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[March] Balance Tweaks: Fighters, Supercarriers & Burst Projectors

First post First post First post
Author
Destriouth Hollow
Star-Destroying-Warlords
Fraternity.
#481 - 2017-04-13 19:54:23 UTC  |  Edited by: Destriouth Hollow
Trevize Demerzel wrote:
NPC Dreads can alpha an entire squad off the field in seconds. Odd... as a PVP dread can't even track them well enough to hit them... How come an NPC dread can?



Cause NPC Dreads are designed for anti-interceptor warfare. In order to make that happen they one-shot every frigate from 0 to 300km.
And obviously since they are made to track frigates perfectly they can easily track your fighters. It's not that complicated to understand dude.

Especially since you can now almost track fighters with regular Dreads (:
Dictateur Imperator
Froosh INC.
Goonswarm Federation
#482 - 2017-04-14 21:51:50 UTC
CCP Larrikin wrote:

A: We recognise that fighter behavior isn't ideal. Its something we'd like to iterate on in the future.


So do it.
Xantia Naari
Outlaws Of New Eden.
#483 - 2017-04-15 09:10:21 UTC
Dictateur Imperator wrote:
Legal procedure is starting for the game accessibility change.
We will see.


HaHaHaHa ROFLMAO

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Dictateur Imperator
Froosh INC.
Goonswarm Federation
#484 - 2017-04-16 11:55:06 UTC
Xantia Naari wrote:
Dictateur Imperator wrote:
Legal procedure is starting for the game accessibility change.
We will see.


HaHaHaHa ROFLMAO


Take time beacause you must send first thing to compagnie, after "lettre de mise en garde" and when all legal time are pass, you can attack.
kev kammer
Pirates of the Caribbean.
Black Pearl.
#485 - 2017-04-23 11:38:13 UTC
Dam just spent a lot of isk and time training carriers to be used in big fleet battles, iv been doing a lot of testing on my alt at agro in havens and so on and I'm always loosing fighters even when I get them to orbit its tuff and they don't have webs. I suppose ill just train a nag or moros. LOL support fighters are a bit of a joke maybe if one drone did tracking and neuting, damping or neuting etc. never seen them ever been used yet.
Chibi Chi
Zashiki Warashi Foundation
#486 - 2017-04-24 05:58:01 UTC
NPC does not aggro carrier at all. 100% of aggro goes to fighters. Lost 8 t2 fighters in last 40 minutes. Before, i lost maximum 1 fighter per 2 months.
Xantia Naari
Outlaws Of New Eden.
#487 - 2017-04-28 22:30:45 UTC
I have hardly lost any fighters and I fly t1 fighters.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Dictateur Imperator
Froosh INC.
Goonswarm Federation
#488 - 2017-05-01 13:45:43 UTC
CCP Larrikin wrote:
Questions & Answers


Q:Its annoying when fighters stop after killing a target!
A: We recognise that fighter behavior isn't ideal. Its something we'd like to iterate on in the future.



UP

P.S: in the next few day , CCP maybe you must survey you're real mail.
Trevize Demerzel
#489 - 2017-05-01 13:54:13 UTC
Dictateur Imperator wrote:
CCP Larrikin wrote:
Questions & Answers


Q:Its annoying when fighters stop after killing a target!
A: We recognize that fighter behavior isn't ideal. Its something we'd like to iterate on in the future.



UP

P.S: in the next few day , CCP maybe you must survey you're real mail.




Ya they had time to nerf but no time to improve...

The future is when? Same time as "soon(tm)".....

-

Dictateur Imperator
Froosh INC.
Goonswarm Federation
#490 - 2017-05-02 16:47:46 UTC  |  Edited by: Dictateur Imperator
Trevize Demerzel wrote:
Dictateur Imperator wrote:
CCP Larrikin wrote:
Questions & Answers


Q:Its annoying when fighters stop after killing a target!
A: We recognize that fighter behavior isn't ideal. Its something we'd like to iterate on in the future.



UP

P.S: in the next few day , CCP maybe you must survey you're real mail.




Ya they had time to nerf but no time to improve...

The future is when? Same time as "soon(tm)".....



Maybe they will have time after legal action against they.
Sitting Bull Lakota
Brave Newbies Inc.
Brave Collective
#491 - 2017-05-05 20:06:45 UTC
Dictateur Imperator wrote:

Maybe they will have time after legal action against they.

The Judge wrote:
HTFU *bangs gavel*
Dictateur Imperator
Froosh INC.
Goonswarm Federation
#492 - 2017-05-09 17:17:13 UTC  |  Edited by: Dictateur Imperator
Sitting Bull Lakota wrote:
Dictateur Imperator wrote:

Maybe they will have time after legal action against they.

The Judge wrote:
HTFU *bangs gavel*



Law is same for all. Problem is not "carrier nerf" but game accessiblity. If you buy a car with special ammenagement for exemple : change speed upper, and accelration/break. beacause for X reason you want avoid to use you're leg (or you can't). You go to garage after 3 Month to a normal survey of you're car and you're selle said: "ok we have remove all option, now use you're leg". For the law it's a change of accessiblity. Same appear with game.

Solve is easy : Make fighter orbit automatically after a kill. CCP have answer they want to do it: So do it fast to don't penalise people who can'"t push W in same time of mouse using (or don't want game don't make obligation to use mouse+keyboard same times before so...).
James Zimmer
Sebiestor Tribe
Minmatar Republic
#493 - 2017-05-09 22:13:14 UTC
I like the idea of fighter counterplay, because even moderately-sized massed carrier fleets are just ridiculously good against virtually all subcaps right now. However, I feel that this isn't really about counterplay; it's a straight up nerf. A raw sig radius increase basically makes the counter to fighters anything with medium guns. which is a large percentage of subcap fleets. I would rather see a reduction in EHP with the old sig. That way, destroyer and frigate support fleets would gain value in larger fights while carriers would remain very strong against unsupported cruisers and higher. It would reward more creative fleet design and gives a useful role to newbies in big fights.
ApolloF117 HUN
Puritans
We want your ISK
#494 - 2017-05-13 08:54:54 UTC
i don't think ccp even reading this forum after the first 2-3 page, they just simply posted the **** they wanted then pace out like everything is ok :)
Dictateur Imperator
Froosh INC.
Goonswarm Federation
#495 - 2017-05-14 10:27:43 UTC
ApolloF117 HUN wrote:
i don't think ccp even reading this forum after the first 2-3 page, they just simply posted the **** they wanted then pace out like everything is ok :)


I'm sure some people of support and not dev read it....
Lugh Crow-Slave
#496 - 2017-05-14 13:22:03 UTC
Dictateur Imperator wrote:
Sitting Bull Lakota wrote:
Dictateur Imperator wrote:

Maybe they will have time after legal action against they.

The Judge wrote:
HTFU *bangs gavel*



Law is same for all. Problem is not "carrier nerf" but game accessiblity. If you buy a car with special ammenagement for exemple : change speed upper, and accelration/break. beacause for X reason you want avoid to use you're leg (or you can't). You go to garage after 3 Month to a normal survey of you're car and you're selle said: "ok we have remove all option, now use you're leg". For the law it's a change of accessiblity. Same appear with game.

Solve is easy : Make fighter orbit automatically after a kill. CCP have answer they want to do it: So do it fast to don't penalise people who can'"t push W in same time of mouse using (or don't want game don't make obligation to use mouse+keyboard same times before so...).


i'm confused what are we talking about? how does a car come into this? what law?
ApolloF117 HUN
Puritans
We want your ISK
#497 - 2017-05-14 14:36:23 UTC
Dictateur Imperator wrote:
ApolloF117 HUN wrote:
i don't think ccp even reading this forum after the first 2-3 page, they just simply posted the **** they wanted then pace out like everything is ok :)


I'm sure some people of support and not dev read it....

Yeah that's a problem, devs make the game changes not the support
Lugh Crow-Slave
#498 - 2017-05-15 02:09:31 UTC
ApolloF117 HUN wrote:
Dictateur Imperator wrote:
ApolloF117 HUN wrote:
i don't think ccp even reading this forum after the first 2-3 page, they just simply posted the **** they wanted then pace out like everything is ok :)


I'm sure some people of support and not dev read it....

Yeah that's a problem, devs make the game changes not the support


you want devs to see it go to reddit. What? did you think they would use their own forums over a third party? why would they do that
Dictateur Imperator
Froosh INC.
Goonswarm Federation
#499 - 2017-05-18 15:03:05 UTC
Lugh Crow-Slave wrote:
ApolloF117 HUN wrote:
Dictateur Imperator wrote:
ApolloF117 HUN wrote:
i don't think ccp even reading this forum after the first 2-3 page, they just simply posted the **** they wanted then pace out like everything is ok :)


I'm sure some people of support and not dev read it....

Yeah that's a problem, devs make the game changes not the support


you want devs to see it go to reddit. What? did you think they would use their own forums over a third party? why would they do that


They don't use forum, only to make announcement or in game event. They have beug they really don't care unless they looze player or tacke a legal action in they're face. Mayve it's CCP Seagulls fault: want to launch more updtae, always more things, but to avoid very little extension "speed some change". And so we looze stability for the game.

Idea to Seagulls to make a lot of little extension is not bad, but sometimes you must said "ok no, we are not ready we will publish this in some days or next extention".

No auto orbit of fighter after kill is one of this problem they just forget beacause they have speed develop other thing in the same times to make more new ability in game.