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Why In the World is The Excavator Mining Drones Still Obsuredly Priced

Author
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#1 - 2017-02-16 22:26:09 UTC
1 drone is about 20% more expensive than a carrier hull. I know its 'player driven' but at what point does it come abusive to the mechanics? I know they changed the requirements but months later the prices are unchanged. Fix it CCP. good grief. If you have to confiscate blueprints then do it. Enough is enough.
Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2017-02-16 22:44:28 UTC
How exactly is confiscating blueprints going to help? All that's going to do is leave a massive black mark on CCP's record, and increase the price further as blueprints leave circulation.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Hir Miriel
Elves In Space
#3 - 2017-02-16 22:50:37 UTC
Your post explains why the price is so high.
You are expressing demand for an item, you even take the time to post on forums about the price of the item.

You are part of the pent-up demand for an item.
This demand is keeping the price high.

Basically,

Because you, and others, want the drone so badly, the price stays high.
If you didn't want it, the price would be lower.

Usually the premium item for a specific use, gets an additional value, just because it's the best, and that price isn't usually reflective of how much better it is.

People want the "rarest" or "best" items, because other people want them, no other reason.
Technically you could argue that people want the "best" items because it makes them more "efficient".

But if we were all efficient, we wouldn't be playing games with our time would we.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Neuntausend
Republic Military School
Minmatar Republic
#4 - 2017-02-16 22:53:10 UTC
Brigadine Ferathine wrote:
1 drone is about 20% more expensive than a carrier hull. I know its 'player driven' but at what point does it come abusive to the mechanics?

Never. See, if players did not buy those drones at those inflated prices, the prices would automatically drop.

The fact that they are so expensive is proof that they are worth that much ISK to enough players. It's not like you are forced to mine with a rorqual. You don't *have* to buy excavator drones. If they are too expensive, then just don't buy them. If players make the decision to not buy excavators at this price, this means that demand drops. If demand drops far enough, there will be an oversupply. And an oversupply means more seller competition, and seller competition means falling prices.
Arthur Aihaken
CODE.d
#5 - 2017-02-16 23:22:12 UTC
It was indicated that part (or most) of the high cost is attributed to a lack of salvage components. Can anyone confirm?

I am currently away, traveling through time and will be returning last week.

Do Little
Bluenose Trading
#6 - 2017-02-16 23:32:00 UTC  |  Edited by: Do Little
The big ticket items are Rogue Drone components. Current selling price is roughly 12% more than build material cost.

https://www.fuzzwork.co.uk/blueprint/?typeid=41030

CCP needs to give us a rogue drone event - Drop some Elite Drone AI and Drone Coronary Units! Those 2 components make up 2/3 the cost of the drone.

Edit: That assumes CCP wants more Excavator drones in the game. At the rate they are vacuuming up ore, the supply constraint may be deliberate!
Tuttomenui II
Aliastra
Gallente Federation
#7 - 2017-02-16 23:35:52 UTC
Brigadine Ferathine wrote:
1 drone is about 20% more expensive than a carrier hull. I know its 'player driven' but at what point does it come abusive to the mechanics? I know they changed the requirements but months later the prices are unchanged. Fix it CCP. good grief. If you have to confiscate blueprints then do it. Enough is enough.


I am sitting on 800 mil worth of drone AIs I collected from lvl4 missions when they were worthless, =) I hope the prices go up further.
Metzger Dresdner
Malevolent Crackheads
#8 - 2017-02-16 23:43:02 UTC
Brigadine Ferathine wrote:
1 drone is about 20% more expensive than a carrier hull. I know its 'player driven' but at what point does it come abusive to the mechanics? I know they changed the requirements but months later the prices are unchanged. Fix it CCP. good grief. If you have to confiscate blueprints then do it. Enough is enough.



TLDR: YOU MUST CHARGE WHAT I DEEM FAIR FOR YOUR GOODS. Roll
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#9 - 2017-02-17 00:11:37 UTC
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#10 - 2017-02-17 00:15:37 UTC
Dark Lord Trump wrote:
How exactly is confiscating blueprints going to help? All that's going to do is leave a massive black mark on CCP's record, and increase the price further as blueprints leave circulation.

If one group or entity has them all redistributing them wont hurt.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#11 - 2017-02-17 00:23:36 UTC
Sarah Flynt wrote:
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.

CCP needs to stop torching everything that isn't PVP. The mineral prices have been too high for years. Its not crashing its returning to normal.

Example Before mining changes/additions:
1 Tristan cost about 300k in minerals to make in a station with a maxed out BP. In other words profit was IMPOSSIBLE or slim if you are lucky with the material prices.

That cost is down to 250k which means manufacturing is once again profitable for non cruiser t2 and t3s and above or really anything that doesn't require moon goo.
Jonah Gravenstein
Machiavellian Space Bastards
#12 - 2017-02-17 00:36:26 UTC  |  Edited by: Jonah Gravenstein
Brigadine Ferathine wrote:
Dark Lord Trump wrote:
How exactly is confiscating blueprints going to help? All that's going to do is leave a massive black mark on CCP's record, and increase the price further as blueprints leave circulation.

If one group or entity has them all redistributing them wont hurt.
Oh it'll hurt.

It'll hurt CCP's reputation for not needlessly interfering in the sandbox.
It'll hurt Eve's reputation for being one of the few games that is almost completely player driven, the market being a part of why that reputation exists.
It'll hurt the people that have sourced and invested in those blueprints and the components required to build from them.

If people are willing to pay X for an item that is limited in supply, regardless of whether or not that supply limit is natural, why would someone sell it at X-Y?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#13 - 2017-02-17 00:38:46 UTC
Jonah Gravenstein wrote:
Brigadine Ferathine wrote:
Dark Lord Trump wrote:
How exactly is confiscating blueprints going to help? All that's going to do is leave a massive black mark on CCP's record, and increase the price further as blueprints leave circulation.

If one group or entity has them all redistributing them wont hurt.
Oh it'll hurt.

It'll hurt CCP's reputation for not needlessly interfering in the sandbox.
It'll hurt Eve's reputation for being one of the few games that is almost completely player driven, the market being a part of why that reputation exists.
It'll hurt the people that have sourced and invested in those blueprints and the components required to build from them.

If people are willing to pay X for an item that is limited in supply, regardless of whether or not that limit is natural, why would someone sell it at X-Y?



Does the needs of a handful outweigh the needs of a whole game? My guess is you are one of the few who has a BPO.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#14 - 2017-02-17 00:48:10 UTC
Brigadine Ferathine wrote:
Sarah Flynt wrote:
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.


Example Before mining changes/additions:
1 Tristan cost about 300k in minerals to make in a station with a maxed out BP. In other words profit was IMPOSSIBLE or slim if you are lucky with the material prices.

That cost is down to 250k which means manufacturing is once again profitable for non cruiser t2 and t3s and above or really anything that doesn't require moon goo.



WTH are you on about?
If you are talking about buying minerals from market to make profits....well of course that is insane.
All T1 ships are profitable.....if you mine it yourself or have a workforce to do the mining, production costs are nill compared to the selling prices of ships.

And before you try to argue that...go do some serious Indy (manufacturing) while having a payroll to budget for corp employees.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#15 - 2017-02-17 00:51:34 UTC
Max Deveron wrote:
Brigadine Ferathine wrote:
Sarah Flynt wrote:
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.


Example Before mining changes/additions:
1 Tristan cost about 300k in minerals to make in a station with a maxed out BP. In other words profit was IMPOSSIBLE or slim if you are lucky with the material prices.

That cost is down to 250k which means manufacturing is once again profitable for non cruiser t2 and t3s and above or really anything that doesn't require moon goo.



WTH are you on about?
If you are talking about buying minerals from market to make profits....well of course that is insane.
All T1 ships are profitable.....if you mine it yourself or have a workforce to do the mining, production costs are nill compared to the selling prices of ships.

And before you try to argue that...go do some serious Indy (manufacturing) while having a payroll to budget for corp employees.

I was using this as an example for the person that was saying the mineral market was crashing. I was making the point that the price of minerals was too high for a long time.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#16 - 2017-02-17 00:56:12 UTC
Brigadine Ferathine wrote:
Max Deveron wrote:
Brigadine Ferathine wrote:
Sarah Flynt wrote:
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.


Example Before mining changes/additions:
1 Tristan cost about 300k in minerals to make in a station with a maxed out BP. In other words profit was IMPOSSIBLE or slim if you are lucky with the material prices.

That cost is down to 250k which means manufacturing is once again profitable for non cruiser t2 and t3s and above or really anything that doesn't require moon goo.



WTH are you on about?
If you are talking about buying minerals from market to make profits....well of course that is insane.
All T1 ships are profitable.....if you mine it yourself or have a workforce to do the mining, production costs are nill compared to the selling prices of ships.

And before you try to argue that...go do some serious Indy (manufacturing) while having a payroll to budget for corp employees.

I was using this as an example for the person that was saying the mineral market was crashing. I was making the point that the price of minerals was too high for a long time.



Ok, i can buy that then considering that every mineral mechanically speaking is actually only worth .66 ISK Big smile
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#17 - 2017-02-17 00:56:24 UTC
Brigadine Ferathine wrote:
Sarah Flynt wrote:
Just wait until CCP nerfs them into the ground as should be done anyway, considering how the mineral market keeps crashing because of them. I'm sure their price will adjust downwards instantly.

CCP needs to stop torching everything that isn't PVP. The mineral prices have been too high for years. Its not crashing its returning to normal.

Example Before mining changes/additions:
1 Tristan cost about 300k in minerals to make in a station with a maxed out BP. In other words profit was IMPOSSIBLE or slim if you are lucky with the material prices.

That cost is down to 250k which means manufacturing is once again profitable for non cruiser t2 and t3s and above or really anything that doesn't require moon goo.

And you think the non-profitability of most T1 items has to do with mineral prices? You'll be in for a really bad surprise once mineral prices stabilize down the road.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2017-02-17 00:59:01 UTC  |  Edited by: Jonah Gravenstein
Brigadine Ferathine wrote:
Jonah Gravenstein wrote:
Brigadine Ferathine wrote:
Dark Lord Trump wrote:
How exactly is confiscating blueprints going to help? All that's going to do is leave a massive black mark on CCP's record, and increase the price further as blueprints leave circulation.

If one group or entity has them all redistributing them wont hurt.
Oh it'll hurt.

It'll hurt CCP's reputation for not needlessly interfering in the sandbox.
It'll hurt Eve's reputation for being one of the few games that is almost completely player driven, the market being a part of why that reputation exists.
It'll hurt the people that have sourced and invested in those blueprints and the components required to build from them.

If people are willing to pay X for an item that is limited in supply, regardless of whether or not that limit is natural, why would someone sell it at X-Y?



Does the needs of a handful outweigh the needs of a whole game?
You've yet to show a need for CCP to break a long standing tradition of not interfering in the market unless they absolutely have to.

I don't want to pay that much is not a valid reason.

They could interfere, but should they? I know of only one incident where they have chosen to do so, which was to do with isk velocity rather than a supply demand issue. I'll guarantee you that the economics guys thought long and hard about it before the decision was made to inject confiscated PLEX from the CCP controlled "central bank" into the market.

Quote:
My guess is you are one of the few who has a BPO.
You'd be wrong. My interest is that I'm a market dabbler and small time industrialist, and I think that your suggestion would set a dangerous precedent if it ever came to pass.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aiwha
School of Applied Knowledge
Caldari State
#19 - 2017-02-17 01:18:40 UTC
I actually do think CCP needs to add T1 and T2 versions that mine a good deal less but cost less too.

Sanity is fun leaving the body.

Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2017-02-17 01:22:26 UTC  |  Edited by: Jonah Gravenstein
Aiwha wrote:
I actually do think CCP needs to add T1 and T2 versions that mine a good deal less but cost less too.
Treating the Excavators somewhat like Geckos in their classification?

I wouldn't have a problem with that and it's an idea worth discussing, it's a far more reasonable suggestion than what the OP suggests.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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