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A harder counter to caps

Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#21 - 2017-02-27 02:18:23 UTC
Imposing arbitrary limits has never worked with Eve, and won't work on this now. Placing a cap on corps or alliances just means there will be more alliances in each coalition. Trying to impose something as easily gameable as gate mass limits will only result in people playing them like wormholes get played to try and trap people in.


Same goes for cost limits. Unless they are hard limits like only 'X' number of ships of this sort allowed in game, things like that just don't work, because Eve players either use whatever work around is at hand or look CCP dead in the eye and say 'challenge accepted.'


No, something like this would need to be a massive shift from what we've grown well accustomed to, resulting in there not being a billion reasons to be in the big group and 2 reasons to not be. What exactly that would be..... difficult to say.

Could go into speculation about try this or try that or do this.... but it's really all bark and no bite at this point, because any change of this magnitude is without doubt going to make alot of poeple angry.

The Law is a point of View

The NPE IS a big deal

Lugh Crow-Slave
#22 - 2017-02-27 02:26:37 UTC
as some one who has spent the majority of his time the last four years in small groups i never understood why people thought it was wrong that numbers provided an advantage....


is it just because they want to be able to make a group that can do all the same things rather than have to join one already set up or have to work their ass off for it?
Kenrailae
Center for Advanced Studies
Gallente Federation
#23 - 2017-02-27 02:29:56 UTC  |  Edited by: Kenrailae
Lugh Crow-Slave wrote:
as some one who has spent the majority of his time the last four years in small groups i never understood why people thought it was wrong that numbers provided an advantage....


is it just because they want to be able to make a group that can do all the same things rather than have to join one already set up or have to work their ass off for it?




Because there is a point where even the the most hard working your ass off for it mentality simply can't do anything next to the numbers game.


EDIT: misread your post.


It's also not a something wrong with numbers providing advantage, thing, it's a 'there are very few reasons to NOT be part of the numbers' thing, except your personal preference. So that's where most people end up. Now we have what 10, MAYBE, major entities in the game, and half of those there is definite argument on whether they should be included in the list? That's not healthy for the game.

The Law is a point of View

The NPE IS a big deal

Cade Windstalker
#24 - 2017-02-27 03:34:42 UTC
Kenrailae wrote:
Lugh Crow-Slave wrote:
as some one who has spent the majority of his time the last four years in small groups i never understood why people thought it was wrong that numbers provided an advantage....


is it just because they want to be able to make a group that can do all the same things rather than have to join one already set up or have to work their ass off for it?




Because there is a point where even the the most hard working your ass off for it mentality simply can't do anything next to the numbers game.


EDIT: misread your post.


It's also not a something wrong with numbers providing advantage, thing, it's a 'there are very few reasons to NOT be part of the numbers' thing, except your personal preference. So that's where most people end up. Now we have what 10, MAYBE, major entities in the game, and half of those there is definite argument on whether they should be included in the list? That's not healthy for the game.


The problem here isn't that you can't be more elite than a large and kinda sloppy entity, it's that all of the large entities are full of fairly competent and elite pilots who mostly know what they're doing. The days when a 50 man HAC fleet can whelp a 400 man BS fleet are long gone because all of those BS pilots either quit the game, went back to High Sec and stayed there, or picked themselves up, dusted themselves off, and went off to learn how to be just as badass as the guys in those HACs.

The whole small elite force vs massive army of schmucks only actually works if your enemy is actually made up of schmucks, and that's just not the case these days.
Lugh Crow-Slave
#25 - 2017-02-27 04:24:17 UTC  |  Edited by: Lugh Crow-Slave
Kenrailae wrote:
Lugh Crow-Slave wrote:
as some one who has spent the majority of his time the last four years in small groups i never understood why people thought it was wrong that numbers provided an advantage....


is it just because they want to be able to make a group that can do all the same things rather than have to join one already set up or have to work their ass off for it?




Because there is a point where even the the most hard working your ass off for it mentality simply can't do anything next to the numbers game.


EDIT: misread your post.


It's also not a something wrong with numbers providing advantage, thing, it's a 'there are very few reasons to NOT be part of the numbers' thing, except your personal preference. So that's where most people end up. Now we have what 10, MAYBE, major entities in the game, and half of those there is definite argument on whether they should be included in the list? That's not healthy for the game.



but why is that bad? how is it not healthy?

and those few large entities are all made up of smaller ones working together. Even when the CFC owned half of null and every one just lumped everyone together in the CFC as a goon it was still full of smaller groups with their own goals and objectives. They are not just super blobs of people all after the same thing.


it is not that the game forces you to be a part of a large group the game simply heavily rewards groups of any size working with each other.


I have worked with and been a part of many different alliances and coalitions and for the most part people only identified with their coalition in settings where coalitions were what mattered even at the alliance level many corps keep their own identities except in the case where the alliance is serving as a corp with sub groups.
Kenrailae
Center for Advanced Studies
Gallente Federation
#26 - 2017-02-27 04:39:48 UTC
In your usual fashion you ignore 95% of what is said and pick at one thing you think you can argue with, while blatantly ignoring that you're completely agreeing with the main point to begin with. Thank you for agreeing that the game extremely rewards large group mentality while not giving enough reason to NOT be part of a large group. So have fun arguing with whatever it is you think you're arguing with.

The Law is a point of View

The NPE IS a big deal

Lugh Crow-Slave
#27 - 2017-02-27 04:52:16 UTC  |  Edited by: Lugh Crow-Slave
but why is that bad? how is it not healthy?



why should the game bend itself around to give advantages to NOT working with other groups of players
Nevyn Auscent
Broke Sauce
#28 - 2017-02-27 06:03:33 UTC
Lugh Crow-Slave wrote:
but why is that bad? how is it not healthy?



why should the game bend itself around to give advantages to NOT working with other groups of players

There is a large difference between advantage, and untouchable.
See CCP's change to Titan's DD's now giving cap drain in a radius, to stop the super blob.
There are a number of other mechanics I am aware of from various other games that could be introduced that would do similar things to force the larger group to be better organised to take full advantage of their numbers.
If they succeed at taking advantage of those things, great for them, but right now the super blob mechanic is self reinforcing due to game mechanics.
Lugh Crow-Slave
#29 - 2017-02-27 08:39:28 UTC  |  Edited by: Lugh Crow-Slave
Nevyn Auscent wrote:
Lugh Crow-Slave wrote:
but why is that bad? how is it not healthy?



why should the game bend itself around to give advantages to NOT working with other groups of players

There is a large difference between advantage, and untouchable.
See CCP's change to Titan's DD's now giving cap drain in a radius, to stop the super blob.
There are a number of other mechanics I am aware of from various other games that could be introduced that would do similar things to force the larger group to be better organised to take full advantage of their numbers.
If they succeed at taking advantage of those things, great for them, but right now the super blob mechanic is self reinforcing due to game mechanics.



well yeah but he is talking about being a part of large groups not being a part of large fleets. I have loved all the changes they have made that force your to be more organized in larger fleets from MJFD to relatively small burst ranges for links. however this is a separate issue then a bigger group having better logistics and economy than a small one or a bigger group able to provide more content than a small one.



but it could be that i'm not actually talking about what you two are and am misunderstanding




would also like to add that large groups are far from untouchable. if anything that is one of the few advantages that goes to a small group if they are smart. its relatively easy to disrupt day to day operations of a large group if you want to but if you try to target a small group they can easily evade you and hit you when you turn around. me and about 6 other guys used to do this harassing groups around scalding and the drone regions.






EDIT:


and if you really want to play EvE in an environment that has soft caps on group sizes where very small groups can hold their own against ones several times larger join a WH corp. WH even c5/c6 holes can generally only support groups of around 200 members and in c1,c2,c3 and c4 small groups can fight of large ones extremely well with the home field advantage, citadels have made this even easier. even C5 and C6 WH small groups have massive advantages in their own holes
Sonya Corvinus
Grant Village
#30 - 2017-02-27 17:33:45 UTC
Lugh Crow-Slave wrote:
will do nothing to lower the size of groups

will make taking an established groups space even harder

will have adverse effects on all of eve not just intended groups

will force the meta further in to cruisers and frigs


Forcing the meta more into smaller ships is one of the goals.

And this would take another step at limiting blobbing, which should be a goal too
Cade Windstalker
#31 - 2017-02-27 17:45:40 UTC
Kenrailae wrote:
In your usual fashion you ignore 95% of what is said and pick at one thing you think you can argue with, while blatantly ignoring that you're completely agreeing with the main point to begin with. Thank you for agreeing that the game extremely rewards large group mentality while not giving enough reason to NOT be part of a large group. So have fun arguing with whatever it is you think you're arguing with.


Your point was that there is very little reason not to be part of a large entity beyond personal preference.

Lugh's point was "yes, but why is this a problem?" and you've pretty much failed to deliver an adequate answer.

It's not like we're particularly at risk of a blue doughnut happening here. We've already seen what Null is like when one of those starts the form and it seems to take less than 2 months for someone to get bored and go "fight be bro!" just for something entertaining to do.

The only reason I can think for you to be claiming that this isn't healthy is if you, personally, don't want to be part of a large group but still want all of the advantages that come from that level of power and cooperation. Basically you want CCP to balance in some hard counter to larger groups so that you can play Delta-force or whatever like it's 2007 and no one's realized how good AHACs are yet.
elitatwo
Zansha Expansion
#32 - 2017-02-28 02:11:05 UTC
Cade Windstalker wrote:
...It's not like we're particularly at risk of a blue doughnut happening here. We've already seen what Null is like when one of those starts the form and it seems to take less than 2 months for someone to get bored and go "fight be bro!" just for something entertaining to do...


Blue donut or not doesn't have anything and everything to do with the matter at hand.

It comes don't to money. In a large group everyone can carebear all day long and make 200 gajillion isk with zero interruption or risk.
Look in "Ships and Modules" and see the 287556276575625 threads of "how to fit sooper for sanctum farming online".

Even if some scrub looses its sooper, it will get a new one in 2 days, continuing to farm 200 gajillion a day.


Now with that very unhealthy amount of money in each and everyones pocket they may buy whatever pile of poo they like and yolo it without any risk, any ounce of fathom of losing and rinse and repeat.

Then we have the less fortunate scrubs like me, having to go back to OMG-SOLO-WTF-PWN 7000% risk space that is called highsec where EVERYONE is your next alt of alt of ganking alt to make a pitty of a joke of money while in constant danger of losing your money making tools because some scrubs think it is funny to gank- it is not.

Then weeks later I may be able to buy one boat, clonejump back to Catch and fly may Augruor to logi 5x Brutix with a buddy and the response is 35 machariel, 10 hacs, 3 hictors because yolo.

Make explain how I can compete with that?

Yes PEST alliance I ignore you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ajem Hinken
WarFear Gaming
#33 - 2017-02-28 02:25:16 UTC  |  Edited by: Ajem Hinken
elitatwo wrote:
Cade Windstalker wrote:
...It's not like we're particularly at risk of a blue doughnut happening here. We've already seen what Null is like when one of those starts the form and it seems to take less than 2 months for someone to get bored and go "fight be bro!" just for something entertaining to do...


Blue donut or not doesn't have anything and everything to do with the matter at hand.

It comes don't to money. In a large group everyone can carebear all day long and make 200 gajillion isk with zero interruption or risk.
Look in "Ships and Modules" and see the 287556276575625 threads of "how to fit sooper for sanctum farming online".

Even if some scrub looses its sooper, it will get a new one in 2 days, continuing to farm 200 gajillion a day.


Now with that very unhealthy amount of money in each and everyones pocket they may buy whatever pile of poo they like and yolo it without any risk, any ounce of fathom of losing and rinse and repeat.

Then we have the less fortunate scrubs like me, having to go back to OMG-SOLO-WTF-PWN 7000% risk space that is called highsec where EVERYONE is your next alt of alt of ganking alt to make a pitty of a joke of money while in constant danger of losing your money making tools because some scrubs think it is funny to gank- it is not.

Then weeks later I may be able to buy one boat, clonejump back to Catch and fly may Augruor to logi 5x Brutix with a buddy and the response is 35 machariel, 10 hacs, 3 hictors because yolo.

Make explain how I can compete with that?

Yes PEST alliance I ignore you.

Why not fix that by making large amounts of ISK decay? E.G. Decay rate is 1%. You have a billion. Every restart, you only have 99% of what you had, until you hit a 'poverty cap'. Like income tax today.

That way you only can get rich to the point your income will just barely mitigate that decay.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

elitatwo
Zansha Expansion
#34 - 2017-02-28 08:48:04 UTC
Ajem Hinken wrote:
...Why not fix that by making large amounts of ISK decay? E.G. Decay rate is 1%. You have a billion. Every restart, you only have 99% of what you had, until you hit a 'poverty cap'. Like income tax today.

That way you only can get rich to the point your income will just barely mitigate that decay.


Nah, I don't thing that that is the right answer to that.

Even if you "gate" anomalies to slow that rate they make money down a bit, it still favors the blobb.

Someone recently asked me if x group could be frienemies with us which is all fine and all but if I cannot make any money I cannot undock pew pew anymore while x group has infinite resources to play with.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Cade Windstalker
#35 - 2017-02-28 15:20:03 UTC
elitatwo wrote:
Then we have the less fortunate scrubs like me, having to go back to OMG-SOLO-WTF-PWN 7000% risk space that is called highsec where EVERYONE is your next alt of alt of ganking alt to make a pitty of a joke of money while in constant danger of losing your money making tools because some scrubs think it is funny to gank- it is not.

Then weeks later I may be able to buy one boat, clonejump back to Catch and fly may Augruor to logi 5x Brutix with a buddy and the response is 35 machariel, 10 hacs, 3 hictors because yolo.

Make explain how I can compete with that?

Yes PEST alliance I ignore you.


Your hyperbole is noted and appreciated.

But yeah, you can't compete with that, but unless CCP goes in and pretty much physically breaks up the big blocks it's always going to be better to have more friends.

The alternative is pretty much to make Null so volatile and so dangerous that everyone pretty much does their mining and ratting and farming in High Sec because you can't do anything profitably in Null.

On top of that I think the only way you could do that would be to drop the saturation point of players per system to the point that you're back to a few big and powerful entities controlling lots of space and basically keeping pets who live off the scraps. That only works though if the scraps are better than High Sec, and if they aren't then we're kinda back around to what I said above where no one actually 'lives' in Null, they just own space there, pretty much how half of Null operated back in 2008-ish where almost everyone had a High Sec L4 alt.

Ajem Hinken wrote:
Why not fix that by making large amounts of ISK decay? E.G. Decay rate is 1%. You have a billion. Every restart, you only have 99% of what you had, until you hit a 'poverty cap'. Like income tax today.

That way you only can get rich to the point your income will just barely mitigate that decay.


As soon as you implemented something like this players would move their assets to non-decaying money and ISK would quickly become all but worthless for player transactions. That's without even getting into what this kind of liquid ISK hemorrhage in the economy would do to the markets.
Frostys Virpio
State War Academy
Caldari State
#36 - 2017-02-28 19:09:20 UTC
Kenrailae wrote:


Because there is a point where even the the most hard working your ass off for it mentality simply can't do anything next to the numbers game.



It's an open sandbox. You can't expect anything beside that. It's the logical end point. If you can do whatever you want, X players doing what they want will end up with more than just you. If you want to be able to go at it solo and still beat teams, you need to put restrictions on the game, not make it wide open.
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