These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

War decs : not achieving objectives

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#281 - 2017-03-15 07:00:57 UTC
Teckos Pech wrote:
Arthur Aihaken wrote:
So Vic, you're suggesting that to initiate a WarDec you need to have a Citadel or Engineering Complex to operate out of? Would that mean all NPC ports of call in high-sec would deny docking access? I assume the defenders wouldn't be limited to the same restrictions? Would the aggressors Citadels or Complexes be indicated on a map or would the defender have to scout these out? With such a short vulnerability window wouldn't that essentially make the aggressor invulnerable anyway? (there are currently ways to make a Citadel or Complex immune from attack for weeks)


I suppose you could stipulate that a war deccing corp have either a citadel or an engineering complex, but I'd let them dock wherever. If war dec alliance ABC sets up an fortizar at the ass end of creation so they can continue their activities and have an asset at risk...I guess I'd be fine with that...I think...



That is, BTW, the "skin in the game" concept that Dracvlad has long been a proponent of. That in order to be a deccing or deccable corp, you had to have assets in space. This gave both sides something to deal with, instead of station games and camping. A deccing corp could have its assets attacked when they are weakest and can't just go blanket deccing everybody. A decced corp would have something in space to defend and can't just go corp-dropping or simply stay docked. It gave both sides something to risk, defend, and maybe even gain.

Now that you agree with Dracvlad on something, I'm going to see this as a weakness for having failed to browbeat another player out of his idea. Shame on you, having an idea that might even remotely match that of another player. Are you slipping? Are you sick? Where's the Conan the Contrarian in you? I bet your prowess in the bedroom will suffer too.

You best come up with the opposite idea and push it with much vitriol and hate let we mistake you for a decent person. WoW is that way -->

Bring back DEEEEP Space!

Salvos Rhoska
#282 - 2017-03-15 07:44:39 UTC  |  Edited by: Salvos Rhoska
Salvos Rhoska wrote:
I would propose that all NPC corps are in perpetual state of war with their opposing NPC corps on the 360 degree circular spectrum.

This however raises problems regarding character creation being tied to specific NPC corps, and thus population issues regarding especially Jita/The Forge, in terms of antagonists.

(Goddam how much I hate the Jita abomination...)

Thus, to remedy this, joining any NPC corp should be made possible, provided you have enough standing (lets say 2- 5).

Furthermore, there should be a cost to joining an NPC corp (past your initial starting membership). Id say 75mil is fair


Thus inorder to avoid a wardec by going NPC, you must pay more than the war deccer.
If you cant afford it, you cant get out of the wardec, except by joining another player corp.

When you do join a NPC corp, you will still always be at war with the diametrically opposed NPC corp members.


Coralas wrote:
Snip.


You are conflating issues.
You still cant wardec an NPC corp.



1) If a target swaps to an NPC corp, you will also have to swap each character, at cost, to diametrically opposed NPC corp, as well as have sufficient standing. The cost of moving several characters quickly piles up (+having standing).
(as well as removing you from the parent corps existing list of wardecs, corp structure, assets etc)

2) There are many NPC corps in the 360 spectrum. In the case that many targets join one, their antagonists can simply move to the opposing NPC corp.

3) Its possible this could create a sort of NPC systemic Red vs Blue system in EVE. (Not a bad thing at all!)
Thats up to players, but there will be plenty of players that move to other NPC corps to pursue their own interests, against the players in that opposing NPC Corp.

4) In anycase, this increases PvP surface area, as even in an NPC Corp, you will ALWAYS be at war.
Whereas now, players in NPC Corps are NEVER at war.



5) This in no way impairs suicide ganking or mass war deccers.

Infact it helps them.

6) Suicide gankers can join an NPC Corp, and have valid war targets in addition to suicide targets.
Mass war deccers can still war dec player corps as before, and players can escape to NPC corps, as before.
The mass war deccers can setup NPC Corp divisions on alts, which have free war targets.

I expect there is some creative way Mercs can also utilize this change for at least a small benefit, perhaps as escorts for now vulnerable NPC players. But yeah, Mercs have other systemic problems...

7) Another benefit, is a new substantial isk sink., which we can always use more of.
No more "free pass" out of a player corp wardec into NPC. It now costs you 25mil more than the wardecer.



8) Arguing this "hurts" new players is correct on facevalue.
But:
-A) It encourages joining player corps.
-B) It means everyone in EVE must face risk, including NPC Corp players.
That is a good thing, Im sure we will agree, for the NPE.

9) Hit me with your best shot!
See if you can find a hole in this proposal.
roberts dragon
The Scope
Gallente Federation
#283 - 2017-03-15 16:19:30 UTC
omega player pay to play the game so they will play it as they see fit , i am not a pvp player just done mainly industry but are gearing towards pvp , so hopefully i get good at it .
with the wars decs most players just carry on as before so cant force players to pvp , and if you do kill them its just regarded as a gank .
Herzog Wolfhammer
Sigma Special Tactics Group
#284 - 2017-03-15 22:19:13 UTC
Salvos Rhoska wrote:
Salvos Rhoska wrote:
I would propose that all NPC corps are in perpetual state of war with their opposing NPC corps on the 360 degree circular spectrum.

This however raises problems regarding character creation being tied to specific NPC corps, and thus population issues regarding especially Jita/The Forge, in terms of antagonists.

(Goddam how much I hate the Jita abomination...)

Thus, to remedy this, joining any NPC corp should be made possible, provided you have enough standing (lets say 2- 5).

Furthermore, there should be a cost to joining an NPC corp (past your initial starting membership). Id say 75mil is fair


Thus inorder to avoid a wardec by going NPC, you must pay more than the war deccer.
If you cant afford it, you cant get out of the wardec, except by joining another player corp.

When you do join a NPC corp, you will still always be at war with the diametrically opposed NPC corp members.


Coralas wrote:
Snip.


You are conflating issues.
You still cant wardec an NPC corp.



1) If a target swaps to an NPC corp, you will also have to swap each character, at cost, to diametrically opposed NPC corp, as well as have sufficient standing. The cost of moving several characters quickly piles up (+having standing).
(as well as removing you from the parent corps existing list of wardecs, corp structure, assets etc)

2) There are many NPC corps in the 360 spectrum. In the case that many targets join one, their antagonists can simply move to the opposing NPC corp.

3) Its possible this could create a sort of NPC systemic Red vs Blue system in EVE. (Not a bad thing at all!)
Thats up to players, but there will be plenty of players that move to other NPC corps to pursue their own interests, against the players in that opposing NPC Corp.

4) In anycase, this increases PvP surface area, as even in an NPC Corp, you will ALWAYS be at war.
Whereas now, players in NPC Corps are NEVER at war.



5) This in no way impairs suicide ganking or mass war deccers.

Infact it helps them.

6) Suicide gankers can join an NPC Corp, and have valid war targets in addition to suicide targets.
Mass war deccers can still war dec player corps as before, and players can escape to NPC corps, as before.
The mass war deccers can setup NPC Corp divisions on alts, which have free war targets.

I expect there is some creative way Mercs can also utilize this change for at least a small benefit, perhaps as escorts for now vulnerable NPC players. But yeah, Mercs have other systemic problems...

7) Another benefit, is a new substantial isk sink., which we can always use more of.
No more "free pass" out of a player corp wardec into NPC. It now costs you 25mil more than the wardecer.



8) Arguing this "hurts" new players is correct on facevalue.
But:
-A) It encourages joining player corps.
-B) It means everyone in EVE must face risk, including NPC Corp players.
That is a good thing, Im sure we will agree, for the NPE.

9) Hit me with your best shot!
See if you can find a hole in this proposal.



Thanks for wording the args better than I could.

Bring back DEEEEP Space!

Nevyn Auscent
Broke Sauce
#285 - 2017-03-15 22:47:09 UTC
Salvos Rhoska wrote:


9) Hit me with your best shot!
See if you can find a hole in this proposal.

You are now encouraging 'log off and don't play for a week' as the best response to war decs.
People who drop corp are at least still undocking and interacting in EVE.

You are also making it possible to utterly grief someone out of the game, and advocating the use of alts to hunt people, when NPC corps are meant to be a place people can return to from a failed player corp in order to start the rebuilding process.

So yeah, there are your holes.

Other than cost scaling being based on the defender currently while it should be based on the aggressor (with a fee for adding corp members if you have offensive war decs running when you add someone), there is nothing wrong with the war mechanics.
The issues lie in the lack of incentives for high sec corps, and the lack of incentives for a defender to fight if they believe they are outmatched.
Ralph King-Griffin
New Eden Tech Support
#286 - 2017-03-16 00:09:18 UTC  |  Edited by: Ralph King-Griffin
Nevyn Auscent wrote:
Salvos Rhoska wrote:


9) Hit me with your best shot!
See if you can find a hole in this proposal.

You are now encouraging 'log off and don't play for a week' as the best response to war decs.
People who drop corp are at least still undocking and interacting in EVE.

You are also making it possible to utterly grief someone out of the game, and advocating the use of alts to hunt people, when NPC corps are meant to be a place people can return to from a failed player corp in order to start the rebuilding process.

So yeah, there are your holes.

Other than cost scaling being based on the defender currently while it should be based on the aggressor (with a fee for adding corp members if you have offensive war decs running when you add someone), there is nothing wrong with the war mechanics.
The issues lie in the lack of incentives for high sec corps, and the lack of incentives for a defender to fight if they believe they are outmatched.

Agreed on all points.

You can't restrict line members from "nope" ing out of a war if they're not capable of handling it.
Harassment becomes an issue here too.

Reversing the current cost scaling is something pretty much every Merc I know agrees with too.

I'd love to see smaller derpier lads starting up and having a go at war, you know the sort that are beateble for the average corp.
The current environment doesn't leave much room for that,
you're either going to try it in a hub and mangled by the residents there
or burn out in short order chasing offline players.

I'd like to see low level tools to help with the non-min/maxed Corp conduct a war, the type of thing that our targets can use defensively, without needing prior knowledge of or years of experience to leverage.
Teckos Pech
Hogyoku
Goonswarm Federation
#287 - 2017-03-16 06:58:16 UTC
Nevyn Auscent wrote:
Salvos Rhoska wrote:


9) Hit me with your best shot!
See if you can find a hole in this proposal.

You are now encouraging 'log off and don't play for a week' as the best response to war decs.
People who drop corp are at least still undocking and interacting in EVE.

You are also making it possible to utterly grief someone out of the game, and advocating the use of alts to hunt people, when NPC corps are meant to be a place people can return to from a failed player corp in order to start the rebuilding process.

So yeah, there are your holes.

Other than cost scaling being based on the defender currently while it should be based on the aggressor (with a fee for adding corp members if you have offensive war decs running when you add someone), there is nothing wrong with the war mechanics.
The issues lie in the lack of incentives for high sec corps, and the lack of incentives for a defender to fight if they believe they are outmatched.


Like Ralph I agree with what you have written here.

Herzog, contrary to your stunted view I do agree with people who have rational and well thought out view points. That automatically precludes Infinity Ziona.

Oh, and FYI, this is not the first time I've agreed with Dracvlad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#288 - 2017-03-16 07:23:41 UTC  |  Edited by: Salvos Rhoska
Nevyn Auscent wrote:

You are now encouraging 'log off and don't play for a week' as the best response to war decs.
People who drop corp are at least still undocking and interacting in EVE.

You are also making it possible to utterly grief someone out of the game, and advocating the use of alts to hunt people, when NPC corps are meant to be a place people can return to from a failed player corp in order to start the rebuilding process.

So yeah, there are your holes.

Other than cost scaling being based on the defender currently while it should be based on the aggressor (with a fee for adding corp members if you have offensive war decs running when you add someone), there is nothing wrong with the war mechanics.
The issues lie in the lack of incentives for high sec corps, and the lack of incentives for a defender to fight if they believe they are outmatched.


1) Logging off is a player choice that exists already.
You can still drop corp as before, except now it costs you 75mil.

2) Griefing someone out of the game is already possible (albeit arguably against EVE rules)
If someone wants to continue attacking you in NPC legally, they will have to pay 75mil themselves, and drop their own corp to do so.They will also need sufficient standing to join the diametrically opposing NPC corp.

3) If you cant afford the NPC corp change, you can join/form another player corp to avoid the wardec, as the case now too.

4) The cost scales identically for both attacker and defender, depending on how many characters they move to an NPC Corp. The wardeccer however will still be out the cost of the original wardec as well.

5) Ofc there is "lack of incentive to fight" for an outmatched defender.
This is not an argument against my proposed change.

My proposal:
A) Adds a cost to avoiding a wardec by joining an NPC Corp. Currently, it is free.
B) Ensures that even in an NPC Corp, you are always at war, instead of in an NPC safety bubble.

I thought we all wanted more PvP and less safety in HS?
My proposal delivers that.

Why have you guys suddenly changed your position?

Teckos: Why do you reference Dracvlad? I dont see where he has commented on my proposal.
Jeremiah Saken
The Fall of Leviathan
#289 - 2017-03-16 07:34:52 UTC
Salvos Rhoska wrote:
My proposal:
A) Adds a cost to avoiding a wardec by joining an NPC Corp. Currently, it is free.
B) Ensures that even in an NPC Corp, you are always at war, instead of in an NPC safety bubble.

I thought we all wanted more PvP and less safety in HS?
My proposal delivers that.

Why have you guys suddenly changed your position?

You want more PvP with people who avoid wardec because they don't want PvP?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Salvos Rhoska
#290 - 2017-03-16 07:38:56 UTC  |  Edited by: Salvos Rhoska
Jeremiah Saken wrote:
Salvos Rhoska wrote:
My proposal:
A) Adds a cost to avoiding a wardec by joining an NPC Corp. Currently, it is free.
B) Ensures that even in an NPC Corp, you are always at war, instead of in an NPC safety bubble.

I thought we all wanted more PvP and less safety in HS?
My proposal delivers that.

Why have you guys suddenly changed your position?

You want more PvP with people who avoid wardec because they don't want PvP?


My proposal merely puts a cost on avoiding a wardec by going NPC, whereas now it is free.
It doesnt change the wardec system itself at all.

The NPC corps being at war with their opposite, also doesnt change wardec mechanics.
It just reduces the safety of NPC corps.

Its undeniable this will add more PvP to HS, as opposing NPC Corps encounter each other in HS.
Its undeniable this reduces HS safety, as even in an NPC Corp, you will still be a target of opportunity.
Jeremiah Saken
The Fall of Leviathan
#291 - 2017-03-16 07:48:27 UTC
Salvos Rhoska wrote:
My proposal merely puts a cost on avoiding a wardec by going NPC, whereas now it is free.
It doesnt change the wardec system itself at all.

The NPC corps being at war with their opposite, also doesnt change wardec mechanics.
It just reduces the safety of NPC corps.

So in other words: attacker corp will be bribing concord to shoot pilots under their guns and defender corp will be bribing NPC corp to take them under their wing. You just add more cost to the war. What will this solve?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Salvos Rhoska
#292 - 2017-03-16 07:53:44 UTC
Jeremiah Saken wrote:
Salvos Rhoska wrote:
My proposal merely puts a cost on avoiding a wardec by going NPC, whereas now it is free.
It doesnt change the wardec system itself at all.

The NPC corps being at war with their opposite, also doesnt change wardec mechanics.
It just reduces the safety of NPC corps.

So in other words: attacker corp will be bribing concord to shoot pilots under their guns and defender corp will be bribing NPC corp to take them under their wing. You just add more cost to the war. What will this solve?


No. Both will simply be paying for access to an NPC Corp, per character.

It doesnt add "more cost" to a war.

If a player goes NPC, currently, they pay nothing, whilst the wardecer loses their wardec investment.
Is that fair?
Jeremiah Saken
The Fall of Leviathan
#293 - 2017-03-16 08:00:34 UTC
Salvos Rhoska wrote:
If a player goes NPC, currently, they pay nothing, whilst the wardecer loses their wardec investment.
Is that fair?

Going to a war should be riskless?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Indahmawar Fazmarai
#294 - 2017-03-16 08:02:32 UTC  |  Edited by: Indahmawar Fazmarai
Salvos Rhoska wrote:
Jeremiah Saken wrote:
Salvos Rhoska wrote:
My proposal merely puts a cost on avoiding a wardec by going NPC, whereas now it is free.
It doesnt change the wardec system itself at all.

The NPC corps being at war with their opposite, also doesnt change wardec mechanics.
It just reduces the safety of NPC corps.

So in other words: attacker corp will be bribing concord to shoot pilots under their guns and defender corp will be bribing NPC corp to take them under their wing. You just add more cost to the war. What will this solve?


No. Both will simply be paying for access to an NPC Corp, per character.

It doesnt add "more cost" to a war.

If a player goes NPC, currently, they pay nothing, whilst the wardecer loses their wardec investment.
Is that fair?


GIGO: Garbage In, Garbage Out. You're wrong since joining a NPC corp is not for free.

Going NPC does have a cost in the form of 10% NPC taxes to everything, which btw is the reason why there are so many one-man corps with (guess what) 0% tax rate. This means that on the occasions when I moved Ishtanchuk out of corp to avoid a wardec, that costed her anything between 30 and 50 million ISK in NPC taxes. That's cheap compared to losing a mission running ship, but certainly it's not "free".
Jeremiah Saken
The Fall of Leviathan
#295 - 2017-03-16 08:15:35 UTC
For now I've only see one proposition worth think of
Vincent Athena wrote:
The only thing I can see to help the issue: Limit war decs to those groups of players who enjoy that style of game play. One way to do this: A corp can declare itself neutral. Doing so means it cannot be in a war, not as an attacker, defender, or ally. For balance it also means it cannot be in an alliance, or have any in-space structures (POS, citadel, complex, etc.)

but I think it would void all hisec wars.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Black Pedro
Mine.
#296 - 2017-03-16 09:12:56 UTC
Jeremiah Saken wrote:
For now I've only see one proposition worth think of
Vincent Athena wrote:
The only thing I can see to help the issue: Limit war decs to those groups of players who enjoy that style of game play. One way to do this: A corp can declare itself neutral. Doing so means it cannot be in a war, not as an attacker, defender, or ally. For balance it also means it cannot be in an alliance, or have any in-space structures (POS, citadel, complex, etc.)

but I think it would void all hisec wars.
I am not so sure. This is already effectively in the game: you are not forced to participate in wars, ever. You can always drop to an NPC corp, hop between corps, or stay in the NPC corp and use chat channels to organize social groups. I think as long as risk vs. reward is respected, and the "neutral" corp (or social corp or whatever you want to call it) has none of the advantages of a true player corp, and all of the mechanical drawbacks of the NPC corp nothing has changed, wars should remain more-or-less as they are.

I think though that if we are re-doing wars, there are other issue that we do need to address. There needs to be some sort of penalty or prohibition to stop or discourage this corp hopping. You should always be able to drop corp when you have had enough of a war or your leadership, but you should not be able to immediately hop into another and start earning the full benefits of s player corp immediately after. That loophole makes a mockery of risk vs. reward and leave no need for commitment to being in a particular player corp.

If you want ideas, I would suggest to discourage this that a 7 day, limited kill right is generated for opposition corporations in legal wars if a player who drops corp during a war joins another player corp during the remainder of the original war. If they stay in the NPC corp until the original war expires then nothing happens and they are free to join another corp with no penalty. Alternatively you could just straight-out lock out a player from joining a new corporation until the wars they were under when they drop corp expire. This might also have the benefit of clamping down on some of the more arcane corp-switching techniques used to gain advantage over those not familiar with the war mechanics. It would however limit the ability of some players, especially those in corps constantly at war, to change corporations easily.
Agent 5B
Venom and Bullet Corporation
Metropolis Defense
#297 - 2017-03-16 10:13:35 UTC
I would remove wardecs all together
Jeremiah Saken
The Fall of Leviathan
#298 - 2017-03-16 10:35:42 UTC
Black Pedro wrote:
I am not so sure. This is already effectively in the game: you are not forced to participate in wars, ever. You can always drop to an NPC corp, hop between corps, or stay in the NPC corp and use chat channels to organize social groups.

but that's forcing players to do unwanted move to avoid PvP they don't want. Where's the fun in that for both parties?

Black Pedro wrote:
I think though that if we are re-doing wars, there are other issue that we do need to address. There needs to be some sort of penalty or prohibition to stop or discourage this corp hopping. You should always be able to drop corp when you have had enough of a war or your leadership, but you should not be able to immediately hop into another and start earning the full benefits of s player corp immediately after. That loophole makes a mockery of risk vs. reward and leave no need for commitment to being in a particular player corp.

Why risk vs reward suddenly occur in this discussion? What risk vs reward at attacker side? Why should they be compensated when corp is disbanded? They are paying concord to legitimate shoot other in hisec. I agree that corp hopping is bad game developement but it is happening because CCP don't know what to do with current mechanism.
Black Pedro wrote:
If you want ideas, I would suggest to discourage this that a 7 day, limited kill right is generated for opposition corporations in legal wars if a player who drops corp during a war joins another player corp during the remainder of the original war. If they stay in the NPC corp until the original war expires then nothing happens and they are free to join another corp with no penalty. Alternatively you could just straight-out lock out a player from joining a new corporation until the wars they were under when they drop corp expire. This might also have the benefit of clamping down on some of the more arcane corp-switching techniques used to gain advantage over those not familiar with the war mechanics.

all this would be wrong because of this:
Black Pedro wrote:
It would however limit the ability of some players, especially those in corps constantly at war, to change corporations easily.



1) Why do we go to war in hisec?
2) Do defenders in hisec actively defend himself?
3) How big are corps warddeced in hisec?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Black Pedro
Mine.
#299 - 2017-03-16 13:03:51 UTC
Jeremiah Saken wrote:
Black Pedro wrote:
I am not so sure. This is already effectively in the game: you are not forced to participate in wars, ever. You can always drop to an NPC corp, hop between corps, or stay in the NPC corp and use chat channels to organize social groups.

but that's forcing players to do unwanted move to avoid PvP they don't want. Where's the fun in that for both parties?
Sure. That's why they should be able to form a corp where they don't have to deal with wars. They can then have fun doing whatever it they want to, and those looking to fight don't have to waste their time or ISK declaring war on them.

All that is needed to allow that is something like the proposal you quoted - a way to opt-out of that risk of wars, but that comes with opting out of the rewards a player corp brings.

Jeremiah Saken wrote:
Why risk vs reward suddenly occur in this discussion? What risk vs reward at attacker side? Why should they be compensated when corp is disbanded? They are paying concord to legitimate shoot other in hisec. I agree that corp hopping is bad game developement but it is happening because CCP don't know what to do with current mechanism.
The risk vs. reward is regarding being in player corps, not wars. Player corporations come with benefits, but they also come with responsibilities. You should (and already can) opt out of wars if you are willing to give up the benefits of a player corp. I just think it is short-sighted to make the social benefits of being in a corp one of those things you have to give up for that extra safety.

I don't think attackers should be compensated when a corp disbands. They won. That is their reward. But I do think that you should not be allowed to quit a corp to dodge a war, and then immediately start benefiting from being in another corp. It defeats the whole paradigm that being in a player corp puts you at more risk if you can just shed that risk at no cost by hopping to an alt corp. If you want to opt-out of wars, even one you are currently in, then fine, but you should actually have to stay out of wars and corps (or at least not benefit from them) for some time. Whether that is through a punishment to disincentivize such behaviour or a complete prohibition, that is for CCP to decide.

Jeremiah Saken wrote:
1) Why do we go to war in hisec?
2) Do defenders in hisec actively defend himself?
3) How big are corps warddeced in hisec?
1) Wars are the means that player groups interact with each other in highsec. It can be done for many reasons which are largely immaterial in a sandbox game. It is up to the players to decide how to use the mechanic to make stuff happen. I do admit we could use some more conflict drivers put into the game to give players more reasons to want to take the risk and effort to start a war, but ultimately the reasons are not relevant to the mechanic. It is just a way to turn of the NPCs and allow legal fighting to take place between a defined group of players.
2) I don't know. You can defend yourself in many ways including evasion, taking the field, and securing allies. All I know is that if you are in a player corporation, you should have to defend yourself. If you don't want to compete, well then you can go play another game, or use the intended method to end the war and drop to the NPC corp and forgo the benefits you get for being in a player corp.
3) I have no idea. Again, it doesn't matter. Eve isn't a balanced PvP game and there are already mechanics for the defenders to add allies to the war and turn the tables on the attackers. I'd love for there to be more wars between equal (and smaller) sides fighting over provincial things, but wars have been nerfed such that they are too risky and too expensive for your average small corp to use. This has made declaring war more of a professional activity and generally increase the power gap between two sides.

Wars are not a "gud fight" machine designed to produce somewhat equal and balanced conflict. That would be Faction Warfare. Wars are just the way fighting is done and the larger competitive game manifests itself in highsec. They allow players to interact and compete for resources, space and industry using guns, often in a completely unbalanced way. I really do think there should be a place and mechanism to allow players to opt-out of this conflict and play the game casually and/or non-competitively, and there already are, most notably the NPC corp. That said, if you want to benefit from corps, especially if you want to own structures, you should be at risk of the other players objecting and declaring war on you. You are not entitled to have some guarantee that those players who show up to shoot you will be of similar size or of similar power to you. If you allow 'smallness' and 'weakness' to become a valid defense against aggressors, then many people will just make themselves 'small' and 'weak' to exploit this safety which is counterproductive in a Darwinian open-world, PvP sandbox game. It is up to you to protect your stuff from all-comers.

That's the core idea of the game.
Salvos Rhoska
#300 - 2017-03-16 13:09:20 UTC
Jeremiah Saken wrote:
Going to a war should be riskless?

Wat?

Is this a rhetorical question?

Explain please.