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Damage type lock VS NPC resist hole

Author
Drathor Kashada
Science and Trade Institute
Caldari State
#1 - 2017-03-01 09:20:28 UTC  |  Edited by: Drathor Kashada
I have what I thought was a small question regarding damage type selection but might be more complicated than I had initially thought. Using a ship with a bonus to a specific damage type like the corax as an example, when it comes to choosing which type of damage to deal is it always that you should be targeting the NPC resistance hole despite the ship hull having a bonus to Kinetic?
Are there any NPC types I should use kinetic against even if the listed damage to deal isn't kinetic?
Arthur Aihaken
CODE.d
#2 - 2017-03-01 12:38:25 UTC  |  Edited by: Arthur Aihaken
Yes, it is always ideal to deal the damage type that the NPC is weakest to. The exception is where you have a bonus to a specific damage type or types (kinetic or kinetic/thermal). You then have to look at how much damage you lose by switching to a non-bonused damage type.

Scourge is great against Guristas, EoM and Serpentis. It is also effective against Gallente and Angels - although to a lesser extent. Scourge is not very effective against Blood, Drones or Sansha - and that is where it might be more beneficial to switch to Mjolnir.

I am currently away, traveling through time and will be returning last week.

Buggs LeRoach
DHCOx
#3 - 2017-03-01 17:57:08 UTC  |  Edited by: Buggs LeRoach
http://games.chruker.dk/eve_online/npc_ships.php

once you have destroyer 4 *edit destroyer 5* , shoot kinetic at everything .. Big smile

edit : i'm bad at maths ... but it seems like everyone is overlooking the unresisted hull ..

http://games.chruker.dk/eve_online/item.php?type_id=17057

this sansha cruiser has 1800 shield + armor , at 22% em and 42% kinetic resist , and 1000 hull @ 0% .

EM: 1800 / .78 = 2307 + 1000 hull , total 3307 em damage .
KIN 1800 / .58 = 3103 + 1000 hull , total 4103 kin damage .

at destroyer lvl IV , 4103 kinetic / 1.2 = 3419 ; em wins .
at destroyer lvl V , 4103 kinetic / 1.25 = 3282 ; kin wins .
Zhilia Mann
Tide Way Out Productions
#4 - 2017-03-01 20:09:58 UTC
Arthur Aihaken wrote:
Scourge is great against Guristas and EoM. It is also effective against Serpentis, Gallente and Angels - although to a lesser extent. Scourge is not very effective against Blood, Drones or Sansha - and that is where it might be more beneficial to switch to Mjolnir.


Damn it Arthur. You've been around long enough that you should know that Serpentis are actually weakest to kinetic. Scourge actually is ideal against them (except the Phi Overseer).

Anyhow, I made a chart some time ago that details all this. Click the tab corresponding to your kinetic bonus and see what's best. Hint: BR/Sansha always get EM. Kinetic takes over at 50% bonuses for everything else. Except drones, which I need to look at again because it seems suspect...
Arthur Aihaken
CODE.d
#5 - 2017-03-02 03:23:39 UTC
Zhilia Mann wrote:
Damn it Arthur. You've been around long enough that you should know that Serpentis are actually weakest to kinetic. Scourge actually is ideal against them (except the Phi Overseer).

Sorry, my bad - I was going off memory... I haven't been paying much attention to resistances since I moved away from missiles into guns.

I am currently away, traveling through time and will be returning last week.

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2017-03-03 18:48:16 UTC
Zhilia Mann wrote:
Anyhow, I made a chart some time ago that details all this. Click the tab corresponding to your kinetic bonus and see what's best. Hint: BR/Sansha always get EM. Kinetic takes over at 50% bonuses for everything else. Except drones, which I need to look at again because it seems suspect...

Nice chart, bookmarked for future reference.

Please excuse me, my brain just isn't working correctly right now. Could you please explain the 2 columns for each damage type ?

Thanks,



DMC
Nadeene
Republic University
Minmatar Republic
#7 - 2017-03-03 21:04:24 UTC
Zhilia Mann wrote:
Anyhow, I made a chart some time ago that details all this. Click the tab corresponding to your kinetic bonus and see what's best. Hint: BR/Sansha always get EM. Kinetic takes over at 50% bonuses for everything else. Except drones, which I need to look at again because it seems suspect...

I have no clue what I'm looking at. Could you explain it? If it was just for the other guy, then never mind.
Frostys Virpio
State War Academy
Caldari State
#8 - 2017-03-03 22:12:07 UTC
DeMichael Crimson wrote:
Zhilia Mann wrote:
Anyhow, I made a chart some time ago that details all this. Click the tab corresponding to your kinetic bonus and see what's best. Hint: BR/Sansha always get EM. Kinetic takes over at 50% bonuses for everything else. Except drones, which I need to look at again because it seems suspect...

Nice chart, bookmarked for future reference.

Please excuse me, my brain just isn't working correctly right now. Could you please explain the 2 columns for each damage type ?

Thanks,



DMC


Colum 1 seem to be the resist % the target ship has. column 2 seems to be the applied damage you will get after applying the resist and damage bonus if present.

(Base damage with bonus applied ( 1- resist %)) = applied damage

Or maybe I have my foot completely in my mouth...
Andrew Indy
Cleaning Crew
#9 - 2017-03-08 01:13:33 UTC
My persona Rule of thumb is Shoot with the Bonused Ammo at everything Non Elite wince the resists are not huge either way. Once you hit Elites then switch Ammo if you are not shooting primary or secondary holes.

This is pretty much backed up by the Spreadsheet above (At least for 25% bonuses or below)
Zhilia Mann
Tide Way Out Productions
#10 - 2017-03-09 06:48:28 UTC
Frostys Virpio wrote:
DeMichael Crimson wrote:
Zhilia Mann wrote:
Anyhow, I made a chart some time ago that details all this. Click the tab corresponding to your kinetic bonus and see what's best. Hint: BR/Sansha always get EM. Kinetic takes over at 50% bonuses for everything else. Except drones, which I need to look at again because it seems suspect...

Nice chart, bookmarked for future reference.

Please excuse me, my brain just isn't working correctly right now. Could you please explain the 2 columns for each damage type ?

Thanks,



DMC


Colum 1 seem to be the resist % the target ship has. column 2 seems to be the applied damage you will get after applying the resist and damage bonus if present.

(Base damage with bonus applied ( 1- resist %)) = applied damage

Or maybe I have my foot completely in my mouth...


Yup. This exactly.

I never claimed it was pretty, just functional. You should see the monstrosities that I don't make public....