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SOE BOBs

Author
Old Pervert
Perkone
Caldari State
#1 - 2017-03-06 23:11:05 UTC
So the Nestor is cool and all, but there's a niche that isn't being filled. Perhaps it isn't being filled for a specific reason (that pesky "balance" thing that everyone's always complaining about).

I'm not talking about changing the Nestor. But I am talking about a logistics battleship. Faction-wise it would make sense for it to be a SOE ship.

I don't think anyone would disagree with the concept that the fleet with better logistics will (and should) win pretty much any engagement (assuming that both sides don't have solid logistics lol). Where logistics is involved, you can either alpha things off the field or you can break their logistics. If you cannot do either, the only smart thing to do is warp off - especially if they can break your logistics. I don't personally believe that there should be any exceptions to this, because it rewards the decision to bring logistics and create a more dynamic grid.

I'm envisioning a SOE Black Ops Battleship. One with no damage bonuses. One whose greatest weakness would be capacitors... specifically:
- Very low recharge rate
- Prevented from receiving remote cap transfers
- Large capacitor capacity (its not a limitation exactly, but see below for justification)
- Assuming the programming isn't impossible, their optimal cap recharge would be at 35%, meaning that making a jump would be extremely taxing on them.

Strengths:
- Bonuses to shield and armor remote reps
- Bonus to large sized remote rep cap usage
- The usual BOB bonuses (125% movement while cloaked, etc)
- Unbonused drones for making sure they get on the killmail (aka lots of drone cargo space).
- Fairly solid resist profile, allowing multiple Logi-bobs to synergize well together, at least for a short time
- can fit a Warp Disruption Field Generator (for utility!)

These limiters on their cap would make them quite vulnerable, especially right after jumping. They'd have enough capacity to start repping, but GTFO would be very hard for them as they'll need to use their cap for remote reps (specifically it forces them to commit to a fight). Once the fight is over, their cap boosters or passive recharge would let them get home or ready for the next drop. Specifically for justifications of the large cap, it not only makes exfiltration harder but it gives them enough cap to run their reppers for a short time after they jump without NEEDING a cap booster (although one would be pretty much essential to a non-****-fit).

It would also maintain the balance that BOBs are not meant for long term engagements or "fair" fights, as these could be neuted out fairly quickly, meaning they have a very simple counter for almost any doctrine.

The reason I suggest it is because then they'd be able to take more fights than they currently do, which I hope would then see them used more.

If they could take more fights, then maybe they would see more use in strategic hit-and-run ops rather than just hot-dropping on ratters and small-gang roams.

I'm sure the first response will be to use T3Cs. Personally, I hate T3s and I can't wait for them to get over-nerfed and bask in that glory. In the meantime however, I offer this: They don't have jump drives and need to be bridged.

The reasons for this LOGI-BOB over a T3C:
- Inclusion of a jump drive provides for the other BOBs to no longer fit a bridge (more flexible fitting for the BOBs)
- The LOGI-BOB would be able to field larger reps for a shorter period of time (enough to rep through the burst of say a carrier)
- GTFO becomes very different (such as waiting in-system until your cap recharges enough to jump out)
- Their larger reps mean they're more suitable for smaller gangs (same throughput as a larger gang including a higher count of T3Cs)

The reasons for a T3C over a LOGI-BOB:
- They aren't going to be starving for cap on jump landing
- They're faster and smaller
- More traditional GTFO options available (such as refitting and going gate to gate)
- Able to sustain reps for longer, albeit at a lower throughput
- Bombs hurt BS a lot more than they hurt cruisers


Thoughts? I've seen most BOB pilots say that BOBs are currently one of the best-balanced ship classes in the game (a sentiment I agree with in concept). I don't seek to mess with that balance... at least not much. I just want them to see more use in strategic operations, which may open up additional gameplay involving them. Since a strategic operation will generally be against hardened objectives, logistics makes them more viable.

Example engagements:
- When you're doing entosis, having these on standby to ambush a response fleet
- After a battle, having these ready to intercept the remnants of a retreating fleet / prevent reinforcements
- While roaming, having a group of these jump into space behind a response fleet, dragging them away from the gate camp waiting for the roaming fleet
- Rapid response for tackled caps, either offensively or defensively (we've tackled a carrier, need to defang it and hold it before it kills the tackle, conventional fleet is en-route but won't arrive in time) or (our cap is tackled, need to jump in and hold off the enemy fleet for a few minutes while the carrier pilots get organized)
Cade Windstalker
#2 - 2017-03-06 23:15:28 UTC
The role of cloaky logistics is already filled by T3 hulls.
Old Pervert
Perkone
Caldari State
#3 - 2017-03-06 23:19:21 UTC
Old Pervert wrote:

I'm sure the first response will be to use T3Cs. Personally, I hate T3s and I can't wait for them to get over-nerfed and bask in that glory. In the meantime however, I offer this: They don't have jump drives and need to be bridged.

The reasons for this LOGI-BOB over a T3C:
- Inclusion of a jump drive provides for the other BOBs to no longer fit a bridge (more flexible fitting for the BOBs)
- The LOGI-BOB would be able to field larger reps for a shorter period of time (enough to rep through the burst of say a carrier)
- GTFO becomes very different (such as waiting in-system until your cap recharges enough to jump out)
- Their larger reps mean they're more suitable for smaller gangs (same throughput as a larger gang including a higher count of T3Cs)

The reasons for a T3C over a LOGI-BOB:
- They aren't going to be starving for cap on jump landing
- They're faster and smaller
- More traditional GTFO options available (such as refitting and going gate to gate)
- Able to sustain reps for longer, albeit at a lower throughput
- Bombs hurt BS a lot more than they hurt cruisers

Lugh Crow-Slave
#4 - 2017-03-06 23:25:03 UTC  |  Edited by: Lugh Crow-Slave
Old Pervert wrote:
So the Nestor is cool and all, but there's a niche that isn't being filled.



what niche?

you even point out that T3 already provide blops logi.

WDFG is not "utility" it's broken on this ship.


putting the cap recharge to 35% does not making jumping taxing or the ship more vulnerable 3200 exist and even before them there was no issue jumping a blops cap wise. GTFO is not even an issue here but most of your post lack understandings of basic mechanics so how can i expect you to take timers into account.



my favorite part is you talking about how you hate T3s for logi because t3 are broken and need nerf. this is just you regurgitating what you hear rather than real incite. the logistics and scanning are about the only things CCP managed to get right with T3 logistics being the shinning example of not being better then the T2 just different. The way the logistics works is what ccp needs to look at when going back over and balancing t3s
Lugh Crow-Slave
#5 - 2017-03-06 23:32:40 UTC  |  Edited by: Lugh Crow-Slave
Old Pervert wrote:

I'm sure the first response will be to use T3Cs. Personally, I hate T3s and I can't wait for them to get over-nerfed and bask in that glory. In the meantime however, I offer this: They don't have jump drives and need to be bridged.

The reasons for this LOGI-BOB over a T3C:
- Inclusion of a jump drive provides for the other BOBs to no longer fit a bridge (more flexible fitting for the BOBs)
- The LOGI-BOB would be able to field larger reps for a shorter period of time (enough to rep through the burst of say a carrier)
- GTFO becomes very different (such as waiting in-system until your cap recharges enough to jump out)
- Their larger reps mean they're more suitable for smaller gangs (same throughput as a larger gang including a higher count of T3Cs)

FFS no one calls them BOB
the need to bridge utility ships is what keeps blops balanced
T3Cs use large reps.... reping through carrier burst is not an issue if you were not alphaed even a t1 logi can rep you back to full before the next salvo

Quote:

The reasons for a T3C over a LOGI-BOB:
- They aren't going to be starving for cap on jump landing
- They're faster and smaller
- More traditional GTFO options available (such as refitting and going gate to gate)
- Able to sustain reps for longer, albeit at a lower throughput
- Bombs hurt BS a lot more than they hurt cruisers



neither is a blops unless you are an idiot who never actually flys them
-
how are more traditional gtfo options a plus? the need to put a blops into vulnerability for 20s or go gate to gate is a downside
do you even use these in blops gangs? even a BB that could not recive remote cap would have a better sustained rep then a T3 in a blops gang.
if you are getting bombed in a blops gang you ****** up so bad i have to wonder what you were even doing
Cade Windstalker
#6 - 2017-03-06 23:35:53 UTC
OP, even ignoring the whole "Cloaky Logi HIC" thing, the reason Battleships don't generally get Logi bonuses is because they're simultaneously way too good and horrible at it.

Being able to fit tons of reps means they're better than actual Logi Cruisers, and Cap Boosters mean that cap isn't nearly the issue you seem to think it is. They're terrible at it because battleship lock times as opposed to the boosted Cruiser lock speed Logi Cruisers get. In fact the entire reason you will basically never see a Nestor in an Incursion (let alone most other uses) is because outside of a very small gang where you can just keep people locked the lock time is crippling.

Also quoting this for truth:

Lugh Crow-Slave wrote:
my favorite part is you talking about how you hate T3s for logi because t3 are broken and need nerf. this is just you regurgitating what you hear rather than real incite. the logistics and scanning are about the only things CCP managed to get right with T3 logistics being the shinning example of not being better then the T2 just different. The way the logistics works is what ccp needs to look at when going back over and balancing t3s


Cloaky Logi are quite literally the one place where T3Cs aren't amazingly stupidly OP.
elitatwo
Zansha Expansion
#7 - 2017-03-07 08:27:31 UTC
Cade Windstalker wrote:
....Also quoting this for truth:

Lugh Crow-Slave wrote:
my favorite part is you talking about how you hate T3s for logi because t3 are broken and need nerf. this is just you regurgitating what you hear rather than real incite. the logistics and scanning are about the only things CCP managed to get right with T3 logistics being the shinning example of not being better then the T2 just different. The way the logistics works is what ccp needs to look at when going back over and balancing t3s


Cloaky Logi are quite literally the one place where T3Cs aren't amazingly stupidly OP.


OMG that day I agree with Cade did come unexpected.

The Blend- errm Nestor is a fine ship and as all the other pirate faction class ships, she has a unique ability and unique traits.

The devil is with everything you don't look at in the details, Overpowered.

The Nestor has the lowest mass of any battleship in New Eden and not New Eden. The remote rep ability is not a main feature of the ship but for after-action repairs.
The low amount of mass allows the ships a mobility that is only matched by a nano-fit machariel and Fryin- errm Barghest.

BoB is the Saint Patron of wormhole-ians and he protects them (or not) and shall give good loot (or not).

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dior Ambraelle
University of Caille
Gallente Federation
#8 - 2017-03-08 11:18:49 UTC
If there is one role that isn't filled yet, it's the Caldari-Minmatar combo pirate faction.
Minmatar is using both armor and shield, so it would make sense for one of their corps to develop logi ships that have bonuses for both remote armor repairers and remote shield boosters. From the Caldari side... I don't know. Some hybrid turret boost maybe?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#9 - 2017-03-08 11:57:26 UTC
Make it a normal battleship wish usual battleship bonuses but give it the cloak movement speed bonus and a covert ops cloak.
If the asteros and stratios are meant for wormhole data and relic, this would be for wormhole combat sites.


1. 4% armor resistances per (amarr example)
2. 7.5% armor repair amount (galente example)
3. Weapon bonus
4. Weapon bonus

Can fit covert ops cloak
Role bonus:
625% bonus to movement speed while cloaked (total you get from the black ops ships at 5. Or lower it to 500 even)
50% probe strengths

No cyno stuff
Seems to make sense to me.

Or just quit beating around the bush and give soe caldari bonuses since they're clearly caldari themed ships and look nothing like a gallente/amarr faction
Lugh Crow-Slave
#10 - 2017-03-10 14:54:55 UTC
Matthias Ancaladron wrote:


Can fit covert ops cloak
Role bonus:
625% bonus to movement speed while cloaked (total you get from the black ops ships at 5. Or lower it to 500 even)
50% probe strengths

No cyno stuff
Seems to make sense to me.



HAHAHA HAHA


You really that dumb? Do you have ANY idea how fast you actually made that ship?


No cov cloaks on BBs Bob knows they don't need them
Frostys Virpio
State War Academy
Caldari State
#11 - 2017-03-10 15:45:52 UTC
Lugh Crow-Slave wrote:
Matthias Ancaladron wrote:


Can fit covert ops cloak
Role bonus:
625% bonus to movement speed while cloaked (total you get from the black ops ships at 5. Or lower it to 500 even)
50% probe strengths

No cyno stuff
Seems to make sense to me.



HAHAHA HAHA


You really that dumb? Do you have ANY idea how fast you actually made that ship?


No cov cloaks on BBs Bob knows they don't need them


Can I say microwarpdriving speed or is it too obvious?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#12 - 2017-03-10 16:03:59 UTC
The Nestor just got a buff as it's now able to carry boosters and fuel in the maintenance bay.

I am currently away, traveling through time and will be returning last week.