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NPC Faction Warfare

Author
Saneth Minian
Daily Dose of Salt
#1 - 2017-03-23 17:22:17 UTC
If I'm flying / fighting for the Empire (or any other faction) why don't I ever see my faction-navy allies flying / fighting in the war zone? Should there not be NPC Navy fleets patrolling the contested systems? Why don't opposing NPC factions raid each other's systems? Surely Singularity is capable of generating random events such as this on a daily basis.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2017-03-23 17:34:21 UTC  |  Edited by: Shae Tadaruwa
1. Don't NPCs guard the FW plexes?
2. Don't FW missions involve shooting opponent faction NPCs?

Aside from that, keep NPCs out of PvP activity. They just screw up opportunities for fights.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Saneth Minian
Daily Dose of Salt
#3 - 2017-03-23 17:50:36 UTC
Shae Tadaruwa wrote:
1. Don't NPCs guard the FW plexes?
2. Don't FW missions involve shooting opponent faction NPCs?

Aside from that, keep NPCs out of PvP activity. They just screw up opportunities for fights.


You miss the point. If the State wants to Dominate the Federation, why are they not in the fight? Mindlessly guarding a plex isn't engaged warfare, it's passive. Which you can argue is the point of FW in EvE since capsulers "volunteer" to fight on the Factions behalf, essentially becoming mercenaries.

I just think Empire backed warfare should include offensive tactics from the faction states themselves. Also, wouldn't PVE action ADD additional challenge to the PVP based mechanics of FW? It would require extra thought in ship/ fleet fitting to account for both forms of combat.
Lulu Lunette
Savage Moon Society
#4 - 2017-03-23 17:55:21 UTC
Is FW so dead that we have to bring in NPC's? Straight

@lunettelulu7

MadMuppet
Critical Mass Inc
#5 - 2017-03-23 18:10:28 UTC
Game Mechanic most likely to avoid farming. If there were NPCs that were targettable and huntable, they would also be farmable. If it was profitable then groups of people would figure out how to trigger them and exploit the rewards.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Shae Tadaruwa
Science and Trade Institute
Caldari State
#6 - 2017-03-23 19:45:30 UTC  |  Edited by: Shae Tadaruwa
Saneth Minian wrote:
Shae Tadaruwa wrote:
1. Don't NPCs guard the FW plexes?
2. Don't FW missions involve shooting opponent faction NPCs?

Aside from that, keep NPCs out of PvP activity. They just screw up opportunities for fights.


You miss the point. If the State wants to Dominate the Federation, why are they not in the fight? Mindlessly guarding a plex isn't engaged warfare, it's passive. Which you can argue is the point of FW in EvE since capsulers "volunteer" to fight on the Factions behalf, essentially becoming mercenaries.

I just think Empire backed warfare should include offensive tactics from the faction states themselves. Also, wouldn't PVE action ADD additional challenge to the PVP based mechanics of FW? It would require extra thought in ship/ fleet fitting to account for both forms of combat.

I don't miss the point at all. I understood what you were getting at, as there is a lot of NPC activity that goes on across New Eden as part of the Lore, news, simply activity that happens with such a large population, etc.

We never see any of it in the game because it isn't important to capsuleers.

For us NPC serve mainly to generate ISK, tags or LP. Anything else is of little value to include in the game, even if theoretically we know it occurs.

So the only reason to add that type of content is for it to be farmed as PvE, yet the OP implies those NPCs would also interfere with PvP opportunities. That would be a bad thing.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Yang Aurilen
State War Academy
Caldari State
#7 - 2017-03-23 20:02:07 UTC
Saneth Minian wrote:
If I'm flying / fighting for the Empire (or any other faction) why don't I ever see my faction-navy allies flying / fighting in the war zone? Should there not be NPC Navy fleets patrolling the contested systems? Why don't opposing NPC factions raid each other's systems? Surely Singularity is capable of generating random events such as this on a daily basis.




Because lore. Faction warfare is here to prevent total war between the 4 empires more or less by allowing capsuleers to fight on their behalf on certain regions of space.

Post with your NPC alt main and not your main main alt!

Marcus Binchiette
Federal Vanguard
#8 - 2017-03-24 07:31:23 UTC
OP I agree 100% with what you're saying. Surely if the servers are able to generate NPC pirate content like mining fleets and pirate rats in belts and on gates, etc., then having a few squadrons of faction navy ships roaming the system would not be too much to ask.

I was going to go further and suggest that the size of those ships should be dictated by the upgrade level and frequency be dictated by contest level. Killing those enemy NPC ships should award some small amount of VP for the system. It would make an interesting change from the complex mechanics and get FW players out into the system at large. Making faction wardare look much more like fleet roams and belt ratting activities.

NPC navy fleet should auto-agress enemy FW targets, and be heavily biased toward HP with low DPS (but with enough DPS to make them scary). Giving them scram/disrupt might be too powerful, but, other forms of EWAR might be acceptable. These fleets should be detectable on D-scan.

You will no doubt get some argument from PvP purists saying that it would be an unwelcome intrusion into their PvP. But I think those people are idiots. War is a messy business, and being able to adapt to a random and changing environment are essential skills for combatant. There is no such thing as pure PvP.
Schnozymandias
Doomheim
#9 - 2017-03-24 11:30:10 UTC  |  Edited by: Schnozymandias
Yang Aurilen wrote:
Saneth Minian wrote:
If I'm flying / fighting for the Empire (or any other faction) why don't I ever see my faction-navy allies flying / fighting in the war zone? Should there not be NPC Navy fleets patrolling the contested systems? Why don't opposing NPC factions raid each other's systems? Surely Singularity is capable of generating random events such as this on a daily basis.




Because lore. Faction warfare is here to prevent total war between the 4 empires more or less by allowing capsuleers to fight on their behalf on certain regions of space.


Yang has it completely right. In order to prevent total war following the Minmatar Elder Fleet's invasion of the Empire and the State's opportunistic invasion of Luminaire and seizure of Caldari Prime, CONCORD passed the Emergency Militia War Powers Act. This Act allowed each nation to establish a capsuleer militia and to fight via these proxies over control of lowsec territories between their borders. This allows the nations themselves to maintain a strenuous peace by restricting their ability to move their official military and naval forces into these areas.

The following Chronicle covers the military leaders of each of the four nations discussing their thoughts on the matter, leading up to the signing of this Act: https://community.eveonline.com/backstory/chronicles/the-dark-end-of-space/
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#10 - 2017-03-24 20:00:25 UTC
Schnozymandias wrote:
Yang Aurilen wrote:
Saneth Minian wrote:
If I'm flying / fighting for the Empire (or any other faction) why don't I ever see my faction-navy allies flying / fighting in the war zone? Should there not be NPC Navy fleets patrolling the contested systems? Why don't opposing NPC factions raid each other's systems? Surely Singularity is capable of generating random events such as this on a daily basis.




Because lore. Faction warfare is here to prevent total war between the 4 empires more or less by allowing capsuleers to fight on their behalf on certain regions of space.


Yang has it completely right. In order to prevent total war following the Minmatar Elder Fleet's invasion of the Empire and the State's opportunistic invasion of Luminaire and seizure of Caldari Prime, CONCORD passed the Emergency Militia War Powers Act. This Act allowed each nation to establish a capsuleer militia and to fight via these proxies over control of lowsec territories between their borders. This allows the nations themselves to maintain a strenuous peace by restricting their ability to move their official military and naval forces into these areas.

The following Chronicle covers the military leaders of each of the four nations discussing their thoughts on the matter, leading up to the signing of this Act: https://community.eveonline.com/backstory/chronicles/the-dark-end-of-space/



Exactly this. CONCORD was created by the Yulai Convention to prevent exactly that kind of escalation to prevent another 100 year + war.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#11 - 2017-03-25 05:09:34 UTC  |  Edited by: Nat Silverguard
Marcus Binchiette wrote:


You will no doubt get some argument from PvP purists saying that it would be an unwelcome intrusion into their PvP. But I think those people are idiots. War is a messy business, and being able to adapt to a random and changing environment are essential skills for combatant. There is no such thing as pure PvP.


easy there sunshine, i think you need to put the arrogance a couple of notch lower. Ugh

Just Add Water

Salvos Rhoska
#12 - 2017-03-25 12:14:14 UTC
I agree there should be more NPC dynamics and interaction with players.

Requirements:
-Not so that they can be farmed (unless that creates PvP driver)
-Not so they unduly interfere with PVP.

Those are pretty difficult requirements to work with, but Im sure there is some way to do so,

Much of EVE is player driven, and this is good.
But much of EVE NPC environment is also largely inert, that is bad.

Though we are players in a sandbox, it would be good if the sandbox itself acts/reacts to players.
Nicolai Serkanner
Incredible.
Brave Collective
#13 - 2017-03-25 12:21:22 UTC
Saneth Minian wrote:
Should there not be NPC Navy fleets patrolling the contested systems?


No.
Salvos Rhoska
#14 - 2017-03-25 13:30:04 UTC  |  Edited by: Salvos Rhoska
Nicolai Serkanner wrote:
Saneth Minian wrote:
Should there not be NPC Navy fleets patrolling the contested systems?


No.


Not so sure I agree.

The NPC Navy fleets could respond to standings, thus incentivizing joining Militias and the FW effort, rather than the current ambiguous player randoms interfering in FW PVP without warning.
Marcus Binchiette
Federal Vanguard
#15 - 2017-03-28 06:29:41 UTC  |  Edited by: Marcus Binchiette
Nat Silverguard wrote:


easy there sunshine, i think you need to put the arrogance a couple of notch lower. Ugh


I can do that if you like; but the point still stands. It would be nice to see Eve as more of a living environment - which is more interactive with FW players inside the warzone. There should at least be some nominal threat, and something to relieve the boredom of many hours of non-engagement during standard PvP.

It you can give suitable rewards for killing the enemy navy NPC's that would create sufficient variety of activities - and incentive for FW players to hunt down NPC's outside the Plexes. This would be a significant driver for PvP.
Neuntausend
Republic Military School
Minmatar Republic
#16 - 2017-03-28 06:50:51 UTC
If FW missions and complexes do not sufficiently drive PvP, then random NPC patrols won't do it either. People who are there mainly for the rewards will try to avoid fights when possible. What exactly it is they are grinding does not matter there.

The problem with NPCs is - you can make them weak, at which point they are useless, or you can make them strong, at which point a potential attacker would have to bring additional force just to deal with the NPCs, when they actually want to shoot players, not stupid bots.

Salvos Rhoska
#17 - 2017-03-28 10:39:23 UTC  |  Edited by: Salvos Rhoska
Neuntausend wrote:
If FW missions and complexes do not sufficiently drive PvP, then random NPC patrols won't do it either. People who are there mainly for the rewards will try to avoid fights when possible. What exactly it is they are grinding does not matter there.

The problem with NPCs is - you can make them weak, at which point they are useless, or you can make them strong, at which point a potential attacker would have to bring additional force just to deal with the NPCs, when they actually want to shoot players, not stupid bots.



There are ways around this.

For example:
-If introduced NPC fleets in FW systems are hostile to non-Militia players (and are worth little when destroyed).
Especially if there are some scrams thrown in the mix.
This encourages joining Militias, albeit at risk of becoming a target for Militia players (and of dropping corp to join it)
-This can further be granulated by standing, as an alternative option to avoid NPC aggression.

Thus FW system transit/activity as non-Militia and without favorable standing towards the current NPC fleet operating there, will be subject to NPC attack.

The strength of that NPC reaction can be scaled to the non-Militia, non-favorable standing of the interloper and the ship they are flying.

This constitutes a quasi-CONCORD like reaction to non-Militia and poor standings interlopers in FW space, except that its not certain destruction.
Marcus Binchiette
Federal Vanguard
#18 - 2017-03-29 17:43:18 UTC
Neuntausend wrote:
If FW missions and complexes do not sufficiently drive PvP, then random NPC patrols won't do it either. People who are there mainly for the rewards will try to avoid fights when possible. What exactly it is they are grinding does not matter there.

The problem with NPCs is - you can make them weak, at which point they are useless, or you can make them strong, at which point a potential attacker would have to bring additional force just to deal with the NPCs, when they actually want to shoot players, not stupid bots.



The means by which those activities encourage PvP is by creating some predicable arena and a certain level of vulnerability in exchange for some personal and territorial rewards. The reason why those activities fail is because they are too predictable - and that the tangible outcomes of those activities are not linked to the destruction of enemy piloted ships. Plexes essentially suffer from a lack of tactical depth. Fights do not take place most of the time because players engage in meta-gaming, and only fight when it's to their own advantage... Which is why fights don't happen.


While having NPC roaming fleets may not fully alleviate the lack of PvP or non-engagement as such. It does make the battlefield more dynamic, and less susceptible to meta-gaming. It would take players outside of plexes and allow system control to be exerted by jumping around the system in open space. making them vulnerable to scans, probes, cloaked ambushes.