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Taking a home - question

Author
Maximus Bullet
Viziam
Amarr Empire
#1 - 2017-02-12 09:22:52 UTC
So anyone can attack and destroy a citadel without declaring war on the entity (not in normal space)? Whats the main purpose for war declaration, is it only a high-security mechanic?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2017-02-12 09:27:44 UTC  |  Edited by: Scipio Artelius
Wardecs allow legal fighting in highsec.

So yes, they are pretty much only needed in highsec, so that CONCORD doesn't respond when you engage a target. They also make it possible to kill structures in highsec, which is near impossible to do via ganking.

Theoretically they can be used in lowsec too, to avoid sentry gun activation and loss of security status, but practically that never happens. pvp happens anyway.

Explained in the second paragraph in this devblog:

https://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics/
Ptraci
3 R Corporation
#3 - 2017-02-12 16:30:18 UTC
Maximus Bullet wrote:
Whats the main purpose for war declaration, is it only a high-security mechanic?


Yes. War decs are meaningless in null and low sec. Most areas (except provi) treat you as an enemy on contact unless you specifically get set "blue". This is why we laugh when people complain about high sec wars. War is the base state when you leave high sec.
Maximus Bullet
Viziam
Amarr Empire
#4 - 2017-02-12 18:26:23 UTC
Ptraci wrote:
Maximus Bullet wrote:
Whats the main purpose for war declaration, is it only a high-security mechanic?


Yes. War decs are meaningless in null and low sec. Most areas (except provi) treat you as an enemy on contact unless you specifically get set "blue". This is why we laugh when people complain about high sec wars. War is the base state when you leave high sec.


Why haven't they removed Concord and the War mechanic in highsec then? Is it player retention issues if they did that?
Arthur Aihaken
CODE.d
#5 - 2017-02-12 18:43:59 UTC
Maximus Bullet wrote:
Why haven't they removed Concord and the War mechanic in highsec then? Is it player retention issues if they did that?

Those are two seperate questions, really. Why CONCORD exists in high-sec should be self-explanatory. As for wardecs, this is the only way to remove POCOs, POS, Citadels and Engineering Complexes in high-sec.

I am currently away, traveling through time and will be returning last week.

Avaelica Kuershin
Paper Cats
#6 - 2017-02-12 18:52:19 UTC
Maximus Bullet wrote:
Ptraci wrote:
Maximus Bullet wrote:
Whats the main purpose for war declaration, is it only a high-security mechanic?


Yes. War decs are meaningless in null and low sec. Most areas (except provi) treat you as an enemy on contact unless you specifically get set "blue". This is why we laugh when people complain about high sec wars. War is the base state when you leave high sec.


Why haven't they removed Concord and the War mechanic in highsec then? Is it player retention issues if they did that?


There are probably economic reasons, both in game and out of game, for leaving high sec as a safer space.
Do Little
Bluenose Trading
#7 - 2017-02-12 18:59:11 UTC
Nullsec corporations are wardecced all the time. People tend to forget about the war because it really isn't relevant as long as you stay in nullsec but it is relevant if you make a shopping trip to Jita - people get caught all the time!
Neuntausend
Republic Military School
Minmatar Republic
#8 - 2017-02-12 19:23:01 UTC
Technically, there are some benefits to a wardec in lowsec too. You won't get shot at by gate- and station-sentries when you attack a target, and you won't loose sec status if you are in a war with them. But almost nobody will declare war just for that.

As for why the system exists: It exists *because* of highsec. Eve is supposed to be a competitive game - you compete for space, you compete for moons or exploration sites or planets.... In Highsec, it would be impossible to destroy a POS or POCO or citadel, or drive a competitor out of your constellation without wardecs.

That way, I can move freely in highsec most of the time (our alliance pretty much never doesn't have a war, but I still can move through highsec fairly easily), but my claim on about anything in Highsec can still be contested.

Now, the wardec system is in need of a proper overhaul (and not this half-assed shuffling around of wardec fees we saw a few years ago), but even in its current state it is crucial for the game to work properly.
Sweet Adamas
Federal Navy Academy
Gallente Federation
#9 - 2017-02-12 22:55:28 UTC
War decs are a way for people specced for PvP to fight the unprepared in highsec. Once activated you can kill war targets with no concord interrruption.

Being on either side can be very tedious

Normally wardeccers look for mining corps, social corps or Mission runner corps otherwise known as easy prey/noobs/cancer that is killing Eve


Once engaged they may be lucky to pick off a nooby who does not understand what is going on.

normally the defending corp either hides, dies in a fire or switches to another character outside of the corp.

The attacking corp camps the home station of the corp trying to bait them to come out.


Occasionally two PvP corps meet in highsec But this is very rare and normally "GF" in local is to be found. If one side is curbstompted then above rules apply

Ptraci
3 R Corporation
#10 - 2017-02-13 12:33:39 UTC
Do Little wrote:
Nullsec corporations are wardecced all the time. People tend to forget about the war because it really isn't relevant as long as you stay in nullsec but it is relevant if you make a shopping trip to Jita - people get caught all the time!


Neutral hauling accounts. End of problem. If you don't have a Jita alt it's your own darned fault.
Hir Miriel
Elves In Space
#11 - 2017-02-13 13:36:29 UTC
War decs allow PvP players to engage PvE players, which has fantastic benefits.

1. It allows the destruction of property, which then has to be rebuilt, keeping players treadmilling to achieve goals.
2. It creates emotions. Fear of loss, anger at loss, and happiness at destruction.
3. It gets players creating alt accounts to avoid the war, which creates another strand to entwine players to EVE.

Sure, some few crazy people may argue that wardecs encourage blobs, in that bigger groups wardec smaller blobs, rather than the other way around. And that this would discourage new groups forming and that discouraging new groups is a good way to not grow.

Some lunatics might argue that since war decs might be lop sided it would encourage the smaller group to stop playing while the war is on, and that this would stop people playing EVE. But you can still train while offline, and alts can be fun if you try really hard.

The important thing is that war decs allow players to interact with others that don't want to interact.


~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~