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what is the best way to make isk from the PI

Author
zezem vegas
Native Freshfood
Minmatar Republic
#1 - 2011-12-29 00:47:28 UTC
so what makes you the most money i hear some P0s are worth more then the P1s they make but are the P2-4 where the cash is i have only like level3 in the skills atm so what should i do to mkae the most isk from PI
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2011-12-29 01:27:21 UTC
As I'm sure other people will say: run the numbers yourself.


For one, there is no one true way to do it. because if there was, then everyone would do it. And it would stop being profitable.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Droxlyn
School of Applied Knowledge
Caldari State
#3 - 2011-12-29 01:45:59 UTC
Steve Ronuken wrote:
As I'm sure other people will say: run the numbers yourself.


For one, there is no one true way to do it. because if there was, then everyone would do it. And it would stop being profitable.


Even after you run the numbers, the profit plays "whack a mole" as everybody chases the good ones which ends up killing it instead. But if you are either good at staying ahead of the spreadsheet winner or following way behind, you can do decently. The "spreadsheet winner" is usually under supplied in the market. Everybody chases it and end up oversupplying it. The previous "winner" goes from over-supplied to dwindling supply to starved again.

My current strategy is: pick a few things, stick with them, pick a price, and wait for the cycles to hit my prices.
Derath Ellecon
University of Caille
Gallente Federation
#4 - 2011-12-30 00:32:31 UTC
Make PI

Sell on Market.

Beyond that its not hard to calculate the best PI to make for your situation.
Craterius
Symple Onez
#5 - 2011-12-30 08:12:02 UTC
Produce PI that is always in high demand. Demand will eventually take care of the price. On your next visit to whatever hub you plan to sell your products, go thru each PI item and see two things: the price it is selling, and the volume of sales. Items like coolant and enriched uranium always seem to be in demand, for example. Consumer goods and others, not so much. Be wary of building plants for items that are not in great demand at your hub.

There is a right size of PI that will depend on where you are and what you are doing. By that I mean that if you are hauling any distance at all, you want P3 or P4 products. (P3 are handy, because quite a few can be manufactured on one planet, within the current power and CPU limits of PI installations).

If you are in hisec, and hauling to a station in system, producing P3 and P4 items may be less necessary.

I am not a great fan of spreadsheets, because they take time and are....paperwork. But, some folks find them very useful.

Elindreal
Planetary Interactors
#6 - 2011-12-30 15:42:47 UTC
you should produce P0 because highsec taxes are too high for everything else.
Monty Kvaran
State War Academy
Caldari State
#7 - 2011-12-30 15:55:36 UTC
If you are doing it in highsec with a the flat 10% tax rate, It is entirely a question of risk vs reward.

If your willing to play the market, on paper there is usually at least one product that you can buy the materials to manufacture, run those materials through a 1 stage factory planet, and then resell at a profit of 10k per factory per hour (after material and tax costs). On a factory planet fully dedicated to one product, with a level 4 command center, you can make about 5mil per planet per day. But you will be buying 60-70m in raw materials to run it per day, and if you have bad timing, price fluctuations can eat up all of your profit, and even cause a loss.

Alternatively, you can do PL totally safely by extracting, with a level 4 command center on an extracting planet, you make 1.5-2m per day per planet. Just remember, do whats profitable, don't focus on producing the highest tier of product just because you can.