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EVE Online Gamers to Join in Exoplanet Search

First post
Vanessa Celtis
The Scope
Gallente Federation
#41 - 2017-07-08 01:26:55 UTC
You are not going to discover anything dudes, only a few orange skins and Concord ship blueprints in your hangar after having clicked 234324 times on your mouse !
#42 - 2017-07-08 06:55:05 UTC
I find your use of cynicism disturbing.

I only post here if EvE is offline. Which means my posts are never well timed.


Krima Sumyungi
Caldari State
#43 - 2017-07-11 11:33:02 UTC
"Volunteer" is just a nicer way of saying "slave". No thanks.
Lain Deudigren
Native Freshfood
Minmatar Republic
#44 - 2017-07-11 13:14:57 UTC
As someone with many hours, well over level 1000 and a 99.9% accuracy in stage 1 after playing this for half an hour and failing every time all I can say and advise is that CCP rethinks what it has done.

After being told that I did everything right except 2 samples in the tutorial I am now at 26.9% accuracy. I cannot spot ANY of the patterns I was asked to find in the tutorial except I get shown patterns I could not identify even when folding.

All my hard work in stage 1 seems to have been spat in my face and I hope that if I am not the only one CCP immediately rethinks the entire system.

I like to help but it seems stage 2 is currently not for me.
Unicorn Rampage
#45 - 2017-07-11 13:48:28 UTC  |  Edited by: Sp3ktr3
Unicorn Rampage
#46 - 2017-07-11 13:57:44 UTC  |  Edited by: Sp3ktr3
Brutor Tribe
Minmatar Republic
#47 - 2017-07-11 16:04:19 UTC
There's an obvious problem, since the "correct" answers i get shown after pressing submit seem as random as whatever I selected most of the time...
Unicorn Rampage
#48 - 2017-07-11 17:33:06 UTC
I'm a little dismayed by the number of missed transits in the calibration samples. "Analysis Failed" indeed. Unfortunately unlike the first Project Discovery there's no option to report questionable examples. Perhaps this is a feature that should be added.
Stay Frosty.
A Band Apart.
#49 - 2017-07-11 21:36:07 UTC
CCP dont put the difficulty in finding a planet.... with random result like we get right now

Make the difficulty to be able to find 2-3 planet...

Maybe you can spot the easy one, but did you miss the less obvious one.

Now it seem, for the eyes of many players, that everything is random and the inconsistent between answer provided doesn't make us feel we are improving...
Eala Nakrar
Autonomes Computer Kabinett
#50 - 2017-07-12 19:57:36 UTC
NanoSpirit wrote:

Now it seem, for the eyes of many players, that everything is random and the inconsistent between answer provided doesn't make us feel we are improving...

Totally agree especially after todays update. I had an accuracy of 93% in finding exoplanets. But now the answers are completely random.

It's nealry impossible to hit a correct answer when following the instructions of the tutorial.
Intergalactic Expeditionary Corp
#51 - 2017-07-12 20:38:26 UTC  |  Edited by: Jokerface666
WTF CCP, it just isn'T working
Billy TheBishop
Voices of War - Research and Production
The Rogue Consortium
#52 - 2017-07-13 04:57:51 UTC
A question about design. Why were the light points connected with lines. Finding possible planets is unnecessarily difficult.
On the official site of Planet 9, only points can be seen. By connecting the points to the lines, a visual effect is generated that is too much visual. Currently, the graphical representation looks as if it were the DAX index of Volkswagen on the stock exchange. QuestionQuestion

best regards
mechanicvoid mechas
Center for Advanced Studies
Gallente Federation
#53 - 2017-07-13 06:35:07 UTC
I am still trying to figure out how it works...
Billy TheBishop
Voices of War - Research and Production
The Rogue Consortium
#54 - 2017-07-13 10:34:24 UTC
Did you do the tutorial? It is relatively easy. One must try to find out if a light beam periodically weakens.
Yueh Ferrda
#55 - 2017-07-13 11:40:11 UTC  |  Edited by: Yueh Ferrda
We don't have the same UI as live stream. It seems easier with it. Need a bigger one too.
Eala Nakrar
Autonomes Computer Kabinett
#56 - 2017-07-13 12:21:01 UTC
Jokerface666 wrote:
WTF CCP, it just isn'T working

had a lot of those:
Lord Maghnus
Gallente Federation
#57 - 2017-07-17 00:18:12 UTC
any ideas on how the double xp gets triggered?
Orcses and Goblinz
#58 - 2017-07-21 00:11:25 UTC  |  Edited by: Moonasha
had 98% rating on stage 1 ... getting everything wrong here. I thought it was me being bad until I zoomed in all the way on one of the things I "failed". The yellow dots were not showing any indication of a transit, they were completely random and in a lot of cases were humps. Absolutely no signal in the noise. That's when I realized this thing is completely broken.

EDIT: this is what I'm talking about: what the hell?? the one on the left could be any of the ones in the middle, and the one on the right isn't even a dip

here's another gem:

I've seen this exact project done better before here :
Raynault Aymar
Amarr Empire
#59 - 2017-07-23 10:25:58 UTC
Okay there seems to be three categories of samples:
The ones even a 3rd grader could pick out
The not-so-obvious ones that still stand out to a keen eye
And the ones that nothing but an algorithm could have picked out; including their false positives
The overwhelming majority seems to belong to the third kind.

You know, i have a better idea. Why not just have a program like SETI@Home where you let those algorithms (who are much better at this than any of us) run on borrowed CPU time? Most people playing this game good gaming PC's with a lot of firepower, so it would be the perfect fit. You could pay some ISK for every some block of data done. Yes this would allow people to just mine ISK; however they are actively contributing computational power to science; a much more useful contribution if you ask me.
Eagle's Talon's
#60 - 2017-07-30 10:15:53 UTC  |  Edited by: DrysonBennington
To date I have discovered 200 transits. Some are difficult and some are hard. I am currently level 54 with a 92% accuracy score. I have taken screenshots of nearly almost all successful analysis and some failed analysis.

Exo-Planet Search is a good past time for miners and station dwellers. I have over 50 Exo Planet skins and recently built the Pacifier.

There are hundreds of a thousands of snap shots that CoRot has taken of planets. Sometimes CoRot will same its frame rate at five minutes or 20 minutes. Within the twenty minute time period four snapshots of a sun have been taken compared to the single snapshot of twenty minutes. The data for the five minute snapshots would track a planetary transit much better than the 20 minute snapshot because the downtrend of the planet causing the dip in the light curve is more prevalent.

A planetary transit is basically like being in a PVP battle.

Five minute snapshot - A battleship launches barrage after barrage of missiles at another battleship that consistently reduces the 1st battleships shields creating a dip in the battleships shields that very noticeable.

Twenty minute snapshot - A battleship launches a barrage and then waits a minute to launch the second barrage at the 1st battleship. The damage to the shield of the first battleship is not as noticeable as the shields are recharged in between each attack.

So as you can see having miners and station dwellers using their time in between mining cycles and order placements does help the astronomers manage the data. Data management that would take years to sift through with the limited number of astronomers that astronomy actually has.