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Tons of Bugs in PI since last deployment

Author
Erel Raqiah
Phoenix-Eternal
#1 - 2017-02-17 13:10:11 UTC
Guys, did anyone else met those tons of bugs?
Lots of stuff in the display "get stuck", like when you choose smth and then choose smth else, the "selection circle" on the old item you selected remains as it was been selected. Including extractor heads.
When you're deploying buildings, if a circle became red when you hover with your mouse with a "building to be placed", it never get clear again (as in "you can place me here").

What happened?

Also, if I'm already writing here, WTF CCP?
Why is PI such a clicking mayhem?
Why can't "copy paste" properties from one to another, or have profiles? Why do I have to click 50 times per building to get my colony working? Takes 15 minutes to replace a colony. Killing my hand in the process. Why is it like that?
Mephiztopheleze
Laphroaig Inc.
#2 - 2017-02-17 13:34:58 UTC
my belief is that CCP secretly controls the international Mouse market and maintains PI's carpal tunnel invoking UI intact to bolster sales.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Taurean Eltanin
Viziam
Amarr Empire
#3 - 2017-02-17 13:43:12 UTC
It's also great how distances smaller than most people can judge or control have a meaningful impact on the efficiency of your colony via the link cost mechanic. Try as I might, I just can't get all my (supposedly right next to each other) factories to be the same distance apart, and thus have the same link cost. Even just getting close often means placing and deleting the factory multiple times.

I have noticed that despite having Planetology and Advanced Planetology at IV, I'm now seeing large discrepancies between what I'm told I will extract and what I actually extract. Sometimes this difference is in the order of several thousand units per hour. I'm now having to set, check, and reset all my extractor heads multiple times, now, when I was not having to previously.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Erel Raqiah
Phoenix-Eternal
#4 - 2017-02-17 14:13:20 UTC
Taurean Eltanin wrote:
It's also great how distances smaller than most people can judge or control have a meaningful impact on the efficiency of your colony via the link cost mechanic. Try as I might, I just can't get all my (supposedly right next to each other) factories to be the same distance apart, and thus have the same link cost. Even just getting close often means placing and deleting the factory multiple times.

I have noticed that despite having Planetology and Advanced Planetology at IV, I'm now seeing large discrepancies between what I'm told I will extract and what I actually extract. Sometimes this difference is in the order of several thousand units per hour. I'm now having to set, check, and reset all my extractor heads multiple times, now, when I was not having to previously.


Well, PI is any OCDed person's nightmare. We're talking days for setting up a colony.

And yeah, I don't get it. Before you submit, the extractor says X per hour, then you submit, and the extractor says 0.7X per hour. Is that intentional?
Amanda Creire-Geng
University of Caille
Gallente Federation
#5 - 2017-02-17 14:49:32 UTC
Taurean Eltanin wrote:
It's also great how distances smaller than most people can judge or control have a meaningful impact on the efficiency of your colony via the link cost mechanic. Try as I might, I just can't get all my (supposedly right next to each other) factories to be the same distance apart, and thus have the same link cost. Even just getting close often means placing and deleting the factory multiple times.

Place your structures in a honeycomb pattern, starting with 3 in a triangle formation, and then adding any new structures so that they're always adjacent to 2 already existing ones. Maximizes your link efficiency with relatively little effort, and it looks pretty, too.
Amanda Creire-Geng
University of Caille
Gallente Federation
#6 - 2017-02-17 14:51:37 UTC  |  Edited by: Amanda Creire-Geng
Erel Raqiah wrote:

And yeah, I don't get it. Before you submit, the extractor says X per hour, then you submit, and the extractor says 0.7X per hour. Is that intentional?


Yes. The initial value is the estimate made based on your Planetology / Advanced Planetology skills. The value after submitting is the real extraction rate, which is only revealed when the extractor heads start their program. If both skills are maxed, then the estimate is always 100% accurate.
Wolfgang Jannesen
Scrapyard Artificer's
#7 - 2017-02-17 15:21:36 UTC
If you want to bring a bug directly to CCP's attention, opening a ticket is your best bet. Posting an angry forum post means one of their forum moderator staff will read it just to make sure you don't have to get banned.
Taurean Eltanin
Viziam
Amarr Empire
#8 - 2017-02-17 15:35:42 UTC
Amanda Creire-Geng wrote:
Taurean Eltanin wrote:
It's also great how distances smaller than most people can judge or control have a meaningful impact on the efficiency of your colony via the link cost mechanic. Try as I might, I just can't get all my (supposedly right next to each other) factories to be the same distance apart, and thus have the same link cost. Even just getting close often means placing and deleting the factory multiple times.

Place your structures in a honeycomb pattern, starting with 3 in a triangle formation, and then adding any new structures so that they're always adjacent to 2 already existing ones. Maximizes your link efficiency with relatively little effort, and it looks pretty, too.


Technically, any side-by-side arrangement will work just as well. I tend to use lines because I do P2 production, and that lets me stretch my extractor control heads towards the two different hot-spots without spending any extra link.

My problem is that the difference between 'overlapping, can't build' and 'minimum possible distance, most efficient use of link' is smaller than the smallest movement my hand/mouse is capable of making. So I have to keep going back and trying again and again until through pure luck I manage to hit something close to the minimum.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Scialt
Corporate Navy Police Force
#9 - 2017-02-17 15:40:15 UTC
Taurean Eltanin wrote:
Amanda Creire-Geng wrote:
Taurean Eltanin wrote:
It's also great how distances smaller than most people can judge or control have a meaningful impact on the efficiency of your colony via the link cost mechanic. Try as I might, I just can't get all my (supposedly right next to each other) factories to be the same distance apart, and thus have the same link cost. Even just getting close often means placing and deleting the factory multiple times.

Place your structures in a honeycomb pattern, starting with 3 in a triangle formation, and then adding any new structures so that they're always adjacent to 2 already existing ones. Maximizes your link efficiency with relatively little effort, and it looks pretty, too.


Technically, any side-by-side arrangement will work just as well. I tend to use lines because I do P2 production, and that lets me stretch my extractor control heads towards the two different hot-spots without spending any extra link.

My problem is that the difference between 'overlapping, can't build' and 'minimum possible distance, most efficient use of link' is smaller than the smallest movement my hand/mouse is capable of making. So I have to keep going back and trying again and again until through pure luck I manage to hit something close to the minimum.


Yeah... needs a "docking" feature like windows have where if you're within a certain distance of another window it automatically places it adjacent.
Amanda Creire-Geng
University of Caille
Gallente Federation
#10 - 2017-02-17 16:16:43 UTC
Taurean Eltanin wrote:
My problem is that the difference between 'overlapping, can't build' and 'minimum possible distance, most efficient use of link' is smaller than the smallest movement my hand/mouse is capable of making. So I have to keep going back and trying again and again until through pure luck I manage to hit something close to the minimum.


Ah, in that case you may want to adjust your mouse's DPI if it supports it. Pixel sniping is a lot easier at low DPI.

With that said, it'd be great if CCP made the structures automatically snap together when being placed in close proximity.