These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

High Sec Ganking - CONCORD Balance request

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#941 - 2017-03-01 22:56:33 UTC  |  Edited by: Jonah Gravenstein
Erich Einstein wrote:
Jonah Gravenstein wrote:

We know player numbers have been low, nobody is saying otherwise.

Drop the PCU numbers over the graph, show a correlation between the number of players online and the number of people being killed by Concord, support your claim rather than just evading the question.

At the moment, you've got nothing.

The graph was presented to me and I was asked for a reason the graph does what it do. I have already provided the reasons why it's not valid proof of ganking numbers. If you would like to prove that it is, then by all means. To me though, it has no meaning when trying to invalidate the OP.If server numbers and CONCORD kills decrease at the same rate over the years, it is actually very likely that ganking numbers are remaining constant or roughly the same.
You expect us accept this statement as the reason the graph in question is invalid without dispute?

The 6 month rolling average plot shows an overall decline in Concord kills over a 4 year period, that Concord currently kill less people than they did 4 years ago is indisputable.

The raw data plot shows periodic spikes in activity that is reflected in the 6 month average; the most likely cause of these spikes are events such as Burn Jita, a look at the dates of past events will probably confirm this to be the case.

As you say what isn't shown is the number of active players, you then made the claim that a decline in the number of active players is the most likely reason for the decline in the numbers of people Concord kill. We've yet to see you provide anything that supports this.

You typed it, where's your proof that this is the case? Or are we expected to swallow it as gospel and do nothing to stop you trying to get CCP to essentially remove an entire playstyle via mechanics?

You, and your cohorts, have dismissed pretty much everything that everybody else has posted. You've provided no actual evidence or analysis, beyond pointing at a killboard and opinion, that there is actually a problem that needs to be solved.

Saying the same things over and over again without presenting any actual supporting material, hoping that we'll accept it as the case is not evidence, it's prayer.

If you want to be taken seriously, you'll need to do better than that.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dark Lord Trump
Infinite Point
Pandemic Horde
#942 - 2017-03-01 22:59:38 UTC
Erich Einstein wrote:
Wander Prian wrote:


Baltec is not breaking any rules. Using the flagging-system to weed out people whose opinion you don't like is not going to work. You made your thread, now you must face to fact that not everyone feels the same way as you and they are going to be vocal about that fact.

We are still waiting for the proof of this magical explosion of ganking...


Read the forum posts, he has been recycling the same point for pages now. It's making others repeats things over and over and does not constructively contribute to the OP. It's becoming a troll.

He's repeating himself because you clearly didn't get it the first time. Or the second time. Or the third time...

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Jonah Gravenstein
Machiavellian Space Bastards
#943 - 2017-03-01 23:07:22 UTC  |  Edited by: Jonah Gravenstein
Dark Lord Trump wrote:
He's repeating himself because you clearly didn't get it the first time. Or the second time. Or the third time...
As entertaining as it is to watch 2 people flounder around in a shallow pool of their own circular thinking, what this thread needs is Tippia, this kind of thing was their bread and butter.

Shall we count the fallacies in this thread? Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NightmareX
Pandemic Horde High Sec Division
#944 - 2017-03-01 23:17:40 UTC  |  Edited by: NightmareX
Jonah Gravenstein wrote:
Dark Lord Trump wrote:
He's repeating himself because you clearly didn't get it the first time. Or the second time. Or the third time...
As entertaining as it is to watch 2 people flounder around in a shallow pool of their own circular reasoning, what this thread needs is Tippia, this kind of thing was their bread and butter Twisted

So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?

Having an instant death trap is not what the risk you are talking about is. Because an instant death trap is not the same as taking a "risk".

And do you have a good explanation on why criminals shouldn't get harsher penalties for doing criminal acts / breaking the law more and more in high sec when the criminals isn't being treated as criminals that way?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Hiasa Kite
Brutor Tribe
Minmatar Republic
#945 - 2017-03-01 23:23:17 UTC
NightmareX wrote:
Yes, you need harsher penalties, because the small penalties you get for the reward of ganking a freighter or any other expensive things you gank is insane. You barely have to make ANY effort at all to gain huge profits for doing ganking all day long. And it's way to easy to just doing it in the infinite loop without having anything to worry about except for having to wait a lil 15 minutes and refit the same ship up again which take like 10 seconds?

This is not a mechanical problem, this is a player generated problem. CCP cannot fix this, only the players can. There will always be a portion of the player base who get a little too greedy and attempt to overfill their ships in the hopes of getting bigger rewards for less work. The appropriate response to finding yourself on the wrong side of a profitable gank is to figure out how to make yourself less profitable to gank. If more players did this, HiSec ganking would become much, much more difficult.

Quote:
And the profession as a criminal / ganker will still be the same after this. All you have to do is make more effort and do more work to be able to continue your ganks / criminal acts. So if you work for your crimes, then you will still be able to gank as much as you do now. It's simple.

Yes, I get it. You still haven't adequately stated why these changes would benefit the game.

Quote:
And what is the point of high sec if it will be considered a guaranteed death trap (totally different from having a risk) to everyone the second someone with some value undocks from a station?

It's not. It's extremely difficult to kill someone that has taken the appropriate steps to protect their cargo. Yes, even cargoes that require a freighter are difficult to find, track and take out when the job is done properly.

Quote:
Figure out the difference from taking a risk to see the instant death when you undock.

A competent freighter pilot enjoys somewhere in the region of 99.9% success rate, according to the stats released by Red Frog. A 0.1% chance of failing a contract is hardly guaranteed instant death when you undock.

Have you considered the possibility that other freighter pilots are simply better at the profession than you?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#946 - 2017-03-01 23:31:42 UTC
NightmareX wrote:
]So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?

You've utterly misunderstood the role freighters fill. Thus would explain the mistakes you've made in other posts.

Freighters aren't intended to carry high value cargoes. They're intended to carry very large quantities of low value goods.

Quote:
And do you have a good explanation on why criminals shouldn't get harsher penalties for doing criminal acts / breaking the law more and more in high sec when the criminals isn't being treated as criminals that way?

EVE revolves around player conflict. It creates opportunities for players to compete with, sabotage, cooperate and benefit from each other. By reducing opportunities for conflict, you reduce opportunities for players to simply enjoy interacting with each other, not just the pirates.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

NightmareX
Pandemic Horde High Sec Division
#947 - 2017-03-01 23:39:43 UTC
Hiasa Kite wrote:
This is not a mechanical problem, this is a player generated problem. CCP cannot fix this, only the players can. There will always be a portion of the player base who get a little too greedy and attempt to overfill their ships in the hopes of getting bigger rewards for less work. The appropriate response to finding yourself on the wrong side of a profitable gank is to figure out how to make yourself less profitable to gank. If more players did this, HiSec ganking would become much, much more difficult.

CCP have all the abilities to fix this. Because once the criminals starts to get a harder life in high sec the more criminal acts they do with this system, the more you have to work for continuing your ganks in an easy way.

And i haven't been talking about making a gank more or lesser profitable. I have only been talking about making it harder and harder to do your ganks the more you do it in high sec. You will still be able to gank a 10-20 bill isk freighter as easily AND as many of those as today as long as you takes more consequences / penalties for your criminal acts and as long as you takes cares of your sec status.

With this, the criminals has to face the treatment as a criminal and the ones who are ganked can feel that the gankers gets a deserved penalty. This benefits EVE and it makes you think before you do your crimes.

Hiasa Kite wrote:
Yes, I get it. You still haven't adequately stated why these changes would benefit the game.

Look over. But you haven't explained why it wouldn't benefit the game except for crying that it will make you work harder for your ganks the more you do it. In fact, it should be like that. Because, the more i steal from a grocery store, the bigger change it is that i will be locked behind a bar and not be able to freely go free around in the city. The police should work as a police with a track history over your crimes.

Hiasa Kite wrote:
It's not. It's extremely difficult to kill someone that has taken the appropriate steps to protect their cargo. Yes, even cargoes that require a freighter are difficult to find, track and take out when the job is done properly.

It is, because all you are saying is that a freighter deserves to be ganked if it carries stuffs worth a certain amount of isk. And carrying alot of stuffs worth alot of isk is their whole point. So you are denying freighter pilots to actually be a freighter pilot just because you have the easy life of ganking the living crap out of them just because they are doing their job of carrying alot of things that might be worth alot of isk.

Their cargo value shouldn't determinte if they should go into an instant death trap or not. It should rather be that you will see their value of the cargo and then see if the coming penalty that you will get for ganking him will be worth the gank. This way, you might see that the gank might not be worth it if you can't enter high sec in a ship bigger than a shuttle or a pod for one day for doing that as an example. It should be way more than just the value that determine if the gank is worth it.

Hiasa Kite wrote:
A competent freighter pilot enjoys somewhere in the region of 99.9% success rate, according to the stats released by Red Frog. A 0.1% chance of failing a contract is hardly guaranteed instant death when you undock.

Have you considered the possibility that other freighter pilots are simply better at the profession than you?

With my idea, no lesser freighters will be ganked if the criminals has to work harder for each ganks / criminal acts they do. The only thing that will change is that the criminals gets treated like criminals that will get a harder life the more crimes they do, like criminals have been treated in humans history.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Dark Lord Trump
Infinite Point
Pandemic Horde
#948 - 2017-03-01 23:40:48 UTC
NightmareX wrote:
Jonah Gravenstein wrote:
Dark Lord Trump wrote:
He's repeating himself because you clearly didn't get it the first time. Or the second time. Or the third time...
As entertaining as it is to watch 2 people flounder around in a shallow pool of their own circular reasoning, what this thread needs is Tippia, this kind of thing was their bread and butter Twisted

So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?

Having an instant death trap is not what the risk you are talking about is. Because an instant death trap is not the same as taking a "risk".

And do you have a good explanation on why criminals shouldn't get harsher penalties for doing criminal acts / breaking the law more and more in high sec when the criminals isn't being treated as criminals that way?

Who said anything about an instant death trap? I've never observed a freighter exploding immediately upon undocking.
In all seriousness, any large ship fitted with/carrying expensive modules is an "instant death trap" if you're bad. As it should be. If you've got an alt scouting ahead and webbing your freighter into warp, it's going to be significantly more difficult to gank your freighter. If you turn on autopilot and make a sandwich, well, you deserve what you get.
And outlaws are treated as outlaws. Once you go -depends on system security.0, the faction police chase you around, and once you go -5.0, you forfeit CONCORD protection entirely

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

NightmareX
Pandemic Horde High Sec Division
#949 - 2017-03-01 23:48:06 UTC  |  Edited by: NightmareX
Hiasa Kite wrote:
You've utterly misunderstood the role freighters fill. Thus would explain the mistakes you've made in other posts.

Freighters aren't intended to carry high value cargoes. They're intended to carry very large quantities of low value goods.

Freighters are used to transport alot of things that might be worth alot. Just because they are using the ships for their intended usage, it's should be ok to let them get into a death trap just because of that?

And the gankers isn't the ones who decides on how much vaule the freighters are allowed to transport as it's the freighter pilots job of deciding that. Freighters are the biggest transport ships in EVE that is meant to carry alot of items and stuffs that will be worth alot when you considers on how much they can transport. Again, the value of the cargo shouldn't be the ONLY factor a ganker has to take into consideration when you are ganking something. There should be more penalties and consequences than just losing a worthless peice of ship that costs nothing to replace and only have to wait 15 mins until you can do the same gank over and over forever.

There should be a system in EVE that let's every ganker / criminals in EVE really think over the upcoming penalties and consequences they will face on top of the value on the freighters cargo before they just decides to gank away.

Hiasa Kite wrote:
EVE revolves around player conflict. It creates opportunities for players to compete with, sabotage, cooperate and benefit from each other. By reducing opportunities for conflict, you reduce opportunities for players to simply enjoy interacting with each other, not just the pirates.

Again, my idea doesn't reduces opportunities for conflicts when you just have to work harder for your crimes to be able to gank as easily as you do now today. The more ganks you do, the more you have to work for it. The lesser ganks you do, the easier you will have it in empire.

This is a very simple and effective system that should be in EVE, like today.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Jonah Gravenstein
Machiavellian Space Bastards
#950 - 2017-03-01 23:48:46 UTC  |  Edited by: Jonah Gravenstein
NightmareX wrote:
Jonah Gravenstein wrote:
Dark Lord Trump wrote:
He's repeating himself because you clearly didn't get it the first time. Or the second time. Or the third time...
As entertaining as it is to watch 2 people flounder around in a shallow pool of their own circular reasoning, what this thread needs is Tippia, this kind of thing was their bread and butter Twisted

So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?
They can, with a little effort, where's the problem?

Eve is a game of balance, as a hauler you balance your risk of getting ganked by limiting your cargo value, by sacrificing a little cargo for, in the case of freighters a considerable amount of, tank. Support ships are recommended for high volume high value cargo, a web-slinging sidekick will help you urinate in the gankers cereal every time if you're both on the ball.

If it's a lower volume high value cargo you use something more suitable, like a DST; a freighter being a bulk carrier, not an armoured car with a souped up engine.

Quote:
Having an instant death trap is not what the risk you are talking about is. Because an instant death trap is not the same as taking a "risk".
It's not an instant death trap, not unless you were in Jita over the weekend. Hundreds of trips and tens of thousands of jumps are made by freighters every day.

How many die?
How many die in highsec?
How many die to wardecs?
How many die without a wardec or Concord response?
How many die to suicide gankers?
How does Crimewatch currently work?

These are the sorts of things that you should know and include details of in your posts, these are facts, these we can work with.

There's a problem, and I have a solution, is just opinion if you can't actually prove the problem exists in the first place. Many of us don't see a problem, it's up to you to convince us of this. So far, you're failing miserably.

Quote:
And do you have a good explanation on why criminals shouldn't get harsher penalties for doing criminal acts / breaking the law more and more in high sec when the criminals isn't being treated as criminals that way?
We're still waiting for your explanation as to how the current system works and why the current penalties are not enough. All we've seen so far is your opinion with no actual supporting evidence.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Erich Einstein
Swoop Salvage
#951 - 2017-03-01 23:59:01 UTC
Hiasa Kite wrote:


Have you considered the possibility that other freighter pilots are simply better at the profession than you?


Please explain to me why you think Kusion and others have the right in sit in Highsec day in and day out destroying and taking mountains of isk without ever having grind any other part of the game like everyone else. KUSION alone has 10 trillion isk destroyed vs 31 billion which is just laughable. I'm seriously surprised that these people have been able get get away with it for so long. I don't know if CCP let's it go on because it's and it's drain or what but it's unethical game design at best. The game has this fake security status that doesn't to anything to keep anyone from getting an endless free meal in high-sec.
Dark Lord Trump
Infinite Point
Pandemic Horde
#952 - 2017-03-01 23:59:42 UTC
NightmareX wrote:
Look over. But you haven't explained why it wouldn't benefit the game except for crying that it will make you work harder for your ganks the more you do it. In fact, it should be like that. Because, the more i steal from a grocery store, the bigger change it is that i will be locked behind a bar and not be able to freely go free around in the city. The police should work as a police with a track history over your crimes.

First of all, the burden of proof is on you, as you have made a suggestion. So far all I've seen is "waaaah gankers make too much money and I'm too lazy to not get ganked and it's not fair." Second, EvE is a cold, harsh universe, and we're all immortals with jump clones, so jail doesn't really work. The police chase you once you enough crimes, and CONCORD revokes its protection once you commit even more. I fail to see how adding more punishments increases realism or improves the game.

NightmareX wrote:
It is, because all you are saying is that a freighter deserves to be ganked if it carries stuffs worth a certain amount of isk. And carrying alot of stuffs worth alot of isk is their whole point. So you are denying freighter pilots to actually be a freighter pilot just because you have the easy life of ganking the living crap out of them just because they are doing their job of carrying alot of things that might be worth alot of isk.

Their cargo value shouldn't determinte if they should go into an instant death trap or not. It should rather be that you will see their value of the cargo and then see if the coming penalty that you will get for ganking him will be worth the gank. This way, you might see that the gank might not be worth it if you can't enter high sec in a ship bigger than a shuttle or a pod for one day for doing that as an example. It should be way more than just the value that determine if the gank is worth it.

Their cargo value doesn't determine their fate, their skill does. Cargo value just makes them a more valuable target, and therefore more people will want to kill them. Someone running a scout/webber and being smart can carry much more valuable loads. You don't have the right to carry a huge amount of ISK and be safe in highsec.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

NightmareX
Pandemic Horde High Sec Division
#953 - 2017-03-02 00:02:30 UTC
Jonah Gravenstein wrote:
They can, whats the problem?

Eve is a game of balance, as a hauler you balance your risk of getting ganked by limiting your cargo value and by sacrificing a little cargo for tank, in the case of freighters a considerable amount of tank.

If it's a low volume high value cargo you use something more suitable; a freighter being a bulk carrier, not an armoured car.

They seems to not be able to do their job as their value determines their fate, because the gankers isn't getting hard enough penalties or consequences that makes the gankers think harder before they actually do a crime or a gank. Again, there should be more than just the value of the cargo that should be applied before a ganker is ganking a freighter or whatever.

Jonah Gravenstein wrote:
It's not an instant death trap, not unless you were in Jita over the weekend. Hundreds of trips and tens, if not hundreds, of thousands of jumps are made by freighters every day.

How many die?
How many die in highsec?
How many die to wardecs?
How many die to undocking while suspect
How many die to suicide gankers?
How does Crimewatch currently work?

These are the sorts of things that you should know and include details of in your posts, these are facts, these we can work with.

You know that Jita is the busiest system in EVE where alot of peoples are every day independent of Burn Jita event?

And like i have said a million times already, this has nothing to do with how many freighters that dies or survives. It has ONLY to do with having a much better criminal system in EVE that makes the criminal really think over the penalties and consequences before they looks at only the value of the cargo before they just ganks away.

Having a system that determines if a gank is worth it where the value of the cargo is the only deciding factor is not a good system for criminals.


Jonah Gravenstein wrote:
There's a problem, and I have a solution, is just opinion if you can't actually prove the problem exists in the first place. Many of us don't see a problem, it's up to you to convince us of this. So far, you're failing miserably.

Ofc you don't see a problem here as you are a ganker and loves the easy life of ganking and the easy life of gaining massive profits for no risks by abusing an outdated system that doesn't gives the criminals good enough penalties or consequences for their actions.

Jonah Gravenstein wrote:
We're still waiting for your explanation as to how the current system works and why the current penalties are not enough. All we've seen so far is your opinion with no actual supporting evidence.

I have explained this several times. Go read them over asking to get everything handed to you with a spoon everytime.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Dark Lord Trump
Infinite Point
Pandemic Horde
#954 - 2017-03-02 00:05:21 UTC
Erich Einstein wrote:
Hiasa Kite wrote:


Have you considered the possibility that other freighter pilots are simply better at the profession than you?


Please explain to me why you think Kusion and others have the right in sit in Highsec day in and day out destroying and taking mountains of isk without ever having grind any other part of the game like everyone else. KUSION alone has 10 trillion isk destroyed vs 31 billion which is just laughable. I'm seriously surprised that these people have been able get get away with it for so long. I don't know if CCP let's it go on because it's and it's drain or what but it's unethical game design at best. The game has this fake security status that doesn't to anything to keep anyone from getting an endless free meal in high-sec.

First of all, it's more like 341 billion lost, because he uses 11 characters. Second of all, less than half drops as loot, since you have to factor in the hull cost. Third of all, why should he have to grind if he's found a far more efficient way to get ISK? There's no rule saying you can only make so much ISK per hour. Should we ban market trading since you can make too much ISK from that too? Fourth of all, what the hell is "unethical game design" anyway? We're capsuleers. We slaughter thousands on a daily basis. We don't care if it's ethical, so long as it's profitable.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Hiasa Kite
Brutor Tribe
Minmatar Republic
#955 - 2017-03-02 00:09:42 UTC
NightmareX wrote:
CCP have all the abilities to fix this.

Like I said, the problem is greed. CCP can't stop players from being lazy or greedy. As long as we give in to those temptations and try to push our luck, gankers will be there to capitalise on our mistakes.

Quote:
And i haven't been talking about making a gank more or lesser profitable.

"Because once the criminals starts to get a harder life in high sec the more criminal acts they do with this system, the more you have to work for continuing your ganks in an easy way."

Literally the sentence above. More work for ganking means less profit/hr spent ganking.

Quote:
With this, the criminals has to face the treatment as a criminal and the ones who are ganked can feel that the gankers gets a deserved penalty. This benefits EVE and it makes you think before you do your crimes.

How does reducing opportunities for player interaction help a Massively Multiplayer Online game, exactly?

Quote:
Look over. But you haven't explained why it wouldn't benefit the game except for crying that it will make you work harder for your ganks the more you do it.

I don't gank. Maybe spend more time putting together a valid argument and less time attempting to belittle those that disagree with you.

Quote:
In fact, it should be like that.

I'm well aware of your opinion on the matter. Stating it over and over does very little to help see why you think the game should be changed like that.

"It is, because all you are saying is that a freighter deserves to be ganked if it carries stuffs worth a certain amount of isk."
Not quite. I'm saying a pilot that puts no effort into defending what is his deserves to lose it. If you can find a way to safely transport 10bil ISK in a freighter then I say power to you and congratulations on the vast swathes of wealth you would deservedly acquire.

"And carrying alot of stuffs worth alot of isk is their whole point."
I've said this twice in this thread already, maybe third time lucky: Freighters excel at carrying vast quantities of low value goods, not high value goods.

"[iTheir cargo value shouldn't determinte if they should go into an instant death trap or not."
Wait, I thought we [i]weren't
talking about the profitability of freighter ganking. So, we are now, right?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

NightmareX
Pandemic Horde High Sec Division
#956 - 2017-03-02 00:11:07 UTC
Dark Lord Trump wrote:
First of all, the burden of proof is on you, as you have made a suggestion. So far all I've seen is "waaaah gankers make too much money and I'm too lazy to not get ganked and it's not fair." Second, EvE is a cold, harsh universe, and we're all immortals with jump clones, so jail doesn't really work. The police chase you once you enough crimes, and CONCORD revokes its protection once you commit even more. I fail to see how adding more punishments increases realism or improvesa the game.

This has nothing to do with how much money the gankers gain. It has ONLY to do with what penalties and consequences the gankers / criminals are getting for doing ganking / crimes more and more. And it also has something to do with the insanely low risks they have to take to do their criminal acts.

That's why i want a system that does apply a track history of your crimes where Concord will be punishing you harder and harder the more crimes you do every day. And ofc where you will be more limited in high sec depending on your sec status. Again, you should work for your crimes and not just press F1 to gank something and warp back to station and do the same thing over and over forever. It should be harder than that.

NightmareX wrote:
It is, because all you are saying is that a freighter deserves to be ganked if it carries stuffs worth a certain amount of isk. And carrying alot of stuffs worth alot of isk is their whole point. So you are denying freighter pilots to actually be a freighter pilot just because you have the easy life of ganking the living crap out of them just because they are doing their job of carrying alot of things that might be worth alot of isk.

[quote=NightmareX]Their cargo value doesn't determine their fate, their skill does. Cargo value just makes them a more valuable target, and therefore more people will want to kill them. Someone running a scout/webber and being smart can carry much more valuable loads. You don't have the right to carry a huge amount of ISK and be safe in highsec.

Both the value of the ship and the cargo is what determine if a gank will happen or not.

Yes, a freighter is an expensive ship that is dead slow. Should it die in an instant gank just because it's worth some isks where the gankers doesn't face any harder penalties or consequences for doing that over and over, specially when it's so freaking easy to do that?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Erich Einstein
Swoop Salvage
#957 - 2017-03-02 00:18:49 UTC  |  Edited by: Erich Einstein
Hiasa Kite wrote:


"[iTheir cargo value shouldn't determinte if they should go into an instant death trap or not."
Wait, I thought we [i]weren't
talking about the profitability of freighter ganking. So, we are now, right?


No one cares what the targets are doing. People will always overload and ganking will always be in the game. Please explain why you think its ok for criminals to overstay their welcome in Highsec without having to grind any other mechanics of the game so that they can continue ganking in highsec. EVE is not meant to be easy, if you cant keep your security status in check, you should not be able to treat ganking as your source of income indefinitely.
Jonah Gravenstein
Machiavellian Space Bastards
#958 - 2017-03-02 00:22:08 UTC  |  Edited by: Jonah Gravenstein
NightmareX wrote:

You know that Jita is the busiest system in EVE where alot of peoples are every day independent of Burn Jita event?
So there is plenty of public domain data that should support you, why aren't you analysing it and presenting the results to support your call for change?

Quote:
And like i have said a million times already, this has nothing to do with how many freighters that dies or survives. It has ONLY to do with having a much better criminal system in EVE that makes the criminal really think over the penalties and consequences before they looks at only the value of the cargo before they just ganks away.

Having a system that determines if a gank is worth it where the value of the cargo is the only deciding factor is not a good system for criminals.
If it's not about freighter ganking why do you and your comedy sidekick keep bringing it up?

You appear to be in a minority of about 3 that think your system would be better. You're not going to convince the people who disagree by telling them that's there's a problem, and when they dispute it, telling them that there's a problem.

You have to prove it. So far the amount of what you think far outweighs the amount of actual proof.

Quote:
Ofc you don't see a problem here as you are a ganker and loves the easy life of ganking and the easy life of gaining massive profits for no risks by abusing an outdated system that doesn't gives the criminals good enough penalties or consequences for their actions.
Ah, we're back to this again. You are aware that it's a fallacy to assume that I'm a ganker simply because I disagree with you?

Quote:
I have explained this several times. Go read them over asking to get everything handed to you with a spoon everytime.
So where's the actual supporting evidence? Telling us something is so, does not make it so.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NightmareX
Pandemic Horde High Sec Division
#959 - 2017-03-02 00:26:32 UTC
Hiasa Kite wrote:
Like I said, the problem is greed. CCP can't stop players from being lazy or greedy. As long as we give in to those temptations and try to push our luck, gankers will be there to capitalise on our mistakes.

So greed should determine if a freighter pilot should be able to do their job or not?

Ofc, they might not be able to do their job as they might get ganked on their way like it is now. But that shouldn't prevent criminals from gaining harsher penatlies and consequences the more crimes they do in high sec.

Hiasa Kite wrote:
Literally the sentence above. More work for ganking means less profit/hr spent ganking.

Yes, no less ganks will happen as long as you gets your finger out of your ass and works for your criminal actions over just warping back to a station and refit the same ship again and waits 15 mins which isn't what i call for much work for what you gain.

Hiasa Kite wrote:
How does reducing opportunities for player interaction help a Massively Multiplayer Online game, exactly?

And how is it fair that you don't have to work for your criminal actions at all other than just warping back to station and refit a ship and wait 15 mins when everyone else has to work their asses off to do their job?

Hiasa Kite wrote:
I don't gank. Maybe spend more time putting together a valid argument and less time attempting to belittle those that disagree with you.

That's something you say to justify your lame arguments more. Everyone knows that you are a ganker with one or more characters.

Hiasa Kite wrote:
I'm well aware of your opinion on the matter. Stating it over and over does very little to help see why you think the game should be changed like that.

I'm stating it over and over as peoples doesn't seems to figure out that my idea has nothing to do with the value of anything, ability to continue to to the ganks and so on. It has ONLY to do with facing harder penalties and consequences the more crimes you do that makes the criminals work a bit more for their crimes. And that is fair, because a criminal is a criminal after all and not a normal citizen of high sec.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#960 - 2017-03-02 00:27:19 UTC
Hiasa Kite wrote:
Not quite. I'm saying a pilot that puts no effort into defending what is his deserves to lose it. If you can find a way to safely transport 10bil ISK in a freighter then I say power to you and congratulations on the vast swathes of wealth you would deservedly acquire.

And how do you think a freighter pilot is supposed to defend themself from a bumping Machariel that can be everywhere considering on how many that are flying it that only uses a couple of seconds to ruin his day and will just keep the freighter or whatever bumped until the gank squad arrives.

Yes, you can use an alt or a friend to gain some benefits that way for the freighter. But then my question is, why does the freighter pilot has to work his ass off for defending his job / ship when you don't have to work at all to gank him except for warping to the target, press F1, warp back to station and do the same over again after 15 mins?

If they have to work their asses off to defend their stuffs, then we suggest that the criminals also should work their asses off. Not only that, but criminals in high sec that breaks the rules of high sec should be working much much harder than any law abiding citizens that are in high sec.

Hiasa Kite wrote:
I've said this twice in this thread already, maybe third time lucky: Freighters excel at carrying vast quantities of low value goods, not high value goods.

And who decides that?

You the ganker or the freighter pilot?

Hiasa Kite wrote:
Wait, I thought we weren't talking about the profitability of freighter ganking. So, we are now, right?

All i'm saying is that no risk = no reward. Alot of risk = alot of reward. That's how EVE is. But it's not that for the gankers.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama