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Low-sec Hopes and Changes

Author
Ptraci
3 R Corporation
#81 - 2017-03-11 00:47:58 UTC
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).



Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...
Vic Jefferson
Stimulus
Rote Kapelle
#82 - 2017-03-11 00:55:20 UTC
Frostys Virpio wrote:
Vic Jefferson wrote:
Frostys Virpio wrote:
The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in?


I...I just don't know what to say. It must be so hard for an obligate high-sec player to adapt to not having income which overshadows most of the rest of the game. Why, with all the expenses and dangers that go a long with living in HS, HS income should be competitive with the rest of the game, right?


What do you do if they decide to pack up and leave? Because while Vic Jefferson and Frostys Virpio don't really give a **** if some high sec pubbie scrublord quit EVE, CCP somewhat has to care. I'm not even sure of what I would do if I was in their shoes by now because a **** load of the customer base might be entirely present only because of the current imbalance and I really don't know how to replace them if they go. CCP either already has taken a decision and just does not say it or has to take one over this. At that point, it will make it's bed and have to lie in it.

Both our position of not relying on HS for our gameplay mean we don't have the point of view of someone who does. I really don't know what Joe pubbie #123 will think after he is told HS incursion HQ sites now pay 2 million ISK and 200 LP, all his lvl 4 mission happen in LS and every single lvl 3 mission is changed in way to prevent blitzing in any way, shape or form. It sure as hell would change the income curve tome something that makes more sense according to the theory tho.



I dunno Frostys. I think this is unnecessarily dramatic, and sets up a little bit of a double standard.

I mean, they introduced the New Rorqual, which pulled the carpet out from under high sec miners, and they don't seem that apologetic about it. I agree 100% that mining should be much, much more profitable in other areas. It may be a matter of time before they realize that mining rats needs to go the same way.

Vote Vic Jefferson for CSM X.....XI.....XII?

Vic Jefferson
Stimulus
Rote Kapelle
#83 - 2017-03-11 00:57:48 UTC
Tipa Riot wrote:
Lowsec is actually quite good, balanced, from a pure PvP perspective, best space in New Eden imo. Casual, small group friendly. Income-wise it's not that good if you want to actually live there, so this aspect needs improvement. Also I can see that citadels make FW "sov" more or less pointless.


Exactly the groups CCP should be focused on both retaining, and recruiting. It really is a shame they appear to have blinders on when it comes to low and NPC nullsec. People want to play EvE, they just want to play their EvE, not forced into adopting sov as the only legitimate game-mode.

Vote Vic Jefferson for CSM X.....XI.....XII?

Arthur Aihaken
CODE.d
#84 - 2017-03-11 00:59:59 UTC
Ptraci wrote:
Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...

It was a nasty Revenant, actually.

I am currently away, traveling through time and will be returning last week.

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#85 - 2017-03-11 02:41:48 UTC
Arthur Aihaken wrote:
After thinking about it some more, in hindsight I'm not necessarily opposed to some of the changes being suggested. Relocating L4 agents, Incursions and Ice belts to low-sec might be what is desperately needed for EVE. The active player count is moving in the wrong direction and this could very well be due to players becoming complacent in high-sec. You can literally match null-sec ratting income and easily exceed low-sec income through Incursions and L4 blitzing/Burners.

I do think that in order to work supercapitals and possibly even capitals (excluding industrials) need to be restricted or banned from operating in low-sec. Transit might be ok but this could also be heavily abused.


It is so refreshing to see somebody not be dogminded and continually argue a position for 20 pages, instead coming around to a new position. I think your position of supers and caps needing restrictions in low in light of these proposed changes is also reasonable, though what that might entail I don't know.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Khan Wrenth
Viziam
Amarr Empire
#86 - 2017-03-11 05:15:08 UTC
A lot of people seem to be implying that money seems to be the end-all be-all of managing the populations of the respective security status areas. ISK is one factor, not the only factor that decides where people want to live and operate. And the simple sad fact is, there needs to be reliable and decent (but not best) income in highsec for the simple reason that it's a neutral ground where anyone can go to eek out a living. You don't have to manage diplomacy for your surroundings and the mechanics at play are a lot more basic (like not having to worry about cyno drops). On the idea of relocating level 4 agents, I would very much worry about placing even more ISK faucets squarely in areas where certain groups could congregate and expel others (which I would expect nullsec entities and major lowsec entities to do immediately).

Continuing, I think "decent but not best income" is already where highsec is at. Let me explain that point by addressing the two main things people seem to be harping on about in this thread (and often when it comes to highsec discussions).

About two years ago now, a man posted on the forums about his incursion experience. For all intents and purposes, it was the most optimal it could be. I forget the specifics, but at the time he gave numbers for all the investment for his ship and fittings, his payouts both ISK and LP, start and end times, his setup, etc. And what he found was that under the most ideal conditions, incursions don't pay out all that well. Under perfect circumstances, the real payouts were half of what everyone purports.

(I'd have bookmarked his post if I thought I'd need it to discuss later, but I'd love a refresher on that post - if anyone here happens to have that post bookmarked, I'd love to read it again)

Continuing on, I would like to be taught why people think level 4 missions are such a big deal. I run level 4 missions in my spare time and I never see these amazing money streams materialize. In many ways it seems similar to incursions - the big money people fret over comes from ISK sinks and market sales. LP item sales are a steady ISK sink to obtain the items in the first place. Sometimes the items have to be built (ISK and materials sink). Most of the time, the items need to be transported to a market hub (chance for intercept, content in space). And then the items have to be traded on the market (another ISK sink). The massive "money" that comes from this is from other players - money is shifting, not being generated as the term "faucet" suggests.

Given all the ISK sinks it provides and potential for content (both in material intercept and in mission runner intercept) I don't think it would be wise for CCP to mess with it in any serious way. That's completely aside from any speculation about player behavior and who will or won't leave the game.

Now can someone point me to those reports that say where all the money is pouring in from, in the economy? Because all I hear about is how nullsec is still king of ISK, with ISK payouts being consistent and large. Heck, someone in the "fighters getting tweaked" thread offered up an average tick of 50 million isk. That's a heck of an average tick. My BEST tick ever running level 4's was 20 mil, and that was just back to back really good missions. My average tick is half that at best. And I don't get chances for blue loot either. Odd that again, the "real" income level seems to be half of what people boast.

With all that said, I think that focusing on ISK faucets is worrying about one single attribute for a given space in a very complex game, and it is the wrong attribute for the perceived problem at hand. People migrate to their comfortable risk level and/or involvement level in the game. Right now I reside in highsec. I enjoyed my time in lowsec, but keeping up on constantly shifting politics on who was blue, who was red, who was neutral, and who was kinda neutral but you can fire back if they fire on you first, was getting tiresome. My job right now doesn't allow me that much time to keep up on things in this game. I can still do the occasional roam or op with my corp if I happen to log on at the correct time, but that's my life right now. Removing or nerfing level 4 missions won't change what I can commit to the game, it just makes it very difficult for me to replace my inevitable ship losses.

That's something that messing with ISK faucets won't change though. Some people have the discipline and time to keep up with the low/null politics and skullduggery, some don't. Anyone who hasn't yet stepped foot into lowsec isn't going to be forced, either. Remember this is a game - people do play it for fun on some level. If you take away what brings them in, they don't have an incentive to stay. Encourage them to explore, don't beat them with a bat and tell them they had it too easy, because you will not get the reaction you were hoping for.

I would make some changes to highsec though. Fix wardecs*, nerf Concord response times, get rid of faction police.

I like some of the ideas that have been tossed around for adjusting lowsec rules, because I do believe the game benefits from having diverse spaces. So, I'd be on-board with the idea of prohibiting supercaps (maybe even all caps?) and cynos in lowsec, which might encourage more roams and general PvP content in that zone. Maybe. At the very least I'd like to see that experimented with as a trial to see if it helps at all.

At the end of the day, nullsec has the majority of ISK, all the best toys, and space you can claim and expel others. That already makes it unique and enough incentive to draw people in who want that style of play and the rewards it brings. Highsec is more stable and reliable. We should focus on what we want lowsec to be and really specialize it to make it shine.
Tipa Riot
Federal Navy Academy
Gallente Federation
#87 - 2017-03-11 06:34:03 UTC
Vic Jefferson wrote:
People want to play EvE, they just want to play their EvE, not forced into adopting sov as the only legitimate game-mode.

Some people, yes, but apparently the majority of non-highsec players just wants to join a big group and being told what to think and do. Ugh

I'm my own NPC alt.

Salvos Rhoska
#88 - 2017-03-11 12:42:00 UTC  |  Edited by: Salvos Rhoska
Daemun Khanid wrote:
Salvos Rhoska wrote:
Daemun Khanid wrote:
Salvos Rhoska wrote:
Daemun Khanid wrote:
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active.


Adjacent Player Sov entities would conquer LS immediately, with or without caps.
LS entities would be wiped out overnight, or forced to join or rent.


Possibly, but there would be no more incentive for them to waste time doing so than there is for them to inhabit the low sec systems now, and with swarms of smaller corps and alliances speciallizing in cruiser amd bs warfare would it be worth their time and effort? While commiting assets to fighting off said swarms they would be leaving less assets behind to defend their null sec assets worth a far greater value. Ofc weekly timers on citadels could make it way too easy to defend on multiple fronts but thats a seperate issue.


Expansion is incentive enough, as well as removing LS annoyances for HS market access, and cos they are bored.

There is no way you can resist the full brunt of NS dropping countless caps on you.
LS locals would be annihilated overnight. The rest is just cleaning up.

Dont kid yourself as to your chances.


Which is why I also said "no caps and no bubbles." If the resources were worth it then they would already nuke the low sec'ers.


Do you mean making it NPC Sov, or Player Sov?

No caps/bubbles will in no way stop NS from crushing LS.
Nor will "LS swarms".
LS has a tiny population/resource base/geography compared to their NS neighbors.
NS wont even break a sweat in the process.

You will be evicted, blued or rented, almost overnight in order for said NS neighbors to move their borders/control right up against HS. They dont care about LS resources, only geography. Controlling the LS corridors makes their transfer of material between NS and HS safer.
Salvos Rhoska
#89 - 2017-03-11 13:03:05 UTC  |  Edited by: Salvos Rhoska
Ptraci wrote:
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).

Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...


I agree with Arthur.
Caps have no place in LS, nor do cynos.

LS content doesnt require caps, and JFs are abusing the hell out of the system.

This involves two problems however:
-The current asset recovery system which moves assets to LS.
-How to move current gate incapable caps out of LS.

The former can be reconciled with grace to move the cap out towards NS.
The latter is simple and already resolved. They can simply cyno out to NS (although there might be some that are stranded due to distance). Somekind of "grace" is possible to allow them to get out of LS.

Al things considered, I want JFs out of HS and LS.
No more cynoing in/out, and no more citadel/gate hopping through systems that cannot use bubbles to stop them.
JF all around NS you want. But if you want to carry material through LS/HS, use non-JFs to do so.

JF stats are optimised for NS use, not for LS/HS.
They are for material transport in NS, not LS/HS.
LS/HS is too restricted by safety measures, to deal with them.
Its a huge effort without bubbles, under CONCORD, and against the potential EHP of JFs.

Restrict JFs to NS, where they belong, and are optimised for.
And no sneaking into HS/LS via wormholes either, if you do, you are stranded unless you take another wormhole out.
No gate access, no cyno.
Coralas
Center for Advanced Studies
Gallente Federation
#90 - 2017-03-11 13:57:50 UTC
Khan Wrenth wrote:
A lot of people seem to be implying that money seems to be the end-all be-all of managing the populations of the respective security status areas. ISK is one factor, not the only factor that decides where people want to live and operate. And the simple sad fact is, there needs to be reliable and decent (but not best) income in highsec for the simple reason that it's a neutral ground where anyone can go to eek out a living. You don't have to manage diplomacy for your surroundings and the mechanics at play are a lot more basic (like not having to worry about cyno drops). On the idea of relocating level 4 agents, I would very much worry about placing even more ISK faucets squarely in areas where certain groups could congregate and expel others (which I would expect nullsec entities and major lowsec entities to do immediately)


The game doesn't teach someone how to hunt down another player ship, which leads to the observation that the game doesn't teach someone how to avoid being hunted down. ie PVP doesn't start ongrid, it only ends there, and its a major flaw that the PVE doesn't have enough of the similar elements.

What always happens with this debate, is that it gets utterly derailed by the self-entitled that want to run missions 'as is' even though its an utter cancer on new players (for ****s sake some of those missions are 14 years old). Whilst you can be anything, I think people join to be privateers, or space heros or space villains and that the game doesn't actually lead them there, and then lots of people accept the game as "slow".

IMO there could be vastly more lowsec, vastly less highsec, and the purpose of highsec could easily be to house market hubs and allow people to earn replacement cruisers (stealthy or otherwise) and to get missions into lowsec (since they have escalations, they have the mechanisms for this), for which stealthy cruisers generally succeed at, given that the hunting tools are also the survival tools, they are just as good at either purpose.

That entire highsec mission running game is so old its boob job has sagged.

As far as mining goes, they should change the name exhumer to, exhumed. The game avorion has a salvage mechanic that is far closer to the mark - ie if one goes to a scrapyard in avorion, aiming the bloody salvagers by observing the wreck has a huge impact on output. The netflix model of mining has to go.

IMO lowsec is the key to a bringing this game out of 2005, and far more radical solutions are actually required than anyone is actually proposing here.
Salvos Rhoska
#91 - 2017-03-11 14:05:59 UTC
Coralas wrote:
IMO lowsec is the key to a bringing this game out of 2005, and far more radical solutions are actually required than anyone is actually proposing here.


I agree.
Especially regarding radical solutions.

LS is the missing link, in many ways.
Arthur Aihaken
CODE.d
#92 - 2017-03-12 03:05:53 UTC  |  Edited by: Arthur Aihaken
Salvos Rhoska wrote:
I agree with Arthur.
Caps have no place in LS, nor do cynos.

LS content doesnt require caps, and JFs are abusing the hell out of the system.

This involves two problems however:
-The current asset recovery system which moves assets to LS.
-How to move current gate incapable caps out of LS.

Are we just talking Jump Freighters and Supercapitals - or ALL capitals (including carriers, dreadnoughts and freighters). And yes, asset recovery is a problem - so eliminate asset recovery from NS to LS (sorry, it's toast). As for supercapitals already there - give them a 30-day "get out of low-sec free" card. After that they cannot use the gates and they're stuck in that system. One other problem that we didn't touch on is LS supercapital production with Sotiyos (not sure how prevalent this is).

I am currently away, traveling through time and will be returning last week.

Vic Jefferson
Stimulus
Rote Kapelle
#93 - 2017-03-12 05:28:04 UTC
Khan Wrenth wrote:
Now can someone point me to those reports that say where all the money is pouring in from, in the economy?


Sure, here's the one from February:

https://community.eveonline.com/news/dev-blogs/monthly-economic-report-february-2017/

When you think about the number of people doing incursions vs the number of people in null, plus the fact that a good deal of the payout is in LP, the sheer amount of wealth incursions dump into the game relative to the risk involved is staggering. I'm not sure about your personal experience with them, but even some of the public groups can easily peak over 100m/hr in bounties, before LP is considered.

There's basically zero risk involved, zero liabilities, etc, in running them. Sure, you have to have the SP and the ISK to get started, but after that there's no investment - nothing to defend, nothing to attack, no actual potential to generate player conflict/content over a contested resource. Compare that to sov, where not only are the ratters at risk, creating content for both attackers and defenders, but a huge amount of cash had to be poured into developing those regions, and see to it that they are defended.

Suppose you want to live in Lowsec. You could run level 5s (big investment, takes alts, worth it in the end), you could do Faction Warfare (takes at least 2 alts, depends which way the war is going), or you could just have an incursion alt in HS, and never have to worry about a thing. Right there is a lot of the reason why low/NPC null is so stagnant right now; they lack good bottom-up, accessible income to put smaller groups out in space, doing something. There's few content seeds or resources to actually fight over for smaller groups, or even to get smaller groups to colonize the space. So long as High Sec remains a place to stick 'alts' in to do various tasks of income generation, the rest of the game is going to just slowly atrophy with no life of its own.

Vote Vic Jefferson for CSM X.....XI.....XII?

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#94 - 2017-03-12 06:44:36 UTC
Arthur Aihaken wrote:
erg cz wrote:
Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens.

Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec...


and just a few post above you have the audacity to gut lowsec yourself, well ..|.. !!!

Make system security scale with who is winning in FW, so Caldari lowsec/FW system captured by us will lower the security of Caldari hisec systems near it. This makes useless carebears like Arthur, defend his hisec and work.

Just Add Water

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#95 - 2017-03-12 06:49:53 UTC
Salvos Rhoska wrote:
Ptraci wrote:
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).

Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...


I agree with Arthur.
Caps have no place in LS, nor do cynos.

LS content doesnt require caps, and JFs are abusing the hell out of the system.

This involves two problems however:
-The current asset recovery system which moves assets to LS.
-How to move current gate incapable caps out of LS.

The former can be reconciled with grace to move the cap out towards NS.
The latter is simple and already resolved. They can simply cyno out to NS (although there might be some that are stranded due to distance). Somekind of "grace" is possible to allow them to get out of LS.

Al things considered, I want JFs out of HS and LS.
No more cynoing in/out, and no more citadel/gate hopping through systems that cannot use bubbles to stop them.
JF all around NS you want. But if you want to carry material through LS/HS, use non-JFs to do so.

JF stats are optimised for NS use, not for LS/HS.
They are for material transport in NS, not LS/HS.
LS/HS is too restricted by safety measures, to deal with them.
Its a huge effort without bubbles, under CONCORD, and against the potential EHP of JFs.

Restrict JFs to NS, where they belong, and are optimised for.
And no sneaking into HS/LS via wormholes either, if you do, you are stranded unless you take another wormhole out.
No gate access, no cyno.


Congrats, the most stupid and dumbest idea i've ever read in the forums. Big smile

Just Add Water

Mina Sebiestar
Minmatar Inner Space Conglomerate
#96 - 2017-03-12 07:59:24 UTC  |  Edited by: Mina Sebiestar
Quote:
That same Mach struggled to make half as much per hour in null except on the very rare occasion that a null incursion was nearby, and not even then because you have to clear null incursions quickly because they become strategic headaches, no farming like in high sec.

Back then you seriously needed to rat in a super carrier to match what you could do in sub caps in high sec incursions. A Carrier back then struggled to break 150 mil per hour.


One man mach and one man carrier versus 10 to 40 man fleet.

Get real.

On the topic more ppl need to stream in low sec from high sec in order for that to happen i think changes need to be made so low sec systems that borderline high systems and fastest routes linking high sectors(thru low sec) should be Border zones.

Border zones no capitals strong NPC presence at gates mostly (will respond as Concord but without dev hacks thru whole system )to prevent gate camping easy mode let baby seals in without immediately clubbing em to death

then start seeding minerals and missions that gonna take you to low can drop good stuff

than make incursions that are dipping in low sec HQ mostly but VG systems too

Also mix advance AI into this hard mining fleets pirate fleets seekers sleepers name it all good stuff make fuss in around there,

ppl should come for shiny stay for kicks.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#97 - 2017-03-12 08:36:42 UTC  |  Edited by: Matthias Ancaladron
Just expand it and make it fringe empire space.
.1 is the new .5 with the new slowest concord response.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#98 - 2017-03-12 08:46:20 UTC
Salvos Rhoska wrote:
Ptraci wrote:
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).

Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...


I agree with Arthur.
Caps have no place in LS, nor do cynos.

LS content doesnt require caps, and JFs are abusing the hell out of the system.

This involves two problems however:
-The current asset recovery system which moves assets to LS.
-How to move current gate incapable caps out of LS.

The former can be reconciled with grace to move the cap out towards NS.
The latter is simple and already resolved. They can simply cyno out to NS (although there might be some that are stranded due to distance). Somekind of "grace" is possible to allow them to get out of LS.

Al things considered, I want JFs out of HS and LS.
No more cynoing in/out, and no more citadel/gate hopping through systems that cannot use bubbles to stop them.
JF all around NS you want. But if you want to carry material through LS/HS, use non-JFs to do so.

JF stats are optimised for NS use, not for LS/HS.
They are for material transport in NS, not LS/HS.
LS/HS is too restricted by safety measures, to deal with them.
Its a huge effort without bubbles, under CONCORD, and against the potential EHP of JFs.

Restrict JFs to NS, where they belong, and are optimised for.
And no sneaking into HS/LS via wormholes either, if you do, you are stranded unless you take another wormhole out.
No gate access, no cyno.


what do you mean "LS doesnt require caps"? why do you feel caps and cyno's dont belong in lowsec?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#99 - 2017-03-12 08:51:53 UTC
Lan Wang wrote:
Salvos Rhoska wrote:
Ptraci wrote:
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).

Awww you poor baby. Show me on this ship doll where the nasty titan smartbombed you...


I agree with Arthur.
Caps have no place in LS, nor do cynos.

LS content doesnt require caps, and JFs are abusing the hell out of the system.

This involves two problems however:
-The current asset recovery system which moves assets to LS.
-How to move current gate incapable caps out of LS.

The former can be reconciled with grace to move the cap out towards NS.
The latter is simple and already resolved. They can simply cyno out to NS (although there might be some that are stranded due to distance). Somekind of "grace" is possible to allow them to get out of LS.

Al things considered, I want JFs out of HS and LS.
No more cynoing in/out, and no more citadel/gate hopping through systems that cannot use bubbles to stop them.
JF all around NS you want. But if you want to carry material through LS/HS, use non-JFs to do so.

JF stats are optimised for NS use, not for LS/HS.
They are for material transport in NS, not LS/HS.
LS/HS is too restricted by safety measures, to deal with them.
Its a huge effort without bubbles, under CONCORD, and against the potential EHP of JFs.

Restrict JFs to NS, where they belong, and are optimised for.
And no sneaking into HS/LS via wormholes either, if you do, you are stranded unless you take another wormhole out.
No gate access, no cyno.


what do you mean "LS doesnt require caps"? why do you feel caps and cyno's dont belong in lowsec?


A) The content in LS doesnt require caps to run. Its overkill.
B) Due to LS safety mechanics, such as no bubbles or smartbombs, cynos are not justified there.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#100 - 2017-03-12 08:57:26 UTC
Salvos Rhoska wrote:


A) The content in LS doesnt require caps to run. Its overkill.
B) Due to LS safety mechanics, such as no bubbles or smartbombs, cynos are not justified there.


hey mofo, are you not aware that citadels exist in LS as well?

about cynos, so bombers and blops are not allowed too? Straight

Just Add Water