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Drifters vs New Eden (as content generation)

Author
Briar Thrain
Arcana Noctis
#1 - 2017-02-14 20:46:43 UTC
The new belt miners / response fleets got me thinking about CCP's desire to add more advanced NPC AI into the game. There seems to be a consensus (according to things i see/hear) amongst players is that there is not enough in game to force/encourage large scale player encounters. This seems to be from pvp'ers concerned with content - all the way down to miners/industrialists concerned with market prices because little that gets produced gets destroyed.

Hear me out - how would a big project 'Drifter Invasion' sound? Not as in small isolated Drifter incursions, as in global 'This is it' Invasion across the cluster. Perhaps they have finally gotten to the moment their intelligence form the Jove observatories combined with the completion of their buildup has come to a head. Have them be their own NPC alliance hell bent on eradicating the capsuleer threat that is keeping them from conquering the major empires. Let them use stargates, let them have advanced Capitals that take major investment of countering. Let them attack Citadels and come back for the RF timers. Let them take Sov from nullsec and spread like a real alliance/corp. Fail to stop them and they take over your space, and if you want to keep your space there needs to be a lot of assets 'out in the open' to encourage player engagements. To prevent further worsening of the economy, perhaps the rewards should be nothing. Too harsh? lol. Too easy for players to simply 3rd party?

Surely the details would matter, for example perhaps the strength of them in Nullsec could be scaled to some kind of index, size of alliance, something clever to avoid circumvention like farming out Sov you've claimed, etc.
Cade Windstalker
#2 - 2017-02-14 20:55:40 UTC
Sure, if CCP wants to either kill their game or it's getting shut down anyways and they want to send it off with a bang. Otherwise this would be nothing more than a good way to get a ton of players to quit the game all at once.

That's without getting into the amount of work that would have to go into what would basically be a massive one-off as they either win and wipe out Capsuleers in New Eden or the players win and push them out. Just implementing the AI for this would be a massive undertaking, and on top of that a lot of the underlying systems don't support things like NPCs taking sov, or jumping through gates, or being smart enough to shoot Citadels and respond to timers.

Also PvE can not be, inherently, massively destructive because people do PvE to earn money, so that makes this pretty inherently a bad idea right there, and as a cherry on top you're talking about taking a lot of choice away from a lot of players about whether or not to engage in PvE or not.

Just no, this is one of those things that looks great until you start thinking about the consequences.

In before trolls talking about how hilarious this would be...
Briar Thrain
Arcana Noctis
#3 - 2017-02-14 21:00:16 UTC  |  Edited by: Briar Thrain
Fair critiques. You must admit though that if Eve becomes/remains an ISK making utopia the economy will not be healthy. Some kind of isk sink would be a welcome shot in the arm, and that doesnt happen with isk farming, it happens with things getting blown up.

fyi - I'm not sure you are understanding the economy I mention. The isk you make in PVE is only worth something if someone is willing to buy it for that price.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2017-02-14 21:10:06 UTC
'player driven sandbox' players attack people. They capture systems. They fly through gates. They use caps. What's wrong with using these guys?

What you're suggesting is a themepark. For people who want this game play there are incursions and drifters etc. And they get paid for doing them. I've heard of them even shooting structures.

Now imagine you're a pvp alliance, at war with another player alliance. Whilst you're defending one side of your space, a massive bunch of npc's that do not play by the rules start invading the other side. They don't have factories. They don't have primary timezones or real life to worry about. They have no home you can attack. Their ships don't even follow the same rules as yours. But you have to divert real assets and real people with real lives to fight of these magic players or risk losing ratters, miners and even your structures it seems.

In null, i read incursions are a pita.



If you want more destruction of assets, lower the barriers of pvp. Players will do all the things you want.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-02-14 21:13:58 UTC
Briar Thrain wrote:
Fair critiques. You must admit though that if Eve becomes/remains an ISK making utopia the economy will not be healthy. Some kind of isk sink would be a welcome shot in the arm, and that doesnt happen with isk farming, it happens with things getting blown up.

fyi - I'm not sure you are understanding the economy I mention. The isk you make in PVE is only worth something if someone is willing to buy it for that price.


Destruction is not an isk sink. Its actually an isk faucet thanks to insurance.

Haven't read the economy updates recently but the isk faucet/sink wasn't to bad last i saw. You're damn right about production being way higher than destruction though.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Briar Thrain
Arcana Noctis
#6 - 2017-02-14 21:13:59 UTC  |  Edited by: Briar Thrain
Daichi Yamato wrote:
'player driven sandbox' players attack people. They capture systems. They fly through gates. They use caps. What's wrong with using these guys?

What you're suggesting is a themepark. For people who want this game play there are incursions and drifters etc. And they get paid for doing them. I've heard of them even shooting structures.

Now imagine you're a pvp alliance, at war with another player alliance. Whilst you're defending one side of your space, a massive bunch of npc's that do not play by the rules start invading the other side. They don't have factories. They don't have primary timezones or real life to worry about. They have no home you can attack. Their ships don't even follow the same rules as yours. But you have to divert real assets and real people with real lives to fight of these magic players or risk losing ratters, miners and even your structures it seems.

In null, i read incursions are a pita.



If you want more destruction of assets, lower the barriers of pvp. Players will do all the things you want.



What if they 'did' have factories and such, that is the kind of thing i mean. There is the rampant complaint at the moment that large scale PVP does not happen nearly regularly enough. I'm not saying make them omnipotent, I'm saying make something that is designed with the intent of giving more opportunities for this to occur. The details are malleable. - rofl no man nobody makes isk positive off of insurance :-)
Cade Windstalker
#7 - 2017-02-14 21:16:45 UTC
Things getting blown up are not an ISK sink they are a mineral sink. ISK sinks take the form of Corp and Alliance fees, market fees, NPC sell orders, and similar things that take ISK out of the economy directly. Ship Insurance is actually a net ISK faucet.

Also if you check out the EVE Prosper segment from the latest o7 show you'll note that we're actually currently running ISK negative in terms of Sinks vs Faucets, in large part due to people moving away from ratting and towards things like Rorqual Mining to make their ISK.

If CCP wanted to add another ISK sink to the game this sort of thing would not be the way to do it.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2017-02-14 21:23:32 UTC
The code and tracking required to do that on this scale is unimaginable. I can't think of anything that comes remotely close.

You misunderstand what and isk sink and faucet are.
https://www.google.co.uk/amp/s/www.engadget.com/amp/2010/10/24/eve-evolved-isk-sinks-and-faucets/?client=ms-android-sonymobile

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2017-02-14 23:40:04 UTC
EVE's PVE is awful. Making it mandatory is not going to make it better.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2017-02-15 07:58:58 UTC
Daichi Yamato wrote:
The code and tracking required to do that on this scale is unimaginable. I can't think of anything that comes remotely close.

There was one thing: The Drifter Incursions and Empire response fleets from last year. The system made the servers buckle.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dior Ambraelle
University of Caille
Gallente Federation
#11 - 2017-02-15 09:04:37 UTC
What if there would be a huge PVE event instead of constant threat: the Drifters figured out, that the best way to break the current economy to make it easier to conquer is destroying the main market. This could be a kind of simulation about what would happen to the global economy if suddenly we would lose the market of China.
During the event the Drifters attack every structure in Jita, regardless if it's player-made or NPC. If the Drifters win (spoiler: they will) all of the stations and everything in them will be destroyed.
Players will have 2 options during the event to participate:
- killing Drifters for ISK and Concord LP
- accepting contracts to evacuate the properties from the system (as a response to this as we getting later in the event the Drifters will more likely attack haulers too)
By the end of the event, Jita is full of station wrecks.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Lugh Crow-Slave
#12 - 2017-02-15 09:41:36 UTC
Briar Thrain wrote:
. There seems to be a consensus (according to things i see/hear) amongst players is that there is not enough in game to force/encourage large scale player encounters.



.... where have you been getting your info?



last i looked people held the erroneous sentiment that the game forced you to blobb or join one of the big groups
Arthur Aihaken
CODE.d
#13 - 2017-02-15 10:01:37 UTC
Look, all I know is this: It would be absurdly fun to fly a Drfiter ship (even toned down and with a suspect status).

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2017-02-15 13:53:51 UTC
Keep going to fanfest. You'll probably get one eventually.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#15 - 2017-02-15 14:09:51 UTC
Lugh Crow-Slave wrote:
Briar Thrain wrote:
. There seems to be a consensus (according to things i see/hear) amongst players is that there is not enough in game to force/encourage large scale player encounters.



.... where have you been getting your info?



last i looked people held the erroneous sentiment that the game forced you to blobb or join one of the big groups


he's in nc., nobody wants to play with nc. Lol

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#16 - 2017-02-15 14:38:38 UTC
-1 for your citadel getting attacked for no reason
Briar Thrain
Arcana Noctis
#17 - 2017-02-15 17:40:27 UTC  |  Edited by: Briar Thrain
I, for one, welcome our new Drifter Super/Titan overlords. Blink Although I don't think they want to set any blues. Also, CCPlease- have the drifters talk smack in local, post their killmails into local or something.

So I take it not many forum readers (and trolls) take kindly to NPC demolition as a tool for increased player interaction and economy stimulus. I have no idea what caused the Drifter Incursions (last?) year to make the servers choke so much, but it does seem like the bones of something like this are becoming present in the game already. The Lancers/Drifters already have more advanced stats and AI and warp about systems and remember players aggression, and NPC belt rats mine actual ore and make off with it, etc.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#18 - 2017-02-15 17:44:50 UTC
no id rather not be forced to interact with npc's, that should remain optional

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cade Windstalker
#19 - 2017-02-15 18:17:33 UTC
Briar Thrain wrote:
I, for one, welcome our new Drifter Super/Titan overlords. Blink Although I don't think they want to set any blues. Also, CCPlease- have the drifters talk smack in local, post their killmails into local or something.

So I take it not many forum readers (and trolls) take kindly to NPC demolition as a tool for increased player interaction and economy stimulus. I have no idea what caused the Drifter Incursions (last?) year to make the servers choke so much, but it does seem like the bones of something like this are becoming present in the game already. The Lancers/Drifters already have more advanced stats and AI and warp about systems and remember players aggression, and NPC belt rats mine actual ore and make off with it, etc.


The main reason the Drifter Incursions got removed was because players very quickly found a way to turn them into a free ISK printer to the tune of billions an hour.

The reason people are not in favor of this is because NPC combat isn't all that engaging by itself even with the changes that have been made, because NPC combat is and should remain largely voluntary, and because the economy doesn't work how you think it does. Destroying assets does not remove ISK from the game it removes minerals. This pushes mineral prices up, but it actually increases the ISK supply in the game because across all players insurance is a net ISK faucet, not a sink.
Briar Thrain
Arcana Noctis
#20 - 2017-02-15 21:49:09 UTC
So what I am hearing is that insurance payments should be nerfed in some fashion. You may relax in your smugly superior knowledge of the market economy. As someone who has never cared about either insurance payments nor the minutia of industry mechanics I was thinking of this idea more as a benefit to to the player interaction side of this.

Everyone is entitled to their ideas and opinions of course. I am of the opinion that the new structures like Citadels and EC's should be under a little more peril than they currently are, even minimal resistance like Drifters coming to bash down abandoned ones ('abandoned' by some metric) - easily to defend against if actually manned, would not be the worst idea imho. Same goes for large / powerful groups (again, by some metric) holding onto large swaths of Sov.
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