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Low-sec Hopes and Changes

Author
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#181 - 2017-03-14 15:45:26 UTC
I can't help but think that adding more player space when high-sec, low-sec and null-sec are so inherently f*cked up is an extremely bad idea. At some point perhaps.

I am currently away, traveling through time and will be returning last week.

Salvos Rhoska
#182 - 2017-03-14 16:06:16 UTC  |  Edited by: Salvos Rhoska
Marcus Binchiette wrote:
In short, I don't see any real problems with lowsec the way it is, and if people do have problems with it I'd like them to firstly define what those problems are.


The problem, is not so much with LS in an of itself, but with the sectors it is sandwiched between as polar opposites, in relation to LS for and from their own ends.

NS has zero permeability restraints on entering LS.
They can jump past the gates, or force an entry through gates with their greater wealth/assets/population.
They can drop a fleet on you in LS if you so much as glance at one of their haulers.
NS JFs, super/caps can enter/exit LS with impunity, and operate within it and past it in both directions by jumping/warping to citadels/stations.

What can HS do from the other direction? Nothing.
Once the NS entity makes it through LS, they are under HS rules, and as safe as can be.
In HS, only a meticulously planned, scouted, complicated and organizationally intensive effort involving many players can hope to even attempt to kill that single target, via suicide gank.

LS is not fulfilling its barrier purpose between HS and NS.

NS owns you in LS, whether you know it or not.

The only reason they havent wiped you out, is because they have greater profits back home in NS, and because they can bypass you entirely.
baltec1
Bat Country
Pandemic Horde
#183 - 2017-03-14 17:46:26 UTC  |  Edited by: baltec1
March rabbit wrote:
baltec1 wrote:

Simple fact here is most people in highsec have no reason to go to low sec because highsec gives them better rewards for near zero effort and risk. This is what is hurting the game as a whole. Moving highsec ice to lowsec, shaking up the mineral distribution so at least one mineral can only be found in lowsec will have a big draw. Missions do need some work, possible stopping blitzing, removing burners from highsec or just straight up moving level 4s to lowsec. PI should be shaken up so that some materials only come from low sec, LP rewards should be altered so some of the popular ones only come from low sec.

Not true.

Anything in low-sec pays more than in high-sec. The only reason high-sec has "better rewards" is CONCORD.

Moving anything from high-sec to low-sec you just basically remove it from the game. For example look at lvl5 missions. Comparing to any other levels they are almost ignored. Move lvl4 to low-sec -> the same will happen to it.
Other example: incursions.

In general anything which needs you to sit there in PVE fitted ship for prolonged periods of time dies if you move it to low-sec.

I would say that only Burners have any chance to not be forgotten if moved. And it's only because they are run in frigate-sized ships and take small time to complete.

baltec1 wrote:

There are other things that should probably change such as probing being made harder so that its both more difficult to pinpoint people but also means good probers stand out a lot more than bad ones. It could even be argued to ban the use of cynos in low but allow caps to still use gate but that would be a bitter pill to swallow for null JF pilots.

Here are ideas i can support.


This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.
Salvos Rhoska
#184 - 2017-03-14 17:55:13 UTC
baltec1 wrote:
This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.

This is nonsense, NS has been buffed throughout all changes.

THAT is the problem.
Penance Toralen
School of Applied Knowledge
Caldari State
#185 - 2017-03-15 03:06:21 UTC
baltec1 wrote:
Simple fact here is most people in highsec have no reason to go to low sec because highsec gives them better rewards for near zero effort and risk. This is what is hurting the game as a whole. Moving highsec ice to lowsec, shaking up the mineral distribution so at least one mineral can only be found in lowsec will have a big draw. Missions do need some work, possible stopping blitzing, removing burners from highsec or just straight up moving level 4s to lowsec. PI should be shaken up so that some materials only come from low sec, LP rewards should be altered so some of the popular ones only come from low sec.


It is not just a matter of moving all the ice from high-sec. Remove it null as well. (but leave it in Shattered WH). Why only incentive from one direction? Players will buy null surplus, as such is done with Zyd/Mega. This would then have a impact on the overabundance of citadels. Conduct a another downward for the returns on high-sec Refineries - both suppressing income and encouraging more industry outside of HS.

If L4s are removed from high-sec (and why not) then they all need to be remote acceptance.

Scrape Incursions altogether. "they don't sense" to coin the phrase. Make all LP stock exchange currency.
Torin Corax
Republic Military School
Minmatar Republic
#186 - 2017-03-15 08:54:28 UTC
Lug Muad'Dib wrote:
Lowsec is the best place in Eve for a lot of pvp players and casual, we don't want bubbles or CONCORD.. Roll

I understand that lot of people want to stay in high sec, most won't go to low sec or null anyway, you can nerf high sec and increase reward in low as you want, at best they will unsub, that's dumb and CCP know it.

And if you like the boring 0.0, i don't know why but that's fine for you, stay here and let's other enjoy the game they love in low sec.


While I don't entirely disagree with you, I'd say that there are a fair number of HS players who would move into low sec if it was worth their time to do so. Especially casual players.

From the point of view of a casual ( which I am) HS offers reliable income at low risk, so with limited time to grind it makes earning enough isk to recoup losses far easier. LS may be more fun and interesting, but the isk earning is not as reliable in the short term. I'm ok with that, but a lot of people aren't. If LS PvE didn't put a player at a ridiculous disadvantage against a determined attacker I honestly think more players would do it.

However, with only a few simple changes this could be tested. The first step could be to completely do away with the requirement to dock in order to interact with agents. This gets around the inherent dangers of predictable behavior. The missions themselves ( combat at least) could be tuned towards faster completion, with an emphasis on the use of smaller ships. Mining missions could have the drop-off locations be a "company" Orca/ hauler at a warpable location etc. Same for delivery missions.

I'd even go so far as to be able to accept missions from an agent anywhere within low sec belonging to that agents faction, with the mission spawning in the system which the player is occupying. All this aimed, obviously, at making it trickier to locate a PvE player, but still possible for roaming Pv'P'ers to find, probe and attack if they are quick enough.

It's not always about risk in LS, but about exposure. This is partly why exploration seems to be one of the most popular LS activities, even among new players. Even in a T1 frig with basic fittings exploration can be done, as the players vulnerability windows are relatively small, and with practice can be made smaller still. Yet explorers do get caught and killed regularly, but most come back again. Lvl 4 missions though...unlikely anyone would spend too much time on them as they are now, the exposure factor is just too high to be overcome without a fair bit of support.

As far as mining goes, that would need some serious looking at....far beyond my knowledge to deal with all the potential ramifications. I would like to see a move towards making the mining frigs, T1 and T2, far more profitable in low sec without having to multibox/ refit a prober. This would probably require a complete re-think of the ore distribution, volume and refining though. Extreme care would have to be taken with anything like this.


Salvos Rhoska
#187 - 2017-03-15 09:00:47 UTC  |  Edited by: Salvos Rhoska
No cynos in LS would certainly encourage me to participate in LS more.
I however dont agree with LS Concord changes.
I think cyno removal is sufficient.

On tangents:
- I think HS Incursions should receive a substantial income nerf. This will help incentivize LS content.
(No one in their right mind thinks HS Incursion income is rational as it currently is.)
- Double/triple HS Ice Belt respawn timer and/or reduce total yield, and add more of them into LS.
- I cant speak to minerals. I think the Ice differential change will be sufficient.
- L5 Missions will naturalize, when cynos are removed from LS.

I recognize that cyno removal from LS, hurts LS internally.
But it is also commensurately helps defend LS from drops from NS.

What is the best penalty/advantage ratio?
Not being able to cyno on passing HS to-from traffic and other LS entities?
Or no longer being vulnerable to NS drops into your space?
Id argue the latter, by a great margin.
erg cz
Federal Jegerouns
#188 - 2017-03-15 09:12:05 UTC
Salvos Rhoska wrote:
No cynos in LS would certainly encourage me to participate in LS more.


What about logistic ? No cyno = no jump freighter, am I right?

erg cz wrote:


Create low sec borders between all empires, so people will be forced to use it for trade.

Replace CONCORD with empire police with the same capabilities. Plus make FW four sided. Thats fits to the lore perfectly. With low sec as the place, where war between empires rages on.

Instead of get rid of unique part of EVE universe, make it more attractive. Make it bigger, so people will be able to find far away calm backwater system for PVE farm if they feel like or they can sit in choke points between factions, where they will find combat opportunities faster, than now. Cause if you know, that you will ALWAYS find the PVP ready gang on low sec Jita/Perimeter gate - you do not have to play fisherman for tens of minutes to get one combat for your whole evening. You will find combat instantly on ever camped gates between empires.

It is often hard to find PvP opportunities in semi-void null, low sec systems between empire trade hubs can be the answer. Bubbles and super caps on those gates may spoil small/medium gang warfare there, IMHO.

Right now Jita / Perimeter / Amarr are so full of trade goods, that making them low sec would also gives gankers years of content.


Comet mining - option to improve mining in low sec without removal of ice from other parts of the universe.

Planet rings mining another option for the same purpose.

Do not break high sec or null sec to push people onto low sec. It will not work. Make low sec more interesting. Make it place to find solo / small gang fights quicker.
Torin Corax
Republic Military School
Minmatar Republic
#189 - 2017-03-15 09:12:08 UTC
Salvos Rhoska wrote:
No cynos in LS would certainly encourage me to participate in LS more.


I'm on the fence about this to be honest. I have zero interest in flying caps myself, and I'm not a huge fan of hot-drops in LS (granted this would make me something of a hypocrite considering the people I used to fly with), so if CCP decided to block cynos in low sec I'd be absolutely ok with it.

That said, I've never been personally responsible for running the logistics for a Null sec corp. Those of my friends who were, seriously did not enjoy it....considering it a chore that was best done as quickly as possible in order to go do something fun. I dare say there are very few people who would actually enjoy it.

I suppose, as a largely solo player these days, that cynos + caps don't really effect me all that much....never been tackled by a carrier Lol

Of course, fewer cyno alts in Local makes judging when to run/ dock/ cloak a damn sight easier....so yeah, **** cynos in Low sec Twisted
baltec1
Bat Country
Pandemic Horde
#190 - 2017-03-15 09:12:14 UTC
Salvos Rhoska wrote:
baltec1 wrote:
This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.

This is nonsense, NS has been buffed throughout all changes.

THAT is the problem.


Null has seen is good few nerfs too and I expect nerfs to both isk income and exploration fairly soon.
Salvos Rhoska
#191 - 2017-03-15 09:42:03 UTC
erg cz wrote:
What about logistic ? No cyno = no jump freighter, am I right?

Do not break high sec or null sec to push people onto low sec. It will not work. Make low sec more interesting. Make it place to find solo / small gang fights quicker.


1) I am forced to hesitate on the JF issue.
I do think JFs (or any ship) should not be able to jump into LS via cyno. That Im sure about.
JFs can use gates. But LS cant use bubbles to prevent them jumping from the gate to citadel/station hopping.

2) However, Im unsure of the mechanical fairness of not allowing jumping out of LS into NS.
Since its a separate ship inside NS mechanics which lights the actual cyno.
It seems to me, that allowing jumping out of LS into NS, would allow some degree of NS incursion into LS via gates, and then jumping out to NS. Reciprocally, it would mean LS entities can jump into NS too, but have to use gates to get back out to LS.

3) Removal of cynos in LS will directly lead to more solo/small gang.

4) Nobody wants to break HS/NS.
Surely we can all agree, however, that HS incursion income is too great, as is ice mining potential in HS.
In reciprocation, Id say the NS potential to cyno jump into LS is also too great.
Salvos Rhoska
#192 - 2017-03-15 09:54:28 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.

This is nonsense, NS has been buffed throughout all changes.

THAT is the problem.


Null has seen is good few nerfs too and I expect nerfs to both isk income and exploration fairly soon.


Exploration nerfs are to a vast spread of people, not NS entities themselves.

When I say NS has been buffed throughout all changes, I mean by extension of NS interests, not NS specific nerfs.
Malcanis' Law has not been observed to its fullest.

As an example, you talk about exploration nerfs.
Only noobs run data/relic sites in NS.
The real money is in super/cap ratting and some top level DEDs, and in uninterrupted mining fleets, not to mention the occassional officer modules.

According to Malcani's Law, you should be vociferously against exploration nerfs, as they harm noobs more than super/caps or mass miners

Yet here you are, "expecting them", as somesort of argument that NS would be nerfed by it.
NS wont be nerfed by it (if it happens), only the wide diaspora of small-time players incidentally running relic/data sites in NS, whether blued, or not.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#193 - 2017-03-15 10:26:37 UTC
Salvos Rhoska wrote:
I recognize that cyno removal from LS, hurts LS internally.
But it is also commensurately helps defend LS from drops from NS.


i get where you are coming from with this but i think you underestimate the power of lowsec and capitals and how content creation in lowsec relies heavily on cyno's, lowsec doesnt need any help defending against nullsec capitals, i think this would have a worse effect on defending nullsec from lowsec, no cyno's = no lowsec entity can mid caps or even subcaps where nullsec can freely.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

erg cz
Federal Jegerouns
#194 - 2017-03-15 11:12:00 UTC  |  Edited by: erg cz
Salvos Rhoska wrote:

Surely we can all agree, however, that HS incursion income is too great, as is ice mining potential in HS.
In reciprocation, Id say the NS potential to cyno jump into LS is also too great.


Ok, no cyno in low sec will defenetly mean more fights on gates, probably more fights overall. If that logistic nerf will not also mean less players in low sec, cause no one will want to play in space with such logistic problem.

CCP changed belts in null in sence of asteroid size. Why not change the ice belts size in high sec? Make them hundred of km big, full of very small (like 5-10 ice blocks) ice asteroids. Just make those asteroids unwarpable to. So ship will always have to burn to the next one.

HS incursions may get pay out nerf, but I would not remove them all together. They make high sec more interesting. But of cause they do not need to be that much lucrative.

Both incursion and ice mining nerfs are attempt to make high sec less profitable or even less interesting. I am strongly against complete removing any of implemented and used features, cause it will make game more dull.

Once again - make low sec more interesting, do not make other sec less interesting. There are options, IMHO, how to make low sec source of almost insatnt solo / small gang PVP. That is the place of low sec in EVE universe, IMHO. Not a ISK printing machine. High sec is where you relax, null is where you "work" and fight large blobs for soverenity and low sec for quick fun in small teams, where you do not need to wait hours to get into action.
Salvos Rhoska
#195 - 2017-03-15 11:13:22 UTC  |  Edited by: Salvos Rhoska
Torin Corax wrote:
I've never been personally responsible for running the logistics for a Null sec corp. Those of my friends who were, seriously did not enjoy it....considering it a chore that was best done as quickly as possible in order to go do something fun. I dare say there are very few people who would actually enjoy it.

Of course, fewer cyno alts in Local makes judging when to run/ dock/ cloak a damn sight easier....so yeah, **** cynos in Low sec Twisted


1) A chore= tedious necessary repetition.
Im a little on the fence myself still regarding JFs in LS in the first place.
In do however know I am utterly against cynos in or into LS.

Where this change implemented, its arguable JFs can still citadel/station/gate hop.
Without bubbles in LS, there is little means to intercept them.

So if cynos are disallowed, but JFs are allowed, it amounts only to a small increased opportunity for LS to intercept JFs transitting between NS/HS. I dont think it is adequate to improve the LS blood/transit barrier between NS/HS, through LS.

Overall, Id prefer JFs did not enter LS at all. JFs, to me, are an NS optimised craft, not intended for LS or HS transit.
They can drop their cargo at NS stockpiles, and move them through LS to and from, with other conventional means.
On the return trip, they can use their JFs in NS to their hearts content.

2) As above, I dont think cynos belong in LS either.
Cynos are an NS mechanic, appropriate in systems without engagement rules/security mechanics.
baltec1
Bat Country
Pandemic Horde
#196 - 2017-03-15 11:32:39 UTC
Salvos Rhoska wrote:
baltec1 wrote:
Salvos Rhoska wrote:
baltec1 wrote:
This is pretty much the problem. Highsec has been buffed in terms of reward while the risks have been greatly reduced. Nerfs are needed to bring back some sort of balance simply because buffing everywhere else will just cripple the game.

This is nonsense, NS has been buffed throughout all changes.

THAT is the problem.


Null has seen is good few nerfs too and I expect nerfs to both isk income and exploration fairly soon.


Exploration nerfs are to a vast spread of people, not NS entities themselves.

When I say NS has been buffed throughout all changes, I mean by extension of NS interests, not NS specific nerfs.
Malcanis' Law has not been observed to its fullest.

As an example, you talk about exploration nerfs.
Only noobs run data/relic sites in NS.
The real money is in super/cap ratting and some top level DEDs, and in uninterrupted mining fleets, not to mention the occassional officer modules.

According to Malcani's Law, you should be vociferously against exploration nerfs, as they harm noobs more than super/caps or mass miners

Yet here you are, "expecting them", as somesort of argument that NS would be nerfed by it.
NS wont be nerfed by it (if it happens), only the wide diaspora of small-time players incidentally running relic/data sites in NS, whether blued, or not.


The reason for exploration nerfs is we need to drastically cut down the number of BPC's dropping as well as mods. Right now there is a huge oversupply. NS would be nerfed in that pirate battleship fleets would no longer be an option.
Salvos Rhoska
#197 - 2017-03-15 11:44:46 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
Salvos Rhoska wrote:
I recognize that cyno removal from LS, hurts LS internally.
But it is also commensurately helps defend LS from drops from NS.


i get where you are coming from with this but i think you underestimate the power of lowsec and capitals and how content creation in lowsec relies heavily on cyno's, lowsec doesnt need any help defending against nullsec capitals, i think this would have a worse effect on defending nullsec from lowsec, no cyno's = no lowsec entity can mid caps or even subcaps where nullsec can freely.


1) We will have to agree to disagree on the potential of LS to defend against NS drops.
Especially insofar as some border LS entities are themselves actually NS players.
And furthermore that the NS neighbors are almost always far more unified and richer, owing to the peculiarities of Player Sov.
Your opinion is noted. I do not refute it. I cant. I dont have the data. I think we can agree that it is situational.

2) In considering this issue of cynos, as differentiated between the ship(s) that jump, and the ship that cynos, I came to a dilemma. I resolved this, by recognising that cynoing out of LS, has advantage to both LS and NS.

As is my position, cynos belong in NS. Thus it should be rational that cyno jumping into NS is rational.

3) Yes, this means LS entities can drop on NS regions. But it also means they CANT cyno jump back out.
They must EXIT NS via gates.
Yes, this means NS entities can jump out of LS, but they CANT jump in.
Reciprocally, they will have to ENTER LS via gates.

4) Summa summarum:
-LS can cyno jump into NS, but must gate out.
-NS can cyno jump out of LS, but must gate in.

5) I agree, that this does in total slightly advantage LS entities cynoing into NS regions.
However, I submit the following mitigating caveats.
A) NS is naturally more wealthy and capable of sustaining losses.
B) The cyno jumping fleet from LS into NS, has to gate its way back to LS.
The deeper they jump in, the more vulnerable they are to get back out, via gates.
C) NS can deploy bubbles to cripple that retreat. Whereas in LS, if NS penetrates the gates, that is not possible.

6) When NS invades LS via gates, LS cant cyno onto them. They will have to gate around, like the NS invader. The LS defense fleets can gatecamp past the point of entry, or warp en masse to a structure to defend it.

Thus LS is at a disadvantage regarding massive gate based NS incursion.



7) Having considered the above, Im in favor of preventing cyno jumping altogether into, within or out of LS.

The above other 6 points serve to show my thinking on this, towards the conclusion in 7).

I tried to rationalize/justify LS->NS cynos, but failed.

A) Bubbles in NS create too much of an impediment for LS invasion fleets cyno jumping into NS to gate back out.
B) It is unreasonable to expect LS to constantly field gatecamps sufficient to resist a massive NS invasion.
C) Furthermore, that gate passing NS invasion, can cyno jump back out, whenever.

Conclusion: Remove cyno jumping between LS and NS, and within LS internally.
Salvos Rhoska
#198 - 2017-03-15 12:29:35 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
The reason for exploration nerfs is we need to drastically cut down the number of BPC's dropping as well as mods. Right now there is a huge oversupply. NS would be nerfed in that pirate battleship fleets would no longer be an option.


Ok, so you mean combat exploration in NS.

Yes, I agree with nerfing module/BPC drops in Player NS.

Albeit I would suggest NPC Sov is not affected.
This granulates developed Player Sov, from undevelopable NPC Sov.
(Which as differentiated NPC Sovs, obviously should be the primary source of modules/BPCs related to that regions NPC Sov, as well as LP rewards for running pirate missions)

Ratting will remain lucrative in Player Sov, and combat exploration will be better in NPC Sov.
This is a good friction, equity and choice which also helps populate NPC Sov, as well as distancing contract sale of BPCs to more markets.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#199 - 2017-03-15 12:52:51 UTC
Remember that space that is somewhat unwanted by the most powerful entities of EVE has some boons to it.

You can fight there without wanting to kill yourself and end TiDi misery specifically because noone that can blob find it worthwhile to deploy server-crushing blobs. You can run L5s because those who could remove your setup in one sniff find it more convenient to sit in null anomalies. You have your belt spawns because others are busy clearing 10/10 escalations elsewhere.

Some of those complaining about "pointless lowsec" will be kicked straight to HS the moment LS will become, well, less pointless.

That's the same reason some NS regions are objectively worse than others - to leave people unwilling to kiss the largest ring some space to play with.
Salvos Rhoska
#200 - 2017-03-15 12:58:08 UTC
Barrogh Habalu wrote:
Snip


None of the proposed changes here make LS more lucrative than NS.