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Alphas and F2P Have Failed

Author
Galaxy Pig
New Order Logistics
CODE.
#361 - 2017-03-18 16:11:26 UTC
Nate Hill wrote:
...highsec is highly dangerous for miners...


\o/ Mission accomplished!

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Vokan Narkar
Doomheim
#362 - 2017-03-18 16:14:03 UTC
Anyway to the topic.

Yes, not many new players sticked with EVE after trying it on alpha account but that is not an alpha clone system fault.

I'm currently on alpha and while I was omega and intent to activate it later I do enjoy the alpha and I found out it actually allows a lot of things. Nothing you can do will be 100% effective but its possible to have a fun on alpha.

I tried PvP on alpha and its not bad either. If you can gather 5+ group of peoples you can run destroyer or cruiser fleets and be even able to win a fight as long as you outnumber your enemy Smile. In the corp I was at we were using a t1 Trasher fit, fit that can fly even alpha for hit&run tactic in highsec wardec and it was very effective.

I don't think alpha is a fail. It probably didn't met the expectations but the game is now better for a new players and veterans (who doesn't have to worry about activating plex in time anymore etc.)


The only thing I would reproach is that Caldari, Amarr and Minmatar alpha clones are in disadvantage when it comes to hauling. The miasmos, epithal and kryos (hoarded too maybe) should be available to all races not just gallente. Make them a special edition ships or something. I don't want to have a gallente alt just to be able to transsport mined ore in more than 5000m3 ...
Rivet Alene
State War Academy
Caldari State
#363 - 2017-03-18 16:20:30 UTC
Hi all,

Just wanted to give my perspective of being new, noob, confused, poor, alfa and in all senses underdog in this game.

I am a newcomer to this game, trying to get by as I can, mostly by running level 1 missions to get enough IKS to fill my railguns

I don't go to null-sec, low-sec, whatever-sec solely because of the belief that NPC's (almost anything drifting around, actually) will insta-kill me; So what's the point.

As I understand it, I need to train skills I don't understand, for several months, before I can actually do something in "less-than-high-sec" (well, besides getting killed, that is Roll )
My hope is, I don't get bored with this high-sec-grinding, before that.

I don't mind the PVP - Got killed once, and the attacker ("Shadow Healer" or something) took the time to explain to me what I had done wrong and what I could do to prevent being such an easy target; Learned more in these 10 minutes than a whole week of mission running Big smile.
It's just that I can't really afford this "loose ship, buy new ship, buy fitting, rinse and repeat", if it happens too often.
I'm a casual player (Big house, Demanding job, Big and Demanding wife) so cannot invest endless hours mining to get the ISK

Really appreciate what was mentioned earlier, that goonswarm (is that a coorporation?) hands you ships for free, but I feel I should somehow be able to fund my own ships and pay for my own mistakes.

Kind Regards
Jonah Gravenstein
Machiavellian Space Bastards
#364 - 2017-03-18 18:53:16 UTC  |  Edited by: Jonah Gravenstein
Rivet Alene wrote:
As I understand it, I need to train skills I don't understand, for several months, before I can actually do something in "less-than-high-sec" (well, besides getting killed, that is Roll )
My hope is, I don't get bored with this high-sec-grinding, before that.
Wrong mindset, you can live anywhere in Eve from day one, however it's very unlikely that you can do it alone.

Don't get stuck in the fallacy of I need X SP to go somewhere, it'll kill the game for you. If you want to avoid the grind, get your ass out to nullsec. Pandemic Horde, Brave Newbies, TEST Alliance and KarmaFleet all welcome players like yourself with open arms. You won't be alone, you won't be struggling for isk, you'll have access to years of accumulated knowledge about everything Eve; you will get used as cannon fodder, you will make friends, you will explode and you will have fun.

Quote:
I don't mind the PVP - Got killed once, and the attacker ("Shadow Healer" or something) took the time to explain to me what I had done wrong and what I could do to prevent being such an easy target; Learned more in these 10 minutes than a whole week of mission running Big smile.
You learnt an important lesson, namely that the bad guys are often more than willing to explain how they managed to kill you, and how you can make it harder for them to do it next time.

For any other newbies reading this.

Ask questions, after being explosively separated from your ship offer a GF in local and you'll often get a positive response, if you whine and rage you will become an object of ridicule; if you get podded this also applies to sending an Evemail.


Quote:
It's just that I can't really afford this "loose ship, buy new ship, buy fitting, rinse and repeat", if it happens too often.
I'm a casual player (Big house, Demanding job, Big and Demanding wife) so cannot invest endless hours mining to get the ISK
If you enjoy mining go for it, but be aware that it's the McJob of Eve and that the refining taxes can be painful, the connections skill will reduce them somewhat as well as possibly open up the next level of missions to you.

If you're short of isk and haven't already done so, hit f12 ingame and look for the tutorial agents, completing those gives free ships and a decent amount of isk to get you started, as well as going someway towards standings (see connections skill). The Sisters of Eve Epic Arc is also worth doing for the mission rewards, which are 30ish Million IIRC.

Many of us are casual players, kids, work, wife aggro, bills etc; personally I rarely manage more than a few hours a week these days due to RL commitments.

Quote:
Really appreciate what was mentioned earlier, that goonswarm (is that a coorporation?) hands you ships for free, but I feel I should somehow be able to fund my own ships and pay for my own mistakes.

Kind Regards
Goonswarm are one of the bogeymen of Eve, everybody loves to hate them; despite claiming to be terrible at Eve they're successful at it too.

Ship replacement is up to you, if you join a corp with a Ship Replacement Program it's generally confined to PvP ops and certain fits, however as a newbie you'll get given frigates etc to get involved with those PvP ops without being constrained by your wallet; holding down an expensive kill for everybody else tends to make your financial situation a little less tight too.

PvE losses are generally your responsibility, but some corps may keep a stock of frigates and destroyers available to newbies either free or at heavily discounted prices.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#365 - 2017-03-18 19:16:00 UTC
Trasch Taranogas wrote:


This is a good point. If you cant cloak and are inside WH or lo-null then you basically have to lock the
room and wear diapers.
Its so intense and on the edge for a newbie, besides that you know you are dead if someone shows up.

This game lacks any tier or level system that most games have that new players come from.

There is the tutorial -level1, then you are thrown in to -level1000.


Of course it lacks tiers/levels it is an open classless system. The tutorial is there to teach you at least some basic elements of the game and now it gives a boost in terms of starting assets.

And no it isn't "level 1" then "level 1,000" it is just a big...."stew". Some players have lots of SP, some have lots of ISK, some both. And the longer you play the more "human capital" about the game. So yes, the guy playing 7 years is going to have a large stock of human capital whereas the new player won't. And there is pretty much nothing you can do about it. Even if you were to somehow force new players to sit and watch hours of instructional videos there are still going to be some elements of the game that are best learned by doing them.

But there is also a misconception in your posts Trasch. It is not simply new player vs. old player. That is not at all the reality of the game, at least not entirely and when and where it does happen is pretty small. For example, GSF is a combination of new and old players, and yes there will be competition inside GSF there will also be cooperation. And GSF will compete with other entities in game as well.

I would be interested in seeing what retention is like for new players who come into the game and go straight into GoonWaffe on day one. I bet it is quite good compared to the player who comes into the game and tries to "lone wolf it" or just simply ignores 99.99% of the other players. Why is there this difference? The GoonWaffe guy is coming in with a significant support network. Hell, there is a damn good chance that after his first fleet he could have a billion ISK...especially if he says something on comms that is hilarious and also wrong. Everyone laughs and the FC says, "Everyone give the new guy some ISK." No **** that happens.

The guy who tries to play the game by himself....he is setting himself up for near constant frustration. Can't fly this, can't fly that. Have to wait to do this or that. Struggling to get ISK. His Goon counterpart has an organization that is going to give him lots of advice on what to train first, how to use a given ship better, how he can start making ISK right away (yeah not alot, but they are laying the foundation for better things to come). Goons are great at seeding their NS market. And whatever our new Goon can't find something on the local market there are ways to essentially order it not unlike Amazon. And all of this was set up by older more experienced players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#366 - 2017-03-18 19:19:42 UTC
Rroff wrote:
Teckos Pech wrote:
Rroff wrote:
Teckos Pech wrote:


Now the NPE throws all kinds of stuff at you is my understanding....so they have changed that....and look subscriptions are falling.


One of the reasons I think is that "raids" are the in thing at the moment and Eve doesn't really cater for that. If you look broadly at the streamers and forums, etc. for games that are approximately in the same group as eve its all about them raids.


"Raids" WFT is that?


Well not just raids but canned content people can jump into or form a team for and do over and over and over and over again seems to have become one of the staples of the genre in general for the last 3-4 years and incursions aside Eve doesn't really cater for it and incursions have their own complications when it comes to catering for it. In some ways the gameplay is anathema to Eve but a small amount might be an enabler to getting some players deeper into Eve instead of quitting i.e. fleet participation earlier on can propel them towards corporations, etc.


This is not WoW or some other MMO. This is EVE. Here the players drive the content. The wars, big and small, the intrigue the plotting the backstabbing, etc. Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. Some of the battles even make the non-gamer news.

And read my last post to Trasch.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Soel Reit
The Scope
Gallente Federation
#367 - 2017-03-18 19:24:45 UTC
Teckos Pech wrote:
[..] Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. [..]


ehi... i thought that goons usually stay docked up and spin their ships...
has something changed recently? Cool
Teckos Pech
Hogyoku
Goonswarm Federation
#368 - 2017-03-18 19:26:20 UTC
Soel Reit wrote:
Teckos Pech wrote:
[..] Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. [..]


ehi... i thought that goons usually stay docked up and spin their ships...
has something changed recently? Cool


No, we have ship spinning contests. The person who gets to 100 spins first gets to log off and go to bed. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Soel Reit
The Scope
Gallente Federation
#369 - 2017-03-18 19:32:55 UTC
Teckos Pech wrote:
Soel Reit wrote:
Teckos Pech wrote:
[..] Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. [..]


ehi... i thought that goons usually stay docked up and spin their ships...
has something changed recently? Cool


No, we have ship spinning contests. The person who gets to 100 spins first gets to log off and go to bed. P


lovely Cool
lovely meta indeed Blink
Rroff
Antagonistic Tendencies
#370 - 2017-03-18 19:57:52 UTC  |  Edited by: Rroff
Teckos Pech wrote:


This is not WoW or some other MMO. This is EVE. Here the players drive the content. The wars, big and small, the intrigue the plotting the backstabbing, etc. Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. Some of the battles even make the non-gamer news.

And read my last post to Trasch.


You can wax lyrical about that stuff but again for many new players if won't be something they experience before they form an opinion of the game.

I'm not advocating turning it into WoW or other MMOs but borrowing a little from some similar games could go a long way to pushing the activity levels and new player retention upwards rather than the current tailing off trend and bridge the gap between the initial experience and the fuller eve experience.

When I started the game, I had friends/family in PL and a group from another forum I frequent to help me through the first few weeks - without that I very much doubt I'd have gone on to spend nearly 6 years subscribed to the game - I think people underestimate what it can be like for people who don't come into the game through entities like SA and Reddit, etc.
Soel Reit
The Scope
Gallente Federation
#371 - 2017-03-18 20:00:12 UTC  |  Edited by: Soel Reit
Rroff wrote:
Teckos Pech wrote:


This is not WoW or some other MMO. This is EVE. Here the players drive the content. The wars, big and small, the intrigue the plotting the backstabbing, etc. Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. Some of the battles even make the non-gamer news.

And read my last post to Trasch.


You can wax lyrical about that stuff but again for many new players if won't be something they experience before they form an opinion of the game.

I'm not advocating turning it into WoW or other MMOs but borrowing a little from some similar games could go a long way to pushing the activity levels and new player retention upwards rather than the current tailing off trend and bridge the gap between the initial experience and the fuller eve experience.

When I started the game, I had friends/family in PL and a group from another forum I frequent to help me through the first few weeks - without that I very much doubt I'd have gone on to spend nearly 6 years subscribed to the game - I think people underestimate what it can be like for people who don't come into the game through entities like SA and Reddit, etc.


that's why we push them in NOT NPC CORPS Cool
then they must be lucky enough to join a good one


EDIT: for reference
https://forums.eveonline.com/default.aspx?g=posts&m=6877848#post6877848
Teckos Pech
Hogyoku
Goonswarm Federation
#372 - 2017-03-18 20:21:56 UTC
Rroff wrote:
Teckos Pech wrote:


This is not WoW or some other MMO. This is EVE. Here the players drive the content. The wars, big and small, the intrigue the plotting the backstabbing, etc. Some of the most fun I have had in game is when the **** really goes against "my side". In those instances there are usually no end to the fleets I can get in and the targets are plentiful. Some of the battles even make the non-gamer news.

And read my last post to Trasch.


You can wax lyrical about that stuff but again for many new players if won't be something they experience before they form an opinion of the game.

I'm not advocating turning it into WoW or other MMOs but borrowing a little from some similar games could go a long way to pushing the activity levels and new player retention upwards rather than the current tailing off trend and bridge the gap between the initial experience and the fuller eve experience.

When I started the game, I had friends/family in PL and a group from another forum I frequent to help me through the first few weeks - without that I very much doubt I'd have gone on to spend nearly 6 years subscribed to the game - I think people underestimate what it can be like for people who don't come into the game through entities like SA and Reddit, etc.


I did not come in via Reddit, SA or anything else. I came in because I saw an ad somewhere and thought, "Hey cool." I thought that PvP would be rampant, that as soon as I undocked I'd get shot. It was almost disappointing when I did undock. All these ships in space around the station and nobody shooting anyone.

So I am (or was) the new player you are describing while you were not. This fact is at least a little bit ironic. You sit there typing out, "No, new players they can't make it on their own, look at me." And I say, "Yes, they can look at me." You didn't go through the experience you describe whereas I did and made it.

Do I want the game to borrow from WoW? No. My guess it will simply result in new players putting off finding a good corp/alliance and then leaving the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Fluffy Moe
Royal Amarr Institute
Amarr Empire
#373 - 2017-03-18 20:22:09 UTC
Arthur Aihaken wrote:
Despite the initial surge in new Alpha players, active player numbers on Tranquility are now almost back to where they were prior to Ascension. There is nothing earth shattering on the horizon and CCP has fired all barrels (SKINs, skill extractors/injectors and F2P). To-date Alphas have't really contributed more than reducing mineral prices, serving as cannon fodder in null fleets and continued thread requests for "moar".

Numbers don't lie so it will be interesting to see how CCP spins this (if they even try to spin it). I'm not sure if the free 30-day trial that was originally in-place was any worse than the current F2P model. One advantage of the free trial is that it gave you unlimited access to the game for a month - which was more than enough time to make a determination.

Rather than continuing to gimp the "Alpha experience" CCP should be looking for ways to incentivize players to subscribe and become Omegas. So here are a few suggestions in no particular order (donning my asbestos suit):

* Remove all the current skill and module restrictions from Alphas save one: reduced skill training time.
* Limit Alphas to high-sec only. No venturing into low-sec, null-sec or wormhole space.
* Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec.
* Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec.
* Introduce a new Implant Extractor for Aurum that can only be utilized by Omega characters (use extracts all implants in a clone or corpse).

Comments welcome - discussion appreciated - even flames tolerated.


I disagree with you completely. I have both Omega and Alpha accounts here and I play multiple MMORPGs, this is not the only one.

I also have 2 alts that play quite a lot with the actual, new, alpha players. The main problem with the alpha state here is that overall game mechanics wise it is comparable to that of World of Warcraft. Yup, you heard it right and correct. Whereas it needs to be comparable to that of GW2.

That overall difference in functionality is gigantic. The alpha state here is more like a "free demo" not an actual playable way to maintain a main character, that's the problem. And a lot of alphas, a fairly large percentage, are simply alts.

The skill injectors are great, as they are a tool for new players to catch up a bit and I would take them a bit further, the 2 things in particular that come to my mind:

1. Make more skill injectors with the upcoming changes to PLEX, for example have skill injectors for 100k skill points, 200k, 300k, 400k, 500k, not just the current ones.

2. Give a new player a free NOT TRANSFARRABLE 500k skill injector when upgrading from alpha to omega and using actual CC or other payment method via their account website. This would not be applicable if player is using just plex, but only to those that make an actual monetary payment to CCP.


Those kinda changes would make players stick around more. The biggest turn off to new players, is the same exact one that was there before the alphas, that is how long the skills take to train up and when they realize just how much disparity there is between them and vets and that there is no chance whatsoever for them to even remotely be anything other then cannon fodder in PVP because of the types of ships they can fly. THAT is when they give up and quit and what they need help with.

Instead of posting here like this you should go make an alt and talk to them. I happen to do so because I'm a returning player and there have been so many changes to the game since last I played, I am still kinda new in many aspects now.

O, and the ones that do venture to low / null, are either alts or just unaware yet of what it is they're doing. Some of them join a corp just to see what its like and the corps drags them out there while they have really no clue what it really is, and then again, they quit rather then going Omega.

But putting further limitations on it is the exact opposite of what needs to be done, alphas need more incentives to go Omega and a lot more functionality.

Rroff
Antagonistic Tendencies
#374 - 2017-03-18 21:01:31 UTC  |  Edited by: Rroff
Teckos Pech wrote:

I did not come in via Reddit, SA or anything else. I came in because I saw an ad somewhere and thought, "Hey cool." I thought that PvP would be rampant, that as soon as I undocked I'd get shot. It was almost disappointing when I did undock. All these ships in space around the station and nobody shooting anyone.

So I am (or was) the new player you are describing while you were not. This fact is at least a little bit ironic. You sit there typing out, "No, new players they can't make it on their own, look at me." And I say, "Yes, they can look at me." You didn't go through the experience you describe whereas I did and made it.

Do I want the game to borrow from WoW? No. My guess it will simply result in new players putting off finding a good corp/alliance and then leaving the game.


I'm not at any point saying new players can't make it on their own - in almost every post I've stressed that this is a small but not insignificant number of (potential) players that are being turned away from the game that could be captured as long term customers with a little tweaking to the experience they encounter. I'm merely commenting on an observation from watching a number of players experience the game for the first time - a good number of them going on to be long term subscribers but a few that I'm talking about don't and its these that don't that I'm posting about.

Neither am I saying the game should borrow from WoW - but I am saying that the game could borrow some aspects from the wider genre to improve the experience in certain areas.
Teckos Pech
Hogyoku
Goonswarm Federation
#375 - 2017-03-18 21:54:33 UTC
Rroff wrote:
Teckos Pech wrote:

I did not come in via Reddit, SA or anything else. I came in because I saw an ad somewhere and thought, "Hey cool." I thought that PvP would be rampant, that as soon as I undocked I'd get shot. It was almost disappointing when I did undock. All these ships in space around the station and nobody shooting anyone.

So I am (or was) the new player you are describing while you were not. This fact is at least a little bit ironic. You sit there typing out, "No, new players they can't make it on their own, look at me." And I say, "Yes, they can look at me." You didn't go through the experience you describe whereas I did and made it.

Do I want the game to borrow from WoW? No. My guess it will simply result in new players putting off finding a good corp/alliance and then leaving the game.


I'm not at any point saying new players can't make it on their own - in almost every post I've stressed that this is a small but not insignificant number of (potential) players that are being turned away from the game that could be captured as long term customers with a little tweaking to the experience they encounter. I'm merely commenting on an observation from watching a number of players experience the game for the first time - a good number of them going on to be long term subscribers but a few that I'm talking about don't and its these that don't that I'm posting about.

Neither am I saying the game should borrow from WoW - but I am saying that the game could borrow some aspects from the wider genre to improve the experience in certain areas.


But there is one problem with this narrative: that when the game said, "Here is your velator, now **** off," the game grew. When things were being tweaked more in a direction you are advocating that growth stagnated and then turned into a decline. Is there a proof of causality here? No, causality is hard to prove. But it is suggestive that changes that reduce HS content has probably not been good for the game and player retention.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#376 - 2017-03-18 22:09:03 UTC  |  Edited by: Nevyn Auscent
Teckos Pech wrote:

But there is one problem with this narrative: that when the game said, "Here is your velator, now **** off," the game grew. When things were being tweaked more in a direction you are advocating that growth stagnated and then turned into a decline. Is there a proof of causality here? No, causality is hard to prove. But it is suggestive that changes that reduce HS content has probably not been good for the game and player retention.

Except it isn't, because you are ignoring the overall trends involved in both an MMO that ages, and the MMO market in general. You are also talking rubbish about HS content being reduced. Certain aspects may have changed, but overall the content has not been reduced, not when things like merc groups turning into trade hub campers was already happening before all the changes everyone loves to point at and say 'look what they made us do'. They already were doing that a year before hand.

Though you are right with regards to Rroff's direction being terrible for the nature of EVE.
Rroff, we don't want to look at other MMO's, because other MMO's do not use EVE's progression system, therefore borrowing mechanics from them is actually borrowing the wrong sort of things.
EVE's progress is non linear, and bigger is not better (for a given degree).
We have some mechanical issues that encourage giant F1 blobs, and changing that would be exceptionally hard and would cause a lot of upheaval and knee jerk quits, even on the one 'decent' solution that they could do without melting the servers. And still think the industrial ships side of the game have issues, but I won't go into that discussion here.

But other than that, EVE is first and foremost a game about making use of what you do have available, and learning to get the most out of it. Not a game about levelling up to 100, then grinding gear. So look in the direction of survival/horror games more for inspiration for development models.
And in those sorts of models, the alpha clone hasn't failed, but has been a great success.
Teckos Pech
Hogyoku
Goonswarm Federation
#377 - 2017-03-18 22:19:39 UTC  |  Edited by: Teckos Pech
Nevyn Auscent wrote:
Teckos Pech wrote:

But there is one problem with this narrative: that when the game said, "Here is your velator, now **** off," the game grew. When things were being tweaked more in a direction you are advocating that growth stagnated and then turned into a decline. Is there a proof of causality here? No, causality is hard to prove. But it is suggestive that changes that reduce HS content has probably not been good for the game and player retention.


Except it isn't, because you are ignoring the overall trends involved in both an MMO that ages, and the MMO market in general. You are also talking rubbish about HS content being reduced. Certain aspects may have changed, but overall the content has not been reduced, not when things like merc groups turning into trade hub campers was already happening before all the changes everyone loves to point at and say 'look what they made us do'. They already were doing that a year before hand.

Though you are right with regards to Rroff's direction being terrible for the nature of EVE.
Rroff, we don't want to look at other MMO's, because other MMO's do not use EVE's progression system, therefore borrowing mechanics from them is actually borrowing the wrong sort of things.
EVE's progress is non linear, and bigger is not better (for a given degree).
We have some mechanical issues that encourage giant F1 blobs, and changing that would be exceptionally hard and would cause a lot of upheaval and knee jerk quits, even on the one 'decent' solution that they could do without melting the servers. And still think the industrial ships side of the game have issues, but I won't go into that discussion here.

But other than that, EVE is first and foremost a game about making use of what you do have available, and learning to get the most out of it. Not a game about levelling up to 100, then grinding gear. So look in the direction of survival/horror games more for inspiration for development models.
And in those sorts of models, the alpha clone hasn't failed, but has been a great success.


Targeted war decs? Gone.
Can flipping? Gone.
Hulkaggedon? Gone.

What do people want to see removed? Freighter ganking, suicide ganking in general, prohibit low sec status people from HS...

Just some of the things that have been lost/removed and things people often complain about. And just off the top of my head. I'm sure there is more.

And yes, there has always been trade hub camping. Going to trade hubs to look for targets if you don't have the standings to use locator agents is a good alternative strategy. It is not a 0, 1 thing here. But we have certainly moved more towards 1 (trade hub camping). How many 2, 3, 4,...small number war dec corps are there now? IDK, but it doesn't seem like many.

And look, the stagnation/decline could be both removal of HS content and the overall direction of MMOs. They are not mutually exclusive hypotheses.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rroff
Antagonistic Tendencies
#378 - 2017-03-18 22:28:24 UTC  |  Edited by: Rroff
Teckos Pech wrote:

What do people want to see removed? Freighter ganking, suicide ganking in general, prohibit low sec status people from HS...

Just some of the things that have been lost/removed and things people often complain about. And just off the top of my head. I'm sure there is more.

And yes, there has always been trade hub camping. Going to trade hubs to look for targets if you don't have the standings to use locator agents is a good alternative strategy. It is not a 0, 1 thing here. But we have certainly moved more towards 1 (trade hub camping). How many 2, 3, 4,...small number war dec corps are there now? IDK, but it doesn't seem like many.

And look, the stagnation/decline could be both removal of HS content and the overall direction of MMOs. They are not mutually exclusive hypotheses.


Personally I don't want to make highseec safer infact to a degree (having spent quite a long time in wormhole space) I'd like the opposite. As per my revisit to this thread my interest is in making it so that taking those actions have more real consequences that can breed a more dynamic back and forth. I would actually go as far as to apply those principles to the war dec system and bounty system if it was upto me (as well as preventing people just leaving corps to skip decs, etc.).

Regarding bringing in canned content similar to certain aspects of other MMOs I think people would come around to what I have in mind if they saw it in action - infact I think it wouldn't change the overall dynamic of Eve at all as it would be designed to encourage people to progress more into the game instead of lapsing in NPC corps, etc.
Nevyn Auscent
Broke Sauce
#379 - 2017-03-18 22:43:39 UTC
Hulkaggedon is gone because it was no longer as profitable for goons to manipulate the market to leverage their T2 BPO's after the changes to invention no longer being negative ME. And Hulks were no longer the only ship worth mining in. The fact Hulkaggedon is gone is a good thing because it was a situation where you simply couldn't compete with people who had special items that were never going to be obtainable for anyone else, and where 5 / 6 of the barges/exhumers were useless. And we now have burn Jita/Amarr instead.

Can flipping isn't gone, it's less common because the other barges are actually competent now, but people who hulk mined didn't need to jet can that much anyway, but I've can flipped other miners happily in belts since all the changes. And the crime watch changes instead introduced suspect baiting, which catches as many people as can flipping used to catch.

Targeted war decs also aren't gone. You just have to actually hunt corps that have assets in space, which with the new structures are becoming more & more common. Though I agree that there is a need to tell if a particular pilot is on or offline, and would like to see locator agents give that information, and also some kind of general 'locate the members of this corp' system (with number limits, so it only locates the 10 most recent logins from the corp or something, thereby also giving you the probable online members of any decent size corp).

So yeah, a lot of the stuff people love to cry about being 'gone' isn't gone, it's simply changed shape.
As for people who want HS ganking removed..... Well, you've read my basic idea about what I'd like to see, which probably increases the visibility of ganking. Those people that want ganking banned and low sec status people banned from HS, well, I'm with you on them needing to smarten up.

As for the decline reasons, it 'could' be. But it would take a very in depth study to reveal which factors are actually contributing, and which are actually helping keep numbers up despite the other factors causing a decline. Which means we can't point at declining numbers and go 'see the recent changes are bad', because it's far more complex than that. (Obviously if they release a patch and 2 days later logins are halved we can, but only if it's dramatic enough).

However I'm wanting the direction of increased natural interactions, rather than either forced interaction or artificial protection. To give an example, take asteroid belts. You can have 30 belts in a system currently if you find a high belt system. What if instead of asteroid belts we got random 'gravitational clusters' a bit like the Null sec anoms, but far more random as to their ore distribution (to reduce the bottleneck issue that anoms have). But a system might only have 2-4 of these, and they would have a respawn timer like ice belts do (4 hours or so should be enough if they have ore similar to a highsec belt). Now all the miners are going to be more concentrated so interact with each other. Now they naturally will either co-operate or compete depending on their temperaments because the resources are more limited (in terms of 'available right now' resources, overall similar output is the goal).
There are reasons to declare a war to chase people away from a constellation now. And the hunters/gankers also have fewer places to check for targets meaning more encounters and less random warping around. And it has the side benefit of getting rid of the just after downtime cherry picking advantage certain timezones get.
Teckos Pech
Hogyoku
Goonswarm Federation
#380 - 2017-03-18 23:26:47 UTC
Nevyn Auscent wrote:
Hulkaggedon is gone because it was no longer as profitable for goons to manipulate the market to leverage their T2 BPO's after the changes to invention no longer being negative ME. And Hulks were no longer the only ship worth mining in. The fact Hulkaggedon is gone is a good thing because it was a situation where you simply couldn't compete with people who had special items that were never going to be obtainable for anyone else, and where 5 / 6 of the barges/exhumers were useless. And we now have burn Jita/Amarr instead.

Can flipping isn't gone, it's less common because the other barges are actually competent now, but people who hulk mined didn't need to jet can that much anyway, but I've can flipped other miners happily in belts since all the changes. And the crime watch changes instead introduced suspect baiting, which catches as many people as can flipping used to catch.

Targeted war decs also aren't gone. You just have to actually hunt corps that have assets in space, which with the new structures are becoming more & more common. Though I agree that there is a need to tell if a particular pilot is on or offline, and would like to see locator agents give that information, and also some kind of general 'locate the members of this corp' system (with number limits, so it only locates the 10 most recent logins from the corp or something, thereby also giving you the probable online members of any decent size corp).

So yeah, a lot of the stuff people love to cry about being 'gone' isn't gone, it's simply changed shape.
As for people who want HS ganking removed..... Well, you've read my basic idea about what I'd like to see, which probably increases the visibility of ganking. Those people that want ganking banned and low sec status people banned from HS, well, I'm with you on them needing to smarten up.

As for the decline reasons, it 'could' be. But it would take a very in depth study to reveal which factors are actually contributing, and which are actually helping keep numbers up despite the other factors causing a decline. Which means we can't point at declining numbers and go 'see the recent changes are bad', because it's far more complex than that. (Obviously if they release a patch and 2 days later logins are halved we can, but only if it's dramatic enough).

However I'm wanting the direction of increased natural interactions, rather than either forced interaction or artificial protection. To give an example, take asteroid belts. You can have 30 belts in a system currently if you find a high belt system. What if instead of asteroid belts we got random 'gravitational clusters' a bit like the Null sec anoms, but far more random as to their ore distribution (to reduce the bottleneck issue that anoms have). But a system might only have 2-4 of these, and they would have a respawn timer like ice belts do (4 hours or so should be enough if they have ore similar to a highsec belt). Now all the miners are going to be more concentrated so interact with each other. Now they naturally will either co-operate or compete depending on their temperaments because the resources are more limited (in terms of 'available right now' resources, overall similar output is the goal).
There are reasons to declare a war to chase people away from a constellation now. And the hunters/gankers also have fewer places to check for targets meaning more encounters and less random warping around. And it has the side benefit of getting rid of the just after downtime cherry picking advantage certain timezones get.


Hulkaggedon is gone. Can flipping may not be entirely gone, but it is far, far less than it used to be. And yes, targeted war decs might be feasible with the new structures so CCP might be reviving that...maybe. Your "changed shape" should really read as "less", IMO.

I like your mining suggestion. Bring the kind of competition/cooperation we see with mining ice to rocks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online