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War decs : not achieving objectives

Author
Vic Jefferson
Stimulus
Rote Kapelle
#261 - 2017-03-11 00:09:33 UTC
Teckos Pech wrote:
Making them dock up is the disruption. You can try to cyno in on a gate camp, but once you move on they'll be back at it, and a lot of them will have warped off as well. And this very same complaint is often leveled by wardec corps against their targets. On that score they are symmetrical.


If I cyno onto a gate camp, there will be two sets of ships at risk, and absolutely some losses. Do it enough and you can get campers to either find another gate, or up their game. If my action has caused them the former, EvE has happened, might has made right. If the latter happens, great, big fight happening soon!

If I bring numbers to an undock, deccers will simply not engage and have a huge blanket of neutral logi to crawl back under. Nothing was ever realistically in play, whereas even the most cowardly (You may choose to read cowardly as prudent, smart, or calculating) gate campers actually risk their ships to get frags. Again, I'd be 100% fine with wardecs as is if cynos could break the near perfect intel that HiSec affords. Given the multiple layers of safety one has hugging an NPC undock, with zero assets in space at risk, I find the risk hilariously asymmetrical and different than every other mechanic in the game. To project risk on to others, every other mechanic and mechanism involves exposing yourself to risk. Except Wardecs, for which you can wage war all from the safety of the undock.

Vote Vic Jefferson for CSM X.....XI.....XII?

Teckos Pech
Hogyoku
Goonswarm Federation
#262 - 2017-03-11 00:12:39 UTC  |  Edited by: Teckos Pech
Vic Jefferson wrote:
Teckos Pech wrote:
Making them dock up is the disruption. You can try to cyno in on a gate camp, but once you move on they'll be back at it, and a lot of them will have warped off as well. And this very same complaint is often leveled by wardec corps against their targets. On that score they are symmetrical.


If I cyno onto a gate camp, there will be two sets of ships at risk, and absolutely some losses. Do it enough and you can get campers to either find another gate, or up their game.


Pretty much the same can be said of station hugging war deccers except maybe the losses unless you bring enough ships to alpha them before docking. Force them to dock up enough they'll drop the dec.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vic Jefferson
Stimulus
Rote Kapelle
#263 - 2017-03-11 00:42:55 UTC
Teckos Pech wrote:
Vic Jefferson wrote:
Teckos Pech wrote:
Making them dock up is the disruption. You can try to cyno in on a gate camp, but once you move on they'll be back at it, and a lot of them will have warped off as well. And this very same complaint is often leveled by wardec corps against their targets. On that score they are symmetrical.


If I cyno onto a gate camp, there will be two sets of ships at risk, and absolutely some losses. Do it enough and you can get campers to either find another gate, or up their game.


Pretty much the same can be said of station hugging war deccers except maybe the losses unless you bring enough ships to alpha them before docking. Force them to dock up enough they'll drop the dec.


I'll give you is a weak parallel at best.

Dropping the dec is still 100% voluntary. That doesn't give me the means to actually attack their capacity to make war, as with every other mechanic which first exposes something to risk before it bestows a benefit.

They have perfect intel, because cynos are not allowed.

They have neutral logi, because somehow this is allowed.

They have a station they can ALWAYS dock at which doesn't require defense. FW you can at least take away docking rights from the other side, which then causes citadels to vastly increase in tactical value, as they give a forwarding base that has to be defended to bestow a benefit. I totally wouldn't be opposed to the idea that aggressors in HiSec wars CANNOT use NPC stations - then you have a citadel, i.e. some skin in the game, some vulnerability that deccers are responsible for, to get the benefit of target selection.

Vote Vic Jefferson for CSM X.....XI.....XII?

Arthur Aihaken
CODE.d
#264 - 2017-03-11 01:06:11 UTC
So Vic, you're suggesting that to initiate a WarDec you need to have a Citadel or Engineering Complex to operate out of? Would that mean all NPC ports of call in high-sec would deny docking access? I assume the defenders wouldn't be limited to the same restrictions? Would the aggressors Citadels or Complexes be indicated on a map or would the defender have to scout these out? With such a short vulnerability window wouldn't that essentially make the aggressor invulnerable anyway? (there are currently ways to make a Citadel or Complex immune from attack for weeks)

I am currently away, traveling through time and will be returning last week.

Black Pedro
Mine.
#265 - 2017-03-11 07:04:52 UTC  |  Edited by: Black Pedro
Vic Jefferson wrote:
Dropping the dec is still 100% voluntary. That doesn't give me the means to actually attack their capacity to make war, as with every other mechanic which first exposes something to risk before it bestows a benefit.

They have perfect intel, because cynos are not allowed.

They have neutral logi, because somehow this is allowed.

They have a station they can ALWAYS dock at which doesn't require defense. FW you can at least take away docking rights from the other side, which then causes citadels to vastly increase in tactical value, as they give a forwarding base that has to be defended to bestow a benefit. I totally wouldn't be opposed to the idea that aggressors in HiSec wars CANNOT use NPC stations - then you have a citadel, i.e. some skin in the game, some vulnerability that deccers are responsible for, to get the benefit of target selection.

The ability to attack another group in a PvP game isn't a "benefit". It is the main point of the game. Certainly, there is also no other mechanic that gives you game-enforced immunity to attack for any reason. I am not sure why you think you, as a target of someone declaring war is entitled to such.

Again, if you think wardeccers haven't enough risk, why not just fix that? What If you were elected CSM and told your concerns to CCP and they were like, "You're right, Vic, those wardeccers have too many ways to evade". So they go and add covert cynos and command destroyers (their jumping) to highsec, some sort of citadel-like mechanic where you can't dock if pointed, and neutral logi in a war is now a criminal offence and gets you CONCORDed. Would you still insist to them that you should have the ability to take away another group's ability to attack anyone?

I still don't get your fixation on that idea. It must come from an extreme dislike of their tactics or a deep-seated desire for absolute safety for yourself. I actually find the last one hard to believe (although it is I think the usual reason for this proposal from people on these forums) so I will conclude that you are just trying to legislate opportunistic PvP out of the game. Dude, not only is opportunistic, asymmetric and predatory PvP part of the game (even your game if you are honest about it), but it is good for the game. Risk is suppose to come from the players. You can't just turn that off by game mechanics because one group is much more powerful than another group in Eve. In a game where the sides are left open and unbalanced, all that does is add more and free safety and protection for the larger guy and stifle even more the dwindling opportunities for conflict and content creation in the game.

I am fine with wardeccers having a moderately-priced (like in place of current war costs), and vulnerable structure that you can go explode, inflicting a cost on them and giving you a victory you can rub in their faces. I just don't see why you and your highsec structures should also get to be immune from their counter-attack the next day.
Teckos Pech
Hogyoku
Goonswarm Federation
#266 - 2017-03-11 07:55:23 UTC
Vic Jefferson wrote:
Teckos Pech wrote:
Vic Jefferson wrote:
Teckos Pech wrote:
Making them dock up is the disruption. You can try to cyno in on a gate camp, but once you move on they'll be back at it, and a lot of them will have warped off as well. And this very same complaint is often leveled by wardec corps against their targets. On that score they are symmetrical.


If I cyno onto a gate camp, there will be two sets of ships at risk, and absolutely some losses. Do it enough and you can get campers to either find another gate, or up their game.


Pretty much the same can be said of station hugging war deccers except maybe the losses unless you bring enough ships to alpha them before docking. Force them to dock up enough they'll drop the dec.


I'll give you is a weak parallel at best.

Dropping the dec is still 100% voluntary. That doesn't give me the means to actually attack their capacity to make war, as with every other mechanic which first exposes something to risk before it bestows a benefit.

They have perfect intel, because cynos are not allowed.

They have neutral logi, because somehow this is allowed.

They have a station they can ALWAYS dock at which doesn't require defense. FW you can at least take away docking rights from the other side, which then causes citadels to vastly increase in tactical value, as they give a forwarding base that has to be defended to bestow a benefit. I totally wouldn't be opposed to the idea that aggressors in HiSec wars CANNOT use NPC stations - then you have a citadel, i.e. some skin in the game, some vulnerability that deccers are responsible for, to get the benefit of target selection.


Giving up and moving to a new "camping spot" is 100% voluntary too.

The point is that alot of "war" in EVE simply cannot be "won" in a conventional sense. Goons stayed in the north way beyond the point that a non-EVE force would. They could do this because the downsides to war in game are severely limited. In fact, war, in game, is a feature not a bug. When I am part of a coalition that goes to war, either offensively or defensively I'm happy...CONTENT. I log in alot more.

Now, it would be awesome to "fix" wardecs. But I'm far from convinced they have a "fix" in the sense you are talking about. I do think they bring value to the game in that they increase risk in HS. Same with HS suicide ganking. I want both in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#267 - 2017-03-11 07:58:34 UTC
Arthur Aihaken wrote:
So Vic, you're suggesting that to initiate a WarDec you need to have a Citadel or Engineering Complex to operate out of? Would that mean all NPC ports of call in high-sec would deny docking access? I assume the defenders wouldn't be limited to the same restrictions? Would the aggressors Citadels or Complexes be indicated on a map or would the defender have to scout these out? With such a short vulnerability window wouldn't that essentially make the aggressor invulnerable anyway? (there are currently ways to make a Citadel or Complex immune from attack for weeks)


I suppose you could stipulate that a war deccing corp have either a citadel or an engineering complex, but I'd let them dock wherever. If war dec alliance ABC sets up an fortizar at the ass end of creation so they can continue their activities and have an asset at risk...I guess I'd be fine with that...I think...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hakawai
State War Academy
Caldari State
#268 - 2017-03-11 11:38:15 UTC  |  Edited by: Hakawai
Black Pedro wrote:
The ability to attack another group in a PvP isn't a "benefit". It is the main point of the game. Certainly, there is also no other mechanic that gives you game-enforced immunity to attack for any reason. I am not sure why you think you, as a target of someone declaring war is entitled to such.

Again, if you think wardeccers haven't enough risk, why not just fix that? What If you were elected CSM and told your concerns to CCP and they were like, "You're right, Vic, those wardeccers have too many ways to evade". So they go and add covert cynos and command destroyers (their jumping) to highsec, some sort of citadel-like mechanic where you can't dock if pointed, and neutral logi in a war is now a criminal offence and gets you CONCORDed. Would you still insist to them that you should have the ability to take away another group's ability to attack anyone?

I still don't get your fixation on that idea. It must come from an extreme dislike of their tactics or a deep-seated desire for absolute safety for yourself. I actually find the last one hard to believe (although it is I think the usual reason for this proposal from people on these forums) so I will conclude that you are just trying to legislate opportunistic PvP out of the game. Dude, not only is opportunistic, asymmetric and predatory PvP part of the game (even your game if you are honest about it), but it is good for the game. Risk is suppose to come from the players. You can't just turn that off by game mechanics because one group is much more powerful than another group in Eve. In a game where the sides are left open and unbalanced, all that does is add more and free safety and protection for the larger guy and stifle even more the dwindling opportunities for conflict and content creation in the game.

I am fine with wardeccers having a moderately-priced (like in place of current war costs), and vulnerable structure that you can go explode, inflicting a cost on them and giving you a victory you can rub in their faces. I just don't see why you and your highsec structures should also get to be immune from their counter-attack the next day.

I think this is the slickest "straw man" I've seen in these forums so far. As a technical exercise it's quite impressive.

On the other hand the whole thing is a fantasy.

  • I don't think any of the opinions or suggestions you're claiming the other poster presented are accurately stated in your post. You've certainly taken a lot of what he said and "spun" it into something obviously different to his intent
  • You've provided a reasonably good "if you haven't already fixed it there's no problem" attack (denying the right to an opinion if the holder of that opinion isn't already engaged in a "crusade"). It's obvious nonsense though.
  • False implications that "your side wants 100% safety but we don't". Actually the wardeccers, and only the wardeccers, have 100% safety already, and that's what you're defending. The rest of us want their safety net removed
  • A major "context switch": you tried to move the argument from highsec to the whole of EVE, to set up the wild accusation in the next point ...
  • ... the claim "you're trying to legislate PvP out of the game" is 100% false. And you had to know that when you wrote it


Back in the real world, a "straw man" is a sure sign of bias, the lack of a genuine argument, and a willingness to utilize techniques that aren't acceptable in polite company.
Black Pedro
Mine.
#269 - 2017-03-11 11:59:28 UTC
Hakawai wrote:

  • I don't think any of the opinions or suggestions you're claiming the other poster presented are accurately stated in your post. You've certainly taken a lot of what he said and "spun" it into something obviously different to his intent

  • I am not sure what you are going on about or if you are even following the discussion.

    Vic Jefferson wrote:
    Dropping the dec is still 100% voluntary. That doesn't give me the means to actually attack their capacity to make war, as with every other mechanic which first exposes something to risk before it bestows a benefit.


    Vic is arguing that the defender should have the ability to end the war, or in his exact words he is arguing that he should have an ability to "attack their capacity to make war" of a group that declares war on him. This idea has been floated often and repeatedly by many players, not just Vic here, and as my post directly addresses, is a bad idea in my opinion for the reason I provided.

    Directly addressing a point raised by someone else is not a "straw man". It is how dialogue and discussion is suppose to work. I appreciate that you would rather critique the debate itself rather that the subject at hand - wardecs - but can we please try to stay on topic?
    Salvos Rhoska
    #270 - 2017-03-11 14:25:03 UTC  |  Edited by: Salvos Rhoska
    Though its indirect to topic, I would propose that all NPC corps are in perpetual state of war with their opposing NPC corps on the 360 degree circular spectrum.

    This however raises problems regarding character creation being tied to specific NPC corps, and thus population issues regarding especially Jita/The Forge, in terms of antagonists.

    (Goddam how much I hate the Jita abomination...)

    Thus, to remedy this, joining any NPC corp should be made possible, provided you have enough standing (lets say 2- 5).

    Furthermore, there should be a cost to joining an NPC corp (past your initial starting membership). Id say 75mil is fair


    Thus inorder to avoid a wardec by going NPC, you must pay more than the war deccer.
    If you cant afford it, you cant get out of the wardec, except by joining another player corp.

    When you do join a NPC corp, you will still always be at war with the diametrically opposed NPC corp members.
    Vic Jefferson
    Stimulus
    Rote Kapelle
    #271 - 2017-03-11 20:02:13 UTC
    Black Pedro wrote:
    Again, if you think wardeccers haven't enough risk, why not just fix that? What If you were elected CSM and told your concerns to CCP and they were like, "You're right, Vic, those wardeccers have too many ways to evade". So they go and add covert cynos and command destroyers (their jumping) to highsec, some sort of citadel-like mechanic where you can't dock if pointed, and neutral logi in a war is now a criminal offence and gets you CONCORDed. Would you still insist to them that you should have the ability to take away another group's ability to attack anyone?



    I would no longer advocate the ability of the defender to end the war, because any one of those changes would introduce risk to the attacker which I feel is missing in the current rule set. Heck, if half those things changes happened, I'd be in favor of removing the ISK cost of wars too, since there would be sufficiently adequate tools to let the players police themselves. The amount of wars you can fight should be decided by on grid strength, not by your wallet, bartered by NPCs.

    So basically you are correct. I don't have an issue with wars per-say. I have an issue with the combination of wars and the hi-sec rule set.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Veyreuth
    Sebiestor Tribe
    Minmatar Republic
    #272 - 2017-03-11 21:27:39 UTC
    What if every war an alliance/corp declares results in standings drop with CONCORD for every member... if they fail to keep grinding up their standings, they lose their ability to declare war. It doesn't take the mechanic away, but it does force alliances and corporations to use the tool more strategically.
    Hakawai
    State War Academy
    Caldari State
    #273 - 2017-03-11 21:50:19 UTC
    Veyreuth wrote:
    What if every war an alliance/corp declares results in standings drop with CONCORD for every member... if they fail to keep grinding up their standings, they lose their ability to declare war. It doesn't take the mechanic away, but it does force alliances and corporations to use the tool more strategically.

    A suggestion for getting started with informally identifying and testing possible solutions, without (for the moment) establishing formal context, assumptions, and objectives:

    1. Assume some variant on the current Wardeccing mechanism could make sense
    2. Identify some "good" scenarios for Highsec wardecs, with a (very) brief justification for each one
    3. Identify some "bad" scenarios for Highsec wardecs, with a (very) brief justification for each one

    There's an example of "good" earlier in the thread (from a CCP Blog IIRC): approximately "allow nullsec wars to be extended into highsec".

    There are plenty of posts in the thread with scenarios for "bad" wardecs. Unlike the first one above, there are people trying to protect the current system, but that doesn't mean their opposition has no right to speak. Their response is to suggest whatever they are trying to protect be added as a "good" wardec, but they have to provide a rational justification.





    Vic Jefferson
    Stimulus
    Rote Kapelle
    #274 - 2017-03-11 23:22:49 UTC
    Veyreuth wrote:
    What if every war an alliance/corp declares results in standings drop with CONCORD for every member... if they fail to keep grinding up their standings, they lose their ability to declare war. It doesn't take the mechanic away, but it does force alliances and corporations to use the tool more strategically.


    One of the best things CCP has been doing is slowly removing NPC standings from relevance, i.e. jump clone standing requirements and pos anchoring requirements, and of course citadels being markets where players control the taxes, not the NPCs. You want players, as much as possible, to be the mediators of other players' behavior. Adding in another NPC grind would serve no purpose: NPCs shouldn't be limiting their choices, the choices of other players should be.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Coralas
    Center for Advanced Studies
    Gallente Federation
    #275 - 2017-03-12 00:24:56 UTC  |  Edited by: Coralas
    Salvos Rhoska wrote:
    Though its indirect to topic, I would propose that all NPC corps are in perpetual state of war with their opposing NPC corps on the 360 degree circular spectrum.

    This however raises problems regarding character creation being tied to specific NPC corps, and thus population issues regarding especially Jita/The Forge, in terms of antagonists.



    It seems like a bad idea. CAS actually works at getting pilots to play and live in null, ie it populates syndicate, there is a permanent defence gang, occasional fleets and newbie/low sp friendly combat days. ie nothing in the organized emergent gameplay of pvp NPC players suggest they want a perma wardec to farm hapless newbies.

    Quote:


    (Goddam how much I hate the Jita abomination...)

    Thus, to remedy this, joining any NPC corp should be made possible, provided you have enough standing (lets say 2- 5).

    Furthermore, there should be a cost to joining an NPC corp (past your initial starting membership). Id say 75mil is fair


    Thus inorder to avoid a wardec by going NPC, you must pay more than the war deccer.
    If you cant afford it, you cant get out of the wardec, except by joining another player corp.

    When you do join a NPC corp, you will still always be at war with the diametrically opposed NPC corp members.


    All this will do is stack people into whichever corp is currently 'winning', and the 75m "tax" is regressive (ie its a large expense to new players trying to move to the winning side to do their business in relative peace, but utterly meaningless to old players injecting up fresh newbie farming characters).
    Aaron
    Eternal Frontier
    #276 - 2017-03-15 02:31:27 UTC  |  Edited by: Aaron
    Vic Jefferson wrote:
    I stand by my beliefs that there is no collective will to action because, no matter what, the dec being active or not is 100% controlled by the aggressor, so there is no actual 'goal' for people to polarize against - the deccer's hold all the collective cards.


    You may have this wrong.

    I lead a small alliance back in the day with a null sec and hi sec corp.

    Our alliance was wardecced by a hi sec corp, Our alliances corp in hi sec wasnt used to pvp they did incursions so a few of us from null sec went up to hi sec to help out.

    We got everyone in battleships and FC'ed a few operations. On the second day of our assault the war deccer corp contacted me and asked if there was a way for him to get out of the wardec. He didn't want to fight due to being outnumbered. After camping him in for a few more hours we used the then current mechanics to pay him 1 isk to finish the war from his end. He complied and the war was over.

    Becoming the more dominant and powerful opponent in a war can help in certain situations. I admit though you do have to go on a mad one and camp them in for a long long time before they submit.

    Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

    Atomic Virulent
    Embargo.
    #277 - 2017-03-15 03:12:07 UTC
    The answer is simple.

    Just like everything else in Eve, make it a skill. Corporation Management category.

    Levels 1-5.

    1 wardec allowed per level according to the corp CEO's skill.

    This same skill would transfer to the Alliance level, applying the skill level of the Executor corp's CEO for a maximum of 5.

    OK, let's get CRAZY and have 'Advanced War Theory' (Wardec V required) for 5 more with a MAXIMUM of 10.

    This gives wardecs purpose and meaning and REAL consequence. You must be selective and use them with discretion and.. you know, weeds out incompetent leadership pretty quickly.

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #278 - 2017-03-15 03:58:10 UTC  |  Edited by: Teckos Pech
    Atomic Virulent wrote:
    The answer is simple.

    Just like everything else in Eve, make it a skill. Corporation Management category.

    Levels 1-5.

    1 wardec allowed per level according to the corp CEO's skill.

    This same skill would transfer to the Alliance level, applying the skill level of the Executor corp's CEO for a maximum of 5.

    OK, let's get CRAZY and have 'Advanced War Theory' (Wardec V required) for 5 more with a MAXIMUM of 10.

    This gives wardecs purpose and meaning and REAL consequence. You must be selective and use them with discretion and.. you know, weeds out incompetent leadership pretty quickly.



    No. FFS you already have it pretty safe in HS. Even with a wardec unless you suck donkey's balls you can still be pretty safe with a little bit of thought and effort.

    Roll

    Edit: Or make it 5^(skill level) training it to level 5 means an alliance/corp can have 3,125 war decs.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #279 - 2017-03-15 04:03:11 UTC
    Aaron wrote:
    Vic Jefferson wrote:
    I stand by my beliefs that there is no collective will to action because, no matter what, the dec being active or not is 100% controlled by the aggressor, so there is no actual 'goal' for people to polarize against - the deccer's hold all the collective cards.


    You may have this wrong.

    I lead a small alliance back in the day with a null sec and hi sec corp.

    Our alliance was wardecced by a hi sec corp, Our alliances corp in hi sec wasnt used to pvp they did incursions so a few of us from null sec went up to hi sec to help out.

    We got everyone in battleships and FC'ed a few operations. On the second day of our assault the war deccer corp contacted me and asked if there was a way for him to get out of the wardec. He didn't want to fight due to being outnumbered. After camping him in for a few more hours we used the then current mechanics to pay him 1 isk to finish the war from his end. He complied and the war was over.

    Becoming the more dominant and powerful opponent in a war can help in certain situations. I admit though you do have to go on a mad one and camp them in for a long long time before they submit.


    We did something similar. We had a wardec, so I did some research and found some of the other corps/alliances they had decced. This was back in the day when wardec corps could be small. So we teamed up with one corp that had extensive NS experience, but was now in HS. We'd show up in system with the war targets and force them to dock up. We did that a few times and camp them denying them access to all war targets. As soon as possible our war dec and that on our ally dropped.

    Of course, given changes over the years this kind of thing is probably less feasible....and it is a pitty.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Herzog Wolfhammer
    Sigma Special Tactics Group
    #280 - 2017-03-15 06:52:37 UTC
    Salvos Rhoska wrote:
    Though its indirect to topic, I would propose that all NPC corps are in perpetual state of war with their opposing NPC corps on the 360 degree circular spectrum.

    This however raises problems regarding character creation being tied to specific NPC corps, and thus population issues regarding especially Jita/The Forge, in terms of antagonists.

    (Goddam how much I hate the Jita abomination...)

    Thus, to remedy this, joining any NPC corp should be made possible, provided you have enough standing (lets say 2- 5).

    Furthermore, there should be a cost to joining an NPC corp (past your initial starting membership). Id say 75mil is fair


    Thus inorder to avoid a wardec by going NPC, you must pay more than the war deccer.
    If you cant afford it, you cant get out of the wardec, except by joining another player corp.

    When you do join a NPC corp, you will still always be at war with the diametrically opposed NPC corp members.


    I have been proposing this for years. Random NPC wardecs plus the naval NPC corps constantly at war with each other (think "Faction War quick start").

    But that idea gets resisted because the HTFU crowd does not really want more PVPers nor more PVP. Making this game the "bubbling cauldron of PVP" that it could (and should) be would not be good for the ganker-gankee relationship that the leet (highsec ) PVPers benefit from. New players might even get into PVP and love it. But we can't have that. New players are supposed to make mistakes later on in the game and have a horrible experience of it with great loss and disappointment so the leet PVPers can feed off their tears.

    So no. We can't have nice things.

    Bring back DEEEEP Space!