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Keepstar and Sotiyo - Precursors to Iapetan Titan Class?

Author
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#41 - 2017-03-02 13:32:57 UTC
Salvos Rhoska wrote:
Wolfgang Jannesen wrote:
Its only a multi-purpose cure-all capital ship that's also a citadel, and you want it big enough to dock other Titans. Can't see why this thing might be ridiculous


This is sarcasm, right?
My sarcasm-o-meter broke years ago.

You might want to say what you mean, and mean what you say instead.
If only so someone doesnt quote you on the above as literally supporting this idea.


Don't worry, it sounds like you figured it out
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#42 - 2017-03-02 13:45:51 UTC
Buchatar wrote:
Mirroring someone else's comment. This item if implemented will go into the hands of the largest and most organised (thus, most powerful) alliance. Without fail.
There might be some contest after release as a fight for resources occurs, but it won't be huge.

Fast forward and this item has been created and is a system somewhere. Like the first Titans of legend, why would it be anywhere else apart from in a super safe, highly secret area? What incentive is there to risk it if there's only going to be a finite amount? I see it being a collectors item, nothing more.


That is exactly why I wouldnt put it into any alliances hands at all but keep them as one of for each empire and add them to the FW platform. So they remain as a part of the empires strength and might and for the most part simply would be a semi-mobile station and not actually change hands at all. Only be destroyed and rebuilt by the empire faction they are a part of.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Pryce Caesar
University of Caille
Gallente Federation
#43 - 2017-03-02 16:09:03 UTC
Eternus8lux8lucis wrote:
Buchatar wrote:
Mirroring someone else's comment. This item if implemented will go into the hands of the largest and most organised (thus, most powerful) alliance. Without fail.
There might be some contest after release as a fight for resources occurs, but it won't be huge.

Fast forward and this item has been created and is a system somewhere. Like the first Titans of legend, why would it be anywhere else apart from in a super safe, highly secret area? What incentive is there to risk it if there's only going to be a finite amount? I see it being a collectors item, nothing more.


That is exactly why I wouldnt put it into any alliances hands at all but keep them as one of for each empire and add them to the FW platform. So they remain as a part of the empires strength and might and for the most part simply would be a semi-mobile station and not actually change hands at all. Only be destroyed and rebuilt by the empire faction they are a part of.


Iapetan Titans are insanely expensive and powerful based on the lore. Just getting too close to a planet can shift the planet's tidal patterns due to their gravity, and the Amarr expended all the resources of an entire planet just to build two of them. The main empires would only use Iapetans as a last resort (just as the entire Soltueur wing was on standby for the Caldari Prime battle as a last resort). The Caldari Prime battle, based on lore, arguably didn't escalate into a full-blown war between the two factions precisely because the Gallente did not send their Soltueur in.

So they would not use them in Factional Warfare; that would be tantamount to a war declaration, and I doubt High-Sec players would want to have all High-sec system security statuses reduced to zero on account of the war.Big smile

Yes, I get that it would take the most powerful alliances to build an Iapetan, but the same was true for the Keepstars and the Titans at the time of their introduction. They wouldn't have value if just anyone could get their hands on them.

Frostys Virpio
State War Academy
Caldari State
#44 - 2017-03-02 16:28:05 UTC
Pryce Caesar wrote:


I would imagine, in the theoretical circumstance that they are made available, that CCP would put a cap on the number that can be built, like the Palatine Keepstar. For example, say only five of each Iapetan Titan from each faction can exist at any one time.





So you want a whip with absolutely broken power that would probably require to be titan bombed instead of dread bombed to even have a shot at killing it and also make it so a few organisation can rather easily corner the "market" by taking all the available "slots" with their current power advantages?

Did you somehow forget that this game is supposed to be balanced?
Pryce Caesar
University of Caille
Gallente Federation
#45 - 2017-03-07 20:39:05 UTC
Frostys Virpio wrote:
Pryce Caesar wrote:


I would imagine, in the theoretical circumstance that they are made available, that CCP would put a cap on the number that can be built, like the Palatine Keepstar. For example, say only five of each Iapetan Titan from each faction can exist at any one time.





So you want a whip with absolutely broken power that would probably require to be titan bombed instead of dread bombed to even have a shot at killing it and also make it so a few organisation can rather easily corner the "market" by taking all the available "slots" with their current power advantages?

Did you somehow forget that this game is supposed to be balanced?


*looks at Goonswarm's remnants*

No one power in the game is invincible, and the same is true for ships. Heck, an Iapetan would conceivably be more vulnerable than a Keepstar, since they likely wouldn't give it the same damage limit cap when mobile, or the timers for shield and armor once they are depleted to 0% (outside the hypothetical Citadel mode).

What you see as something that would only make the game more imbalanced, I would see as a reason for Titans to be deployed to the battlefield more often, which I see no problem with.

The game is about risk and reward, and the Iapetans would invite both substantial risk and substantial reward.

goudaMob
Royal Amarr Institute
Amarr Empire
#46 - 2017-03-11 00:43:44 UTC
We need more subcapital options.
Pryce Caesar
University of Caille
Gallente Federation
#47 - 2017-03-16 23:34:13 UTC
goudaMob wrote:
We need more subcapital options.


Like a Tech 3 Battleship that is able to run Siege Modules?

Or perhaps a Tech 2 Battleship that is specialized in Drone Warfare?

I do know that the Battlecruisers could do with a bit of an upgrade. They are the only class with only one type of Tech 2 ship, and the Destroyers are the only ones that lack a Faction ship.
Pryce Caesar
University of Caille
Gallente Federation
#48 - 2017-05-02 18:29:29 UTC
Updating this topic for other people to see.

I am under no illusions of how contentious something like an Iapetan Class Titan would be in the meta, but I would have to be under an illusion to not see the potential it holds.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#49 - 2017-05-03 09:46:55 UTC
Only way Id want it in game is Events, final large battle for each BR/Guristas/Serp/Angel event, or something like FW where no actual alliance "owns" it at all but its used in the final capture scenario getting people to fight in high sec for final victory after warzone control.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Herzog Wolfhammer
Sigma Special Tactics Group
#50 - 2017-05-03 17:45:37 UTC  |  Edited by: Herzog Wolfhammer
This would resurrect the long forgotten, yet popular in its time (around 2010-2012) concept of the "hive ship".

There was a huge F&I thread on it. And the concept was also implied in an Eve chronicle via reference to a "Sky Mother". But nothing further came of it.


The idea around the hive ship was, for the most part, closer in concept to what we would now call a "mobile citadel". Some had, in the old thread, used the castle from the movie "Krull" as an example: it would "jump" with the passing of each day. So generally a hive ship would have some limited ability to relocate, some defenses, and have titan-like capabilities.

Another idea pushed around this "hive ship" concept was the "nomadic life" (so to speak). Rather than have SOV somewhere, with stations and anchored assets, you used a hive ship to move around. There was much to assume from this content-wise and much debate over it.

Back then there was no concept of a citadel. A mobile citadel?

Well that would certainly be a game changer.

Fun lore tip: those pieces of space ship debris (other than "shuttle") you find in mission rooms and combat sites are pieces of those monster titans.

More information. (Thanks to Jandice Ymladris )

Quote:
'Leviathan' Titan

Don't be fooled by the name, this is actually the name of the Minmatar Iapetan Titan! Little is known about it, but it's suspected the first ones were built by the Thukker tribe as giant mobile cities, to accommodate their nomadic lifestyle in space. With that in mind, they are the bigger cousin of the Jovian Motherships who served as worldships for the Jovians.

Bring back DEEEEP Space!

ApexDynamo
Neurosurgical Reconstruction Centre
#51 - 2017-05-04 17:34:51 UTC
CCP needs to make Capital Ewar ships one for ecm one for sensor damp one for tracking disrupt that only effect capital class ships :)
Herzog Wolfhammer
Sigma Special Tactics Group
#52 - 2017-05-04 18:31:57 UTC
ApexDynamo wrote:
CCP needs to make Capital Ewar ships one for ecm one for sensor damp one for tracking disrupt that only effect capital class ships :)



Were it up to me™ I would make it so.... but I would also allow all ship turrets (projectiles, beams, and rockets) to fire in "dummy mode" meaning "directional" just like when launching a bomb. So that when jammed (be it on a cap or sub-cap level) you can at least do "something" instead of just wait to die. (This would be the official Wolfhammer Brand™ answer to jamming BTW).

Bring back DEEEEP Space!

Pryce Caesar
University of Caille
Gallente Federation
#53 - 2017-05-08 19:15:14 UTC
Eternus8lux8lucis wrote:
Only way Id want it in game is Events, final large battle for each BR/Guristas/Serp/Angel event, or something like FW where no actual alliance "owns" it at all but its used in the final capture scenario getting people to fight in high sec for final victory after warzone control.


So it would be a scaled-up adaptation of what already goes on with the Sansha Nation Incursions - the Supercarrier in the Mothership/HQ sites are essentially the "final boss" of the Incursion areas.
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