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Low-sec Hopes and Changes

Author
March rabbit
Aliastra
Gallente Federation
#201 - 2017-03-15 16:56:20 UTC
baltec1 wrote:
This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.

Well, if you look at it this way....

Don't you think that balance risk (totally player controlled) and rewards (totally NPC controlled) is somehow complicated?
For example give your value of change to high-sec rewards and tell why it should not be twice less or twice higher?

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#202 - 2017-03-15 17:20:08 UTC
Lan Wang wrote:
Salvos Rhoska wrote:
I recognize that cyno removal from LS, hurts LS internally.
But it is also commensurately helps defend LS from drops from NS.


i get where you are coming from with this but i think you underestimate the power of lowsec and capitals and how content creation in lowsec relies heavily on cyno's, lowsec doesnt need any help defending against nullsec capitals, i think this would have a worse effect on defending nullsec from lowsec, no cyno's = no lowsec entity can mid caps or even subcaps where nullsec can freely.

Ok. What would you change to prevent uninterrupted JF travels over low-sec then? I think that would be straight gift for low-seccers?

The Mittani: "the inappropriate drunked joke"

Salvos Rhoska
#203 - 2017-03-15 18:20:11 UTC  |  Edited by: Salvos Rhoska
erg cz wrote:
Salvos Rhoska wrote:

Surely we can all agree, however, that HS incursion income is too great, as is ice mining potential in HS.
In reciprocation, Id say the NS potential to cyno jump into LS is also too great.


Ok, no cyno in low sec will defenetly mean more fights on gates, probably more fights overall. If that logistic nerf will not also mean less players in low sec, cause no one will want to play in space with such logistic problem.

CCP changed belts in null in sence of asteroid size. Why not change the ice belts size in high sec? Make them hundred of km big, full of very small (like 5-10 ice blocks) ice asteroids. Just make those asteroids unwarpable to. So ship will always have to burn to the next one.

HS incursions may get pay out nerf, but I would not remove them all together. They make high sec more interesting. But of cause they do not need to be that much lucrative.

Both incursion and ice mining nerfs are attempt to make high sec less profitable or even less interesting. I am strongly against complete removing any of implemented and used features, cause it will make game more dull.

Once again - make low sec more interesting, do not make other sec less interesting. There are options, IMHO, how to make low sec source of almost insatnt solo / small gang PVP. That is the place of low sec in EVE universe, IMHO. Not a ISK printing machine. High sec is where you relax, null is where you "work" and fight large blobs for soverenity and low sec for quick fun in small teams, where you do not need to wait hours to get into action.


1) Good. We agree. Lack of cynos in LS will not impair LS logistics. You dont need JFs to supply LS.
It will increase population and PvP in LS.

2) I suggested a similar HS Ice belt nerf. But I argued for longer respawn timer, and/or less total yield. Your wider field and small ice rocks could also work, but I prefer my suggestion. Id also add more Ice fields to LS.

3) HS Incursions are ridiculous. Everyone knows this. Its high time this was finally addressed.

4) If HS Incursions and Ice fields are nerfed, (both of which SHOULD be anyways) this makes LS more attractive.
Its not an "HS nerf", its balancing activities that are too lucrative and safe in the first place.
HS Incursions and Ice mining are waaay to easy and lucrative.

Players are afraid of cyno drops in LS. And as Ive explained elsewhere, cynos dont belong in LS anyways.

5) In theory I agree with your HS relax, NS sov combat, and LS small gang ideal.
But in order for that to happen, change must happen.
HS is too relaxed.
NS doesnt PvP much.
LS cant small gang cos cynos.
Maximillian Bonaparte
Interstellar Booty Hunters
#204 - 2017-03-15 18:28:49 UTC  |  Edited by: Maximillian Bonaparte
Umm guys...

The idea of not allowing JF's to do what they are meant to do into lowsec will kill a LOT of lowsec content.

It kills any markets in lowsec, prevents a lot of corps from getting ships and supplies into lowsec, and ... JF's are about 7 billion isk each, so forcing them to go through gates would reduce their use.

Also, lowsec sometimes is a halfway point for JF's who dont have the range to get to null...or supply dumps for similar purpose.
It would also utterly kill the moon-goo market.

Removing cyno action is lowsec is just generally not a good idea.

Lowsec is mostly FINE the way it is, some places are quiet some places are hot.

It would be nice is there was something like pirate FW as long as a 'pirate' who joins up with angel cartel or something can still run ded sites (cuz why not), or simply create a capsuleer faction equivalent for each pirate type for us to join.

The reality is most people are too lazy to live in lowsec. Most people are boring, incurious, stupid, brain-dead, and cowardly little herd animals. And yes this is a DELIBERATE insult to people who are prejudiced against lowsec. :)

It takes a certain kind of adventurous mentality to live in lowsec. I am perhaps a cynic but most highseccers and probably most nullseccers are not mentally prepared to deal with the challenges of lowsec, though the challenges are very rewarding when overcome.

"1) Good. We agree. Lack of cynos in LS will not impair LS logistics."
**** no! We dont agree, and I am sure anyone who makes their homes in lowsec will be on my side. Get out before we a l wardec you! :P
Salvos Rhoska
#205 - 2017-03-15 19:20:16 UTC  |  Edited by: Salvos Rhoska
Maximillian Bonaparte wrote:
The idea of not allowing JF's to do what they are meant to do into lowsec will kill a LOT of lowsec content.

It kills any markets in lowsec, prevents a lot of corps from getting ships and supplies into lowsec, and ... JF's are about 7 billion isk each, so forcing them to go through gates would reduce their use.

Also, lowsec sometimes is a halfway point for JF's who dont have the range to get to null...or supply dumps for similar purpose.
It would also utterly kill the moon-goo market.


Three letters.
Lol.

Do you really think us so naive that we dont see your obvious underlying selfish motive?

Cynos dont belong in LS.
They belong in NS.

Furthermore JFs dont belong in LS either, let alone in HS.

Fly your cargo through by other means.
You dont need cynos or JF to do that through LS.
Octavian Vanderhoolt
FTL Deliveries
#206 - 2017-03-15 20:21:50 UTC
What Low sec needs is to become safer for PVE players somehow, but not 100% safe.

Concord protects PVE in HS
Intel channels protects PVE in Sov NS.
Obscurity protects PVE in wormholes.
What protection is there in LS?

Clearly pvper vs pvper action isn't enough to sustain LS activity most of the time, what you need is a better 'wolf' vs 'bear' balance.
Then miners/haulers/missioners will be there to create content (ie targets) for you.

erg cz
Federal Jegerouns
#207 - 2017-03-16 09:54:04 UTC
Octavian Vanderhoolt wrote:
What Low sec needs is to become safer for PVE players somehow, but not 100% safe.





It should not become "safer", it should become "more lucrative and/or interesting". FW missions are good example, how you can PvE in PvP ship. And IMHO low sec is place for PvP, primary. If you make something safer it reduces PvP fun. Cause kill defenseless PvE ship is not a fun - its a primitive form of PvP, abused by players with hurt selfesteem.

I think there is a very basic contradiction between understanding of low sec role in the game. Some players still think it is place to live in, other think it is place to have PvP fun. It is not necessary the same. Make money elsewhere, spend them in low sec. ;) Problem solved.
baltec1
Bat Country
Pandemic Horde
#208 - 2017-03-16 12:28:11 UTC
March rabbit wrote:

Well, if you look at it this way....

Don't you think that balance risk (totally player controlled) and rewards (totally NPC controlled) is somehow complicated?
For example give your value of change to high-sec rewards and tell why it should not be twice less or twice higher?


Frankly I think it all needs a shakeup.

The null levels of income are not sustainable, hence the multiple rorqual nerfs to try and stop the collapse of the mineral market and this first attempt to deal with carrier/super ratting. High is offering too much income for the level of risk you have while low sec is sort of left to fester.

Mix in there a revitalization of pvp in all areas, more content, more interaction and things would get more interesting.
Drake Aihaken
CODE.d
#209 - 2017-03-16 13:04:29 UTC  |  Edited by: Drake Aihaken
baltec1 wrote:
Frankly I think it all needs a shakeup.

The null levels of income are not sustainable, hence the multiple rorqual nerfs to try and stop the collapse of the mineral market and this first attempt to deal with carrier/super ratting. High is offering too much income for the level of risk you have while low sec is sort of left to fester.

Mix in there a revitalization of pvp in all areas, more content, more interaction and things would get more interesting.

Probably. I'll most likely be skewered for suggesting this, but high-sec income needs a nerf. Yes, I'm talking about you Burners and Incursions.

Burners should be moved exclusively to low-sec because there is no point in running them outside of high-sec for the entailed risk. The only problem I see is that a lot of the fits need to be very specialized for different Burners which does not lend itself well to potential PvP engagements. The Guristas Base Anomic is just poorly-designed and needs a revamp. L4 agents should remain in high-sec without any changes.

High-sec Incursions have always bothered me. Aside from the fact it seems odd that the Sansha are regularly able to stage mass invasions into high-sec, they also seem very elitist. These should be removed from high-sec altogether.

There is also the very real problem of null-sec alts padding their income by abusing both of these mechanisms in high-sec, and for that reason alone they both need to go. This will take high-sec income down from well over 200m ISK/hour to 50-60m ISK/hour. Those willing to entail more risk for greater rewards will venture into low-sec. Those who won't will take the hit and stay in high-sec. All the null alts will return to null-sec where they belong.

Low-sec also needs some changes, such as eliminating cynos and banning gate travel to super capitals (no more FAX, super carriers or titans).

Citadels also need a re-work as quickly as possibly by increasing the vulnerability window and requiring a base fuel operating cost. No fuel - no vulnerability window and no asset safety (meaning anyone can dock and loot the sucker or destroy it without a wardec).
Salvos Rhoska
#210 - 2017-03-16 13:33:42 UTC
Drake Aihaken wrote:
Probably. I'll most likely be skewered for suggesting this, but high-sec income needs a nerf. Yes, I'm talking about you Burners and Incursions.

Burners should be moved exclusively to low-sec because there is no point in running them outside of high-sec for the entailed risk. The only problem I see is that a lot of the fits need to be very specialized for different Burners which does not lend itself well to potential PvP engagements. The Guristas Base Anomic is just poorly-designed and needs a revamp. L4 agents should remain in high-sec without any changes.

High-sec Incursions have always bothered me. Aside from the fact it seems odd that the Sansha are regularly able to stage mass invasions into high-sec, they also seem very elitist. These should be removed from high-sec altogether.

There is also the very real problem of null-sec alts padding their income by abusing both of these mechanisms in high-sec, and for that reason alone they both need to go. This will take high-sec income down from well over 200m ISK/hour to 50-60m ISK/hour. Those willing to entail more risk for greater rewards will venture into low-sec. Those who won't will take the hit and stay in high-sec. All the null alts will return to null-sec where they belong.

Low-sec also needs some changes, such as eliminating cynos and banning gate travel to super capitals (no more FAX, super carriers or titans).

Citadels also need a re-work as quickly as possibly by increasing the vulnerability window and requiring a base fuel operating cost. No fuel - no vulnerability window and no asset safety (meaning anyone can dock and loot the sucker or destroy it without a wardec).


I agree with this all, except:
1) Lowering HS Incursion income substantially may be preferable to removing them entirely.
2) Citadels: I dont understand what you mean by destroying a Citadel without wardec. Are you suggesting to suicide gank a Citadel? Otherwise, yes I agree with fuel, wider vuln windows and an asset safety nerf. (Its not pragmatic to remove them entirely)
Drake Aihaken
CODE.d
#211 - 2017-03-16 14:12:44 UTC
Salvos Rhoska wrote:
I agree with this all, except:
1) Lowering HS Incursion income substantially may be preferable to removing them entirely.
2) Citadels: I dont understand what you mean by destroying a Citadel without wardec. Are you suggesting to suicide gank a Citadel? Otherwise, yes I agree with fuel, wider vuln windows and an asset safety nerf. (Its not pragmatic to remove them entirely)

If you kept high-sec Incursions you'd have to limit the frequency (making them rarer) and probably cut the income by at least half.

With respect to Citdaels, what I meant was require a fuel cost to online them as well as a base operating cost (some of the services would then have their fuel costs reduced). This provides you with an expanded vulnerability window and asset safety. Let your Citadel run out of fuel and you lose the vulnerability window, asset safety as well as any docking rights (ownership reverts to public, so the first players to dock can assume control by refueling, loot, dismantle or destroy without a wardec). Establishing a blockade thus becomes a vital tactic to isolate Citadels.
MoonDragn
ZiTek
#212 - 2017-03-16 15:47:00 UTC
I rather all the PVE stuff get moved to high sec and the PVP stuff to low/null sec. There is no point in forcing people that just want to PVE to go to there when they don't want to.

Is it a real challenge to gank someone who is not outfitted properly for PVP because they are doing PVE content?

If you want PVP, fight someone who is outfitted for PVP. If you want the HS PVE income, then do PVE.

I never liked the idea of forced PVP and if PVE is too easy, then nerf the rewards. Don't force people to PVP if they don't want to.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#213 - 2017-03-16 16:06:39 UTC
MoonDragn wrote:
I rather all the PVE stuff get moved to high sec and the PVP stuff to low/null sec. There is no point in forcing people that just want to PVE to go to there when they don't want to.


so you want to force people to go to highsec to do pve when they dont want to?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

MoonDragn
ZiTek
#214 - 2017-03-16 16:10:23 UTC  |  Edited by: MoonDragn
Lan Wang wrote:
MoonDragn wrote:
I rather all the PVE stuff get moved to high sec and the PVP stuff to low/null sec. There is no point in forcing people that just want to PVE to go to there when they don't want to.


so you want to force people to go to highsec to do pve when they dont want to?


Never said that. There are plenty of PVE content in null sec also IF they want to do it there. I just feel that the option should be there. Nothing wrong with the current system the way it is.

Right now in order to do level 5 missions you have to go to NULL, DED complexes etc, just bring a less isk reward version to high sec and if people really want to go to null for the higher isk version then fine.


People who want to gank easy targets are not really good at pvp. That's really just griefing and not really pvp at all.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#215 - 2017-03-16 16:12:45 UTC  |  Edited by: Lan Wang
MoonDragn wrote:
Lan Wang wrote:
MoonDragn wrote:
I rather all the PVE stuff get moved to high sec and the PVP stuff to low/null sec. There is no point in forcing people that just want to PVE to go to there when they don't want to.


so you want to force people to go to highsec to do pve when they dont want to?


Never said that. There are plenty of PVE content in null sec also IF they want to do it there. I just feel that the option should be there. Nothing wrong with the current system the way it is.

Right now in order to do level 5 missions you have to go to NULL, DED complexes etc, just bring a less isk reward version to high sec and if people really want to go to null for the higher isk version then fine.


lvl 5's are in lowsec not null

edit: yes you did say that because i quoted what you said and it said that

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

MoonDragn
ZiTek
#216 - 2017-03-16 16:15:49 UTC  |  Edited by: MoonDragn
Lan Wang wrote:


lvl 5's are in lowsec not null



You know what I meant. Low/Null etc. Move a version of each into the respective zones. Low right now serves as a transition between the two but it really is actually higher risk than null. Completely opposite of the way it should be working.


I've done my share of ratting in NULL space back in the days when there were NO agent missions available. The risks were much lower because there were not that many players around, but I never enjoyed PVP because it required more time/attention than I am willing to give to the game.

I know I'm not really that great at PVP, but before burner missions I've only lost my ship 4 times. Once in a blackbird to 2 MOO pirates in an outnumbered situation and once in a helpless bestower to someone at a station in low sec. I knew the risks but needed the content. The other two times were due to getting stuck on an asteroid while ratting in low sec and dying to NPC battleships.

I really just rather PVE and enjoy my brief play times in EVE.

Lan Wang wrote:
edit: yes you did say that because i quoted what you said and it said that


Yes and what I meant by move is copy. Not cut and paste. I want a version of those missions in HS, but not remove the current versions in low. Bring the isk rewards down but have it available for PVE people. This would not be soloable really because currently the people who solo them are in bigger ships like carriers etc who can't come into HS anyway, so this change would not really impact anything.
Salvos Rhoska
#217 - 2017-03-16 16:37:06 UTC
MoonDragn wrote:
Don't force people to PVP if they don't want to.


This is an impossible demand.

Its not CCP forcing you to PvP, its other players.
This cannot ever change in EVE.

Think of it as predators and prey, if that helps.
You both live in the same ecosystem, and are both interdependent.
MoonDragn
ZiTek
#218 - 2017-03-16 16:43:33 UTC  |  Edited by: MoonDragn
Salvos Rhoska wrote:
MoonDragn wrote:
Don't force people to PVP if they don't want to.


This is an impossible demand.

Its not CCP forcing you to PvP, its other players.
This cannot ever change in EVE.

Think of it as predators and prey, if that helps.
You both live in the same ecosystem, and are both interdependent.


Not impossible. Separate the two and you will be perfectly fine. There is no reason for predators and prey, if that is what you want then expect to lose players until all you have is predators and no prey at all.

If I'm forced into low/null sec to find PVE content, then guess what? I'm leaving EVE again to go find a better game. I left EVE pretty much because of this reason the first time.

If you want this type of content, then why have HS at all? Have PVP everywhere and get rid of NPC protection all together. If you kill me I'll be waiting outside your station to do the same etc. No safe zones near stations. I'll have my alt cloaked with torpedos waiting when you come out. Then finish you off before your console finished loading the screen... Voila, back to old EVE again.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#219 - 2017-03-16 16:46:48 UTC
this is about improving lowsec not gutting lowsec and null so you can put it in highsec, you can run lvl 5's in a rattlesnake, you dont need capitals.

that being said everyone would just go to highsec and thats not good for anything

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

MoonDragn
ZiTek
#220 - 2017-03-16 16:48:52 UTC
Lan Wang wrote:
this is about improving lowsec not gutting lowsec and null so you can put it in highsec, you can run lvl 5's in a rattlesnake, you dont need capitals.

that being said everyone would just go to highsec and thats not good for anything



If you can solo Lvl 5s in a rattlesnake then that ship needs to be nerfed or the level 5s changed. Level 5s were meant to be team PVE content.

Everyone can go to high sec for the content, but it won't put out the same isk reward because the risk is lower, simple.