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EVE New Citizens Q&A

 
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Scaning Wrecks?

Author
Kathern Aurilen
#1 - 2017-02-21 04:24:07 UTC
Can you scan a wreck down using combat probes?

I was wanting to do some clean up salvaging on finished sites that disappeared.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Cara Forelli
State War Academy
Caldari State
#2 - 2017-02-21 04:54:51 UTC
Nope. But you can scan down drones or MTUs left in the site. Another option is to scan down ships while they are still running the sites, bookmark them, and wait for them to finish and leave.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2017-02-21 09:25:14 UTC
Actually with enough time you can scan down wrecks using Directional Scan.

However it takes lot's of practice to get good enough to do it quickly.



DMC
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#4 - 2017-02-21 09:39:14 UTC  |  Edited by: Yebo Lakatosh
DeMichael Crimson wrote:
Actually with enough time you can scan down wrecks using Directional Scan.
Sounds quick and easy enough... But I don't even try to imagine the bookmark-struggle and slowboating it would take to actually reach such a pocket once localized.

I'd stick to probing the battleships that make 'em. I start that on d-scan too, so they have less time to spot some unnerving combat probes.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

DeMichael Crimson
Republic University
Minmatar Republic
#5 - 2017-02-21 10:26:02 UTC  |  Edited by: DeMichael Crimson
Yebo Lakatosh wrote:
DeMichael Crimson wrote:
Actually with enough time you can scan down wrecks using Directional Scan.
Sounds quick and easy enough... But I don't even try to imagine the bookmark-struggle and slowboating it would take to actually reach such a pocket once localized.

I'd stick to probing the battleships that make 'em. I start that on d-scan too, so they have less time to spot some unnerving combat probes.

With practice comes experience which leads to efficiency.

Players who are very competent at using D-scan can quickly locate a players ship. Finding wrecks is a much easier task to complete.

Anyway, the OP wants to find and salvage wrecks left over from completed sites that have despawned. I could be wrong but to me that means no player ships around to probe.

Bottom line, the only way to scan down leftover wrecks is by using D-scan.



DMC
Kathern Aurilen
#6 - 2017-02-21 12:45:08 UTC  |  Edited by: Kathern Aurilen
Yeah no ships to scan down.

I usually see close to fifty to a hundred wrecks on my dscan sometimes and know that they were left to rot, and was just wondering if there was a way to find them.

I didn't want to just scan sites and wait for them to de spawn.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

Kathern Aurilen
#7 - 2017-02-21 12:54:01 UTC
DeMichael Crimson wrote:

Anyway, the OP wants to find and salvage wrecks left over from completed sites that have despawned. I could be wrong but to me that means no player ships around to probe.

Bottom line, the only way to scan down leftover wrecks is by using D-scan.



DMC

...so how does one get a proper warp point using dscan?

I tried YouTube, but all they have is dscan down objects like POS in a system.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2017-02-21 13:34:31 UTC
Kathern Aurilen wrote:
DeMichael Crimson wrote:

Anyway, the OP wants to find and salvage wrecks left over from completed sites that have despawned. I could be wrong but to me that means no player ships around to probe.

Bottom line, the only way to scan down leftover wrecks is by using D-scan.



DMC

...so how does one get a proper warp point using dscan?

I tried YouTube, but all they have is dscan down objects like POS in a system.

I suggest doing a google search, check out all guides, forum threads, wiki's and youtube videos pertaining to Directional Scanner.

Just remember the more research you do, the more info you'll get which can then be incorporated into your practice scans. And do a lot of practice scans. Like place some cans in various locations within a system, bookmark their locations and then practice finding them with D-Scan.

Good luck to you.


DMC
Donnachadh
United Allegiance of Undesirables
#9 - 2017-02-21 14:02:56 UTC
Unless there is a trick I am not aware of there is no way to get a position that you can simply warp to by using the d-scan.
While it is possible to locate wrecks and ultimately get to them with nothing but your D-scan the process takes enough time that it may not be a profitable use of your time. On the other hand doing so will teach you a skill that may be useful in many ways in the future.

If your looking for the remnants of mission pockets and sites scanning for ships, drones, MTU or the sites themselves and bookmarking them to check later will likely be the most efficient process. Many of us have been asking CCP to allow for the ability to scan for wrecks and over the years proposals for new probes, new ships, new bonuses to existing ships and even skills have been suggested but so far CCP does not seem to think this is important or that we should have this ability.
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2017-02-21 14:40:14 UTC  |  Edited by: DeMichael Crimson
Donnachadh wrote:
Unless there is a trick I am not aware of there is no way to get a position that you can simply warp to by using the d-scan. While it is possible to locate wrecks and ultimately get to them with nothing but your D-scan the process takes enough time that it may not be a profitable use of your time. On the other hand doing so will teach you a skill that may be useful in many ways in the future.
.
As with all things in life, practice makes perfect. Not to mention everybody has their own opinion. Also just for the record I never said it was simple and easy.

If well versed in the use of D-scan functions - angle and range - along with the ability to use celestial objects and make in-warp bookmarks, you can get a position where the wrecks are in Overview grid range for warp.



DMC
Chihuahuaraffe
University of Caille
Gallente Federation
#11 - 2017-02-21 16:09:53 UTC
DeMichael Crimson wrote:
If well versed in the use of D-scan functions - angle and range - along with the ability to use celestial objects and make in-warp bookmarks, you can get a position where the wrecks are in Overview grid range for warp.

I would love to see a demo of someone doing that, since I don't see how it's possible.

Ok, you can triangulate to within a few degrees from multiple locations. You can MAYBE build a route derived from inter-celestial travel and bookmarking that passes near the target. But even if that target happens to be exactly on that line, and you can time creating a bookmark to within, say 1/10 of a second, flying a slow ship that only warps at 1AU/s, but which can then MWD at 4,000m/s from the bookmark towards the target, you're still going to be 43 days of real-time flying away from that target.

Because Space is Big(tm).

So I would love to be enlightened on this!
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#12 - 2017-02-21 16:22:44 UTC
DeMichael Crimson wrote:
[If well versed in the use of D-scan functions - angle and range - along with the ability to use celestial objects and make in-warp bookmarks, you can get a position where the wrecks are in Overview grid range for warp.
Thanks for calling my attention on the second part. I was faintly aware that it should be possible, but never seriously considered figuring out how it's done, or honing that skill.

Can't say I can think of highly profitable uses of the process right now... but I'm sure that's only the case because of my inexperience.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Cara Forelli
State War Academy
Caldari State
#13 - 2017-02-21 16:50:18 UTC
I would consider myself in the top 1% of dscan skill and I would never bother trying to find wrecks that way. It's a hard enough task dropping bookmarks on a ship at a safe when you know exactly which two celestial they are between. It's nearly impossible for a random site. Just because you know which direction it is doesn't mean you have an appropriate place to warp from to land in line with it.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

pinkajoo
#14 - 2017-02-21 16:59:45 UTC
Using bookmarking while warping, camera focusing, and spamming the dscan it is possible to just use dscan to scan down missioning sites that have wrecks.

Say X to Y is... 14AU. By dscanning down to the 5degree angle, you get a general direction in space.


X(you)--------------------------------?(wreck)--------------------------Y(some point in space)

(set scanrange to 3.5 AU)
(warp to Y!)
X(you)--------------------------------?(wreck)--------------------------Y(some point in space)

(wrecks appear in dscan)
(drop bookmark1)
X----------------(you)----------------?(wreck)--------------------------Y(some point in space)

(wrecks disappear from dscan)
(drop bookmark2)
X----------------(BM1)---------------?(wreck)--------(you)-----------Y(some point in space)


X----------------(BM1)---------------?(wreck)--------(BM2)----------Y(you)

Say BM1 to BM2 is 7AU.. we have now lessened the space where the site can be located! Warp to BM1 (or BM2)

BM1(you)---------------?(wreck)-----------------BM2

then repeat the process of lessening the scanrange.. until you load the missioning grid and you
can see the acceleration gate to the mission area, or its a gateless mission and you can see
the wrecks in your overview.

If you know your advanced maths it is kinda like an iteration, we make the ranges smaller and smaller to finally
arrive at the exact spot.

This is just the basic idea of how it is done, and there is another (maybe faster) way of doing it which involves just
using one bookmark at a time, and dropping down the scan range considerably. Just practice and practice around
missioning hubs (and +1 or +2 jumps away, use dotlan's overlay 'npc kills') and stick close to celestials (cause
missioning areas usually spawn near planets/moons/etc.)

Some vids for the basics
https://youtu.be/GnxpkWXtY3E
https://youtu.be/F1XwKm1FPO8
https://youtu.be/Y5qzbgjLcNk
Soloman Jackson
Republic Military School
Minmatar Republic
#15 - 2017-02-21 21:47:21 UTC
You can also check out the in game channel "Free Wrecks". You can fly with a mission runner and clean up his salvage.

“The cold stars spun to the ancient rhythm, the august march of an everlasting symphony. They are old, the stars, and their memory is long.” -Rick Yancey

DeMichael Crimson
Republic University
Minmatar Republic
#16 - 2017-02-22 02:55:42 UTC  |  Edited by: DeMichael Crimson
pinkajoo wrote:
Using bookmarking while warping, camera focusing, and spamming the dscan it is possible to just use dscan to scan down missioning sites that have wrecks.

Say X to Y is... 14AU. By dscanning down to the 5degree angle, you get a general direction in space.


X(you)--------------------------------?(wreck)--------------------------Y(some point in space)

(set scanrange to 3.5 AU)
(warp to Y!)
X(you)--------------------------------?(wreck)--------------------------Y(some point in space)

(wrecks appear in dscan)
(drop bookmark1)
X----------------(you)----------------?(wreck)--------------------------Y(some point in space)

(wrecks disappear from dscan)
(drop bookmark2)
X----------------(BM1)---------------?(wreck)--------(you)-----------Y(some point in space)


X----------------(BM1)---------------?(wreck)--------(BM2)----------Y(you)

Say BM1 to BM2 is 7AU.. we have now lessened the space where the site can be located! Warp to BM1 (or BM2)

BM1(you)---------------?(wreck)-----------------BM2

then repeat the process of lessening the scanrange.. until you load the missioning grid and you
can see the acceleration gate to the mission area, or its a gateless mission and you can see
the wrecks in your overview.

If you know your advanced maths it is kinda like an iteration, we make the ranges smaller and smaller to finally
arrive at the exact spot.

This is just the basic idea of how it is done, and there is another (maybe faster) way of doing it which involves just
using one bookmark at a time, and dropping down the scan range considerably. Just practice and practice around
missioning hubs (and +1 or +2 jumps away, use dotlan's overlay 'npc kills') and stick close to celestials (cause
missioning areas usually spawn near planets/moons/etc.)

Some vids for the basics
https://youtu.be/GnxpkWXtY3E
https://youtu.be/F1XwKm1FPO8
https://youtu.be/Y5qzbgjLcNk

Thank you very much for explaining to the nay-sayer's the general process of how it's done. Obviously some of these posters who claim to be expert D-scan users don't know the finer points of using D-scan.

I just gave a brief idea of the process and suggested doing research to actually find the steps to do it. Seems players nowadays just don't want to do any work, too much 'Instant Gratification' mentality in this game now.

Guess people don't realize that years ago before it was made easy, scanning with probes was a very specialized career that entailed a long drawn out process just to find exploration sites. Because it was so time consuming, a lot of players didn't partake in scanning with probes so using D-scan to find targets was actually the norm.

Anyway, thanks again for showing me there is indeed a few players left in this game who still know how it's done.


DMC
pinkajoo
#17 - 2017-02-22 07:23:30 UTC
@slowboat
..and if you see that you've loaded grid and it is 9,000km away, load an All things Overview and start right clicking some elements in the grid and look for something like 'save location' and you'll just have to jump out and into that bookmark. Also, some mission grids allow you to short warp inside them so right click all the things.

@warping slow
When you start shaving off serious AUs in the iterations, you dont actually warp at full speed anymore.. eg. there are de/acceleration phases everytime you warp. So for shorter warps, you're not gonna top off the hull warp limits and it will work into your favor when dscanning grids like this. You can easily test this out by hovering on your speed indicator in that cap circle UI thingie, and finding some nearby celestials and warping between them.