These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

A harder counter to caps

Author
Fek Mercer
Native Freshfood
Minmatar Republic
#1 - 2017-02-25 02:09:07 UTC
If you've been keeping up with eve geography, you may have noticed the massive stockpiles of supercapitals and titans being churned out every day from major alliances. There is a certain worry within the community that this may put pressure on smaller alliances and speed the death of eve.

I propose a new kind of ship/mechanic that could perhaps add a little more flavour to the massive capital slugfests brewing on the distant horizon.

Boarding mechanics might be a great way to elegantly nerf capitals, while adding a new dimension to eve. It could take the form of a module, or a ship, or perhaps all ships can do it, or maybe certain ships get boarding role bonuses, etc. There could even be a new set of skills to go with it. Militants could become a new trade item in the eve economy.

Boarding would be a way to disable, disrupt, or destroy large ships. The exact mechanics would have to be refined over a long period of discussion and testing, but the general idea is have it be a way to counter the effectiveness of capital ships.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-02-25 02:58:18 UTC
Please search the other five hundred times this has been suggested, then feel bad for reposting an awful idea that has been discussed to death.
Cade Windstalker
#3 - 2017-02-25 03:35:35 UTC
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.
ShahFluffers
Ice Fire Warriors
#4 - 2017-02-25 03:39:26 UTC
Cade Windstalker wrote:
There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.

Quoting for emphasis.
Cade Windstalker
#5 - 2017-02-25 03:41:58 UTC
ShahFluffers wrote:
Cade Windstalker wrote:
There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.

Quoting for emphasis.


Or, to put it as it's more commonly said: "You can't patch stupid."

Most people just don't think to include the idea of patching stupid *into* the game in this. Blink
Nevyn Auscent
Broke Sauce
#6 - 2017-02-25 05:49:54 UTC
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.

Add close to a 0 onto that crew for the titan :P

However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.
Lugh Crow-Slave
#7 - 2017-02-25 06:08:38 UTC  |  Edited by: Lugh Crow-Slave
Nevyn Auscent wrote:
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.

Add close to a 0 onto that crew for the titan :P

However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.



the size it takes to get to that level now that carriers have been fixed is rarely seen and until you get to that level you need sub caps or you're screwed.


though i feel removing HAW would be a good move i still don't get why these were added at all particularly when they made carriers a pure anti sub cap ship
unidenify
Deaf Armada
#8 - 2017-02-25 08:15:41 UTC
Lugh Crow-Slave wrote:
Nevyn Auscent wrote:
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.

Add close to a 0 onto that crew for the titan :P

However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.



the size it takes to get to that level now that carriers have been fixed is rarely seen and until you get to that level you need sub caps or you're screwed.


though i feel removing HAW would be a good move i still don't get why these were added at all particularly when they made carriers a pure anti sub cap ship

they add HAW to dread because they remove Dread's ability to blap with XL weapon when they nerf their application by large margin.

Carrier role have nothing to do with Dread's weapon system...
Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2017-02-25 11:11:14 UTC
Nevyn Auscent wrote:
However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.




It's not really the problem that needs fixed though. Eve needs more reasons to NOT be part of the super ultra mega coalitions and alliances. Too many people want to be part of the biggest fishes in the sea with too few reasons to NOT be. Even with all the changes that have been made to try and break the map up more, there are still not enough game reasons to NOT be part of the largest biggest groups, except personal choice really, because all those changes still haven't addressed that core issue.


No, I don't have a good answer for it either. But if that issue were able to be addressed, then this issue would be a long way towards a non issue.

The Law is a point of View

The NPE IS a big deal

Lugh Crow-Slave
#10 - 2017-02-25 11:26:29 UTC
unidenify wrote:

they add HAW to dread because they remove Dread's ability to blap with XL weapon when they nerf their application by large margin.

Carrier role have nothing to do with Dread's weapon system...


the carriers role is strictly anti sub cap. the problem is HAW do that job better in almost every way unless you have enough carriers to overwhelm the enemy with fighters.


if they were going to make carriers dedicated anti sub cap ships they did not need to replace the ability for dreads to blap sub caps.

what happened was HAW and the idea for carriers were thought up and implemented individually rather than taking each other into account
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#11 - 2017-02-25 14:20:10 UTC
Lore wise: you have to sit there pumping thousands of troops into their ship, I'm not crazy about the idea

Gameplay wise: the best counter to a capital ship is removing its support.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#12 - 2017-02-25 14:27:35 UTC
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.


Depends. If they're blue berries 13,000 of them wouldn't be able to stop a 16 man squad in dust514.
It's entirely plausible.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#13 - 2017-02-25 14:28:45 UTC
Matthias Ancaladron wrote:
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.


Depends. If they're blue berries 13,000 of them wouldn't be able to stop a 16 man squad in dust514.
It's entirely plausible.


The hours spent running around hallways and engineering decks aren't very plausible...
Lugh Crow-Slave
#14 - 2017-02-25 14:55:38 UTC  |  Edited by: Lugh Crow-Slave
Wolfgang Jannesen wrote:
Matthias Ancaladron wrote:
Cade Windstalker wrote:
This has been proposed, in like six different flavors.

It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach anything vital, let alone take over the ship.

It would not be balanced. If you can kill a Capital more effectively with sub-caps than with caps then people will stop bringing caps, especially because most of the people with cap fleets also have lots and lots of bodies to throw at each other.

There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those can be enshrined in game mechanics by CCP.


Depends. If they're blue berries 13,000 of them wouldn't be able to stop a 16 man squad in dust514.
It's entirely plausible.


The hours spent running around hallways and engineering decks aren't very plausible...


if we are still going lore don't forget that the titans are sectioned into compartments that can seal them selves off and are resilient enough to survive a titans reactor going critical.
Vic Jefferson
Stimulus
Rote Kapelle
#15 - 2017-02-25 17:21:10 UTC
Kenrailae wrote:
Nevyn Auscent wrote:
However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.




It's not really the problem that needs fixed though. Eve needs more reasons to NOT be part of the super ultra mega coalitions and alliances. Too many people want to be part of the biggest fishes in the sea with too few reasons to NOT be. Even with all the changes that have been made to try and break the map up more, there are still not enough game reasons to NOT be part of the largest biggest groups, except personal choice really, because all those changes still haven't addressed that core issue.


No, I don't have a good answer for it either. But if that issue were able to be addressed, then this issue would be a long way towards a non issue.



This. Very much this.

If they want to have more smaller groups, they need to look at supporting them with bottom up income options in all areas of space.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lugh Crow-Slave
#16 - 2017-02-26 00:13:42 UTC
Vic Jefferson wrote:
Kenrailae wrote:
Nevyn Auscent wrote:
However Cap fleets once they hit a certain scale do go against the EVE idea that bigger isn't better, and that is a long term problem for the game especially as certain groups get more and more supers over time.

This particular answer isn't the correct solution, but it is a valid problem it is trying to answer.




It's not really the problem that needs fixed though. Eve needs more reasons to NOT be part of the super ultra mega coalitions and alliances. Too many people want to be part of the biggest fishes in the sea with too few reasons to NOT be. Even with all the changes that have been made to try and break the map up more, there are still not enough game reasons to NOT be part of the largest biggest groups, except personal choice really, because all those changes still haven't addressed that core issue.


No, I don't have a good answer for it either. But if that issue were able to be addressed, then this issue would be a long way towards a non issue.



This. Very much this.

If they want to have more smaller groups, they need to look at supporting them with bottom up income options in all areas of space.



except any form of income they can exploit will be exploited even further for large groups...
Sonya Corvinus
Grant Village
#17 - 2017-02-26 23:29:17 UTC
Vic Jefferson wrote:
This. Very much this.

If they want to have more smaller groups, they need to look at supporting them with bottom up income options in all areas of space.


Proposing something that I know will be hated, but make gate travel more like it is with wormholes with mass restrictions (null/low only, more restrictive for null) and nerf cynos even more. That would go a long way to fixing the cancer that is sov null.

Also make moons deplete over time.
Dior Ambraelle
University of Caille
Gallente Federation
#18 - 2017-02-27 01:22:36 UTC
Kenrailae wrote:

Eve needs more reasons to NOT be part of the super ultra mega coalitions and alliances. Too many people want to be part of the biggest fishes in the sea with too few reasons to NOT be. Even with all the changes that have been made to try and break the map up more, there are still not enough game reasons to NOT be part of the largest biggest groups, except personal choice really, because all those changes still haven't addressed that core issue.


No, I don't have a good answer for it either. But if that issue were able to be addressed, then this issue would be a long way towards a non issue.

What about removing the sovereignty skill? Having 12600 people in one corp sounds awesome, and probably a main reason for people want to be in the biggest corp/alliance is simply because they can.
Also, is there anything that limits how many corps can be in an alliance? That could be limited by another skill, let's say lvl1 allows you to form an alliance with 4 corps, and each level doubles it.

I know a lot of big corps and alliances wouldn't like this change, but if we want to make the map more interesting, then this is in my opinion the easiest way to do it. Another way would be a corp/alliance tax that exponentially increase with the number of players involved, so only the most efficient could stay big.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Lugh Crow-Slave
#19 - 2017-02-27 01:42:46 UTC
Dior Ambraelle wrote:
Kenrailae wrote:

Eve needs more reasons to NOT be part of the super ultra mega coalitions and alliances. Too many people want to be part of the biggest fishes in the sea with too few reasons to NOT be. Even with all the changes that have been made to try and break the map up more, there are still not enough game reasons to NOT be part of the largest biggest groups, except personal choice really, because all those changes still haven't addressed that core issue.


No, I don't have a good answer for it either. But if that issue were able to be addressed, then this issue would be a long way towards a non issue.

What about removing the sovereignty skill? Having 12600 people in one corp sounds awesome, and probably a main reason for people want to be in the biggest corp/alliance is simply because they can.
Also, is there anything that limits how many corps can be in an alliance? That could be limited by another skill, let's say lvl1 allows you to form an alliance with 4 corps, and each level doubles it.

I know a lot of big corps and alliances wouldn't like this change, but if we want to make the map more interesting, then this is in my opinion the easiest way to do it. Another way would be a corp/alliance tax that exponentially increase with the number of players involved, so only the most efficient could stay big.



this would do nothing but making managing large groups slightly more inconvenient
Lugh Crow-Slave
#20 - 2017-02-27 01:44:05 UTC
Sonya Corvinus wrote:
Vic Jefferson wrote:
This. Very much this.

If they want to have more smaller groups, they need to look at supporting them with bottom up income options in all areas of space.


Proposing something that I know will be hated, but make gate travel more like it is with wormholes with mass restrictions (null/low only, more restrictive for null) and nerf cynos even more. That would go a long way to fixing the cancer that is sov null.



will do nothing to lower the size of groups

will make taking an established groups space even harder

will have adverse effects on all of eve not just intended groups

will force the meta further in to cruisers and frigs
12Next page