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Drifters vs New Eden (as content generation)

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2017-02-15 22:01:11 UTC
You still haven't explained why forcing people to participate in an area of the game they have zero interest in (IE ratting) is a good thing.
Cade Windstalker
#22 - 2017-02-15 22:22:56 UTC
Briar Thrain wrote:
So what I am hearing is that insurance payments should be nerfed in some fashion. You may relax in your smugly superior knowledge of the market economy. As someone who has never cared about either insurance payments nor the minutia of industry mechanics I was thinking of this idea more as a benefit to to the player interaction side of this.

Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov.


You have *completely* missed the point here.

Nerfing insurance payouts would not make destroying ships an ISK sink. Also insurance is not a significant ISK sink, in fact it's just about at the bottom of the pile of ways ISK enters the game. It is not in need of a nerf. The point was simply that destruction of player owned ships is not an ISK sink so a massive wave of destruction of player owned goods does not remove any ISK from the game and is actually slightly ISK positive on the whole, even if it's not value-positive for the players involved.

As something of a side note here, if you don't care about something in general you should at least care enough make sure to get your terminology right. It avoids having your idea thread derailed because you've said something you didn't intend to say.

Citadels are plenty vulnerable at present, and they die every day in High, Low, and Null often in quite significant quantities, especially if not defended actively.

Also Sov Null owned by group size is just about at the smallest its been in Eve's history due to the mechanics of the current iteration of Sov and the changes to power projection. Also more different groups currently hold Sov than at any point in Eve's history.

In short, if that's your goal, then literally nothing is required to achieve it, we're already there.
Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2017-02-16 01:54:47 UTC
Briar Thrain wrote:


Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov.


And why can't we let players do this?

It would be a thousand times easier (and more sandbox) to tweak citadels to make them more vulnerable than it would be to come up with all this.

NPC's consume more resources, will NEVER play like you or i. They are no substitute for actual players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Briar Thrain
Arcana Noctis
#24 - 2017-02-16 17:58:49 UTC  |  Edited by: Briar Thrain
I have no real agrument with this, as of course eve is and should be mostly a player driven ecosystem - after all that is what differentiates it from other (all?) mmo's. I will play a little devil's advocate though in pointing out that the NPC miners were not asked for nor required, and yet here they are in game. They actively mine ore that other players would have been trying to hoover up. Not apples to apples with this thread but shows CCP has a desire to add more dynamic NPC content.

The irony of self identifying 'only pvp' style players moaning about 'having to shoot NPC's" would be delicious though. XD


Daichi Yamato wrote:
Briar Thrain wrote:


Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov.


And why can't we let players do this?

It would be a thousand times easier (and more sandbox) to tweak citadels to make them more vulnerable than it would be to come up with all this.

NPC's consume more resources, will NEVER play like you or i. They are no substitute for actual players.
Cade Windstalker
#25 - 2017-02-16 19:47:13 UTC
Briar Thrain wrote:
I have no real agrument with this, as of course eve is and should be mostly a player driven ecosystem - after all that is what differentiates it from other (all?) mmo's. I will play a little devil's advocate though in pointing out that the NPC miners were not asked for nor required, and yet here they are in game. They actively mine ore that other players would have been trying to hoover up. Not apples to apples with this thread but shows CCP has a desire to add more dynamic NPC content.


There have actually been requests to make NPC mining fleets and NPCs in general more dynamic for years. Same goes for generally improving PvE content as well.

NPC mining fleets have a *lot* of differences from your idea though, and at least for me the primary issues with this are the forced PvE elements and the flawed economic reasoning. If you want to have a big Eve-wide invasion where NPCs shoot other NPCs but don't engage players until engaged then I'd say that sounds pretty interesting and has potential, so long as it was balanced right.
Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2017-02-16 20:01:34 UTC
Briar Thrain wrote:


The irony of self identifying 'only pvp' style players moaning about 'having to shoot NPC's" would be delicious though. XD




I assume you're American, and therefore do not understand what irony actually means?

How is there any irony in saying 'ratting is about as interesting as watching paint dry and I have zero desire to participate in this' an ironic statement?

This is a PVP game. Forcing PVP centric players to PVE if they want to keep their stuff does not exactly encourage them to hang around.
Briar Thrain
Arcana Noctis
#27 - 2017-02-17 18:06:40 UTC
You do realize there are many players who wish to PVE and complain from the mountain top that they 'should not have to PVP' if they do not want it. I actually split my time roughly 50/50 between both elements, and adding more interesting/dynamic form of PVE would be welcome, especially if it offered increased opportunities for escalating PVP.

Currently in game we also have the Sansha incursions which cause regional grief and player-spawned waves of 'Arithmos Tyrannos' salting the earth inside some wormholes.

I still feel like adding the Drifters as a bit of a rogue element would be fun. Surely there will be more Drifter-related content coming as they are being billed as a building threat. It would make a fair amount of sense if they switched their attention from targeting the empires to the capsuleers who have been thwarting their attempts.

Danika Princip wrote:
Briar Thrain wrote:


The irony of self identifying 'only pvp' style players moaning about 'having to shoot NPC's" would be delicious though. XD




I assume you're American, and therefore do not understand what irony actually means?

How is there any irony in saying 'ratting is about as interesting as watching paint dry and I have zero desire to participate in this' an ironic statement?

This is a PVP game. Forcing PVP centric players to PVE if they want to keep their stuff does not exactly encourage them to hang around.

Danika Princip
GoonWaffe
Goonswarm Federation
#28 - 2017-02-17 18:11:01 UTC
But it isn't going to be more interesting. It is going to be shooting a red chevron in a manner that is calculated to be the most efficient, the same as every other kind of ratting. There will be no difference between this ratting and running an incursion, or a burner mission, or a wormhole site, or any other example of CCP adding in rats that are supposed to be new and interesting, except that this ratting will be mandatory.

This is a pvp game. There is nothing you can do to avoid pvp in some form. The same is not true of pve, and nor should it be.
Cade Windstalker
#29 - 2017-02-17 18:19:46 UTC
Briar Thrain wrote:
You do realize there are many players who wish to PVE and complain from the mountain top that they 'should not have to PVP' if they do not want it. I actually split my time roughly 50/50 between both elements, and adding more interesting/dynamic form of PVE would be welcome, especially if it offered increased opportunities for escalating PVP.

Currently in game we also have the Sansha incursions which cause regional grief and player-spawned waves of 'Arithmos Tyrannos' salting the earth inside some wormholes.

I still feel like adding the Drifters as a bit of a rogue element would be fun. Surely there will be more Drifter-related content coming as they are being billed as a building threat. It would make a fair amount of sense if they switched their attention from targeting the empires to the capsuleers who have been thwarting their attempts.


Yes, people complain about it, but that's like buying a jar of peanut butter and then complaining that it tastes like nuts.

Anyone doing any amount of reading at all about Eve or playing it for any length of time should be aware that it comes with a warning label along the lines of "PvP may happen to you without your consent."

It's part of the game in a very fundamental way that random attacks of PvE aren't. This is, after all, a player driven game.

Key words from your own post here: "player-spawned waves of 'Arithmos Tyrannos'"

There is no PvE system currently in Eve that will engage you without you doing something to provoke it, whether that's warping to a belt or having *a player* pop a site that spawns a roving death-Battleship.
Briar Thrain
Arcana Noctis
#30 - 2017-02-17 18:20:36 UTC  |  Edited by: Briar Thrain
Your argument is assuming that this content would be more of the same content that already exists that puts off certain people. I am not saying that I have the silver bullet idea of how this new content would be structured, but that the advanced AI and the Drifter element would be my vote to implement it.

Cade - I expressly said 'player-spawned' for the purpose of not trying to sound like I was misrepresenting said content. You are stating the obvious.

Danika Princip wrote:
But it isn't going to be more interesting. It is going to be shooting a red chevron in a manner that is calculated to be the most efficient, the same as every other kind of ratting. There will be no difference between this ratting and running an incursion, or a burner mission, or a wormhole site, or any other example of CCP adding in rats that are supposed to be new and interesting, except that this ratting will be mandatory.

This is a pvp game. There is nothing you can do to avoid pvp in some form. The same is not true of pve, and nor should it be.
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2017-02-17 18:24:50 UTC
Briar Thrain wrote:
Your argument is assuming that this content would be more of the same content that already exists that puts off certain people. I am not saying that I have the silver bullet idea of how this new content would be structured, but that the advanced AI and the Drifter element would be my vote to implement it.




Just like:
Incursions
Drifters
Wormholes
Drifter incursions
Burners
Clone soldiers
Mordus rats
Officers
NPC mining ops


I'm sure I've missed some, but all of these were touted as new rats with advanced AI that would change the way people shot red crosses/chevrons.

All of these failed to do anything of the sort. So would your idea.
Cade Windstalker
#32 - 2017-02-17 18:33:24 UTC
Briar Thrain wrote:
Your argument is assuming that this content would be more of the same content that already exists that puts off certain people. I am not saying that I have the silver bullet idea of how this new content would be structured, but that the advanced AI and the Drifter element would be my vote to implement it.

Cade - I expressly said 'player-spawned' for the purpose of not trying to sound like I was misrepresenting said content. You are stating the obvious.


I'm going to go with Danika on this one. The newer AI and content are certainly more fun, but they're not revolutionary, they're just a more interesting version of what we already have.

If you have some compelling way to use existing mechanics or some specifics of a new mechanic that could make PvE more fun while still being financially rewarding then by all means post it, but having Drifters going around wrecking stuff indiscriminately isn't a great one.

Also I was highlighting your own words to try and make my point about how having AI go after players runs counter to how Eve works and has always worked, and that comparing someone complaining about involuntary PvE to people complaining about involuntary PvP is a bit ridiculous. The player complaining about PvP happening to them is complaining about nuts in their peanut butter. The person complaining about PvE coming and happening to them is complaining that someone is trying to put pickles in their peanut butter. That combo might work for some people but Eve Peanut Butter has never had it, its not part of the inherent expectations players have for the game, and there's no reason for it to start.
Briar Thrain
Arcana Noctis
#33 - 2017-02-17 21:47:35 UTC
Thank you for your feedback. I know it's tough work enforcing your vision of eve on the majority of forum idea posts.
Cade Windstalker
#34 - 2017-02-17 21:59:59 UTC
Briar Thrain wrote:
Thank you for your feedback. I know it's tough work enforcing your vision of eve on the majority of forum idea posts.


Nah, not my vision.

I'm just here to analyze, poke holes in things, and argue for or against whatever I consider to be the more well presented view. When someone has a good idea with no obvious flaws, or has good responses to the flaws I can find in it, then I'm more than happy to support their idea or position.

Unfortunately the vast majority of ideas on this forum are either poorly thought out or the author's response to criticism and critique is to dig in their heels or engage in circular or just plain bad logic.

Still it's nice to get the writing and debate practice. Big smile
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