit them. It's also one of the biggest strength of oversized AB fits today. "Oh, I'm webbed and scrammed, don't care still speed tanking!"


Ships that fit an oversized prop often have enough fitting to do so without significant trade offs? Really?

I don't think you have any idea what you're talking about here.

The 10mn Confessor literally has to trade at least one rig and one low slot to be able to fit the 10mn; that is a very significant trade off. We're talking about an extra heat sink's worth of DPS and an extra Locus rig worth of range. In a 1v1 against an MWD fit Confessor, the 10mn is going to die. There is no debate here. The 10mn has a way slower align time and top speed - he is the one who can't afford to make a mistake, not the MWD fit version. The MWD fit can dance around the 10mn all day and basically kill the 10mn whenever he feels like it. The 10mn is the one who will be unable to keep the MWD fit on grid, because he has no way to chase the MWD fit with his terrible align time. All the MWD fit has to do is make one turn and he'll be out of point range - or make another turn and he'll be back into it. The MWD fit literally controls the entire fight, and has a significant damage and range advantage.

This is one thing I certainly do know from experience, and just general logic. You're dead wrong here.

The speed difference is crucial when you add speed mods, the MWD fit will be hundreds of m/s faster, with the agility of a frigate whereas the 10mn will have the agility of cruiser or battlecruiser. Combined with his extra DPS and range, it's simply not up for debate which fit is going to win, provided both pilots are more or less equal - the MWD fit wins, hands down.

The only way the 10mn fit can win is by closing the distance and webbing the MWD fit - and this is nearly impossible to do unless the MWD pilot is a carebear or something. If they're both fit with a nano and poly the difference will be something like 300 m/s in speed, and 6 seconds in align time - there is just no way the 10mn is catching the MWD fit before he explodes due to his poor tank and the Confessor's insane dps.

Even flying in a straight line the MWD fit wins easily because of his superior dps/range/speed. The 10mn simply has no chance unless the MWD fit makes a huge mistake.

You ain't using any course changes or anything against another pilot who has basic understanding of how to pilot. His speed, and especially his agility, are just far too superior. The MWD fit just wins.

And even if the MWD fit has a hard time tracking the 10mn, the MWD fit is the one who can disengage at any time - his align time and speed are such that all he has to do is turn away from the 10mn fit's trajectory and he will escape - if the 10mn fit gives chase, transversal will become nothing and the MWD fit will be landing critical shots and win the fight easily because of his superior dps and range. Again he wins, or he just flies away.

I am well aware of all the benefits of AB fits, especially oversized ones and ones fitted by super fast ships or ships with AB bonuses like the Sansha lineup. I know they're an awesome part of the game and they definitely have their niche - but let's not delude ourselves, because that's just what it is - a niche. They are not as powerful as they are sometimes made out to be. All it really takes is two webs on any oversized AB ship to bring them close to what the base speed of a scrammed MWD ship (of the same class) would be - at that point their gimped tank is exposed for what it is. And their terrible align time makes them more likely to get caught in those webs in the first place - whereas a super fast aligning MWD fit could have shot away from danger like a comet.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#32 - 2017-03-28 05:05:03 UTC
Not to add a "reality check" here or anything...............

Your crying about
"AfterBurners" being less speedy and viable

than

"Micro-Warp Drive"

How does an afterburner even keep up with a warp drive?
Ima Wreckyou
The Conference Elite
The Conference
#33 - 2017-03-28 05:11:35 UTC
Sorry OP, but this all just sounds a lot like EFT-warrioring and not like concerns from an actual encounter.
Devil Wears Satin
Doomheim
#34 - 2017-03-28 05:52:13 UTC  |  Edited by: Devil Wears Satin
Ima Wreckyou wrote:
Sorry OP, but this all just sounds a lot like EFT-warrioring and not like concerns from an actual encounter.

I can understand the idea in the OP being viewed as an EFT-warrior type of idea, and I'll concede that it may be a terrible idea in general because I have no math to back it up in terms of align time, speed and capacitor numbers, but I still think I'm definitely right about ABs being inferior to MWDs. Maybe you're fine with that (as Max Deveron is), and as I am too, personally, but I just thought this would be a really interesting thing to add to the game, and depending on how the align times, speed, stacking penalties and module limits were implemented (we don't necessarily need an infinite amount of ABs being used; it could be limited to two per ship, for instance; use your imagination here), I don't think it would be game breaking at all.

I still think my philosophy on ABs definitely strikes to the heart of the matter, and this, if nothing else in the OP, is not based on EFT-warrioring (at least not EFT-warrioring alone) but based on over a decade of solo pvp experience.
Cade Windstalker
#35 - 2017-03-28 13:15:14 UTC
Devil Wears Satin wrote:
Ships that fit an oversized prop often have enough fitting to do so without significant trade offs? Really?

I don't think you have any idea what you're talking about here.

The 10mn Confessor literally has to trade at least one rig and one low slot to be able to fit the 10mn; that is a very significant trade off. We're talking about an extra heat sink's worth of DPS and an extra Locus rig worth of range. In a 1v1 against an MWD fit Confessor, the 10mn is going to die. There is no debate here. The 10mn has a way slower align time and top speed - he is the one who can't afford to make a mistake, not the MWD fit version. The MWD fit can dance around the 10mn all day and basically kill the 10mn whenever he feels like it. The 10mn is the one who will be unable to keep the MWD fit on grid, because he has no way to chase the MWD fit with his terrible align time. All the MWD fit has to do is make one turn and he'll be out of point range - or make another turn and he'll be back into it. The MWD fit literally controls the entire fight, and has a significant damage and range advantage.

This is one thing I certainly do know from experience, and just general logic. You're dead wrong here.

The speed difference is crucial when you add speed mods, the MWD fit will be hundreds of m/s faster, with the agility of a frigate whereas the 10mn will have the agility of cruiser or battlecruiser. Combined with his extra DPS and range, it's simply not up for debate which fit is going to win, provided both pilots are more or less equal - the MWD fit wins, hands down.

The only way the 10mn fit can win is by closing the distance and webbing the MWD fit - and this is nearly impossible to do unless the MWD pilot is a carebear or something. If they're both fit with a nano and poly the difference will be something like 300 m/s in speed, and 6 seconds in align time - there is just no way the 10mn is catching the MWD fit before he explodes due to his poor tank and the Confessor's insane dps.

Even flying in a straight line the MWD fit wins easily because of his superior dps/range/speed. The 10mn simply has no chance unless the MWD fit makes a huge mistake.

You ain't using any course changes or anything against another pilot who has basic understanding of how to pilot. His speed, and especially his agility, are just far too superior. The MWD fit just wins.

And even if the MWD fit has a hard time tracking the 10mn, the MWD fit is the one who can disengage at any time - his align time and speed are such that all he has to do is turn away from the 10mn fit's trajectory and he will escape - if the 10mn fit gives chase, transversal will become nothing and the MWD fit will be landing critical shots and win the fight easily because of his superior dps and range. Again he wins, or he just flies away.

I am well aware of all the benefits of AB fits, especially oversized ones and ones fitted by super fast ships or ships with AB bonuses like the Sansha lineup. I know they're an awesome part of the game and they definitely have their niche - but let's not delude ourselves, because that's just what it is - a niche. They are not as powerful as they are sometimes made out to be. All it really takes is two webs on any oversized AB ship to bring them close to what the base speed of a scrammed MWD ship (of the same class) would be - at that point their gimped tank is exposed for what it is. And their terrible align time makes them more likely to get caught in those webs in the first place - whereas a super fast aligning MWD fit could have shot away from danger like a comet.


With *three* Overdrive Injectors a MWD confessor doesn't even manage 250m/s over a 10MN AB fit. The difference is larger for Cruisers but the margin for error is smaller, and an error in positioning is more devastating to the MWD fit than the AB fit, which is the main and *massive* advantage an oversized AB fit has. If you get into web and scram range the AB keeps going, and at that point the AB fit can dictate range at will over the MWD fit.

Since the MWD doesn't actually have enough speed to free-orbit the AB fit this all comes down to manual piloting, and under those circumstances mistakes are, frankly, quite easy to make. Between the enforced 1 second of reaction time and the still not that great align time of a MWDing ship the AB fit has a much easier time opening distance if it's chasing or closing distance if it's being chased than the other ship has preventing that from happening, especially since engagements are happening within point range, which means sub-30km. That gives the MWD ship a buffer of about 10km between "can hold point" and "webbed, scrammed, and screwed".

Also, a MWDing ship with a web and a scram on it is still slower than an oversized AB fit with two webs and a scram, and in a 1v1 that requires your opponent to spend three slots holding you instead of two, *and* if he's MWD fit you still have a speed advantage on him and can pull away.

Regarding "significant tradeoffs" allow me to correct and clarify a bit. Yes, you have to trade in fitting space and a couple slots, but the trade off is still not significant enough that it's not a very beneficial choice, to the point that it was nearly a no-brainer for a long time and, as far as I know, is still quite viable for the reasons I stated above. There's a reason that the few ships that can pull off these oversized AB fits have been very dominant in the meta, and it's not because MWD fits hard-counter them the way you're implying.

If you could effectively trade just two slots and less fittings than required by an oversized AB for most or all of the benefits of one (but without most of the align penalty) then I think pretty much everyone would go for it. That's without getting into the Sansha ships which would be able to easily outrun an MWDing ship with two ABs running. Those things would just be hilariously broken.
Devil Wears Satin
Doomheim
#36 - 2017-03-28 13:24:54 UTC
I'm not even gonna bother reading that because this is just nonsense.

The MWD Confessor just wins. You aren't tanking 380 dps for more than a few seconds, and you aren't catching it in web range, there's nothing you can do, please stop talking about "manual piloting" as if you know what you're talking about, if it comes to manual piloting the MWD Confessor controls the fight, plain and simple, even in a straight line his overwhelming DPS and speed advantage simply destroy you.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#37 - 2017-03-28 19:15:20 UTC
What happens if you fit a 100mn AB, 10 MN AB, and a 1MN AB. Activate all at once.

I think thats how the Doc got the dalorian to time travel.

Cade Windstalker
#38 - 2017-03-28 20:07:30 UTC
Devil Wears Satin wrote:
I'm not even gonna bother reading that because this is just nonsense.

The MWD Confessor just wins. You aren't tanking 380 dps for more than a few seconds, and you aren't catching it in web range, there's nothing you can do, please stop talking about "manual piloting" as if you know what you're talking about, if it comes to manual piloting the MWD Confessor controls the fight, plain and simple, even in a straight line his overwhelming DPS and speed advantage simply destroy you.


This is kinda laughable, I guess the 10MN Confessor and Svipul were the terror of Low and Null for almost a year for no reason, clearly people should have just fit MWDs to hard counter them Lol

Also, in case you missed it, the whole reason the oversized prop mod thing got brought up was because that's basically what your idea is. Let people give up slots and a relatively small amount of fitting space to get essentially the effect of an oversized prop mod. Current 10MN T3Ds are in a noticeably better place, before that though? I think the word was "cancer" correct?
Devil Wears Satin
Doomheim
#39 - 2017-03-28 20:29:35 UTC
Cade Windstalker wrote:

This is kinda laughable, I guess the 10MN Confessor and Svipul were the terror of Low and Null for almost a year for no reason, clearly people should have just fit MWDs to hard counter them Lol


People did do that. Maybe you weren't there. You're probably one of those guys who thinks that the Garmur was the "king" of frigates, too. T3Ds (including the 10mn variations) had plenty of counters.

Cade Windstalker wrote:

Also, in case you missed it, the whole reason the oversized prop mod thing got brought up was because that's basically what your idea is. Let people give up slots and a relatively small amount of fitting space to get essentially the effect of an oversized prop mod. Current 10MN T3Ds are in a noticeably better place, before that though? I think the word was "cancer" correct?

Yes, if the idea were to introduce dual-afterburners into the game it would be similar to oversized afterburners, just with different penalties; you have to give up an entire mid slot to do it, but it's easier on fittings so you need less PG upgrades. The speed limits and align times would also be different. I'm not sure what your point is here. Because they would be similar to oversized afterburners, that means.... what?
Devil Wears Satin
Doomheim
#40 - 2017-03-28 20:30:53 UTC
Note: It was also really the MWD-fit Svipul which was most cancerous.