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Player Features and Ideas Discussion

 
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Counter-Cloak idea

First post
Author
ShadowBill
Astral Academy
Astral Sanctuary
#1 - 2017-03-08 23:24:13 UTC
I believe there is a game-changing utility in having an Area of Effect (AoE) weapon, like an EMP pulse, that would disable everything for 2-3 seconds. The range would be considerable (100km) with its primary purpose to be to decloak stealth boats BUT as this is a considerable power there needs to be limitations such as: a new boat that can only fit 1 high slot weapon for the EMP pulse generator, a recharge time of 1 hour between uses. All ships in the area a left 'dead in the water' for the 3 second duration.. no power, no cap, no target locks, no mining, no shooting, no webs... all systems shut down, perhaps ewar and cloak ships have greater vulnerability (are effected for 4 seconds on rigs, but propulsion can come up in 3 seconds. Stealth bombers would need a bit more tank since the chance of being exposed is greatly increased.

It would be a game changer, affecting attack and defense at the tactical and strategic level.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#2 - 2017-03-08 23:34:49 UTC
Sooo..... What you are proposing is a giant smart bomb that turns off everything for 3 seconds.....

May he with the faster lock time win?


I am sorry but I am unable to support this idea as it a rather unbalanced tool.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2017-03-09 00:02:09 UTC
Why do you feel that cloaks need to be deleted?
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2017-03-09 00:17:43 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread
Bad idea, enough said.

If you don't follow the rules, neither will I.

Sonya Corvinus
Grant Village
#5 - 2017-03-09 01:07:53 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.
Elenahina
Federal Navy Academy
Gallente Federation
#6 - 2017-03-09 01:16:07 UTC
Since cloaking threads are redundant this thread is now about bacon cheeseburgers

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#7 - 2017-03-09 15:09:28 UTC
Elenahina wrote:
Since cloaking threads are redundant this thread is now about bacon cheeseburgers


Proposal for Bacon Cheeseburger trade good for Planetary Interaction

(Cloaks are not a gameplay issue, OP, unless you've got some reason why they might be)
Julanna Egnald
Del's Industrial Strip Mining
#8 - 2017-03-09 18:44:55 UTC
I'm trying to think of the practicality of this idea. You'd have to know that something is there or else you're wasting a 1-hr CD for nothing. Plus, the cloaker can warp in at just beyond 100km from the site, wait for all the ships to shut down, then proceed as normal like nothing happened.

This has no useful purpose -1
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#9 - 2017-03-09 19:02:02 UTC
Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.




Please post ideas relating to cloaking in the stickied thread found here

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department