These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

- BattleShip -

Author
A8ina
Pator Tech School
Minmatar Republic
#1 - 2017-03-13 20:26:41 UTC
The role of Battleships in EVE Universe ?

Why should I use Battleship ?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-03-13 20:43:50 UTC
Lots of guns, lots of tank, works in fleets.

T3c does it better, but costs more.
Cade Windstalker
#3 - 2017-03-13 20:58:38 UTC
Danika Princip wrote:
Lots of guns, lots of tank, works in fleets.

T3c does it better, but costs more.


This, mostly.

Except range, Battleships do long range better than T3s, but T3s do speed better.
Do Little
Bluenose Trading
#4 - 2017-03-13 21:02:01 UTC
For PVE standard T1 battleships are the most common choice for level 4 missions and nullsec ratting. They are cheap and effective.

Pirate battleships are also used for missions and ratting as well as incursions and nullsec fleets. Arguably the best price/performance.

Navy battleships are in an awkward place at the moment - pirate battleships are better and cheaper

Moving to T2, Black Ops battleships have a unique role with their ability to fit a jump drive. Marauders are excellent PVE ships but probably not sufficiently better than a pirate battleship to justify the cost. There will be differences of opinion here - which is great, that's why markets work.
Ralph King-Griffin
New Eden Tech Support
#5 - 2017-03-13 21:14:24 UTC
A8ina
Pator Tech School
Minmatar Republic
#6 - 2017-03-13 22:25:12 UTC
T3 Battle Cruisers do equal DPS & Alpha as well long range and Tracing as Battleships, but their speed and agility makes them more suited for Blitzkrieg attacks , but their speed can be used as a defensive tactic to rival the Battleships HP's , therefore making them more effective in Fleet battles.

Well you going to say BS have better chance if they get remotely repaired but usually most of the BS pOp on the first Fleet barrage

The Battleships still need some love to set them apart QuestionIdea
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#7 - 2017-03-13 23:47:36 UTC
Battleships look awesome except minimatar, machariel, bhaalgorn, bhargest and armagedon.
Plus they're battleships.

They really should have a role bonus though like most ships do nowadays.
Cade Windstalker
#8 - 2017-03-13 23:57:11 UTC
A8ina wrote:
T3 Battle Cruisers do equal DPS & Alpha as well long range and Tracing as Battleships, but their speed and agility makes them more suited for Blitzkrieg attacks , but their speed can be used as a defensive tactic to rival the Battleships HP's , therefore making them more effective in Fleet battles.

Well you going to say BS have better chance if they get remotely repaired but usually most of the BS pOp on the first Fleet barrage

The Battleships still need some love to set them apart QuestionIdea


This is not accurate, a T3C can get roughly equal DPS to some T1 battleships but the Battleship will basically always win for alpha with a similar gun type, and will always have better possible range with a similar gun type.

Also I'd like to point out that we're comparing Battleships to T3Cs, which are slated to get nerfed rebalanced this summer...
A8ina
Pator Tech School
Minmatar Republic
#9 - 2017-03-14 00:41:13 UTC
What about if Remote repair units are effected from signature radius, as missiles do so when a large RR unit is used at smaller ship will not get the full benefit as a BS size ship do therefore slightly benefiting BS's, is a small change but is a start. Idea
Cade Windstalker
#10 - 2017-03-14 02:59:51 UTC
A8ina wrote:
What about if Remote repair units are effected from signature radius, as missiles do so when a large RR unit is used at smaller ship will not get the full benefit as a BS size ship do therefore slightly benefiting BS's, is a small change but is a start. Idea


This would basically kill RR entirely, since Logi Cruisers are designed to use Large RR. BSes can already generally tank better because they have more space for fittings and more raw buffer meaning they often don't need to fit buffer to catch reps in smaller engagements.

Seriously, BSes are fine, they don in fact get used and always have, they're just not amazing outside of larger fleet fights where damage and projection are what win 9/10 times.

Their main problem at the moment though is probably T3Cs, which compete on tank and do well enough on DPS while being smaller and faster.
elitatwo
Zansha Expansion
#11 - 2017-03-14 07:12:51 UTC
A8ina wrote:
What about if Remote repair units are effected from signature radius, as missiles do so when a large RR unit is used at smaller ship will not get the full benefit as a BS size ship do therefore slightly benefiting BS's, is a small change but is a start. Idea


My logi heart is crying now!

Don't make logi more difficult than it need to be. Oh and all your logi buddies erased you from their watchlist - permanently.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Frostys Virpio
State War Academy
Caldari State
#12 - 2017-03-14 13:30:18 UTC
elitatwo wrote:
A8ina wrote:
What about if Remote repair units are effected from signature radius, as missiles do so when a large RR unit is used at smaller ship will not get the full benefit as a BS size ship do therefore slightly benefiting BS's, is a small change but is a start. Idea


My logi heart is crying now!

Don't make logi more difficult than it need to be. Oh and all your logi buddies erased you from their watchlist - permanently.


It would not be harder. Just less efficient since there is nothing at all we could do to get more out of reps affected by sig since bigger sig would also mean more damage taken. Nothing about player skill would change unless they were to also include a form of tracking.
A8ina
Pator Tech School
Minmatar Republic
#13 - 2017-03-15 00:26:03 UTC
The RR Signature radius is soft change and easy to implement and has some logic behind it.

But still BattalShips need something to make them special as a class .

CCP already tried and created some modules specially for them with the inferno expansion but did not help much

Needs something that you can develop strategy on



Another idea is Phase-out Unit that will phase-out the BS for short time and reappear later , like the Philadelphia experiment LolIdea

Anyone any ideas Idea
Jax Bederen
Dark Horse RM
#14 - 2017-03-15 07:43:13 UTC
Matthias Ancaladron wrote:
Minimatar, Machariel battleships look awesome, forget the rest.


They really should have a role bonus though like most ships do nowadays.


Little fix for ya.
elitatwo
Zansha Expansion
#15 - 2017-03-15 07:56:50 UTC
A8ina wrote:
....Another idea is Phase-out Unit that will phase-out the BS for short time and reappear later , like the Philadelphia experiment LolIdea



Ouuuh, sexy talk makes me curious, call me intrigued.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Frostys Virpio
State War Academy
Caldari State
#16 - 2017-03-15 12:39:36 UTC
A8ina wrote:

Needs something that you can develop strategy on




MJD would work better if BS had the lock range to use it effectively.
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2017-03-15 16:49:35 UTC  |  Edited by: Reaver Glitterstim
A8ina wrote:
The role of Battleships in EVE Universe ?

Why should I use Battleship ?

Nobody really needs you to want to fly a battleship. We really have enough other people who want it because it's big, so if you're happy flying cruisers then more power to you.


I'd give battleships more hit points; now that they finally got their mobility nerfs they need the buff that sets them properly aside--not just underneath--battlecruisers. Once upon a time battleships were basically expensive battlecruisers.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cristl
#18 - 2017-03-15 18:02:46 UTC
Give them spinal mount weapons! (Shamelessly stolen from the Traveler pencil and paper rpg).

Can only fit one, and they have to be aligned (as per warping) with their target to fire upon it (so they would be anti-capital and anti-structure weapons realistically).

Could be pretty cool and unique (tauon cannon ready!). Could be broken to all hell too Big smile
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#19 - 2017-03-15 21:48:28 UTC
Reaver Glitterstim wrote:
A8ina wrote:
The role of Battleships in EVE Universe ?

Why should I use Battleship ?

Nobody really needs you to want to fly a battleship. We really have enough other people who want it because it's big, so if you're happy flying cruisers then more power to you.


I'd give battleships more hit points; now that they finally got their mobility nerfs they need the buff that sets them properly aside--not just underneath--battlecruisers. Once upon a time battleships were basically expensive battlecruisers.


And fix battleship sized guns so they can hit things easier and give them role bonuses.
I want more battlecruisers and battleships in the game. We have too many frigates and cruisers.
Drake Aihaken
CODE.d
#20 - 2017-03-16 12:34:22 UTC
Why Battleships? Because no one likes travelling faster than 2.0 AU/s anyway...
123Next page