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Player Features and Ideas Discussion

 
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New Core Features Ideas

First post
Author
Mr Bowers
Doomheim
#1 - 2017-03-24 09:10:14 UTC  |  Edited by: Mr Bowers
Replacing (T1 - T2 - T3 - FACTION) Naming System.

Each level is base on the mount of resources needed to build these items and you can keep building beyond. So I build a hot rod and wanted to keep building on to it. You should be able too max out item's. I take something and want to keep making it better to it's max.

BASIC <-- All item's start here.
INTERMEDIATE
ADVANCED <--- end produce after keep building on to it with more item's.


Building blocks for better cloaking devices and removing passive cloaking! You should not feel safe cloaked!
First off you should be able to shut down your ship to be cloaked in space and not use a module to do it. So forget about warping around in space cloaked up. Nothing should be able to find you in this mode unless they see you on the overview and not even D-SCAN.

Moving on to cloaking device which can semi keep you safe! Yes, you should be able to warp all over and make it hard for them to scan you down. But they will be able to find you over time if you go AFK or Siting to long in area.

Beagle Probe - This Probe allows your ship to detected on grid cloaking ships. 100KM
Guardian ECM - This device allows ships to pin point cloaked ships on grid. 50KM
Mr Bowers
Doomheim
#2 - 2017-03-24 09:10:24 UTC
saved
Mr Bowers
Doomheim
#3 - 2017-03-24 09:23:09 UTC
saved
elitatwo
Zansha Expansion
#4 - 2017-03-24 09:48:23 UTC
Another well hidden afk cloaking thread we don't need. Get a star for effort and INB4 lock.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Fek Mercer
Native Freshfood
Minmatar Republic
#5 - 2017-03-24 10:05:59 UTC
why would a suggestion be locked
Ralph King-Griffin
New Eden Tech Support
#6 - 2017-03-24 10:37:41 UTC
Mr Bowers wrote:

Moving on to cloaking device which can semi keep you safe! Yes, you should be able to warp all over and make it hard for them to scan you down. But they will be able to find you over time if you go AFK or Siting to long in area.

Beagle Probe - This Probe allows your ship to detected on grid cloaking ships. 100KM
Guardian ECM - This device allows ships to pin point cloaked ships on grid. 50KM

nice try, i see you though

Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2017-03-24 11:41:01 UTC
Fek Mercer wrote:
why would a suggestion be locked

As per the forum rules, redundant threads are locked and players redirected to the active thread.
There is a huge threadnaught for AFK Cloaking.

If you don't follow the rules, neither will I.

Wolfino
Imperial Academy
Amarr Empire
#8 - 2017-03-24 11:51:30 UTC  |  Edited by: Wolfino
for your module idea

I like the idea of being able to progress a module and make it better,

but you should have to choose how to make it better, better fire rate vs amount of ammo it can fit


and you should leave the faction alone as it is the "republics" version of the gun it should only affect t1-t2 and between.

so I suggest going you can upgrade it x amount of times and there are 3 ways to upgrade it

unfortunetly I don't see ccp doing this because that would require more individual items being remembered by the server.

right now the server just views the item as a number in a table, but you would have to add like 2-3 numbers to each item like that effectively double or tripling the size of how much each item takes on the server. doesn't sound like much until you add like a billion plus items.

and for the cloaking its fine the way it is, you see them in local or in wh make sure you have eyes on the wormholes. and if they are in local either move to a new system or make sure you have friends with you so if they uncloak you can fight them... after all they are just as vulnerable as you when they uncloak

or just put a cloak on your ship they come in local/cloak up and wait for them to leave

(if you nerf the cloak you nerf like 30 different ships, why would ccp do that, also cloaking is one of the few ways that small groups can fight large groups, ccp wants more small groups because large alliances lead to large fights which wreck havoc on the servers for a while.)
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#9 - 2017-03-24 12:12:09 UTC
Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.



If you have an idea about AFK clocking, please post it here. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department