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NPC Neutrality and Cans with Godlike Immunity

Darth Magic
Deadspace Guard.
Disaster Strikes
#1 - 2017-03-05 16:19:53 UTC
Hello All,

Sometimes the proof of something good is in the details. I have an issue with neutral NPC corps and neutral cans in space as they currently stand.

Secure containers should not be able to be dropped by neutral entities, but more importantly, we need to be able to destroy those cans. Why are they randomly immune from all aggression??? it's absurd... and they're only used for advertisement. Lets make a real advertisement module.


1) Eliminate NPC corporation safe havens. All Players would be placed into faction warfare corporations after one week of gameplay. Unless they join a player Corp.

2) Official Safe Havens: Player corps should be able to pay concord for immunity from wardec as long as they meet certain requirements:
*No outposts or citadels can be owned.
*No structures anchored.
*HQ must be in highsec.
*Average character skillpoint under certain threshold.

3*) The above could also be an individual player option. You get immunity in highsec up to a certain age or SP level, if the player chooses to activate this option, and anything up to 1 yr or a certain SP amount above the initial freebie will cost the player some amount of isk. (after that year or SP point, this option will no longer be available.)
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#2 - 2017-04-01 08:03:14 UTC
posting in stealth "make high-sec immune to ganking" thread.