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High Sec Ganking - CONCORD Balance request

First post
Author
Erich Einstein
Swoop Salvage
#81 - 2017-02-26 00:56:31 UTC
Trajan Unknown wrote:
I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.

If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers.
If people know how to haul their **** they wont.

Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D
My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won´t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don´t stay stupid and you won´t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D


Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns.
Erich Einstein
Swoop Salvage
#82 - 2017-02-26 00:58:14 UTC
baltec1 wrote:
NightmareX wrote:
Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord timer and the normal reaction time for Concord.

But the next / 2nd gank you do in high sec will increase that timer to 1 hour where Concord will be even faster on getting you because Concord see you as a more threat over what you was the first time.

If you do the 3rd gank. That timer will go up to like 6 hours where Concord pretty much will try to kill you really fast (it will be fast but still possible to fly from a station to a gate in a fast frig and jump out right away before you get killed by Concord) in high sec if they see you if you are in high sec within that 6 hours timer, as Concord now will see you as the highest threat.

If you do the 4th gank within a day, you will then be completely locked out from high sec for 24 hours. Within that time, you will have the oppoturnity to fix your sec status by carebearing it up or even buying sec status tags (with an alt or something) so Concord wont whoop your ass because of your pretty bad security status.

Yes, this is all about risk vs reward. If you want a good reward, you have to risk alot of things. But as the system is now, the only thing you have to risk is 15 minutes of waiting for the Concord timer to run out. And that's pretty dumb in my opinion as it should be way more risk involved in ganking more and more players in high sec.

TLDR: Make Concord way harsher against gankers the more they gank. It's a simple system that works.


Why?



Because your continually making concord get off their ass and do **** they would rather not. Why wouldnt they hate more and more for continually pissing them them off.
NightmareX
Pandemic Horde High Sec Division
#83 - 2017-02-26 00:59:53 UTC  |  Edited by: NightmareX
baltec1 wrote:
NightmareX wrote:
Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord timer and the normal reaction time for Concord.

But the next / 2nd gank you do in high sec will increase that timer to 1 hour where Concord will be even faster on getting you because Concord see you as a more threat over what you was the first time.

If you do the 3rd gank. That timer will go up to like 6 hours where Concord pretty much will try to kill you really fast (it will be fast but still possible to fly from a station to a gate in a fast frig and jump out right away before you get killed by Concord) in high sec if they see you if you are in high sec within that 6 hours timer, as Concord now will see you as the highest threat.

If you do the 4th gank within a day, you will then be completely locked out from high sec for 24 hours. Within that time, you will have the oppoturnity to fix your sec status by carebearing it up or even buying sec status tags (with an alt or something) so Concord wont whoop your ass because of your pretty bad security status.

Yes, this is all about risk vs reward. If you want a good reward, you have to risk alot of things. But as the system is now, the only thing you have to risk is 15 minutes of waiting for the Concord timer to run out. And that's pretty dumb in my opinion as it should be way more risk involved in ganking more and more players in high sec.

TLDR: Make Concord way harsher against gankers the more they gank. It's a simple system that works.


Why?

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Siobhan MacLeary
Doomheim
#84 - 2017-02-26 01:04:02 UTC
dude

this is a game

remove the stick from your ass and untwist your knickers, stop being stupid and stop acting like this suggestion of yours is anything beyond you going "Waaaaaaaah I got ganked waaaaaah CCP needs to cater to me waaaaaah"

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

NightmareX
Pandemic Horde High Sec Division
#85 - 2017-02-26 01:05:46 UTC  |  Edited by: NightmareX
Siobhan MacLeary wrote:
dude

this is a game

remove the stick from your ass and untwist your knickers, stop being stupid and stop acting like this suggestion of yours is anything beyond you going "Waaaaaaaah I got ganked waaaaaah CCP needs to cater to me waaaaaah"

Lame excuse.

Maybe you should explain why my idea is dumb instead so we maybe can agree why it might be a dumb idea to begin with instead of coming with lame excuses so you can keep doing your low risk, no penalty ganking forever?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Erich Einstein
Swoop Salvage
#86 - 2017-02-26 01:07:31 UTC
Siobhan MacLeary wrote:
dude

this is a game

remove the stick from your ass and untwist your knickers, stop being stupid and stop acting like this suggestion of yours is anything beyond you going "Waaaaaaaah I got ganked waaaaaah CCP needs to cater to me waaaaaah"


Just a game.... :)
Teckos Pech
Hogyoku
Goonswarm Federation
#87 - 2017-02-26 01:19:18 UTC
Erich Einstein wrote:
Teckos Pech wrote:
I want to be clear on this "blame the victim" bullshit that some try to trot out as some sort of justification against ganking.

In the real world, for example, if you are a woman you have the right to walk around without being raped. There are no additional qualifiers about time of day, style of clothing, etc. Those are the social norms and how the laws work. So, when somebody says, "Oh she was raped because she dressed like a ****." That is considered blaming the victim. That is wrong because our social norms and laws say that is not valid reason to **** a woman (and in fact there is no valid reason for raping a woman, or a man for that matter).

Now. In game, is there a social norm or law or the like that says: You can turn your ship into a ginormous loot pinata and fly around in HS space unmolested?

No.

Let me repeat that. No.

You have no expectation of being able to fly around unmolested at all. If I decide to accept the consequences of shooting you in HS, I can shoot you in HS.

That is the social norm and "law" of this game.

When you go further and turn your ship into a loot pinata you are literally asking for trouble. You are taking on considerable risk. And when that downside risk materializes and you lose your stuff. Well...tough ****.

So knock of this infantile SJW bullshit of "you're blaming the victim." Grow up and learn the culture of the game you are playing.



Sorry man.... stop ganking empty hulls for the lul's and you may have a point.


Again, that is not how it works in game. You can be shot anywhere.

And ganking empty hulls, outside of Burn events, is rare.

You are just being deliberately obtuse.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#88 - 2017-02-26 01:21:37 UTC
Erich Einstein wrote:
Trajan Unknown wrote:
I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.

If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers.
If people know how to haul their **** they wont.

Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D
My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won´t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don´t stay stupid and you won´t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D


Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns.


Why aren't you talking to the idiots that make that income available?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#89 - 2017-02-26 01:23:03 UTC
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Erich Einstein
Swoop Salvage
#90 - 2017-02-26 01:23:11 UTC
Teckos Pech wrote:
Erich Einstein wrote:
Trajan Unknown wrote:
I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.

If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers.
If people know how to haul their **** they wont.

Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D
My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won´t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don´t stay stupid and you won´t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D


Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns.


Why aren't you talking to the idiots that make that income available?


Because its not balanced...
Erich Einstein
Swoop Salvage
#91 - 2017-02-26 01:24:45 UTC  |  Edited by: Erich Einstein
Teckos Pech wrote:
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll


Just because everything is not completely life-like does not mean that games do not inspire to be life-like.
Teckos Pech
Hogyoku
Goonswarm Federation
#92 - 2017-02-26 01:28:51 UTC
Erich Einstein wrote:
Teckos Pech wrote:
Erich Einstein wrote:
Trajan Unknown wrote:
I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.

If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers.
If people know how to haul their **** they wont.

Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D
My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won´t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don´t stay stupid and you won´t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D


Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns.


Why aren't you talking to the idiots that make that income available?


Because its not balanced...


If the idiots stop overfilling their freighters the income goes away. Duh. Cripes you're dumb.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#93 - 2017-02-26 01:29:36 UTC
Erich Einstein wrote:
Teckos Pech wrote:
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll


Just because everything is not completely life-like does not mean that games do not inspire to be life-like.


The norms in game are different than the norms out of game. Trying to draw false equivalences is stupid. So stop being stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#94 - 2017-02-26 01:31:12 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll

So just because "it's a game", there should be no rl logic / elements in the game?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#95 - 2017-02-26 01:31:22 UTC
CCP should not be balancing player's actions. If a player takes on too much risk it is not CCP's problem, it is the players problem. You can't patch out stupid. Yet here we have the OP trying to patch out stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#96 - 2017-02-26 01:32:58 UTC
NightmareX wrote:
Teckos Pech wrote:
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll

So just because "it's a game", there should be no rl logic in the game?


No, of course not. Your logic is flawed because the norms in game are not the same as RL. Stealing in RL is not tolerated, yet there is virtually no in game mechanism to punish a corp thief or a scammer.

OMG!!! CCP!!! Fix scamming. Patch it out. It is not like RL. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Erich Einstein
Swoop Salvage
#97 - 2017-02-26 01:33:46 UTC
Teckos Pech wrote:
Erich Einstein wrote:
Teckos Pech wrote:
NightmareX wrote:

Because logic?

Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?

You for sure wont come back there within 15 minutes, or even a day. That's for sure.

Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.


RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL?

Is that the kind of logic you are referring too?Roll


Just because everything is not completely life-like does not mean that games do not inspire to be life-like.


The norms in game are different than the norms out of game. Trying to draw false equivalences is stupid. So stop being stupid.


yes mom!!
NightmareX
Pandemic Horde High Sec Division
#98 - 2017-02-26 01:33:53 UTC
Teckos Pech wrote:
CCP should not be balancing player's actions. If a player takes on too much risk it is not CCP's problem, it is the players problem. You can't patch out stupid. Yet here we have the OP trying to patch out stupid.

CCP should balance the game where criminals is getting threated like criminals and not like the free pass to do gank fovever with no risk and no penalty as it is now.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Dom Arkaral
Bannheim
Cuttlefish Collective
#99 - 2017-02-26 01:34:46 UTC
No.
Also, HTFU

Kthxbai Lol

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Erich Einstein
Swoop Salvage
#100 - 2017-02-26 01:35:45 UTC
Teckos Pech wrote:
CCP should not be balancing player's actions. If a player takes on too much risk it is not CCP's problem, it is the players problem. You can't patch out stupid. Yet here we have the OP trying to patch out stupid.


Who are you to say what CCP should be doing. CCP is a business and whatever makes gameplay more enjoyable for all is aloud to be changed. There are regular content / features patches for a reason. Its called reactive development.