These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

turret tracking

Author
BonFire Circle
Sebiestor Tribe
Minmatar Republic
#1 - 2017-03-07 13:09:38 UTC  |  Edited by: BonFire Circle
Previously turrets tracked in angular velocity (?) (rads per second?).

Now they track in units.

I assume higher is better, because the guns that previously tracked better are higher tracking units than the guns that previously tracked worse...

Is there an overview column that will show me the "tracking units" of moving objects in space, so that I can directly compare a moving object in space to my turret tracking?

Basically, I would like to know, without doing any experimentation, before I fire, if I will hit (I believe previously we could do that). I watched a kil2 video back in the day when he was flying a talos through low and someone orbitted him by pressing the orbit button instead of flying his ship, and there was this perfect moment when the guy ignored his angular velocity or whatever and kil2 switched targets and destroyed the guy in a few shots.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-03-07 13:29:19 UTC
yea!

pretty sure that there is that column somewhere in the overview!
you haven't find it?
BonFire Circle
Sebiestor Tribe
Minmatar Republic
#3 - 2017-03-07 13:55:02 UTC
god damn ccp :)

um, ok, how about this... is there a way of converting tracking units into rads per second?
Soel Reit
The Scope
Gallente Federation
#4 - 2017-03-07 13:58:59 UTC
old wiki
http://wiki.eveuniversity.org/Turret_damage

Eve Forum with updates (q&a)
https://forums.eveonline.com/default.aspx?g=posts&m=6796877

i think you are interested more in the second link