These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

What is the purpose of multiple types of stations?

Author
Fek Mercer
Native Freshfood
Minmatar Republic
#1 - 2017-03-02 01:00:02 UTC
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-03-02 01:04:02 UTC
Lore?
Sir BloodArgon Aulmais
Center for Advanced Studies
Gallente Federation
#3 - 2017-03-02 01:19:15 UTC
Ship models are pretty arbitrary too, we're all just flying giant spheres in an underwater spaceship simulator.
Kitsa
Reds of Mars
#4 - 2017-03-02 02:00:16 UTC
Fek Mercer wrote:
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.


Are the stations at the same planet/moon?

In the future it might be a good idea with a station orbiting Mars and not just a station that is orbiting Earth.
Arthur Aihaken
CODE.d
#5 - 2017-03-02 03:42:44 UTC  |  Edited by: Arthur Aihaken
Don't you think it would kind of get monotonous looking at the same station all the time? At least there's some variety in shape and now color.

I am currently away, traveling through time and will be returning last week.

Daarick Thairleen
Weh Mir Oh Weh
#6 - 2017-03-02 03:54:33 UTC
For an in game explanation, it's so agents from a lot of different corps are widely available. That way people can run the types of missions they want for the factions they want reasonably close to where they happen to be. Otherwise running missions would always be like Sisters of Eve in that every time you make it to a new level of missions you have to go twenty jumps away to start running the new ones.
Kaybella Hakaari
State War Academy
Caldari State
#7 - 2017-03-02 05:21:30 UTC
Some of the stations have different exit locations and docking radii. On one station, you might be in the docking radius for several seconds after you undock. On another, you're stuck outside really quickly.

Sometimes the exit is aligned to something. Sometimes the exit isn't aligned to anything because it's pointed straight down.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8 - 2017-03-02 05:41:32 UTC
Fek Mercer wrote:
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.


what the heck is wrong with you? What?

Just Add Water

Fek Mercer
Native Freshfood
Minmatar Republic
#9 - 2017-03-02 06:06:42 UTC
Nat Silverguard wrote:
Fek Mercer wrote:
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.


what the heck is wrong with you? What?


whatever it is, I couldn't possibly talk about my issues with you in the room
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2017-03-02 06:39:19 UTC
Soel Reit wrote:
Lore?

This is pretty much it.

Basically when the Eve Gate imploded and locked out access to supplies and technology from home space, Capsuleer ancestors were cut off from each other and entered a period of Dark Ages. Even though their technology was originally the same, over time each Empire developed differently which is why there's different types of stations, ships and equipment.

It's the same as here on Earth in real life. Each country has developed differently even though the base technology is similar. For example housing. While they all have the basic fundamentals of walls, doors, windows, floors and a roof, the actual architect is vastly different.

Anyway, having a large variety of stations provides us with lot's of eye candy which makes the game a lot more interesting and enjoyable. I remember how cool it was the first time I saw an Asteroid station.



DMC
Yang Aurilen
State War Academy
Caldari State
#11 - 2017-03-02 07:37:41 UTC
My standard is better than your standard!

Post with your NPC alt main and not your main main alt!

Quartz Jori
Jori's Fullerites and Salvage Inc.
#12 - 2017-03-02 08:40:24 UTC
Fek Mercer wrote:
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.

The names tell you which corporations own them, which makes it possible to tell who you're grinding LP for without flying and docking at each one. Otherwise it's arbitrary fluff.
Salvos Rhoska
#13 - 2017-03-02 10:15:27 UTC  |  Edited by: Salvos Rhoska
They are a largely under-utilised latent potential for more NPC reactionary dynamics to player behavior.

Primordial epigenetic data in EVE's DNA which havet yet been activated.due to lack of circumstances to prompt that.
Gregorius Goldstein
Queens of the Drone Age
#14 - 2017-03-02 11:55:36 UTC
I love the look and lore behind the diffent station types. Some stations are easier to instant dock than others, so be careful.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#15 - 2017-03-02 17:22:26 UTC
Amarr stations. You can see that they have diferent functions, so probably design is following those functions. Its lore stuff, worldbuilding, and you have something to enjoy by looking at it.
Nalia White
Tencus
#16 - 2017-03-02 17:34:41 UTC
well you could ask the same question why we on earth build so different houses / building complexes? they could all look the same to? why the diversity here? Lol

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Mr Mieyli
Doomheim
#17 - 2017-03-02 19:18:11 UTC  |  Edited by: Mr Mieyli
It would be nice if the differnt station types had consistency in the services available. So clever players could tell at a glance which stations would have which services. If they don't already that is.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Owen Levanth
Sagittarius Unlimited Exploration
#18 - 2017-03-03 18:17:39 UTC
Fek Mercer wrote:
High sec systems contain many stations, and the systems almost always have a myriad of different types. What's a caldari law tribunal? whats a protection service assembly plant? other than the occasional difference in facilities, I can't see the point of these arbitrary stations.


This is the weirdest question I've seen in a long while. Why not ask what's the point of different ships? Or different weapons? Or modules?

Just reduce everything to the most basic things: An amorphous blob called "Ship" which can dock at a simple wireframe called "Station" and you can get generic "Services" there. You can also arm your ship with "Weapons": When you use them, nothing happens because there is no point in senseless violence.P
Khergit Deserters
Crom's Angels
#19 - 2017-03-04 00:45:23 UTC
They're artificial islands built out in space. Some organization built them for whatever it is that they want to do. Republic Justice Department wants to get rid of Angels Cartel criminal nuisance, so they have a station passing out anti-Angels agent missions. Meanwhile, they're making money from hosting industry services, renting offices to corps, selling blueprint originals, etc. Each station in a system is owned by a corporation that has some agenda.

It's a little hard to see why a Minmatar corp's station would be in an Amarr system, and vice versa. But I don't think that was accidental at all. The original designers did that to put another layer on things. Even though factions may hate each other at home, it's still a big capsuleers experiment in space. Semi-regulated by CONCORD. Let's see what happens. And of course, the almighty capitalist isk rules in New Eden, despite faction differences. Old Eve backstory design was pretty deep and pretty subtle.
Cristl
#20 - 2017-03-04 06:02:33 UTC
Have we found the player that campaigned to get rid of 'arcject thrusters' etc.? Burn him!

Face it, they add a lot of flavour to the game, and also have an effect on gameplay: docking radius, kick-outs, tiny regions where it's safe to jump drive in.

Jump freighter to a dodgy station, bounce off, and come back and tell me that your underpants didn't go into reinforced mode. Bet you can't.
12Next page