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Removing killmails would help fix pvp

Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#21 - 2011-12-28 00:32:36 UTC
Armored Phoenix wrote:
Ris Dnalor wrote:
Morganta wrote:
so what failfit were you flying that is the source of all this chaffed-ass?
and can we get some feedback from your FC or were you booted from corp already?

please post the km that shows us where the bad piwate touched you



BattleClinic

Eve-Kill


few losses, no kills. This smells like an alt :)



As stated in the OP, this is my industry main, so of course I don't have a lot of kills or losses. Try checking the character's date of birth (2008) and reconsider your statement.



my alts were born in 2003 and 2004, what does DOB have to do with alts? I suppose I could say that I have a research main, an industrial main, a sub-cap pvp main, and a cap-pvp main, and a cyno-main....

but the reality is they are alts, except ris, which is the main. In any case that's what I meant by alt.

I shall modify the statement thusly:

"I smell an industrial character"

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
J Kunjeh
#22 - 2011-12-28 00:40:47 UTC
Petrus Blackshell wrote:

Killmails are dumb in some ways, such as the whole "free intel" aspect. They are good in other ways though, like being able to confirm that you're doing a job in a merc contract, or even just showing off how big your PvP epeen is. Killmails as they are now are a very central part of the game, becoming in some aspects more important than the PvP they track in some cases.

OP is not crazy. Getting rid of KMs would remove a free intel tool that everyone in Eve takes for granted, and is not going to be a popular idea. It might turn out to be fun in the end, though.


I can definitely see both sides of this argument and I empathize with both views. It would be a tough call, but I think I would lean towards keeping them, but with less intel (somehow).

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Ispai Ponue
Chaos Delivery Systems
#23 - 2011-12-28 00:51:11 UTC
Armored Phoenix wrote:
Ganking is the equivalent of beating up the elderly (namely, a victim that can't fight back)


People that can't differentiate between computer games and real life are ******* scary and probably shouldn't be allowed to participate in either.

I was going to say I somewhat agree with your post, but this gem just makes me want to run away as fast and as far as possible.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#24 - 2011-12-28 00:51:43 UTC  |  Edited by: Jaroslav Unwanted
there are exactly two different kind of people

KM whores
and those who dont give a ****.

well and than there is me
I watch killboards to keep track of some people what they flying / losing their fitings etc.
Just the observer.
Ispai Ponue
Chaos Delivery Systems
#25 - 2011-12-28 01:05:40 UTC
Petrus Blackshell wrote:
Flame flame... uhh... flame.

Killmails are dumb in some ways, such as the whole "free intel" aspect. They are good in other ways though, like being able to confirm that you're doing a job in a merc contract, or even just showing off how big your PvP epeen is. Killmails as they are now are a very central part of the game, becoming in some aspects more important than the PvP they track in some cases.

OP is not crazy. Getting rid of KMs would remove a free intel tool that everyone in Eve takes for granted, and is not going to be a popular idea. It might turn out to be fun in the end, though.


You wouldn't need all the information you get in a KM to prove your worth as a merc.

You can prove efficiency with loss/kill ratio only for the most part. Mostly though, you'd be trying for testimonials and word of mouth. Become a feared member of the merc community and you don't need any stupid killboard to prove yourself. Frankly, a KB says nothing about whether you honor your contracts, etc...so I personally wouldn't hire a merc on that info only.

The important aspect, that which the OP is actually bitching about (checking that your PvP employees are PvPing and not failfitting) could be impremented with the current system but by limiting access to fit information to yourself and employers. Even if only self, an alliance could continue monitoring its members through the API, which has become pretty powerful for providing exactly what information is needed and to whom.

At any rate, I do agree that the KM system is a bit flawed and takes away from the game by forcing everyone to be worried about harming some stupid statistic. I'd like to let my corp members be as stupid as they want on their own time, but because it effects the KB, and because ****** KB stats limit my ability to recruit and join alliances, I can't.
Podcorn
Doomheim
#26 - 2011-12-28 01:12:26 UTC
There is also a point about PVP(ers) becoming obsessed over killmails. It's idiotic and some people don't enjoy talking about it all the time. It also promotes blobbing / ganking / neutral alts less solo PVP. Taking a billion ISK worth of ships to fly into low sec in an effort to blow up for fun looks less fun when people realize the next day that the billion ISK loss will show up on their killboard, and still be there in 1-2-10 years when they may want to join a fancy ass PVP corp / something they'll need to explain forever.

They do discourage PVP.
Skydell
Bad Girl Posse
#27 - 2011-12-28 01:15:59 UTC
Ispai Ponue wrote:
Armored Phoenix wrote:
Ganking is the equivalent of beating up the elderly (namely, a victim that can't fight back)


People that can't differentiate between computer games and real life are ******* scary and probably shouldn't be allowed to participate in either.

I was going to say I somewhat agree with your post, but this gem just makes me want to run away as fast and as far as possible.


It's called an analogy. Not seeing that makes you scary.
Morganta
The Greater Goon
#28 - 2011-12-28 01:21:58 UTC
Podcorn wrote:
There is also a point about PVP(ers) becoming obsessed over killmails. It's idiotic and some people don't enjoy talking about it all the time. It also promotes blobbing / ganking / neutral alts less solo PVP. Taking a billion ISK worth of ships to fly into low sec in an effort to blow up for fun looks less fun when people realize the next day that the billion ISK loss will show up on their killboard, and still be there in 1-2-10 years when they may want to join a fancy ass PVP corp / something they'll need to explain forever.

They do discourage PVP.


they encourage smart pvp
I love my killmails, I'll even call people out on their fits from time to time, but does it really matter? nope.
point being fly correct fits, they are not hard to find and if your corp is worth half a **** they will have approved fitting guidelines that you should be following.

if not you deserve every ounce of the **** you get

and FTR there are games that track all stats (loot usually is not something in those games however)

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#29 - 2011-12-28 01:22:24 UTC
1. Combat log. Its mine. It is not effortless to kill you. I earned it, I deserve it. If I choose to share that intel with the internet for free that is my and the internets business.
2. Killboards. They were broken, IMHO, for listing POS modules and other inanimate objects. They fixed that, and now keep track of implants.
3. Forced PvP. If your corp forces you to do PvP that you don't want to do, you are a ******* leech. Don't join a PvP corp for the sake of being in a PvP corp, join one for shooting motherfuckers.
4. Intel. Between local and evewho as intel tools you can be an intel pro in any sector of space. Your only excuse is that you are lazy. There is no reason to want intel on YOUR enemy. If I am trying to kill you, you need intel on me. Those are the tools that help you get the killmail that have nothing to do with killmails, and they are lethal. Cry about them while you are trying to kill PvP moar.

internet spaceships

are serious business sir.

and don't forget it

OmegaZeda
Aliastra
Gallente Federation
#30 - 2011-12-28 01:29:35 UTC
And at the end of the day the overwhelming majority wants more kill mails and more from them. Proof of this fact is the addition of implants to pod kill mails.

I do agree with the anti-ganking. Ganking isn't PVP; It's clubbing baby seals.
Adunh Slavy
#31 - 2011-12-28 01:37:13 UTC
I agree, kill mails are a negative for Eve. War/combat should be about something greater than a bunch of silly stats.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2011-12-28 01:38:35 UTC
Removing posts would improve forum threads. No more bad posting.
Major Templar
School of Applied Knowledge
Caldari State
#33 - 2011-12-28 01:39:26 UTC
Armored Phoenix wrote:
[quote=Vimsy Vortis]I have tried nearly every aspect of EVE, and have discovered that nearly every null-sec corp requires that you be on X number of killmails per month or get kicked out.


Every corp I've ever been in has never ever required "X number of killmails per month or get kicked out" and would never support it. In fact, I've talked to a very good friend in an elite PvP corp in an elite PvP alliance and they don't have that rule. So either you are finding the wrong corps or you don't get the true grasp on PvP.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2011-12-28 01:42:42 UTC  |  Edited by: Vimsy Vortis
Major Templar wrote:
Every corp I've ever been in has never ever required "X number of killmails per month or get kicked out" and would never support it. In fact, I've talked to a very good friend in an elite PvP corp in an elite PvP alliance and they don't have that rule. So either you are finding the wrong corps or you don't get the true grasp on PvP.

I'm pretty sure he's just lying because reality does not support his argument.
Arrinlay
Gateway Mining Division
#35 - 2011-12-28 01:44:51 UTC
There are only two types of corporations that require killmail counts to maintain membership...

1) Corporations that select on the most-skilled pilots in New Eden for the purposes of Player vs. Player engagements on a wide array of fronts, from solo work to fleet battles and everything in between, so as to maintain a reputation as a lethal and effective organization worthy of a) hiring, b) avoiding, c) attacking (for good challenge), or d) defining successful PvP methods.

2) New Corporations that don't have a clue about PvP and are hoping this requirement somehow tricks a veteran into sticking with them and, hopefully, one day leading them to be a corporation similar to that described in #1.

Killmails serve an invaluable purpose in EVE Online and many other games, especially those of the MMO sort, as they help track and define how combat is taking place, why it is taking place, and where flaws and best-practices are taking place. If anything, Killmails most help CCP - the developing company - by making this information easy to capture, analyze, and work from.

As far as players concern, the need for killmails ranges from pure unadulterated self-pride to in-depth strategy building sessions. Anyone who knows something about PvP in EVE will know there is no such thing as a 'best fit' for any ship, just as there is no best ship for any engagement. Frigates kill Battlecruisers, Battleships kill frigates without drones, and that Orca really did take down a battleship...killmails hold excellent stories, stupid tragedies, awesome experiences, and important lessons learned the lucky...but more often, hard...way.

Killmails are by far NOT the reason why EVE PvP needs help (though it does indeed need help in some areas...always will, such is the nature of 100% player-driven content) but really are an indispensable tool for improving EVE Online.

TL;DR Smart and Logically Supported Answer in the event your question and proposed topic isn't a trolling post. Please read thoroughly so you fully understand the importance, and therefore necessity, of killmails.

If Troll, disregard above text - you're an idiot, please return to the bridge labeled "Faction Warfare" and make yourself useful by forcing a hapless GM or Developer to actually acknowledge the existence of those threads and their needs.
LtCol Laurentius
The Imperial Sardaukar
#36 - 2011-12-28 01:48:46 UTC  |  Edited by: LtCol Laurentius
Personally I dont have much issues with KMs per se, nor do I have any problems with what information can be gathered from them, or that corps and alliances use them to gauge activity.

No, my main problem with KMs is actually about combat efficiency and tactical variation. Because you wont show up on a KM unless you commit a hostile act aganst a target, you exclude several legitimate combat functions that are vital for a healthy fleet - i.e. scouts, boosters, logistics etc. Some will "kill mail w hore", reducing their efficiency and attention to their primary function just to get on the mail. Many will simply refuse to fly ships that will get them a low number of killmails. And thus, many fleets are composed primarily of DPS ships, with too little logistics, too little tackle, too few scouts and no real attempt to coordinate and use EWAR. Such simplified fleets dont give potential FCs the real tactical challenges besides comparing numbers. And thus these fleets breeds a blob mindset in both FCs and fleet members. Of course this is a simplification, but I believe the potential of EVE tactics would be better utilized without the current KM system.

Tl;DR: Killmails dulls down EVE combat, and is in part responsible for numbers beeing utilized before tactics.
Obsidian Hawk
RONA Midgard Academy
#37 - 2011-12-28 01:50:22 UTC
I have never heard of a corp requiring X kills per month. I hear people saying respond to CTA's but not getting X kills.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Leonova Klystra
EnRon co.
#38 - 2011-12-28 01:52:02 UTC
Yes, remove killmails. Then suicide gankers won't see my lolfailfit drake that's hull tanked. Lol
Amro One
One.
#39 - 2011-12-28 02:02:06 UTC
If you need X amount of KMs a month then you are doing it wrong.
Nova Fox
Novafox Shipyards
#40 - 2011-12-28 02:06:16 UTC
Youd know youd probably would have avoided much more of this flak if you posted with your main!

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