These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Optional Local in Low and Null

Author
Tabyll Altol
Viziam
Amarr Empire
#21 - 2017-03-09 06:22:28 UTC
Scialt wrote:
I fail to see local as a problem.

We have an area with free local intel and heavy restrictions on PVP. High Sec.
We have an area with free local intel and light restrictions on PvP. Low Sec.
We have an area with free local intel and no restrictions on PvP. Null Sec.
We have an area with no local intel and no restrictions on PvP. Wormhole Space.

I fail the need to change Null Sec or Low Sec into Wormhole Space. We already have space that works that way.


So we bring back the old WH-escalation because the reward should be Highsec < Lowsec < Nullsec < WH. So for 0.0 you can get up to 600 mio/h with ratting makes 1 bil/h for wh a good number. So bring back the old escalation.Twisted

+1 for the constalation idea
elitatwo
Zansha Expansion
#22 - 2017-03-09 06:53:18 UTC
Lamajagarn McMyra wrote:
....Less free intel could perhaps increase the occurance of sporadic fights not just based on direct counters or n+1 fleet members (this also occurs to some degree in wormhomles without local due to excesive scouting tho). The added risk to null and lowsec could perhaps also stop the unhealthy (perhaps subjective) mass injection of faction stuff, minerals and isk to the market.

Anyways, death to local chat!


And your "unhealthy injection" of overpowered abominations is much goodererer for the game AMIRITE?

50 cloaky proteus with suddenly 20 Guardians is much gooderererer "pvp" you force force upon someone.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#23 - 2017-03-12 12:39:42 UTC
No Local like in Wormholes pffff....stop dreaming !
Imagine if CCP would also bring out a Cruiser-SIzed Hull that is not shown on Dscan, together with NO LOCAL in Low/Null...overpowered !



Oh wait .....!

:D

No Really, i like the Idea of No Local, but then also other Things like "Infos on Killmails" need a change maybe.
It would make Scouting and Dscan GREAT AGAIN (even greater like it is) and a loooot of engagement would not end with the "get save" command of the FCs and the 20min logout later because Local filled up.

And about the "cloaky Camper or cloaky Eyes" Discussion...how about make everyone VISIBLE in Local if using a CLOAK then :D ?

Shinji Katsuragi
KarmaFleet
Goonswarm Federation
#24 - 2017-03-14 12:54:22 UTC
Victor Bastion wrote:
So I have been reading for years about how some people want to get rid of the Local Chat and others insist it's needed.

There seems to me to be a reasonable compromise.

In High Sec Local would act as it always has with no option to opt out.

In Low Sec and Null Sec you would have the option of closing local. In the event you close it, you would no longer appear in local yourself, however you would also not have the benefit of seeing who else is in local with you.

In wormhole space there would be no change.

If this were to be implemented there would need to be some option of pre-selecting your status for local so that you would not have to select it each time you were changing region types.


I must have missed that update where local chat now tells you name, type of ship as well as their distance from you, direction and speed.
Previous page12