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Low-sec Hopes and Changes

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#301 - 2017-03-19 06:59:54 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
don't deserve any assistance with changes in mechanics.

Mechanics changes arent made to "assist" anyone, much less on "deserving".
They are to equalize unbalanced mechanics and irrationality in the game system.

Yeah sure. Every whinge and whine in the forum asking for mechanics changes is about balancing things and not just making it easier for the person whinging.

But if this is really about balance, then there's no change needed. Every single one of us has equal ability under the mechanics to go and shoot gate campers. Gate campers gain no advantage in the mechanics compared to anyone else.

So if you don't want to do something as simple at take a different gate, then HTFU and engage the gate camp.

That's where the lie of "this is about balance" is. People see the gate camps with 10, 20 , 30 ships of well organised players and they get caught jumping through on their own, solo; or as a much smaller, weaker gang. Then they come here and whinge that it shouldn't be possible for a gate camp, so the one player can jump through safely. That's not balance. It's the exact opposite.
Mr Mieyli
Doomheim
#302 - 2017-03-19 10:34:42 UTC
Scipio, you're saying changes to make it easier for solo players is not balance, but presumably the status quo is balanced? Presumably its perfectly fine to be jumped by 30 more players than yourself and hopelessly blown to pieces, only to be told well if you took a different gate you wouldnt be here, along side, its probably just a roaming camp and you were unlucky.

I've realised that most eve players are the types of people to understand the status quo for what it is, and accept it. Any changes proposed will be met with "oh, but what about X playstyle" or "what about the impacts on Y market?", which by the way are also purely selfish comments by people afraid the change will affect them. I have noticed though, that when CCP propose a change things are different. The exact same people who come out shooting down ideas, come out defending CCPs latest idea against others asking "oh, but what about my playstyle?".

CCP make the game the way it is, dont blame humanity for being lazy or whatever other character flaw you want to use, blame the people who are incapable of accepting humanity for what it is.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Salvos Rhoska
#303 - 2017-03-19 10:51:07 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
Every whinge and whine in the forum asking for mechanics changes is about balancing things and not just making it easier for the person whinging.


Interesting statement. Care to prove that?

Furthermore I havent made any proposal to nerf gate camps, nor to make choosing taking another gate not an option.

You earlier said you wanted people changes, rather than mechanical ones.
You then used the term of "deserving" a change.
How does someone "deserve" a change lol?
How do you change people lol?

Can you not differentiate between the game as an objective, mechanical system, and your own personal interest in it?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#304 - 2017-03-19 11:27:03 UTC  |  Edited by: Scipio Artelius
Mr Mieyli wrote:
Scipio, you're saying changes to make it easier for solo players is not balance, but presumably the status quo is balanced? Presumably its perfectly fine to be jumped by 30 more players than yourself and hopelessly blown to pieces, only to be told well if you took a different gate you wouldnt be here, along side, its probably just a roaming camp and you were unlucky.

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.

So yeah, the mechanics are balanced. 1 guy jumping through a gate facing 30 people camping it, is probably going to lose a ship if they aren't quick enough. Nothing at all wrong with that.

There is certainly something wrong with that one guy coming and asking CCP to change the game to make it 'balanced' for him, so he can escape from the 30 other well prepared people, purposely on a gate to camp it. All he has to do is take a few seconds to think about what he is going to do and he can totally avoid losing his ship at all.

Mr Mieyli wrote:
I've realised that most eve players are the types of people to understand the status quo for what it is, and accept it. Any changes proposed will be met with "oh, but what about X playstyle" or "what about the impacts on Y market?", which by the way are also purely selfish comments by people afraid the change will affect them.

Actually, a change to gate camping wouldn't affect me negatively, so nothing to be afraid of. I don't gate camp.

I've lost a few ships in Tama either in fleets engaging the gate camp, or by taking the risk and jumping through from Nourvakaiken when solo: https://zkillboard.com/character/93663512/losses/system/30002813/

Similarly from Villore->Old Man Star back in the day when the gate was camped more than Tama: https://zkillboard.com/character/93663512/losses/system/30005000/

Siseide: https://zkillboard.com/character/93663512/losses/system/30002539/
Ostingele: https://zkillboard.com/character/93663512/losses/system/30003792/

I could go on. I've lost ships at one time or another to just about every major gate camp that is often complained about, with the exception of LSH in Nalnifan.

But there's nothing wrong with that playstyle. If people want to gate camp, my personal desires shouldn't be used as the measure to prevent them from doing so, or to make it harder for them. It's on me to be responsible for my safety, not to ask CCP to change to game to suit me and screw over someone else.


Mr Mieyli wrote:
I have noticed though, that when CCP propose a change things are different. The exact same people who come out shooting down ideas, come out defending CCPs latest idea against others asking "oh, but what about my playstyle?".

From my perspective, that's because I believe that CCP do genuinely try to accommodate all playstyles. They could make a change to gate camping tomorrow and I'd probably have no problem with changes they want to make, because I believe, they take a bigger picture view when they make design decisions.

But when people come here to whine and moan, they do so out of their own self interest. They don't care in the slightest about anyone else. When people whinge, requests are made on the basis of believing they have more of a right to their playstyle than someone else does, even when there's already a very easy alternative available.

That's the bit I don't personally agree with. I have no more right to my playstyle than you do to yours. I don't have any less either. So screw me if I ever come here and ask CCP to change your game because it will help me.
Salvos Rhoska
#305 - 2017-03-19 11:33:36 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.


This is inaccurate.

HS cant cyno drop a fleet or caps on you at an LS gate.

Scipio Artelius wrote:
From my perspective, that's because I believe that CCP do genuinely try to accommodate all playstyles. They could make a change to gate camping tomorrow and I'd probably have no problem with changes they want to make, because I believe, they take a bigger picture view when they make design decisions.


Lol. So when CCP makes a change that may or may not conform to players proposals, its ok.
But if players make proposals in the first place, its automatically whining?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#306 - 2017-03-19 11:35:45 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.


This is inaccurate.

HS cant cyno drop a fleet or caps on you at an LS gate.

HS can't do anything, only players can.

Any player in an organised group with captials can drop them on other people on a LS gate, but Capitals wasn't what I saying. There are plenty of ways to be organised as a group, well enough to engage a gate camp.

Peddle your **** elsewhere Salvos. I'm not interested in your stupid arguments.
Vokan Narkar
Doomheim
#307 - 2017-03-19 11:40:30 UTC
lowsec is fine only problem is cyno and drops...

obviously cyno cannot be removed but dropping 5 carriers on procurer come on...
Salvos Rhoska
#308 - 2017-03-19 11:40:42 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.


This is inaccurate.

HS cant cyno drop a fleet or caps on you at an LS gate.

HS can't do anything, only players can..


Explain to me how a PLAYER entering from HS can drop a fleet or caps from HS on a LS gatecamp?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#309 - 2017-03-19 11:46:20 UTC
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.


This is inaccurate.

HS cant cyno drop a fleet or caps on you at an LS gate.

HS can't do anything, only players can..


Explain to me how a PLAYER entering from HS can drop a fleet or caps from HS on a LS gatecamp?

Quote where I said that was possible. You can't, because it was never said.

You're just running off on some stupid, ridiculous tangent. As organised as the gate campers means a lot more than dropping capitals.

But, rabbit holes with you are foolish and pointless.
Salvos Rhoska
#310 - 2017-03-19 11:59:48 UTC
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:

As above, the status quo is balanced in that the mechanics of the game don't favour gate campers anymore than anyone else. If you want to go and engage the gate campers, you can; and if you are as organised as they are as a group of players, then you stand every chance of killing them and removing them from the gate.


This is inaccurate.

HS cant cyno drop a fleet or caps on you at an LS gate.

HS can't do anything, only players can..


Explain to me how a PLAYER entering from HS can drop a fleet or caps from HS on a LS gatecamp?

Quote where I said that was possible. You can't, because it was never said..


So where is the status quo, when LS can drop cynos and capitals on LS gatecamps, whereas HS cant?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#311 - 2017-03-19 12:04:42 UTC
Salvos Rhoska wrote:
So where is the status quo, when LS can drop cynos and capitals on LS gatecamps, whereas HS cant?

By definition, a player in LS is not in HS. They can drop whatever they want if they are organised enough.
Salvos Rhoska
#312 - 2017-03-19 12:08:10 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
Salvos Rhoska wrote:
So where is the status quo, when LS can drop cynos and capitals on LS gatecamps, whereas HS cant?

By definition, a player in LS is not in HS. They can drop whatever they want if they are organised enough.


They cannot drop on the LS gatecamp from HS, much less with caps, no matter how organised they are.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#313 - 2017-03-19 12:10:49 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
So where is the status quo, when LS can drop cynos and capitals on LS gatecamps, whereas HS cant?

By definition, a player in LS is not in HS. They can drop whatever they want if they are organised enough.


They cannot drop on the LS gatecamp from HS, no matter how organised they are.

If they are in HS, then they are never going to meet the gate camp, so who cares. They can go about their business and never worry about LS gate camps.

However, if they jump into LS, then they can drop anything they want if they are organised enough. It's not hard to understand.
Salvos Rhoska
#314 - 2017-03-19 12:17:56 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
However, if they jump into LS, then they can drop anything they want if they are organised enough. It's not hard to understand.


Lol no.

From the direction of HS, players cant cyno in, or field caps onto the LS gatecamp, inorder to fight it.

LS players, however, can drop cynos and caps to their hearts content on that LS gatecamp, and wipe out endless amounts of sub-cap ships passing through the gate from HS to LS, at ANY gate.

This is where your notion of game balance and status quo, falls apart.
You assume the status quo as correct, because it is CCP implemented.
You use that as a hammer against any change that offends YOUR interests, by arguing it is against the status quo, and causes change unfavorable to you.

Ive smelt this on you for a long time now.
You are what is called a "stonewaller".
Tipa Riot
Federal Navy Academy
Gallente Federation
#315 - 2017-03-19 12:21:15 UTC
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
So where is the status quo, when LS can drop cynos and capitals on LS gatecamps, whereas HS cant?

By definition, a player in LS is not in HS. They can drop whatever they want if they are organised enough.


They cannot drop on the LS gatecamp from HS, much less with caps, no matter how organised they are.

You can, I participated in one or two hotdrops from highsec staging. Not with a Titan of course but a BLOPs.

I'm my own NPC alt.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#316 - 2017-03-19 12:21:38 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
However, if they jump into LS, then they can drop anything they want if they are organised enough. It's not hard to understand.


Lol no.

From the direction of HS, players cant cyno in, or field caps onto the LS gatecamp, inorder to fight it.

LS players, however, can drop cynos and caps to their hearts content on that LS gatecamp, and wipe out endless amounts of sub-cap ships passing through the gate from HS to LS, at ANY gate.

If I jump in from HS, why can't I light a cyno once in LS?

You're making no sense. If I am organised enough, of course I can drop Capitals, or bridge other ships, or jump with BLOPS. Nothing stops me in lowsec, except my own preparedness. No different for anyone. Be organised enough and you can engage a gate camp successfully; and that means a lot more than jumping in Capitals though.
Salvos Rhoska
#317 - 2017-03-19 12:24:13 UTC
Scipio Artelius wrote:
If I am organised enough, of course I can drop Capitals..


Explain how to drop a cap from HS onto an LS gatecamp?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#318 - 2017-03-19 12:32:07 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
If I am organised enough, of course I can drop Capitals..


Explain how to drop a cap from HS onto an LS gatecamp?

For the very few people with Capitals in HS, nothing whatsoever stops them jumping to a cyno in LS. It's perfectly fine for them to do if they never want that capital in HS again.

So how? Light cyno. Jump.

However, for most people, they can't jump Capitals from HS because no new ones (with the exception of the recent FAX machine for Max Singularity) are allowed in HS. This is basic mechanics.

If you think, being as prepared as the gate camp means trying to jump capitals from HS, then go learn mechanics.

But if I jump into LS, nothing at all stops me jumping Capitals onto the gate camp if I am prepared enough, though there are many other ways to be as prepared as a gate camp, that don't involve capitals at all. Anyone prepared enough, can successfully engage a gate camp. The mechanics don't favour the gate campers anymore than anyone else.
Salvos Rhoska
#319 - 2017-03-19 12:40:38 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
This is basic mechanics.


Are not all changes to the game, mechanics changes?

Are you of the view that EVE is perfect and needs no more mechanics changes?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#320 - 2017-03-19 12:46:21 UTC
Salvos Rhoska wrote:
Scipio Artelius wrote:
This is basic mechanics.


Are not all changes to the game, mechanics changes?

No.

Graphics and sound changes are not mechanics changes. UI changes often involve no mechanics changes. Events often just use existing mechanics, with no mechanics changes. I'd need to go back through patch notes, but I'm sure there are others.

However, that question is irrelevant anyway. Some new tangent. Well, it's late for me, so argue it with someone else.