These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Could a Drake be used for Blood Base burner?

Author
Arthur Aihaken
CODE.d
#21 - 2017-03-11 02:27:12 UTC  |  Edited by: Arthur Aihaken
The Larold wrote:
Would you mind posting the fit you suggest, including the Pithum amps mentioned above? Also, do you basically let the sentinels get close then kill at least one of them (or both?) before you run out of light missiles before the reload?

Sure, fairly certain this will work. It should run around 80m ISK or so:
6x Rapid Light Missile Launcher II, Inferno Precision light missiles
1x Small Tractor Beam II
1x Pithum C-Type EM ward amp
1x EM Ward Amp II
2x Pithum C-Type Thermal amp
1x Shield Recharger II
1x Large Shield Extender II
4x Shield Power Relay II
3x Medium Core Defense Field Purger I

In your cargo hold:
1x Mobile Depot
2x Ballistic Control System
Hornets (deploy after Sentinels are dead)
50MN Y-T8 MWD
Scourge Fury light missiles for the Ashimmu

Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.

I am currently away, traveling through time and will be returning last week.

The Larold
This is an anagram of itself.
#22 - 2017-03-11 02:34:09 UTC
Arthur Aihaken wrote:
The Larold wrote:
Would you mind posting the fit you suggest, including the Pithum amps mentioned above? Also, do you basically let the sentinels get close then kill at least one of them (or both?) before you run out of light missiles before the reload?

Sure, fairly certain this will work. It should run around 80m ISK or so:
6x Rapid Light Missile Launcher II, Inferno Precision light missiles
1x Small Tractor Beam II
1x Pithum C-Type EM ward amp
1x EM Ward Amp II
2x Pithum C-Type Thermal amp
1x Shield Recharger II
1x Large Shield Extender II
4x Shield Power Relay II
3x Medium Core Defense Field Purger I

In your cargo hold:
1x Mobile Depot
2x Ballistic Control System
Hornets (deploy after Sentinels are dead)
50MN Y-T8 MWD
Scourge Fury light missiles for the Ashimmu

Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.


Silly question, but do I remember seeing a youtube video on this mission where there's heavy cap drain? If that's the case, is it safe to rely on the MWD?
Arthur Aihaken
CODE.d
#23 - 2017-03-12 16:36:04 UTC
The Larold wrote:
Silly question, but do I remember seeing a youtube video on this mission where there's heavy cap drain? If that's the case, is it safe to rely on the MWD?

The MWD is just for refitting afterwards if you need to travel.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#24 - 2017-03-12 20:41:24 UTC
This is a navy drake I was playing around with, I'd guess a standard drake could work just not sure about damage application. will probably take a little longer.

pretty much just warp in, drop mobile depot and mtu, wait for the sentinels to come in range, try and kill the first one asap, when your buffer starts to give start replacing damage mods with tank mods. T1 drones are disposable they should be out pretty much all the time, any damage on the drones is less damage on you. and as said earlier kill the sentinals asap

I carry a mobile depot with 4x sprs and an extra shield extender, you are going to need the extra tank.

all that said it seems easier to just get a gila, only a tad more expensive than the drake, cheaper than my navy drake, and runs it faster.

[Drake Navy Issue, burner ash]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Missile Guidance Enhancer II

Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Pithum A-Type Thermal Dissipation Amplifier
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Federation Navy Stasis Webifier

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Hornet I x5
Hornet I x10
Caldari Navy Inferno Heavy Assault Missile x1500
Caldari Navy Scourge Heavy Assault Missile x1500

@ChainsawPlankto on twitter

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#25 - 2017-03-14 16:12:48 UTC
I thought only frigates could do burner missions?
The Larold
This is an anagram of itself.
#26 - 2017-03-14 18:35:29 UTC
Matthias Ancaladron wrote:
I thought only frigates could do burner missions?


Some of them are specifically designed for, and allow, medium-sized hulls.
Arthur Aihaken
CODE.d
#27 - 2017-03-14 21:29:03 UTC
The Larold wrote:
Some of them are specifically designed for, and allow, medium-sized hulls.

I just thought I'd premise 'medium hulls' in that it excludes Command Ships and Strategic Cruisers.

I am currently away, traveling through time and will be returning last week.

Alasdan Helminthauge
The Scope
Gallente Federation
#28 - 2017-03-23 09:06:14 UTC  |  Edited by: Alasdan Helminthauge
Arthur Aihaken wrote:
Sure, fairly certain this will work. It should run around 80m ISK or so:
6x Rapid Light Missile Launcher II, Inferno Precision light missiles
1x Small Tractor Beam II
1x Pithum C-Type EM ward amp
1x EM Ward Amp II
2x Pithum C-Type Thermal amp
1x Shield Recharger II
1x Large Shield Extender II
4x Shield Power Relay II
3x Medium Core Defense Field Purger I

In your cargo hold:
1x Mobile Depot
2x Ballistic Control System
Hornets (deploy after Sentinels are dead)
50MN Y-T8 MWD
Scourge Fury light missiles for the Ashimmu

Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.


confirmed death if the 2 sentinels just concentrate the attack on you and ignore the drones (which they did to me).
also a second LSE II gives more regen (and buffer) than the Shield Recharger II. You're not short on PG.
Chainsaw Plankton
FaDoyToy
#29 - 2017-03-23 20:21:07 UTC
hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.

also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#30 - 2017-03-23 22:01:05 UTC
Chainsaw Plankton wrote:
hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.

also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.



tried this right now with a gnosis with no tank and 90 km missile range and 2 wardens. uhmm it went not good. sentinels are in about 10- 15 sec on you. Big smile
Alasdan Helminthauge
The Scope
Gallente Federation
#31 - 2017-03-24 04:23:35 UTC  |  Edited by: Alasdan Helminthauge
Chainsaw Plankton wrote:
also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.


The normal passive drake won't work at all (if only fit for EM and thermal resistence). Even at your peak recharge you still can't tank the ashimmu and one sentinel. (and when I tested it, I was already at half armor when one sentinel is dead.) So it does make sense to fit dps in lows and a strong active tank in mid (you need cap boosters to deal with the neut), and kill the 2 sentinels as fast as possible. Then refit for a passive tank (and maybe HAMLs) to deal with the asshimu.
Alasdan Helminthauge
The Scope
Gallente Federation
#32 - 2017-03-24 04:27:47 UTC  |  Edited by: Alasdan Helminthauge
Also need to mention that, the Ashimmu also attacks drones and can pop a hornet II per shot. They seem ignoring T1 drones though.
Chainsaw Plankton
FaDoyToy
#33 - 2017-03-24 07:49:41 UTC
Ploing wrote:
Chainsaw Plankton wrote:
hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.

also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.



tried this right now with a gnosis with no tank and 90 km missile range and 2 wardens. uhmm it went not good. sentinels are in about 10- 15 sec on you. Big smile

right they go 4k/s or something crazy, I was expecting them to catch up quick and wondering if the extra 100km of seperation lets you get more dps on the sentinels before the ashimmu catches up. Ashimmu + sents is a ton of damage and hard to fight, but if you can break them up and fight them separately the fight should be much more manageable.

I know they nerfed kiting strategies pretty quickly, but that was mostly vs cerbs or whatnot, not something with a MJD.

Alasdan Helminthauge wrote:
The normal passive drake won't work at all (if only fit for EM and thermal resistence). Even at your peak recharge you still can't tank the ashimmu and one sentinel. (and when I tested it, I was already at half armor when one sentinel is dead.) So it does make sense to fit dps in lows and a strong active tank in mid (you need cap boosters to deal with the neut), and kill the 2 sentinels as fast as possible. Then refit for a passive tank (and maybe HAMLs) to deal with the asshimu.

the drake just doesn't have enough fitting room to be able to fit an active tank, I'm wondering if it can do enough dps to kill the two sentinels before it runs out of buffer. The navy drake I posted can, but it is a rather expensive fit and it doesn't seem to do any better than the gila can.

Alasdan Helminthauge wrote:
Also need to mention that, the Ashimmu also attacks drones and can pop a hornet II per shot. They seem ignoring T1 drones though.

yea they seem to hate t2 drones, that said I find t1 drones get aggro pretty often too, although I mostly use mediums with the gila.

@ChainsawPlankto on twitter

Alasdan Helminthauge
The Scope
Gallente Federation
#34 - 2017-03-24 15:29:37 UTC
[Drake, Drake fit]

Co-Processor II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Pithum C-Type EM Ward Amplifier
EM Ward Amplifier II
Pithum C-Type Thermal Dissipation Amplifier
Pithum C-Type Thermal Dissipation Amplifier
Shield Boost Amplifier II
X-Large Ancillary Shield Booster, Navy Cap Booster 400

Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
[Empty High slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

This fit survived. You will take armor damage while reloading the cap boosters, but then you'll be very ok. Able to kill a sentinel without reloading. After kill both the sentinel, refit for the HAMLs and passive tank (or you can continue using the active tank if you have enough boosters). I can't break the tank of the asshimu (only having Caldari BC III and HAM III), but have no issue tanking it.

So we have a cheap drake fit for this mission, but the problem is that you consume 2 mil in cap boosters and another several mil in repair bill, and still can't do it very quickly. Is it really worth it?
Alasdan Helminthauge
The Scope
Gallente Federation
#35 - 2017-03-24 16:22:12 UTC
Would anyone give it a try and see whether this drake works on the angel base burner?

[Drake, Drake fit]

Co-Processor II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Explosive Deflection Field II
Explosive Deflection Field II
EM Ward Field II
Stasis Webifier II
Stasis Webifier II
X-Large Ancillary Shield Booster, Navy Cap Booster 400

Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
[Empty High slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hornet I x5

Rigs are one of the most common fit. The more effective fit would be 2 * Anti-EM and 1 * Anti-Kinetic. Tech I rigs should be good enough.
Ploing
Blue Republic
RvB - BLUE Republic
#36 - 2017-03-24 18:12:54 UTC
tried it on sisi right now and it works. time was 13 min only for the dramiels. add 1-2 min for looting and chasing the transport.

wasnt fun at all Roll
Alasdan Helminthauge
The Scope
Gallente Federation
#37 - 2017-03-25 04:46:19 UTC
ok, after testing it myself, I've seen the problem. That drake can blow up a dramiel's shield and chew into armor without reload, but before killing it you'll run out of ammos. When you're reloading, that dramiel will repair itself to full shield and then you need to blow up its shield again.You probably need 3 loads to kill a single dramiel, and it takes too long and far from efficient.
Ciya
Perkone
Caldari State
#38 - 2017-05-01 13:10:14 UTC
based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...?

Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application?

Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...

[Drake, Ashimmu]

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Thermal Dissipation Amplifier II

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
[Empty High slot]

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x5



Alasdan Helminthauge
The Scope
Gallente Federation
#39 - 2017-05-02 07:55:47 UTC
Ciya wrote:
based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...?

Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application?

Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...


716 is too close to 690. If the burners give you a few volleys that drops your ehp from, for example 30% to 20%, you'll miss the rege peak at 25%, and they may kill you eventually.

If you're not sure about the math on rapid lights... Why not go to test it yourself :D
Ploing
Blue Republic
RvB - BLUE Republic
#40 - 2017-05-04 19:39:51 UTC
Ciya wrote:
based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...?

Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application?

Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...

[Drake, Ashimmu]

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Thermal Dissipation Amplifier II

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
[Empty High slot]

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x5





with no dmg mods, webs and targetpainter the damage you apply should be 1/4 compared with rapid lights and 3 bcu. try it on sisi but it will be no fun and no success.
Previous page12