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API Key Question

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#81 - 2017-03-07 03:18:39 UTC  |  Edited by: Scipio Artelius
Amojin wrote:
But that sort of stuff can wait a bit, can't it? Not every new recruit is even worth that time. When, at some future date, an expansion of responsibiility is considered, then and only then would such, let's say, scrutiny, be warranted?

After, not only has the prospect proven him or herself, but your corp has done the same?

Depends on the Alliance I guess.

We don't ask any new recruit for an API for example. We only do that once people get into a situation where we want to give them a role. We have other systems to protect assets and information, so that it doesn't matter who joins us. They aren't going to be able to access Alliance Tournament information, access POSs, etc. Not until they need to, at which point, we'll ask for an API. So most members of our Alliance are never asked for an API.

But for other Alliances, knowing someone can fly doctrine, or that their alts can run logistics, etc. can really help right from the start.

Different horses for different courses.
Amojin
Doomheim
#82 - 2017-03-07 03:20:17 UTC
PopplerRo wrote:
Amojin wrote:
Because I am a human being, and I deserve to be treated based on my performance, after hire, rather than your evaluation of what people say came before?

Just that. That I expect a clean slate to be a clean slate. I grant it to all, and I expect it, too.


Would you expect to get a job after going to the interview and saying "trust me" with nothing more?.


Yes. And I do, every single time. I give them work history and permission for a criminal background check. That's all.

No personal references, no cover page, no fancy resume. Take it or leave it. I'm a Quaker. What do you expect? I can't give you a reference, acceptable in the business world. I don't 'hang out' with coworkers. My life is family and friends.

Not acceptable, as references, so I just admit it. Eventually, someone needs a person in the capacity I can fill, and I get the job.
PopplerRo
#83 - 2017-03-07 03:25:12 UTC
Amojin wrote:
PopplerRo wrote:
...


Yes. And I do, every single time. I give them work history and permission for a criminal background check. That's all.

No personal references, no cover page, no fancy resume. Take it or leave it. I'm a Quaker. What do you expect? I can't give you a reference, acceptable in the business world. I don't 'hang out' with coworkers. My life is family and friends.

Not acceptable, as references, so I just admit it. Eventually, someone needs a person in the capacity I can fill, and I get the job.


And that's just like Eve. No corporation is under an obligation to give you a chance, but you can eventually find who will for whatever their reasons.

It doesn't mean the api is useless or unnecessary though. Corps who require it have their reasons for doing so and it is usually justified.
Neuntausend
Republic Military School
Minmatar Republic
#84 - 2017-03-07 04:31:59 UTC
Amojin wrote:
I question why you should have the right to see all of my toons, on the account.

You shouldn't. And you won't typically get it unless the player in question is willing to share it. Now, you should not be invited to a corp either if you do not agree to their terms. If you do not want to share your full API key - just don't join a corp that wants it. Problem solved.

Amojin wrote:
This is not going to really provide you with any 'security,' is it, since I can just create multiple accounts?

It doesn't provide security, but it filters out the low effort spies/awoxers/saboteurs. You wouldn't believe how many potential threats you can avoid by just raising the bar high enough that they have to go through the effort to create another account and train a clean spy. And if there is someone in your corp, who put in that effort, chances are he'll make a mistake. Transfer money from his well known main to his "secret" spy alt. And if you have the full API, you'll see that. Having full API keys (and actually checking them) doesn't prevent personae non gratae from getting a character in your corp, and potentially doing damage. But it greatly reduces the number, and therefore work for directors and internal security guys.

Another thing where having the full API can help is to see when corp members are doing bad things, without bad intentions. Say for example an industrialist builds supercapitals and then goes ahead and sells them to a "neutral" guy nearby - maybe because they are not aware that that's a bad idea, or because he's such a nice guy that they cannot imagine him being an enemy.

It's also useful for taxation. For example, let's say said industrialist got yelled at by a director and has now learned that selling supers to bad guys is not a thing they should do. They now have set up a moon mining and reactions chain in their alliances space, and are getting filthy rich off it. Don't you think it's quite unfair that a PvE player pays ratting taxes, but an industrial player pays nothing? But wait: Through the API you can actually see what they are doing and whether they are paying the taxes they should be paying or not.

It's also nice for statistics: Which member(corp) is mostly ratting, which member corp is mostly producing useful things, where do they like to conduct their business and so on.

Or another example: Let's say you want to bring an alt into the corp. In a small corp you'd just talk it through "Hey, this is Amojins alt, my main is in your corp, let me in". But in a several thousand man strong corp, the directors would go crazy if they had to talk to fifty people a day and check who they are. Instead, they could just look at the application, compare with the API and determine whether it's alright to let this character in or not.

In the end, the main argument for collecting the full API keys of your members is convenience. It being an API - Application Programming Interface - one can write applications to do most of the tedious work. Again, in a very big corp, you can't let the directors do everything manually - have them talk to every member, expect them to know who everyone is, what they do and why they are here - it's simply not possible. They'd just burn out and collapse after a week or two, and without those people, the corp would quickly crumble and die.

Quote:
I'm not sure what right you have to see my mails, my current location in space, and have access to my 'wallet' status, either.

Nobody inherently has the right to see who you are in contact with or what's happening in your wallet. And you have all the right to not provide that information. In the same sense, nobody has the right to join any given corp either, and the corp leadership has every right to reject your application. Sometimes, if people want to play together, they willingly waive a portion of their rights for mutual benefit.

Quote:
As usual, I feel I must be missing part of the picture. Is there any legitimate, gaming reason for a corp to have a full api key, or is it just an invasion of privacy, and actually far more risk to me to give it to them, than it is to them for me to not do so?

All corps that I have joined (in good faith) got access to my full API on all my accounts if they just asked. I simply don't join corps that I wouldn't trust with my full API key. It's not a perfect safeguard by any means, but some of the larger, more powerful groups would not be where they are now without counter intelligence and internal security work, and checking the full API key is a big part of that.

Keep your information to yourself, or join one of those corps in good faith - pick one.
Amojin
Doomheim
#85 - 2017-03-07 04:37:27 UTC  |  Edited by: Amojin
Neuntausend wrote:
'It's neat that we can spy on our employees! (Parahrased)


If you want to know what I'm doing, ask me. Don't bother to text me. I've never owned a cell phone. Don't twitter me or play facebook, don't have those, either. What I do with my stuff is my business.

Now, if your industrialist is using your CORPORATE minerals and compnents, fine, he's wrong. But if it's his stuff, well, not to put too fine a point on it, but stuff it?

Instead of spying on me, I expect you to have the decency to talk to me. That's what leaders do. They come out of their offices and they have a conversation.

Too busy? Must not be important...
Amojin
Doomheim
#86 - 2017-03-07 04:45:58 UTC
Oh, and if you weren't so paranoid, and like, hired enough staff? Well, you wouldn't be so overworked. Just a thought.
Neuntausend
Republic Military School
Minmatar Republic
#87 - 2017-03-07 04:57:53 UTC
Quote:
If you want to know what I'm doing, ask me. Don't bother to text me. I've never owned a cell phone. Don't twitter me or play facebook, don't have those, either. What I do with my stuff is my business.

Is that how you talk to your employers too? You must be one hell of an asset to your employer if he doesn't give you the boot right away.

But if that's your thing, all the power to you. Just don't be surprised if people are unwilling to work or play with you.

As I explained above, the "just ask me" thing stops working at a certain size. I doubt most directors in GoonWaffe know that I exist. There are over 3000 people in that corp. Can you remember 3000 people? Would you want to ask all of them what they are doing on a regular basis just to make sure they don't **** up in one way or another?


Quote:
Now, if your industrialist is using your CORPORATE minerals and compnents, fine, he's wrong. But if it's his stuff, well, not to put too fine a point on it, but stuff it?

First of all - no. Outfitting potential enemies is a no go. A corp is generally a group of players with common interests. Outfitting enemies is usually not one of those. If you are working agains the interests of the corp, you don't belong in that corp.

And then there's the "his stuff" issue: If he is allowed to anchor a POS on a moon in a system that the corp as a group has conquered and is defending as a group, if that corp is providing logistical services, outposts and a market for the industrialist to buy fuel for his POS, then the corp can expect to not do things with "his stuff" that might be detrimental to the corp. If you think otherwise - again - you don't belong in that corp.

Quote:
Instead of spying on me, I expect you to have the decency to talk to me. That's what leaders do. They come out of their offices and they have a conversation.

Too busy? Must not be important...

Sure. I want to see you talk to 3000 guys personally and frequently enough to make sure you know what everyone is doing. As a game of course, without getting paid. You got that quite right: You are not important enough for the people that manage the corp that is providing you with space, structures, ratting grounds and all sorts of content to talk to you personally, just because you think you are a special snowflake that needs to throw a spanner into the works.

Again - if you do not want to share your API key, nobody forces you to do so. But don't expect to ever be a part of a group that works as well as it does to a big part because of API keys.

A question I would like to ask: What do you expect from a corp. Why would you want to join a corp?
Neuntausend
Republic Military School
Minmatar Republic
#88 - 2017-03-07 05:00:49 UTC
Amojin wrote:
Oh, and if you weren't so paranoid, and like, hired enough staff? Well, you wouldn't be so overworked. Just a thought.

This is not a paid job. You can't just "hire" people. You need to find people who are trustworthy, willing and able to do actual work - and don't kid yourself, managing a corp is work - so that the rest of the corp can have nice things. And if you are lucky and find a few, you have to make sure they don't burn out. You clearly do not know what you are talking about.
Amojin
Doomheim
#89 - 2017-03-07 05:02:22 UTC
My direct supervisors are M.D's. Yes, they directly talk to me. Some of them are very powerful, heads of departments, and as acerbic as I am, but we talk to each other, face to face.

Why? Well, because it's important. Not all the information makes into the charts, for various liability and ethical reasons that I won't go into, but that I nevertheless need to know to do MY job. I also am directly responsible for reporting any changes to said supervisors because, well, we kinda like to make people healthy enough to leave, not kill them.

As for your other complaints, there, see how fast that was. Don't outfit enemies. Got it. Thanks. We're working together, now, right? You had a concern, you said it, and I agreed. Very simple.

This is not that hard.

But, yes, if you had enough staff, you wouldn't have to talk to me, personally. You could delegate it to a department head...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#90 - 2017-03-07 05:07:11 UTC  |  Edited by: Scipio Artelius
This is a game, not a job.

Even the leadership want to log in and be able to have fun; and not just take care of management so everyone else can have fun.

Talking to everyone in a small Corp/Alliance is easy, but Goons are near 25,000 members. Brave had a single Corp >12,000 members at one point. There are several Corps with a couple of thousand members. CEOs talking to everyone isn't possible, even if he/she wanted to.
Neuntausend
Republic Military School
Minmatar Republic
#91 - 2017-03-07 05:08:50 UTC  |  Edited by: Neuntausend
You did not answer my question.

And you have yet to suggest a way of actually finding enough "staff" in a spaceship game so that everyone has a supervisor to directly report to on a regular basis. Remember, this is a videogame. People play this for fun and entertainment. And personnell management is not exactly entertaining to most people. (although, there are some odd types in this game, admittedly, but even in Eve, they are far and few between).

And ultimately: Whyever you may want to join a particular corp that requires you to provide access to your dealings in a bloody online game, then it can't be that important either, can it now?
Amojin
Doomheim
#92 - 2017-03-07 05:09:40 UTC
Scipio Artelius wrote:
This is a game, not a job.

Even the leadership want to log in and be able to have fun; and not just take care of management so everyone else can have fun.



Right. So, it's not as important as was made out...?

Or, is it, despite that? Or what? See how confusing this can get, when real life management structures are imported into a game?
Neuntausend
Republic Military School
Minmatar Republic
#93 - 2017-03-07 05:12:21 UTC  |  Edited by: Neuntausend
Amojin wrote:
Scipio Artelius wrote:
This is a game, not a job.

Even the leadership want to log in and be able to have fun; and not just take care of management so everyone else can have fun.



Right. So, it's not as important as was made out...?

Or, is it, despite that? Or what? See how confusing this can get, when real life management structures are imported into a game?

You are clearly confused. I don't think anyone else is.

Edit: You still did not answer my question, by the way. Which makes me wonder - do you know what a corp in this game even is? Do you know what corps in this game do? Do you know how they work?
Amojin
Doomheim
#94 - 2017-03-07 05:14:20 UTC
Neuntausend wrote:
Amojin wrote:
Scipio Artelius wrote:
This is a game, not a job.

Even the leadership want to log in and be able to have fun; and not just take care of management so everyone else can have fun.



Right. So, it's not as important as was made out...?

Or, is it, despite that? Or what? See how confusing this can get, when real life management structures are imported into a game?

You are clearly confused. I don't think anyone else is.



Oh, I think you all are. 12,000 and 25,000 man 'groups.' Yeah, you're hopelessly confused. You've let yourself grow beyond any ability to manage anything, especially if you can't 'hire' good staff to delegate to.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#95 - 2017-03-07 05:17:49 UTC  |  Edited by: Scipio Artelius
Amojin wrote:
Scipio Artelius wrote:
This is a game, not a job.

Even the leadership want to log in and be able to have fun; and not just take care of management so everyone else can have fun.



Right. So, it's not as important as was made out...?

Or, is it, despite that? Or what? See how confusing this can get, when real life management structures are imported into a game?

What's not as important?

Real life structures just help everyone have fun. They aren't about turning EVE into RL. With the great depth in the game, some aspects just are unfortunately very jobby. Keeping POS reactions going, fueling POSs and Citadels, maintaining logistics, etc. are all very boring, thankless tasks.

It's much better for everyone if people who actually like that sort of thing, receive responsibilities. They get to do something they enjoy and others get to have fun not worrying about any of those tasks they find boring.

Similarly, people want to fly with competent FCs, some people like intel gathering, diplomacy, combat logistics, etc. Having structures that help people find what they like and that help ensure things get done properly increases the fun for everyone.

But, it's not about turning EVE into a job. It's about providing the right content for people and ensuring that fun is maximised because that's what keeps people logging in.
Amojin
Doomheim
#96 - 2017-03-07 05:21:27 UTC
If you have more members in your corp than a medium sized business, say more than 200?

You're hopelessly confused. It's like one of those 501c(3) mega-churches where they dress up like batman and then start spouting off about how Christ approves.

Yeah, right. Whatever...

Bread and Circuses, that's all you are, at that point.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#97 - 2017-03-07 05:21:49 UTC
Amojin wrote:
Oh, I think you all are. 12,000 and 25,000 man 'groups.' Yeah, you're hopelessly confused. You've let yourself grow beyond any ability to manage anything, especially if you can't 'hire' good staff to delegate to.

People are attracted to things they hear good things about.

Brave, Horde, Goons, Eve Uni, etc. they all have reputations for looking after their members. Their size is a sign of how good they are, not how poor.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#98 - 2017-03-07 05:23:53 UTC
Amojin wrote:
If you have more members in your corp than a medium sized business, say more than 200?

You're hopelessly confused.

I have no clue what you are talking about with 501c(3), however why would anything over a medium Corp be confusing?

Tonnes of Corps in EVE are much larger then that and they provide great opportunities for their members to access content in the game.
Amojin
Doomheim
#99 - 2017-03-07 05:24:51 UTC
Scipio Artelius wrote:
Amojin wrote:
Oh, I think you all are. 12,000 and 25,000 man 'groups.' Yeah, you're hopelessly confused. You've let yourself grow beyond any ability to manage anything, especially if you can't 'hire' good staff to delegate to.

People are attracted to things they hear good things about.

Brave, Horde, Goons, Eve Uni, etc. they all have reputations for looking after their members. Their size is a sign of how good they are, not how poor.


I disagree. Disagreeing with psychology, I adhere to theology, which says that man is inherently evil. It also says that most make very little effort to rise above their circumstances, even after salvation, which they can attain just by asking.

So, basically, the diagnosis is this: Most people are evil and stupid.

Applying some logic, we realize that the majority is almost always wrong.
Neuntausend
Republic Military School
Minmatar Republic
#100 - 2017-03-07 05:28:50 UTC  |  Edited by: Neuntausend
Amojin wrote:
Oh, I think you all are. 12,000 and 25,000 man 'groups.' Yeah, you're hopelessly confused. You've let yourself grow beyond any ability to manage anything, especially if you can't 'hire' good staff to delegate to.

Ah, right. We are all wrong, and you are right. You are quite full of yourself, aren't you?

And I really wonder why. You have so far shown no sign that you have the slightest clue about how anything in this game works. You have not shared your wisdom with us on how you imagine "hiring" this "staff" would work either. I suggest you go out and try to form a corp of your own, and achieve something with it. Doesn't have to be a big one. Maybe 50 guys, you can talk to all of those easily, right? And then go, and claim some space, so your members have a place to rat and mine and build POSes and Citadels. There are plenty of nullsec systems up for grabs at the moment. Or you could settle a wormhole - most of those are empty anyway. And once you have done that, I think we can continue talking.

Because at this point, any further discussion with you would be rather pointless. You asked a couple of questions in your OP, which is fair enough - can't know everything about Eve, can you now? And those questions have been answered. Yet, without knowing much about the game for some reason you do not accept those answers. Your opinion is set in stone. So the only reasonable thing to do would be to let you put that opinion to the test. Just play the game and see for yourself how hiring staff and talking to everyone in your corp will work out.

Clearly "our" method has been proven to work. Now it's your turn.

Amojin wrote:
So, basically, the diagnosis is this: Most people are evil and stupid.

And you are of course better than most people, I suppose? Since we have reached religion now, here's one for you: "He who is without sin let him cast the first stone". Do you think you are that person? Because I think you may just be as stupid and evil as everyone else.