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A way to gather Scattered Items

Author
Wolfino
Imperial Academy
Amarr Empire
#1 - 2017-03-22 12:51:52 UTC
I don't know about most people but when I return from a break of eve I have the daunting task to trying to move because my alliance moved or I was kicked out due to inactivity or various other reasons, Also my asset tab like most players slowly just builds up and next thing you know you have various things spread out across 30 systems. I know there is black/red frog you can contract them to move your stuff but what's the point if its one t2 cruiser here a hand full of t2 modules there.

I believe a system where you can move items from a random system to a highsec system, BUT requires you to not have entered the origin system in over a year. This way it is not abused, or hurt the people who make there money by hauling others goods.

The biggest benefit for having this feature would that more people who come back to eve would stay playing eve for a while as they don't have the annoying task of hauling their goods or trying to consolidate their goods as the first thing they do. They can get quicker into the fun of eve.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-03-22 14:07:14 UTC  |  Edited by: Daichi Yamato
People will find a way to abuse it.

Make alts.
Never move alt for a year.
Transfer all these assets to this alt.
Do the move thing.
Transfer items back to main.
=Free movement of goods. More alts you have, the more often you can do it.


No magic movement of stuffs. Many people don't even like asset safety. If you're coming back from a long time away do so with the semi expectation that you are going to be starting again. Move what you can, trash/sell what you cant. Ask friends for ships to borrow.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Wolfino
Imperial Academy
Amarr Empire
#3 - 2017-03-22 14:22:09 UTC  |  Edited by: Wolfino
Daichi Yamato wrote:
People will find a way to abuse it.

Make alts.
Never move alt for a year.
Transfer all these assets to this alt.
Do the move thing.
Transfer items back to main.
=Free movement of goods. More alts you have, the more often you can do it.


No magic movement of stuffs. Many people don't even like asset safety. If you're coming back from a long time away do so with the semi expectation that you are going to be starting again. Move what you can, trash/sell what you cant. Ask friends for ships to borrow.




Then just make it so the items have to be on that character in that same system for an entire year
Cade Windstalker
#4 - 2017-03-22 16:08:34 UTC
Wolfino wrote:
Then just make it so the items have to be on that character in that same system for an entire year


At which point CCP have to do a lot of work to make the server keep track of a lot of location data for a super niche feature that actively breaks part of the game by making blocked asset retrieval easy.

Just do what everyone else does, either sneak an alt in to the corp that owns the space and use that to get your stuff out, fire sale it, or plan ahead and don't leave your stuff somewhere you won't be able to easily get it back before going AFK for months or years.
Wolfino
Imperial Academy
Amarr Empire
#5 - 2017-03-22 16:31:54 UTC
Cade Windstalker wrote:
Wolfino wrote:
Then just make it so the items have to be on that character in that same system for an entire year


At which point CCP have to do a lot of work to make the server keep track of a lot of location data for a super niche feature that actively breaks part of the game by making blocked asset retrieval easy.

Just do what everyone else does, either sneak an alt in to the corp that owns the space and use that to get your stuff out, fire sale it, or plan ahead and don't leave your stuff somewhere you won't be able to easily get it back before going AFK for months or years.



you obviously lack the understanding of how those servers work. That information is already being tracked because every action in eve is tracked in a database and the change is time stamped. they wouldn't need to add extra tracking.

Also ccp is trying to get returning players, and having to spend an entire day or week depending on the amount of stuff you have moved before you can start playing again is a big incentive not to start again.
Scialt
Corporate Navy Police Force
Sleep Reapers
#6 - 2017-03-22 17:09:11 UTC
Seems like you should just hire a hauler to move the stuff or haul it yourself.

I feel your pain. I have lots of assets sitting in places where I no longer play and have no desire to ever return to. Heck, I even have a couple of un-delivered manufacturing jobs out in a NPC-station in Null that's 50 jumps away from where I am now. I have no idea when I'll get close enough to clear those manufacturing slots.

I also have done standings missioning for several groups and have huge stashes of loot in the stations I was based out of that I may never consolidate.

But... I kind of consider that part of the game. If I need it I have to go get it. If I don't and I ever need some ammo when I'm in that area... it's sitting in a hanger with a 3-foot layer of dust on it. I could have taken the time to make a few trips to move my stuff when I moved. I chose not to bother. Others I'm sure took the time. I don't think I should get a "get out of jail free" card for that choice.
Wolfino
Imperial Academy
Amarr Empire
#7 - 2017-03-22 19:40:52 UTC
The point of what I'm suggesting is to get rid of the pain for returning players, if your thinking about coming aback you don't want your first week spent moving stuff and trying to dodge gate camps as you move your stuff out of unfriendly space.

More people will return to the game if they can start in a safe zone and not in the middle of hostile space.
Zhilia Mann
Tide Way Out Productions
#8 - 2017-03-22 19:57:04 UTC
Wolfino wrote:
you obviously lack the understanding of how those servers work. That information is already being tracked because every action in eve is tracked in a database and the change is time stamped. they wouldn't need to add extra tracking.


The irony in this juxtaposition is amazing. What makes you think inventory items have time stamps for all changes?

Also, while I see the argument about returning players, I just can't get behind this in any form. We have wonderful freight services that will do this for you: black frog, red frog, pushx, whatever. And that's if you don't want to suck it up and do it yourself.
Wolfino
Imperial Academy
Amarr Empire
#9 - 2017-03-23 11:11:00 UTC
Zhilia Mann wrote:
Wolfino wrote:
you obviously lack the understanding of how those servers work. That information is already being tracked because every action in eve is tracked in a database and the change is time stamped. they wouldn't need to add extra tracking.


The irony in this juxtaposition is amazing. What makes you think inventory items have time stamps for all changes?

Also, while I see the argument about returning players, I just can't get behind this in any form. We have wonderful freight services that will do this for you: black frog, red frog, pushx, whatever. And that's if you don't want to suck it up and do it yourself.



Because I'm a server administrator, so I have a good understanding how databases work.

And the freighter service doesn't work when you have 1 expensive ship here 3 medium expensive ships there 100 modules that don't take up much room there and its spread out 30 jumps in different directions none of them that will take up more than 1% of a freighter. So you'd end up spending 10x what that stuff is worth to move it.
Cade Windstalker
#10 - 2017-03-23 15:11:19 UTC
Wolfino wrote:
you obviously lack the understanding of how those servers work. That information is already being tracked because every action in eve is tracked in a database and the change is time stamped. they wouldn't need to add extra tracking.

Also ccp is trying to get returning players, and having to spend an entire day or week depending on the amount of stuff you have moved before you can start playing again is a big incentive not to start again.


Item actions are tracked, that data is not associated with a specific item because there's no reason for it to be. There's just a table of events somewhere, which is probably archived at intervals so the live server may not even know about what you did a year ago.

This sort of thing is just basic software best practices. You don't keep data around on Live that you aren't actively using, and we know for a fact from CCP's statements that stacks of items are just pointers. When you merge two stacks or repackage something all the metadata associated with it gets stripped, the only thing that exists is a record in a log somewhere saying that so and so repackaged that item and such and such time.

They would need to do a lot of work to go through the logs and determine when the last time something was touched, and at that point it would be easier to add the tracking on the item, which would *still* be a huge amount of work.

CCP may be trying to get people back into the game, but a free trip for lost assets seems unlikely. There are already mechanisms in the game for dealing with this, they just don't instantly and easily get your stuff to you from 200LY away.

If you really really feel like something like this is needed for Outposts then how about just giving them asset safety. They're likely to get something like it already when Outposts are removed from the game eventually:

Quote:
After 5 days a player can choose to have the assets delivered to an NPC station, outpost, or Citadel in the same system the assets were originally located, free of charge. If this option is not used, then the assets will be delivered after additional 20 days to the nearest NPC station, by AU, and the player will have to pay 15% of the assets' value to release them from asset safety.m asset safety.
Wolfino
Imperial Academy
Amarr Empire
#11 - 2017-03-23 16:42:22 UTC
So your saying you don't have market logs for a year ago?
or you don't have kill rights for a year ago?
like you said you don't have specific items tied to it, but they do have logs that x player placed x item at x location and a time stamp on that

so If x player placed x ship at x station 1 year ago and hasn't moved x item from x system since thus time
and x player only has x quantity of items.
and checks warpgate logs, if x player is not contained in x logs for x length of time

you don't need to point at specific items you just need to look at the damn logs they already have.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#12 - 2017-03-23 16:54:12 UTC
Wolfino wrote:
So you'd end up spending 10x what that stuff is worth to move it.


if you have that much stuff scattered to the winds, and your not willing to pay the fee to get it moved, then its obviously not that important to your life.

if you for some reason really do need a few specific ships out, then contract black frog to grab them for you, shouldn't cost more than a few hundred million, if the ships are not worth that much then just buy them again and reclaim your lost ships next time you are in the area.

if you cannot afford to buy those ships again, then frankly you couldn't afford those ships in the first place (don't fly what you can't loose etc)

hell, put if they are all within 30 jumps of each other, put up a public contract with what you would consider a reasonable reward in order to consolidate everything in one spot. you might be very surprised how many things get moved that way. (i've moved goods into and out of null-sec for a fraction of black frogs prices that way)
Cade Windstalker
#13 - 2017-03-23 19:52:35 UTC
Wolfino wrote:
So your saying you don't have market logs for a year ago?
or you don't have kill rights for a year ago?
like you said you don't have specific items tied to it, but they do have logs that x player placed x item at x location and a time stamp on that

so If x player placed x ship at x station 1 year ago and hasn't moved x item from x system since thus time
and x player only has x quantity of items.
and checks warpgate logs, if x player is not contained in x logs for x length of time

you don't need to point at specific items you just need to look at the damn logs they already have.


Wallet history gets kept by the server for less than six months. The client can cache it for longer but that's the client and it gets lost when you change clients or clear your cache.

Kill rights last for a month, max, I'm assuming you mean Kill Mails.

Having a log and parsing it into something meaningful are two entirely different things. Say, for example, I have two stacks of a million Trit in two different stations. One sits in its station for 11 months, the other I move around a bunch until finally putting it in the same station as the other after 11 months. I then wait 1 month and remove 1 of the stacks, trash it, ect. CCP has no idea which stack I trashed and doesn't care, and it's likely that the logs for the action that moved that first stack of Trit into that station have been archived by the time I move the second stack in with it. At that point none of CCP's systems, as they are currently written, has a clue or cares which stack of Trit is which.

That last step, the bit where it says "look at the logs" is the complicated bit. You're asking them to write a piece of code to automatically dig through a *massive* log file and determine if an item has been touched in a year, or a person has docked, or... ect.

That's expensive computationally.

It's error prone, and would be even with a human doing the final filtering. This would need to be automatic and have no human interaction.

That's without even getting into the massive number of ways you can currently remotely interact with items without ever visiting the system they're stored in.
Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
#14 - 2017-03-24 00:57:19 UTC
CCP had this thing where you could move one ship (usually a full carrier) if you returned, but they discontinued this.

But I don't get the point the OP. If it's just small stuff scattered around, fire sake it or thrash it. If it's more, hire a hauler.
Wolfino
Imperial Academy
Amarr Empire
#15 - 2017-03-24 11:11:16 UTC
Cade Windstalker wrote:
Wolfino wrote:
So your saying you don't have market logs for a year ago?
or you don't have kill rights for a year ago?
like you said you don't have specific items tied to it, but they do have logs that x player placed x item at x location and a time stamp on that

so If x player placed x ship at x station 1 year ago and hasn't moved x item from x system since thus time
and x player only has x quantity of items.
and checks warpgate logs, if x player is not contained in x logs for x length of time

you don't need to point at specific items you just need to look at the damn logs they already have.


Wallet history gets kept by the server for less than six months. The client can cache it for longer but that's the client and it gets lost when you change clients or clear your cache.

Kill rights last for a month, max, I'm assuming you mean Kill Mails.

Having a log and parsing it into something meaningful are two entirely different things. Say, for example, I have two stacks of a million Trit in two different stations. One sits in its station for 11 months, the other I move around a bunch until finally putting it in the same station as the other after 11 months. I then wait 1 month and remove 1 of the stacks, trash it, ect. CCP has no idea which stack I trashed and doesn't care, and it's likely that the logs for the action that moved that first stack of Trit into that station have been archived by the time I move the second stack in with it. At that point none of CCP's systems, as they are currently written, has a clue or cares which stack of Trit is which.

That last step, the bit where it says "look at the logs" is the complicated bit. You're asking them to write a piece of code to automatically dig through a *massive* log file and determine if an item has been touched in a year, or a person has docked, or... ect.

That's expensive computationally.

It's error prone, and would be even with a human doing the final filtering. This would need to be automatic and have no human interaction.

That's without even getting into the massive number of ways you can currently remotely interact with items without ever visiting the system they're stored in.



Its simpler than you think

if you have a stack of 11mil trit in staton a in system a,


and then you move 11 mil trit to that same station,,, oops you visited station so it doesn't matter what 11 mil trist was in system a cuz you visted the system


if you don't visit the system well x player had x item at x station with no changes to that system for player in a year.
Cade Windstalker
#16 - 2017-03-24 16:04:29 UTC
Wolfino wrote:
Its simpler than you think

if you have a stack of 11mil trit in staton a in system a,


and then you move 11 mil trit to that same station,,, oops you visited station so it doesn't matter what 11 mil trist was in system a cuz you visted the system


if you don't visit the system well x player had x item at x station with no changes to that system for player in a year.


I was trying to illustrate why the tracking doesn't work like you think it does, so lets try a more direct example...

Just the gate jump logs.

There are probably a million gate jumps in Eve every day or two, especially if you include wormholes, gates, Jump Drives, ect. A year's worth of records would be on the order of 3-400 million records. You're basically asking for something that searches through *all* of those records and says "has this person been in this system?"

Even assuming that it's just the records for a single system that's going to be tens or hundreds of thousands of logs, and that doesn't get into checking how long the items have been there, which *does* get into checking through basically every other log in the game that remotely deals with item movements (contracts, trades, ect).

In order for this not to be amazingly expensive there basically needs to be a field on the item that tracks half or more of this, and probably another on each system for each character, or something like that. Neither of those is how Eve is set up right now, both would be at least moderately expensive to add and drain performance for no good reason.

If you've worked with databases at any kind of scale you should at least have some idea of how expensive digging through millions of logs is. That's what you're asking for here.



What you want is basically asset safety but in Outposts. It already exists, doesn't deal with any of this messy stuff you think will be so very easy to implement, and it doesn't magically get it to the exact station you want it just gets it to somewhere you can probably access.

If you haven't thought of that then there it is. Free idea.

If you have then you probably just don't want to pay the 15% charge to get the stuff out of the asset safety wrap after it makes its way to Low Sec.
Elenahina
Federal Navy Academy
Gallente Federation
#17 - 2017-03-24 19:21:49 UTC
Firesale.
Buy new ****.
The eve economy will thank you.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ajem Hinken
WarFear Gaming
#18 - 2017-03-25 04:31:25 UTC
Zerzzes Markarian wrote:
CCP had this thing where you could move one ship (usually a full carrier) if you returned, but they discontinued this.

But I don't get the point the OP. If it's just small stuff scattered around, fire sake it or thrash it. If it's more, hire a hauler.

They still do this - but it's one ship and what can fit inside. It's mostly there to prevent being lost in wormholes and being stuck halfway across the map with no idea how to get back safely on a changed map.

Or something like that. It still happens - it's just rarer.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#19 - 2017-03-25 04:37:17 UTC
Look, man, if you aren't willing to consolidate your items yourself or get someone else to, you don't need those items. Go fetch what you need in an industrial/capsule (if it's a ship) and bring it back as needed. I've done it when I forgot ores, loot, ships, and BPO's all over the place (all across about ten systems five jumps away at worst, but you get my point). Right clicking the gate you want to use and then clicking jump through star gate will make you warp 0 on it and insta jump using it - it makes travel about 45% faster in my industrial, 15% in my frigates, and 25% ish in my Moa.

Not too bad.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Dornier Pfeil
Caldari Provisions
Caldari State
#20 - 2017-03-25 16:53:27 UTC
Wolfino wrote:
I don't know about most people but when I return from a break of eve I have the daunting task to trying to move because my alliance moved or I was kicked out due to inactivity or various other reasons, Also my asset tab like most players slowly just builds up and next thing you know you have various things spread out across 30 systems. I know there is black/red frog you can contract them to move your stuff but what's the point if its one t2 cruiser here a hand full of t2 modules there.

I believe a system where you can move items from a random system to a highsec system, BUT requires you to not have entered the origin system in over a year. This way it is not abused, or hurt the people who make there money by hauling others goods.

The biggest benefit for having this feature would that more people who come back to eve would stay playing eve for a while as they don't have the annoying task of hauling their goods or trying to consolidate their goods as the first thing they do. They can get quicker into the fun of eve.


If a system like this existed at all then it should be painfully slow. Like one jump per server reset slow. A 30 jump distance would take 30 days. It should be irreversible and you would have absolutely no access to any of the gear early.

Still, no. There are players who earn their living this way. Keep them gainfully employed.
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