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Gecko Hareka for CSM XII - [ Player Content / Tools / PVE / 0.0 ]

Author
Gecko Hareka
Old American Syndicate
Silent Infinity
#21 - 2017-02-22 18:30:30 UTC
Thank you all for the posts! BTW more info on candidates for your list (beside myself naturally :) ) can be found at csmwire.

https://sites.google.com/site/csmwire/csm-12-election/gecko-hareka

Oh and crossing zebras did nice candidate round-ups .Cosmo did a nice, sweet write-up of my toics:
Moving on to ‘candidates from provi that aren’t Jin’taan’, we have Gecko Hareka also vying for a seat. He’s a provi member and has been playing since around 2013. His points of talk in his statement are short and sweet, but have sass. He mentioned the meta-history that was lost when the Eve wiki went down and how inexistent is the link between outside or player-created sources and the actual in-game. I have strong feelings about contextual information that ‘everyone knows’ but you can’t get ingame except by literally asking people or consulting dotlan and reddit. He also mentions better tools for interacting with Eve, both desktop and mobile, as well as something vague about interfacing with structures. I love one of his talking points, but given ‘big names’ it’s hard to fit him in a 10 person list just on that...

https://crossingzebras.com/csm-candidates-roundup-6-12-february-roundup/
Gecko Hareka
Old American Syndicate
Silent Infinity
#22 - 2017-02-24 21:49:59 UTC
New content:

An interview in German on Evepodcast.de:

http://worldpeaceballroom.org/csm-xii-kandidaten-gecko-hareka/


Check it out!
Glitch Online
Coffee Lovers Brewing Club
Silent Infinity
#23 - 2017-02-27 23:52:57 UTC
PvE Landing pads.

Say you are sent out on a delivery by your favorite agent, instead of going thru the entire Docking sequence and such, make landing pads on/around the stations. Players can select the station and click on the 'landing pad' to have the ship war (if at range) and automatically begin landing on an available pad. After some time has passed, the delivery shows as complete, and you can 'depart' the landing pad and be on your mary way. If all landing pads are busy, then you can just do a normal "dock" into the station and continue as normal.

This option could also be used when delivering/picking up contracts from players.
DeMichael Crimson
Republic University
Minmatar Republic
#24 - 2017-03-02 15:39:25 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC
Gecko Hareka
Old American Syndicate
Silent Infinity
#25 - 2017-03-03 10:53:59 UTC
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC


Thx and here some thoughts on faction standings:

* First: I would bring back the EveO wiki (there was this great guide, I think "Faction Repair Guide"), so players would have a chance of knowing what is going on

* Second: Factions seem to be in slow decline, as far as I see it. So I would argue that either, we make them meaningful or eliminate them for parts of the game or over all (like Epic Arks, as another candidate (think Djavin?! from Eve-U) suggested) - but at the moment it seems, CCp is slowly fading them out...

*So what would you like to see done with standings?
DeMichael Crimson
Republic University
Minmatar Republic
#26 - 2017-03-03 11:49:33 UTC  |  Edited by: DeMichael Crimson
Gecko Hareka wrote:
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC


Thx and here some thoughts on faction standings:

* First: I would bring back the EveO wiki (there was this great guide, I think "Faction Repair Guide"), so players would have a chance of knowing what is going on

* Second: Factions seem to be in slow decline, as far as I see it. So I would argue that either, we make them meaningful or eliminate them for parts of the game or over all (like Epic Arks, as another candidate (think Djavin?! from Eve-U) suggested) - but at the moment it seems, CCp is slowly fading them out...

*So what would you like to see done with standings?

Thanks for the reply.

Yeah I agree. Evelopedia was a great resource, despite CCP and others saying it was too far out of date. In fact it was mostly CCP's Data Base part of it that was really outdated. Getting rid of it was a huge mistake. Also thanks, I'm the one who created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010.

In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan', especially since most of those Event Agents can only be accessed once in the characters life. I believe Faction standings should be more meaningful than just to get missions. I'd like to see more content pertaining to Faction standings be added to the game but at this time my inquiry is based more on the effects of negative Faction standings.

This game was founded on the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin Faction standings and it should also take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

Positive Faction standings use to be needed to anchor a POS in high sec space until CCP removed that aspect. I believe that was another big mistake.

Anyway, a lot of players in-game don't even read the forums so they don't know about the 'Faction Standing Repair Plan'. In fact repairing negative Faction standings is a big task just for experienced players. New players who haven't even learned the game yet can easily mess up their Faction standings right from the start without even knowing it, resulting in no access to half of Empire space.

These are some options I think would help players in-game.

Faction standing repair process be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings notify players with on screen pop up message (option to deactivate).
Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
All Anti-Empire mission briefings have a warning to inform players those missions will incur negative Faction standings.
Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

Once again good luck with the upcoming election.


DMC
Gecko Hareka
Old American Syndicate
Silent Infinity
#27 - 2017-03-05 16:32:44 UTC
Oh, then you are the expert ;)

Interesting stuff - and thx. Your Faction Standing Repair Plan has been used to great effect and was - together with the mining guides - a great help.

Perhaps it would also be great to generally link to internal CCP AND external player content in the help files too, as CCP recommends Eve Uni and Goon Wiki anyway...
DeMichael Crimson
Republic University
Minmatar Republic
#28 - 2017-03-06 14:16:29 UTC  |  Edited by: DeMichael Crimson
Gecko Hareka wrote:
Oh, then you are the expert ;)

Interesting stuff - and thx. Your Faction Standing Repair Plan has been used to great effect and was - together with the mining guides - a great help.

Perhaps it would also be great to generally link to internal CCP AND external player content in the help files too, as CCP recommends Eve Uni and Goon Wiki anyway...

Thanks, I'm glad to hear it was helpful.

As I said before it's helped a lot of players who browse the forums. However since Evelopedia is no longer active and a large portion of the playerbase doesn't read the forums, I think access to that info needs to be somehow incorporated into the game. I believe all players should have the option in-game to gain Diplomatic Immunity with the Empire Factions. The fact that the info pertaining to Faction standing repair is hidden from players in-game is the reason for my post.

After 7 years of helping players in the forums to repair negative Faction standings, I just wanted to provide some feedback through the CSM for CCP to consider.

Once again good luck with the upcoming election.


DMC
Gecko Hareka
Old American Syndicate
Silent Infinity
#29 - 2017-03-08 05:56:53 UTC
* You can find a german post on the german EVE-O-Forum*

Für alle deutschsprachigen EVE-Spieler gibt es im deutschen Forum einen eigenen Post:

https://forums.eveonline.com/default.aspx?g=posts&m=6849215#post6849215



Cochise Chiricahua
The Inglourious Bastards
#30 - 2017-03-08 14:05:25 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Gecko Hareka
Old American Syndicate
Silent Infinity
#31 - 2017-03-08 18:30:52 UTC
Hey Cochise!

Thank you for your post - let me try to answer it:

Burn Jita is basically an operation to kill supply lines that gets out of hand massively during this yearly event.

You should try to think of it in that frame to formulate your response - and I think your reaction was the best one an eve player could have had. They gank, you protect. There are whole groups going to Jita during the event with logis to rep random people up or hunt the gankers.

Do I help out players who got ganked from time to time (mostly ones who obviously put all their belongings into a freighter and lost it and are relatively new), cause it hurts just to see the killmail ;)

I think, ganking is part of the game (which I can fight against in-game --> content!) and it has been nerfed in the last years to tone it down. I would definitely look at it to try and find a balance between haulers and gankers - something that let's prepared haulers hold out until concord arrives from time to time but also something that does not totally break this playstyle.

I think that your proposal is definitely something I will keep in mind.

Hope that clears up a bit where I stand.

Interesting viewpoint from the ganker's side (know your enemy): https://www.acast.com/eveonlinetalkinginstationsshow/tis-22517-burn-jita-4

Gecko Hareka
Old American Syndicate
Silent Infinity
#32 - 2017-03-09 22:36:57 UTC
For more infos or questions, there is also twitter: https://twitter.com/GeckoHareka

Your favorite drones are named after Gecko Hareka. Go vote (for me)!

Gecko Hareka
Old American Syndicate
Silent Infinity
#33 - 2017-03-21 18:40:42 UTC
And one last campaign article before voting closes:

How to get capsuleers in EVE to vote (crossingzebras):

https://crossingzebras.com/how-to-get-capsuleers-to-vote/

Gecko Hareka
Old American Syndicate
Silent Infinity
#34 - 2017-04-07 15:52:04 UTC
Thx to all who voted for me!


For those who voted for me because of the topics that I was most passionate about, do not fear: I will try to put them out on the forums and post them to the CSM when I got time - Perhaps they can use some of it.

Fly safe and happy hunting!
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