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A Question for PVP People: How do YOU fund your Internet spaceships?

Author
Frederick Chopin
Center for Advanced Studies
Gallente Federation
#1 - 2017-02-26 00:54:23 UTC
So it's been about two months now as an Alpha player and PVP has been the most enjoyable aspect of the game for me. So far I've funded my suicidal adventures with the isk made from exploration, belt ratting, and mission running in null sec. However as I get more and more involved in EvE, I'm starting to wonder if there's a more efficient way of making isk. Lvl 3 missions don't really pay out that well compared to exploration and yet sites can be hit or miss. Belt rats are easy enough to take down and yet the only big pay outs are the BS that spawn with the very rare officer spawn.

So the question goes out to those who mainly PVP: How do you guys fund your fun times?
Ajem Hinken
WarFear Gaming
#2 - 2017-02-26 01:35:20 UTC
Frederick Chopin wrote:
So it's been about two months now as an Alpha player and PVP has been the most enjoyable aspect of the game for me. So far I've funded my suicidal adventures with the isk made from exploration, belt ratting, and mission running in null sec. However as I get more and more involved in EvE, I'm starting to wonder if there's a more efficient way of making isk. Lvl 3 missions don't really pay out that well compared to exploration and yet sites can be hit or miss. Belt rats are easy enough to take down and yet the only big pay outs are the BS that spawn with the very rare officer spawn.

So the question goes out to those who mainly PVP: How do you guys fund your fun times?

I don't PvP, but I fund my adventures through exploration, trading, and a little mining and industry. Exploration is fastest (try WH's in starter systems) I've seen, and a decent Caldi ship for it is only 3mil (going overkill on the ammo and guns)

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Sabriz Adoudel
Move along there is nothing here
#3 - 2017-02-26 01:43:03 UTC
Mostly trading (including market speculation and manipulation).

Also a little theft on the side.

If you fly cheap stuff (I've never lost a ship over 250m), one theft can fund a lot of losses.

I support the New Order and CODE. alliance. www.minerbumping.com

Dirty-Rotten-Pirate
Banjo-playing Inbreds
#4 - 2017-02-26 03:58:39 UTC  |  Edited by: Dirty-Rotten-Pirate
I tried missions and exploration - both can pay the bills for basic PvP but are a very slow way to build wealth.

I found factional warfare (FW) worked better: gain loyalty points (LP) for a faction (preferably one at Tier 3, 4 or 5), trade the LP for goods and sell. You need a station trade alt to handle the orders and you need to research what goods to sell (fuzzworks website)

As a bonus FW means you get plenty of PvP.

My FW alt made ~1B worth of LP in just over a week (faction was at tier 4 and 5), and around 3B total. My station trade alt converted that seed money to ~10B and growing: I now live off the proceeds of station trading alone.
Tipa Riot
Federal Navy Academy
Gallente Federation
#5 - 2017-02-26 06:03:08 UTC  |  Edited by: Tipa Riot
Most of my ISK today comes from manufacturing in highsec, I just put in the oven what's hot that week and sell in Jita. But there are lots of smaller or opportunity based sources adding up on top and keep the play diverse: PI farm in nullsec, event item speculation, regional trade, relic sites in nullsec, DED sites, loot in general, lost drones, fighters.

... basically everything in EvE can be turned into a profit, even PvP if you manage to lose cheap, and sell the loot. Ganking is the professional version.

I'm my own NPC alt.

Hakawai
State War Academy
Caldari State
#6 - 2017-02-26 09:44:48 UTC  |  Edited by: Hakawai
It's obviously possible for players with plenty of SP and personal connections to make a lot of ISK by Alpha standards - the in-game demand for PLEX proves that.

On the other hand the income from PvE activities at Alpha-level SP is badly out of balance at the moment IMO.

What defines EVE is

  • "Ownable" territory and POS's to defend and/or improve it
  • Permanent loss of equipment when PvPing

The second means that you have to "pay in-game resources to PvP". This can be viewed as either "hardcore PvP" or a paradoxical disincentive for rookies to participate wholeheartedly in PvP. Either way, Alphas are definitely vulnerable to being forced to grind too much (i.e. spend too much low-gaming-value time) to pay for PvP.

The EVE economy is interesting, but much less so for PvP-interested players at approx 5 mill SP. Excluding scamming or participating in a large group that e.g. blackmails or steals from other players, there's a big SP gap. There's no room in 5 mill both for skills that support combat and for even the basics for participation in the economy that doesn't involve theft, deception, or banditry.

As this thread shows, there aren't all that many options to pay for disposable ships larger than standard T1 destroyers. Since it's easy to show that mining, missions, combat sites etc pay too little, the usual answer is "Wormholes", but the actual average income per hour from wormholes (especially if you can't cloak your ship) isn't enough.

Neither high-SP players nor CCP care about providing enough cash flow to low-SP players to pay for PvP. I don't think this is smart for CCP, but in the (approx) ten years I've been away from EVE all they did in that regard was add Ventures (which are (just) enough to pay for disposable T1/T1 Destroyers). At a guess I'd say CCP would prefer to let the economy self-balance, and won't do any other targeted economic tuning without input from the player council. Which, since it's somewhat democratic, has enough "fun-vampires" to block anything constructive. Fun-vampires want to get more tears (and player time wasted) per rookie ship ganked, and hence prefer rookies to be too poor to fly disposable ships any larger than a (conveniently fragile) Destroyer.

On the plus side, this leaves players who aren't happy with the time it takes to fund their PvP with easy choices:

  • Try to find a Corp that will solve the income shortfall for you. This requires patience (it could be just a few days, but it could as easily take months), but sooner or later you'll find one that suits your needs
  • Try scamming (solo activity, scammers claim it pays well), begging, or perhaps even honest trading
  • Buy a PLEX every now and then, as a time-saving income substitute. Note that a PLEX will cover e.g. 30 to 50 combat cruisers for an Alpha, but it probably won't cover a month's worth of BC's (Gnosis for an Alpha): if you use up a PLEX every two weeks you'd be better off subscribing


BTW - Faction Warfare isn't there because I don't have any data. OTOH the earlier post has figures that don't add up. If a PLEX costs 1 billion ISK, and you can make that much reliably in a week via FW, every Alpha looking to fund a PLEX per month (and there are plenty of those) would be doing this. This kind of dissonance is usually caused by something like mistaking "best ever income / time unit" for "average income per time unit" - or by deliberate "forum PvP". Asking for clarification never leads anywhere though, so I'd suggest "pretend to trust but verify very carefully".

Last point: there have been posts lately (in General Discussion I think) that "Red vs Blue" is becoming active again. Worth checking out - for example as a complement to looking for a nullsec corp. Remember two Alphas costs no more than one.
Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2017-02-26 11:16:15 UTC
Have to admit, not many good ISK making options exist for Alpha players, FW, limited T1 manufacturing, market speculation and trade of any kind, collecting drones, loot, salvage. But PvE income and even exploration suffer from the limited skills. Alphas are targeted at PvP playstyle, so the best IMO is to find a good corp and sponsor (SRP, free ships) ... and become Omega as soon as possible.

If you can effort to buy PLEX with cash, you wouldn't be Alpha anymore. Blink

I'm my own NPC alt.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#8 - 2017-02-26 11:33:32 UTC  |  Edited by: Yebo Lakatosh
Hakawai wrote:
so many things
You know I rarely agree that much with you on the solid claims you make here. I feel I'm looking at the same facts from a different perspective, but I'm not saying you'rs isn't valid, or even uncommon.

Fact is that one needs a solid economy to field solid ships. There is two sides of that equation. The "in" side, as in income, and the "out" side - as in your need of ships to do what you want to do. The better developed you are on the "in" part, the more cost-inefficient and careless you can be on the "out" side.

Now if you set your "out" goal to be able to field the blingiest ships you can fly at a rate you are able to lose them, you'll need a very reliable income - the easiest being rich of course and buying as many PLEXes as you can pump into things you want. Who can blame CCP for allowing that option for the interested parties?

One can also lower his needs and ambitions to fit their wallet. My 1.2 mil rifters may not be as good scouts and tacklers or even haulers as more expensive and specialized ships, but they get the job done. And as a wise man pointed it in a thread lately: you learn about the same from losing an 1mil ship as from losing a 100mil one. And the experience the -player- gets from losing ships translates into ISK on the long run.


But I admit, both the above examples are pretty extreme ones of the spectrum, and I admit that a reasonable middle point between the two would be next to impossible to sustain by mining with alpha ventrues. For the most. I know some alpha gas huffers who make pretty rad isk by knowing what they 're doing.. and by doing it a lot.

For me, it all comes down to the above factor. CCP allows people to establish their economy by rl cash, but also by people skills (counting both scamming and making friends here), dedication or knowledge. A solid income does not come served on a plate in a safe environment, one has to work for it one way or another.


Dang, I love this game. Thanks CCP for lettin' us F2P bums in!

EDIT: only forgot to answer the OP: I explore for the thrill of being hunted, and sometimes I return home with funds that I can fit -really- blingy Alpha Rifters with. P

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

voetius
Grundrisse
#9 - 2017-02-26 11:46:40 UTC

Personally, trade and manufacturing in high sec like Tipa.

One option that you do have open to you that I did when I lived in null sec is to keep a careful eye on contracts. I used to check region contracts every hour or so looking for firesales and would buy them and sort the items for resale. You need some order slots so you would need to train the Trade skill a few levels.

What I would do is look at Jita sell prices for the stuff on a given contract and if it was under Jita sell I'd buy it and then sort it out. By sorting it I mean, package any ships, discarding rigs (as people have many different ideas on what rigs they prefer), stack ammo, repackage modules etc and then list all the items on the market a bit above Jita sel price, say about 20% over.

Any large amounts of minerals that you pick up as well can be manufactured into T1 ammo, exploration ships and modules or other consumable items (T1 bubbles?) that people always need and are happy to pay a small premium over Jita sell price.

Doing this I would maybe find one or two decent contracts a week but it was enough to cover a plex per month to run my account and supply any ships and stuff to replace losses. TBH I didn't really need to do this and I wouldn't recommend to a new player that they become obsessed with paying by plex, it is more a luxury when you have a certain level of experience of the game that it is relatively effortless.
Akane Togenada
Doomheim
#10 - 2017-02-26 13:13:51 UTC
Exploration is very viable even without the ability to cloak. I'd even go as far as to claim Alphas can turn the lack of cloak into an advantage by fitting weapons and defensive mods on their 'easy to kill' T1-exploration frigates and then give some of their competitors (like myself) a nasty surprise when they tear my 'properly fit' exploration frigate into little pieces.

Sure an alpha won´t have the power to stand up to a PvP-fitted ship by neither can I as an Omega so I don´t think not having a cloak should stop Alphas from trying exploration.
Alaric Faelen
Republic Military School
Minmatar Republic
#11 - 2017-02-26 15:18:24 UTC
Easiest way is to never have to pay for ships in the first place. Make yourself useful, fly for a cause, get SRP. It's that simple.

PvP is free. If it's not, you need to re-assess your situation.

Fly an Interdictor. If you ever have to actually buy one, you need to find a better alliance. These are handed out for virtually every fleet that undocks in null sec. If your FC doesn't hand them out, your Corp CEO should, and failing that pretty much everyone else in the fleet should have one laying around to hand out. I never go without a couple Dictors ready to go on demand, and often hand them out if I am flying something else that fleet.
The Dictor is literally the only PvP ship you ever need to learn to fly to be welcome in pretty much any null sec organization.

Any null sec alliance worth it's anti-matter will offer an SRP. You are fighting on behalf of someone else, it's silly to also pay for the privilege.
Most SRP's work by you initially buying the ship (often from internal contracts at a discount). After that if it's lost you are reimbursed the cost of the ship. You can then buy another one or spend the money on something else.

Many SRP's also pay out at a profit for fleet roles such as Logi. Incentive for people to train for niche roles.

Lastly, people in null sec aren't poor and because their ship will be reimbursed upon loss, they will happily hand you whatever is needed. I have been handed everything from Recons to T3's to Battleships by fleet members. If the ship survives I give it back, if it dies I give the owner the SRP money for it's loss.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#12 - 2017-02-26 15:32:28 UTC
I run L4's most of the time, go exploring if a wormhole opens nearby, then run frigates and BC's around on the weekends using that isk.
Roel Yento
Republic University
Minmatar Republic
#13 - 2017-02-26 17:18:30 UTC
Frederick Chopin wrote:
So it's been about two months now as an Alpha player and PVP has been the most enjoyable aspect of the game for me. So far I've funded my suicidal adventures with the isk made from exploration, belt ratting, and mission running in null sec. However as I get more and more involved in EvE, I'm starting to wonder if there's a more efficient way of making isk. Lvl 3 missions don't really pay out that well compared to exploration and yet sites can be hit or miss. Belt rats are easy enough to take down and yet the only big pay outs are the BS that spawn with the very rare officer spawn.

So the question goes out to those who mainly PVP: How do you guys fund your fun times?


Market trading alt, some gas harvesting on this guy, pi on this guy, and ganking people down the wormhole chain. If you don't die often then you tend to make more money than you lose. If you salvage for someone in your alliance that does anom ratting then that is your best bet as an alpha to make isk in my opinion. Easier to make more isk with more skills but you should be able to fully fund your pvp living in nullsec. What ships do you fly?
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2017-02-26 17:34:57 UTC
I am not a PvPer and I know the title of the OP specicially states that you are looking from response from those types of people however PvPing and isk earning don't necessarily have anything to do with each other. I mean you can make isk PvPing like in FW but the whole frame of your OP is about making isk to fund PvP. The way that you phrase it this can be broken up into seperate questions.

How to make isk in a quick and efficient manner is one topic.

How to make PvP losses "affordable" is another separate question.

Frederick Chopin wrote:

So far I've funded my suicidal adventures with the isk made from exploration, belt ratting, and mission running in null sec. However as I get more and more involved in EvE, I'm starting to wonder if there's a more efficient way of making isk. Lvl 3 missions don't really pay out that well compared to exploration and yet sites can be hit or miss.

I used to run missions in null sec. Pirate faction LP is pretty good isk. I am not sure if you are taking LP into consideration with the above comment, but LP is the whole reason that you mission not the bounties or mission payouts. To that end if you want to make good isk running pirate missions in null sec you need to complete missions quickly i.e. speed run them to complete as many missions as possible in as short of a time frame as possible.

As far as the comments about alpha isk earning potential I just want to point out that the whole alpha versus omega thing is more of an unlimited trial than it is an actual F2P. Eve is a subscription based game. Subscription based games are the ONLY kind that I will play. If eve ever went truly F2P I'd stop playing it. Just like the rest of us game devs have to earn a living and I'd rather that they earn it by charing me for a service that they provide than by trying to sell me virtual stuff. That's just my personal opinion but I wanted to more point out that Eve isn't really an F2P game in what I would consider the "true sense" of the genre.

Yes you can play eve forever as an alpha and never sub. I am sure there are players that will be happy to do so. However I think if you look at it more like an unlimited trial that you will get a better understand for the game and a better appreciation of it as well.

Frederick Chopin wrote:

Belt rats are easy enough to take down and yet the only big pay outs are the BS that spawn with the very rare officer spawn.

With belt rats as you seem to have noticed it is more about the faction spawns than the actual bounty ticks. On average 1 out of every 20 belt rat spawns will be a faction or hauler spawn. The faction spawns do despawn as far as I understand it so you need to clear the belts to force respawns before you even get a chance of that happening.

Officer spawns are extremely rare and can only happen in NPC null sec or -1.0 truesec null ( which is only about 7 systems in game ). If you have seen an officer spawn then you've done something that most people who have played this game for years have never seen.

With regards to making PvP more affordable...

Like other's have said flying cheap is the key. Beyond that there are corps / alliances that have SRPs ( Ship Replacement Policies ) as well as ones that will give free ships to new players. IMHO the key to making PvP affordable for new players is in not trying to go it alone.

I realize that the answers that I have given above are not exactly what you asked for but I am hoping that it's helpful information.

Want to talk? Join Cara's channel in game: House Forelli

Jax Bederen
Dark Horse RM
#15 - 2017-02-26 17:46:39 UTC
Level 3's dont pay much, skill up and go for level 4's, those do pay well enough. Thats if you want to do it fast on your own, otherwise join a corp that let's you play in some null backyard.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#16 - 2017-02-26 18:57:26 UTC  |  Edited by: Tweek Etimua
If you can get into a ship that can use a Covert Ops claoking device and t2 relic/data analyzers, exploration in nulls sec and the null sec sites in wormholes pay verry well. But i make enough (irl) to buy a few plex.
MadMuppet
Critical Mass Inc
#17 - 2017-02-27 02:44:26 UTC
I do missions, explore, PI, and mine to pay for my PvP habit. Doesn't everybody?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#18 - 2017-02-27 05:52:31 UTC
not in any particular order

selling PLEX
FW LP
PI


Just Add Water

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#19 - 2017-02-27 08:23:00 UTC
Shooting explorers keeps me reasonably afloat in ISK.

For bigger purchases (or to compensate for bigger losses) I'll run DED sites in low/null sec, or sleeper sites in wormholes. To be honest i try to avoid any PVE activity that keeps me away from PVP for too long, so I either run sites that are really quick (and profitable) or those that can be run in a PVP fit ship.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2017-02-28 00:17:09 UTC
I do Project Discovery to fund my Alpha.

Last week I earned over 100m this way (over 1m per tick).
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