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Player Features and Ideas Discussion

 
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To: The Developers [Planetary Storage Buildings]

Author
Fifty Three
Doomheim
#1 - 2017-03-02 17:44:49 UTC  |  Edited by: Fifty Three
Hi. The Storage structures are unable to transfer storage materials to each other automatically, be routed, just like how they can to a factory, command centre, launch Pad, or other. I made link to them, storage containers to storage containers(one primary storage getting everything from all the Mining systems), but only Expedited Transfer, is available it says, and only that method can be used. Please make it so it can send, be routed to each other, to fill them to capacity.

2.
Can you make it that we can upgrade our storage structures also, just like command centre, to hold more per structure?

Thanks.
Dolorous Tremmens
The Scope
Gallente Federation
#2 - 2017-03-02 18:35:36 UTC  |  Edited by: Dolorous Tremmens
Planetary interaction is semi passive incontestable income. because it is such the structures are designed to have players interact with them based on the rate of production. Want more? Click more. You get to do this remotely. Your ideas are always about laziness and risk aversion. These traits are not encouraged or promoted in this game.

Just in case you are too lazy to read the above;

Unsupported.

Get some Eve. Make it yours.

Do Little
Bluenose Trading
#3 - 2017-03-02 19:21:02 UTC
You cannot route between storage structures by design. As you've discovered, you need to use expedited transfer. Spend a bit more effort designing your colony and you'll find that's all you need. People have been designing PI colonies for years - it's a well solved problem. A search for Eve pi setup on YouTube returned half a million results.
elitatwo
Zansha Expansion
#4 - 2017-03-03 09:07:11 UTC
You can always plant a processor that processes all that planetary poo into something useful. Then you won't run into overfilling issues.
If you find a system with all the planets you can even make all the tier 5 products with 6 planets.

Eve Minions is recruiting.

This is the law of ship progression!

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