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Low-sec Hopes and Changes

Author
Jenn aSide
Soul Machines
The Initiative.
#121 - 2017-03-13 13:27:59 UTC  |  Edited by: Jenn aSide
On thing that is never talk about when it comes to rewards and low sec is history.

CCP noticed early on that low sec was unpopular. So low sec because one of the places that got new "content" 1st. Lvl 5 missions were an explicit attempt by CCP to make low sec attractive. They failed, and not just because of the bug that allowed people to generate lvl 5 missions in high sec (that took 4 years to fix, you STILL hear some people talking about 'bring lvl 5s back to low sec) lol.

Likewise, it was no coincidence that Faction Warfare was planted firmly in low sec. After that, there came YEARS of CCP stuffing new PVE content into low, clone soldiers, the addition of all the high sec DED complex levels to low sec, the expansion of the DED 4/5/6 loot tables (dropping the BEST deadspace loot in the game, pithum and gistum invulnerability fields and the like), and the way certain exploration sites appear more frequently there than anywhere else.

None of it worked, so if someone is suggesting "more rewards" for low sec, they should look at the history (and the history of null too). More rewards don't mean more people, it means organized groups go in and find a way to farm. Those organized groups are great at keeping people out, meaning LESS people will come out to low, not more.




What would I do. for people who know me this might seem surprising, but I'd add a version of CONCORD to low sec.

Not "blap them off their field" super magical high sec CONCORD, a new division of CONCORD that acts like the NPC Mining Operations (mining operations protect you if you have proper standings, though this new division would not be standings based). If someone attacks someone else illegally in low sec, these new NPCs would spawn and HELP the person being attacked, with remote repairs and/or some DPS and/or EWar against the attacker(s) (or maybe even something fancy like opening a wormhole entrance on grid for you to escape into if you can just get to it lol).

But, unlike high sec CONCORD, these npcs could be killed and don't have magical Dommsdays and such. And their spawns would be super random, from a few frigates to a squadron of battlecruisers (to simulate the idea that these police NPCs couldn't be everywhere at once).

IMO the problem with low sec is that the safety cliff is TOO steep, Low sec isn't any safer than null, gate guns and station guns are non issues. So as I said above the fix is a little bit of NPC help, not a lot, but enough to even up the odds for well prepared players.
Inxentas Ultramar
Ultramar Independent Contracting
#122 - 2017-03-13 13:45:55 UTC
Jenn aSide, I remember when Clone Tags were introduced. We actually opened an office in a 2.0 system around that time, with the idea that the tags that drop in 0.2 systems were (1) what we needed to combat sec-status drops and (2) the best in terms of monetary value. We ended up keeping people out of our system harder as a result.

No matter how many rewards CCP adds to lowsec, actually living there requires a mindset not many players possess. You'd need to appreciate both the freedom you get, as well as the restrictions placed upon you. I for one have always loved what lowsec offered. Underestimated PVE content, near-impossibility to block traffic, and a population that plays for the challenge and the fun.

My advice would be "don't change a thing". Lowsec is actually a lot better then it used to be. I can't say if people are still fighting a lot over lowsecs resources, but when I played extensively this was always the case.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#123 - 2017-03-13 14:00:58 UTC
Inxentas Ultramar wrote:
My advice would be "don't change a thing". Lowsec is actually a lot better then it used to be. I can't say if people are still fighting a lot over lowsecs resources, but when I played extensively this was always the case.


this.

i dont really see any need to change much in lowsec apart from add in pirate faction warfare

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#124 - 2017-03-13 14:16:06 UTC  |  Edited by: Salvos Rhoska
Nat Silverguard wrote:
you really must be trolling you mofo...

so you want JFs to slow boat and use gate from NS to HS and vice versa?

you want to kill the economy?


No, you trolling fafo.

Read the thread.

I want JFs out of LS entirely, and Im not the only one.
Drastic? Yes, perhaps, but its clear to everyone how JFs are exploiting the hell out of LS/citadel/cyno/geography mechanics.

I want to save the economy.
Jita is a cancer killing the economy.
Everyday, entity powers wax and wane throughout EVE, yet everyday, Jitas trade value just grows and grows.
Its already many thousands of % greater than the combined trade value of any number of entire regions combined.
Jita is a tumor that as it grows ever larger, sucks more and more content out of the rest of the game.

Wake up, man. Put your own interests aside for even one second and think of the health of the game.

JFs are the primary culprit of material transport past/over/through the LS "blood barrier" between HS and NS, and back.
Frostys Virpio
State War Academy
Caldari State
#125 - 2017-03-13 14:28:52 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
i dont really get where this sort of idea comes from, i cant really put m finger on how this would benefit anything


Its not about benefiting anyone. Its about rationalizing the game systems/mechanics.


It still has to benefit the game itself. No cynos and CAP in LS mean a lot of stuff currently happening there right now is gone. Do you really think all those activities will be replaced? DO you think enough people will flow to LS because it now has no cynos to replace those that will leave LS because there are no more cynos? I personally doubt it but if you have some info that could convince me otherwise, you are free to show it.
Frostys Virpio
State War Academy
Caldari State
#126 - 2017-03-13 14:29:39 UTC
Lan Wang wrote:
Inxentas Ultramar wrote:
My advice would be "don't change a thing". Lowsec is actually a lot better then it used to be. I can't say if people are still fighting a lot over lowsecs resources, but when I played extensively this was always the case.


this.

i dont really see any need to change much in lowsec apart from add in pirate faction warfare


You mean like enroling for Guristas or something entirely different?
Salvos Rhoska
#127 - 2017-03-13 14:30:49 UTC
Lan Wang wrote:
it's about "fixing" lower

For the second time.

What, exactly, do you propose yourself towards that?
Frostys Virpio
State War Academy
Caldari State
#128 - 2017-03-13 14:31:26 UTC
Salvos Rhoska wrote:
Nat Silverguard wrote:
you really must be trolling you mofo...

so you want JFs to slow boat and use gate from NS to HS and vice versa?

you want to kill the economy?


No, you trolling fafo.

Read the thread.

I want JFs out of LS entirely, and Im not the only one.
Drastic? Yes, perhaps, but its clear to everyone how JFs are exploiting the hell out of LS/citadel/cyno/geography mechanics.

I want to save the economy.
Jita is a cancer killing the economy.
Everyday, entity powers wax and wane throughout EVE, yet everyday, Jitas trade value just grows and grows.
Its already many thousands of % greater than the combined trade value of any number of entire regions combined.
Jita is a tumor that as it grows ever larger, sucks more and more content out of the rest of the game.

Wake up, man. Put your own interests aside for even one second and think of the health of the game.

JFs are the primary culprit of material transport past/over/through the LS "blood barrier" between HS and NS, and back.


What's the problem with stuff moving if it will get destroyed but just in a different place?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#129 - 2017-03-13 14:36:17 UTC
Frostys Virpio wrote:
Lan Wang wrote:
Inxentas Ultramar wrote:
My advice would be "don't change a thing". Lowsec is actually a lot better then it used to be. I can't say if people are still fighting a lot over lowsecs resources, but when I played extensively this was always the case.


this.

i dont really see any need to change much in lowsec apart from add in pirate faction warfare


You mean like enroling for Guristas or something entirely different?


yes

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#130 - 2017-03-13 14:40:35 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
it's about "fixing" lower

For the second time.

What, exactly, do you propose yourself towards that?


i dont really see anything which requires any sort of drastic changes like you and a few others suggested, this is the 2nd time i have said this.

1. remove gate/station guns (hurts solo/micro gang pvp)
2. remove recons dscan immunity when in fw plexes (thats cancer).
3. ban stabs from fw plexes
4. add in pirate faction warfare

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#131 - 2017-03-13 15:07:03 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:

What would I do. for people who know me this might seem surprising, but I'd add a version of CONCORD to low sec.

Not "blap them off their field" super magical high sec CONCORD, a new division of CONCORD that acts like the NPC Mining Operations (mining operations protect you if you have proper standings, though this new division would not be standings based). If someone attacks someone else illegally in low sec, these new NPCs would spawn and HELP the person being attacked, with remote repairs and/or some DPS and/or EWar against the attacker(s) (or maybe even something fancy like opening a wormhole entrance on grid for you to escape into if you can just get to it lol).


Hmm, so lets consider examples:

1) John is on his return trip from HS, through LS to NS, in his JF (or other hauler) filled with goods, and gets caught (by some miracle) before he can warp/cyno out.

Suddenly random CONCORD ships show up, repair him, attack/ewar aggressors, and give him a wormhole opportunity for escape! Hurray! John is saved!

2) John is doing the same, except cynos/warps in from NS with tasty cargo for tasty HS markets and gets caught (by some miracle). Hurray! Random CONCORD fleet to the rescue!

3) Bob, the LS hauler is attacked by an NS sourced aggressor! OH NOES THIS IS ILLEGAL! Random CONCORD appears. NS doesnt like that. So they cyno drop a super fleet past the LS border, ontop of CONCORD and the LS hauler. Nomnomnom!

Dont get me wrong, Im glad you finally, for once in your life, attempted to make a suggestion of change.

But now perhaps you see what its like to be critiqued, and how much consideration it takes to make a suggestion.
Youve done a great deal of poking convenient holes in other suggestion, now you perhaps see how easy that is as conpared to producing one yourself.

No more yelling Malcani's Law at everything from the peanut gallery. Your own suggestion violates it above.

Your suggestion makes it EVEN easier and safer for NS entities to transfer their material to and from HS markets.
Good job, Jenn..

Having said that, if your suggestion is implemented alongside removing cynos, JFs, and supercaps from LS, it will assist the purpose of fixing LS.
Salvos Rhoska
#132 - 2017-03-13 15:46:01 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
it's about "fixing" lower

For the second time.

What, exactly, do you propose yourself towards that?


i dont really see anything


How do these:

A) Prevent JF cyno+citadel/station hopping through LS in almost complete safety?
LS has its hands tied to intercept the insane HS/NS transit of materials.

B) Prevent NS neighbors dropping with impunity across and over the border on far smaller entities in LS?

C) FW LS, is distinct from LS. They are as different as NPC/Player NS.
Your attempt at conflating the two doesnt fly. It insults the intelligence of this thread.

Cynos have no place in LS, period.
Neither do JFs, and neither do supers.
These are NS toys/tools.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#133 - 2017-03-13 16:09:52 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
it's about "fixing" lower

For the second time.

What, exactly, do you propose yourself towards that?


i dont really see anything


How do these:

A) Prevent JF cyno+citadel/station hopping through LS in almost complete safety?
LS has its hands tied to intercept the insane HS/NS transit of materials.

B) Prevent NS neighbors dropping with impunity across and over the border on far smaller entities in LS?

C) FW LS, is distinct from LS. They are as different as NPC/Player NS.
Your attempt at conflating the two doesnt fly. It insults the intelligence of this thread.


A) as mentioned you will just ruin the economy with such a drastic change. moving caps in safety has always been a thing.

B) that hasnt really been an issue since before jump fatigue was introduced, was it even an issue then?

C) insult the intelligence of this thread? you asked for my ideas so i gave them to you, is faction warfare in lowsec? yes, does my list only affect fw players? no it affects anyone living in lowsec. i live in lowsec as a pirate which means i dont participate in faction warfare however i do slide into fw plexes for pvp and i do gatecamp so i get gateguns, and i would like pirate faction warfare. i know the difference between the 2 but they affect people regardless if they are fw or not.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#134 - 2017-03-13 16:27:19 UTC  |  Edited by: Nat Silverguard
Salvos Rhoska wrote:
Nat Silverguard wrote:
you really must be trolling you mofo...

so you want JFs to slow boat and use gate from NS to HS and vice versa?

you want to kill the economy?


No, you trolling fafo.

Read the thread.

I want JFs out of LS entirely, and Im not the only one.
Drastic? Yes, perhaps, but its clear to everyone how JFs are exploiting the hell out of LS/citadel/cyno/geography mechanics.

I want to save the economy.
Jita is a cancer killing the economy.
Everyday, entity powers wax and wane throughout EVE, yet everyday, Jitas trade value just grows and grows.
Its already many thousands of % greater than the combined trade value of any number of entire regions combined.
Jita is a tumor that as it grows ever larger, sucks more and more content out of the rest of the game.

Wake up, man. Put your own interests aside for even one second and think of the health of the game.

JFs are the primary culprit of material transport past/over/through the LS "blood barrier" between HS and NS, and back.


do you think each area can supply and produce the raw materials it needs to produce the ships/mod they need?

are you fcking s2pid?

who in his right mind would go to NS from either HS or LS just to buy pirate LP stuff using the gates?

again, are you fcking s2pid?

Just Add Water

Salvos Rhoska
#135 - 2017-03-13 16:28:56 UTC
Frostys Virpio wrote:
What's the problem with stuff moving if it will get destroyed but just in a different place?

A) This material is not being destroyed sufficiently, anywhere, in transit.
Hence, Jita.

B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets.

C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin.

D) Jita is strangling the diversity/localisation/opportunity of sector/region markets.
This is not a result of player behavior. That is only a symptom.

The problem is LS not functioning as a barrier between HS and NS.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#136 - 2017-03-13 16:29:06 UTC
Salvos Rhoska wrote:

Cynos have no place in LS, period.
Neither do JFs, and neither do supers.
These are NS toys/tools.


good thing you are not working in CCP.

these s2pid ideas will immediately kill EvE.

Just Add Water

Salvos Rhoska
#137 - 2017-03-13 16:45:05 UTC
Lan Wang wrote:


A) as mentioned you will just ruin the economy with such a drastic change. moving caps in safety has always been a thing.

B) that hasnt really been an issue since before jump fatigue was introduced, was it even an issue then?

C) insult the intelligence of this thread? you asked for my ideas so i gave them to you, is faction warfare in lowsec? yes, does my list only affect fw players? no it affects anyone living in lowsec. i live in lowsec as a pirate which means i dont participate in faction warfare however i do slide into fw plexefve the economy..


A) How will more local markets ruin the economy?
Jita, and the feeding safety of material transit across sectors, is ruining the economy.
Are you not aware of Jita/Forge stats?

Also lol at "moving caps in safety has always been a thing".
You should be flogged and tarred for that.

B) Jump fatigue plays no part in securing a JF in a Citadel/station.

C) LS and FW LS are as distinct as NPC/Player NS.
Torin Corax
Republic Military School
Minmatar Republic
#138 - 2017-03-13 16:51:13 UTC
Jenn aSide wrote:



What would I do. for people who know me this might seem surprising, but I'd add a version of CONCORD to low sec.

Not "blap them off their field" super magical high sec CONCORD, a new division of CONCORD that acts like the NPC Mining Operations (mining operations protect you if you have proper standings, though this new division would not be standings based). If someone attacks someone else illegally in low sec, these new NPCs would spawn and HELP the person being attacked, with remote repairs and/or some DPS and/or EWar against the attacker(s) (or maybe even something fancy like opening a wormhole entrance on grid for you to escape into if you can just get to it lol).

But, unlike high sec CONCORD, these npcs could be killed and don't have magical Dommsdays and such. And their spawns would be super random, from a few frigates to a squadron of battlecruisers (to simulate the idea that these police NPCs couldn't be everywhere at once).

IMO the problem with low sec is that the safety cliff is TOO steep, Low sec isn't any safer than null, gate guns and station guns are non issues. So as I said above the fix is a little bit of NPC help, not a lot, but enough to even up the odds for well prepared players.


Essentially this idea would completely kill solo PvP in Low sec....and I do mean completely...As far as non-consensual PvP goes anyway.
Grinding standings is a pathetically easy endeavor, which is one of the reasons I'm not a huge fan of using (NPC) standings as a way of "controlling" PvP activities. Predictable NPC interference in Low sec PvP is something I would fight against to the bitter end. Bearing in mind that most of my time spent in low sec is dedicated to non-PvP activities, I don't want NPC "protection"....that defeats the whole point of being in low sec, I might as well go to HS and make more isk/hour at that point.

Imho the problem with low sec isn't so much the safety, for me at least that's actually one of the main attractions, but the efficiency.
Any activity that requires a reasonable time expenditure, mining for example, is generally far more efficient in HS ( or Null) simply due to time lost because of "interruption" and the requirement to safe/ dock at a moments notice. While the ores themselves might be more valuable, the lost time adds up. Then there is the matter of hauling to trade, which can be interesting depending on the area.
Granted, there are areas of low sec that are relatively inactive, and the more time-consuming activities can be reasonable lucrative, however they are still subject to the problems above. Anyone who does the math can see that the most efficient use of time is to go mine in HS.

Where Low sec does start to shine is in activities like exploration. Activities that can be pursued by small ships, with relatively short "exposure" times when actively engaged in a site. It can be risky, and should remain so, but it's not dependent on having to sit in a single location for extended periods. It's in this area that I think low sec could be made more attractive to people.
Building on a principal of "hit and run" style PvE, even activities like mining could be encouraged....but it has to be at least as efficient as HS mining to be worthwhile to the general population.

Risk v. Reward is broken in HS. Until this is addressed the issues of Low sec will remain extremely hard to sort out. But the addition of "Concord light" is not the way to go imo.
Salvos Rhoska
#139 - 2017-03-13 17:00:13 UTC
Nat Silverguard wrote:
Salvos Rhoska wrote:

Cynos have no place in LS, period.
Neither do JFs, and neither do supers.
These are NS toys/tools.


good thing you are not working in CCP.

these s2pid ideas will immediately kill EvE.


Thanks, fafo.

Your response proves Im infact on the right trail to save EVE.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#140 - 2017-03-13 17:02:18 UTC
Salvos Rhoska wrote:
Lan Wang wrote:


A) as mentioned you will just ruin the economy with such a drastic change. moving caps in safety has always been a thing.

B) that hasnt really been an issue since before jump fatigue was introduced, was it even an issue then?

C) insult the intelligence of this thread? you asked for my ideas so i gave them to you, is faction warfare in lowsec? yes, does my list only affect fw players? no it affects anyone living in lowsec. i live in lowsec as a pirate which means i dont participate in faction warfare however i do slide into fw plexefve the economy..


A) How will more local markets ruin the economy?
Jita, and the feeding safety of material transit across sectors, is ruining the economy.
Are you not aware of Jita/Forge stats?

Also lol at "moving caps in safety has always been a thing".
You should be flogged and tarred for that.

B) Jump fatigue plays no part in securing a JF in a Citadel/station.

C) LS and FW LS are as distinct as NPC/Player NS.


A) making logistics harder will obviously affect the market. yes moving capitals in safety has been a thing, if you cant move a capital safely across eve you dont deserve one

B) JF's play no part in nullsec entities roflstomping lowsec entities with capitals which is what you implied.

C) no they are not, anyone can operate in fw space regardless if you are participating in fw or not, plexes are visible to anyone and are common pvp zones for fw/pirates/solo players, please dont compare fw/ls to be the same as npc/sov nullsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*