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[March] Structure, Drone & Fighter improvements from Team Five 0

First post
Federal Navy Academy
Gallente Federation
#21 - 2017-02-23 18:33:12 UTC
Will docking in an upwell structure also replenish your capacitor like stations?
Mai Khumm
#22 - 2017-02-23 18:39:23 UTC  |  Edited by: Mai Khumm
Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure.

We should be able to charge for this service like NPC stations. But have it as a flat ISK amount, just like offices!


Along with the ability to turn the service on/off...
Blackwater USA Inc.
Pandemic Horde
#23 - 2017-02-23 18:44:44 UTC
Offering second born child futures to whoever made he repair thing work.
Luc Chastot
#24 - 2017-02-23 18:47:15 UTC
Any chance of the drone UI getting a redesign? Anything that makes it less cumbersome to use would be great. Also, I know this is a small thing, but could we at least have orbiting drones to face their target? They all have fixed weapons pointing forward, so seeing them shoot to the side breaks muh immersion.

Make it idiot-proof and someone will make a better idiot.

Grey Toxic Sword
#25 - 2017-02-23 19:21:05 UTC
is there any chance to add shortcuts for Fighters Abilitis ?


pulse cannon from Fighers Squad 1 - F1
pulse cannon from Fighers Squad 2 - F1
pulse cannon from Fighers Squad 3 - F2

microwarp from fighers Squad 1 - f3
microwarp from fighers Squad 2 - f3
microwarp from fighers Squad 3 - f3

heavy rocket salvo from fighers Squad 1 - f5
heavy rocket salvo from fighers Squad 1 - f6
heavy rocket salvo from fighers Squad 1 - f7

Kagi Anzomi
Girls Lie But Zkill Doesn't
Pandemic Legion
#26 - 2017-02-23 19:27:19 UTC  |  Edited by: Kagi Anzomi
CCP Lebowski wrote:
Scotsman Howard wrote:
- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?
It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.

+1 in favor of it being based on ship type, or even individual ship ID. If I fly a Gila my normal drones will be different than if I fly a Rattlesnake, which will be different than an Ishtar or Stratios, etc. I group drones by the type, i.e. a Warriors group for Warrior IIs, a Geckos group for Geckos, or a Mixed group for a Nightmare's set of a Gecko, a medium, and 3 lights. Even for ships that can use the same types of drones I often have different primary sets based on the hull, for example I might put both heavies and sentries in a Dominix or Rattlesnake, but I'd use the sentries more often in the Dominix and the heavies more often in the Rattlesnake due to the hull bonuses and uses.
My Little Pony Industries Inc.
#27 - 2017-02-23 19:35:10 UTC
CCP Lebowski wrote:

  • Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).

  • And steal drones from Rorquals now almost impossible.
    Nice move CCPL.
    SeVenNight Deng
    Northern Coalition.
    #28 - 2017-02-23 19:45:15 UTC
    When can I self destruct my clone in citadel?
    Chance Ravinne
    WiNGSPAN Delivery Services
    WiNGSPAN Delivery Network
    #29 - 2017-02-23 19:45:25 UTC
    Great changes. Looking forward to easier Stratios piloting. THANK YOU!

    You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

    Elena Thiesant
    The Scope
    Gallente Federation
    #30 - 2017-02-23 20:36:51 UTC
    CCP Lebowski wrote:
    We're open to adjusting this though to be per ship type based on the feedback we recieve.

    Per ship-type, please? The preferred drones flying a Domi are not the same as the preferred drones flying a Gila, are not the same as the preferred drones flying a Procurer.

    Deaf Armada
    #31 - 2017-02-23 20:48:26 UTC
    mmm, finally hotkey for figher management!

    my wrist will thanks you
    Bienator II
    madmen of the skies
    #32 - 2017-02-23 21:09:20 UTC
    could you speed up the repair of drones under tether a little bit? since it sometimes takes longer to repair your hobgoblins than your ship.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Russian Thunder Squad
    Against ALL Authorities
    #33 - 2017-02-23 21:14:35 UTC  |  Edited by: Schmell
    CCP Lebowski wrote:
    Greetings intrepid testers!

    Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).


    Will you alse add missing session timer indicators for some actions?

    Now in most cases it does not show after clone jump and is never being shown for ship activation after clone jump.

    Do you know of the issue or should i send a bug report just in case?

    UPD: seems still to be the case on a test server, at least for clone jump action within the same citadel
    Clara Enaka
    Science and Trade Institute
    Caldari State
    #34 - 2017-02-23 22:02:56 UTC
    lanyaie wrote:
    Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).

    Does this affect grand theft excavator?

    And if it does, can it not be introduced k thx Big smile

    I agree, can we not introduce a super useful and important feature that benefits a lot of people, to allow an exploit for breaking drone control to the advantage of a couple people?

    Dominous Nolen
    The Graduates
    The Initiative.
    #35 - 2017-02-23 22:12:16 UTC  |  Edited by: Dominous Nolen
    Glad to hear some of these changes coming in.
    So.. Drone UI getting updated to show repair status while tethered? :D

    Does the session change timer need to so long though? It's great the undock will queue if its still active.

    Can you seperate the dock/undock animation from the rest of the dynamic camera feature for a future release? Please?

    Also.. Because I have to... Please consider returning the custom tracking camera position.


    "Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

    The Alpha and Omega Corp
    #36 - 2017-02-23 23:04:59 UTC grand theft excavator Sad
    Deep Core Mining Inc.
    Caldari State
    #37 - 2017-02-23 23:08:48 UTC
    I love this change, but is there a reason this is posted in the "Test Server Feedback" thread instead of the "Upcoming Feature and Change Feedback Center" forum?
    #38 - 2017-02-23 23:22:44 UTC
    Some nice QOL changes.

    Also: any plans on adding an option to reconnect to fighters like for drones?
    Hairpins Blueprint
    The Northerners
    Northern Coalition.
    #39 - 2017-02-23 23:36:27 UTC  |  Edited by: Hairpins Blueprint
    I am not sure, but does this include control groups for fighters?

    "" - Toggle Selection of Tube 1-5 ""

    It would be super useful to bind fighters groups to a certain key insted of having to click eatch fighter. Blink

    Just like in RTS games. Slect fighters you want in same grop bind it like ctrl+ 1 to 0 and you 1 to 0 to swap between the groups.
    Lawke Eislen
    Test Alliance Please Ignore
    #40 - 2017-02-24 00:04:29 UTC
    Is there any chance of getting some kind of graphical indicator of how damaged a particular fighter squadron is.

    Right now we just have a white block turn red to indicate that a fighter has taken some damage, sure we can mouseover and see the actual percentage, but that takes time, prevents us from doing other actions while looking and we can only see one squadron at a time.

    It would be super awesome to have some kind of visual queue as to just how much **** your fighters are eating so you we can make more accurate decisions on how to deal with certain scenarios.

    Maybe have some kind of sliding gradient between yellow (1%) and red (99%) or possibly maybe break it into chunks like 1-25 is yellow, 26-75 is orange, 76-99 is red.

    This change seems like you want fighters to be taking more damage and die quicker, giving us some tools to help manage those situations a little better would be pretty dope.