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Brianum for CSM XII

Author
Brianum
GoonWaffe
Goonswarm Federation
#1 - 2017-02-09 20:07:25 UTC  |  Edited by: Brianum


I am hereby announcing my candidacy for CSM XII.

For the twelfth time CCP calls for the election of the Council of Stellar Management (CSM), representing all EVE players. This is an important platform to influence the development of EVE and give feedback to CCP, as well as providing ideas and wishes of the community, but also critics. Since I started playing EVE nearly seven years ago, the game went through several changes, some with a really big impact like Aegis sov or the Phoebe jump changes. Such changes are never liked by everyone playing the game, but instead of just complaining the existing issues should be actively addressed in a constructive manner.

Who am I?
Ingame I am diplomat and alliance director of a small Nullsec alliance having its focus on industry and PvE. Except of living in a wormhole, I have gathered a lot of experience in all areas of EVE so far, but my focus has always been industry and trade. I developed my Market Quicklook website (http://evemarket.brianum.de/) and I am running and developing EVE-Skilltracker.com - both websites make it easy, especially for newer players, to get a grasp to the very complex mechanics of the market and an introduction into skilling.

What are my topics for CSM XII?
I want to participate in shaping the future development of EVE. While the last CSMs did a lot of great things, some PvE and industry topics still need a bit more attention. PvP is something the CSM had a lot of focus on, especially with the majority of the members of the current and past CSMs coming from major alliances with their block-vote lists. I consider the CSM should represent the overall community more balanced and consist of players of any aspect of EVE more equally.

Another topic, I want to work on is localization of EVE, especially the german one. CCP is wasting a lot of potential! It is not enough to offer a game free-to-play, if you want to make EVE interesting for new players, it has to be easier to understand and interesting. So far most of this efforts have been volunteered by a few community members, who put a lot of time and effort into translations and introducing players into the game. Being german, my experience mostly comes from that localization and community, but this does of course affect other languages as well. I would really like to work with CSM XII and CCP on making this better.

What makes EVE special is interaction between players. Hence I would really like to get some passive gameplay replaced by more active and fun options. For every game mechanic there should be a possible counter to encourage skillful play. A living universe (that’s how CCP is marketing EVE) has to be shaped by active characters and gameplay elements, not by characters that log in cloaked after downtime and sit in a system 100% safe without any activity or skill required from that player, just to annoy people.

Last (but not least!) being a programmer I would really like to see all those annoying bugs being solved. Implementing new features and content must not lead to bugs not being fixed. There are many of us, who report bugs, but the little feedback and bad communication in that regard makes things probably look a lot worse than it is.

Thank you for your interest, and thanks for everyone voting for me. That allows to improve the game for everyone and voice topics, that matter to everyone the community, independently of block politics.

Contact:
via EVE-Mail
email, XMPP: brianum@brianum.de
Skype: brianum
Brianum
GoonWaffe
Goonswarm Federation
#2 - 2017-02-09 20:07:31 UTC  |  Edited by: Brianum
Hiermit kündige ich meine Kandidatur für den CSM XII an.

Zum zwölften Mal sind die Spieler dazu aufgerufen ihre Vertreter in den Council of Stellar Management (CSM) zu wählen. Dies ist eine der wichtigsten Möglichkeiten direkten Einfluss auf die Entwicklung von EVE zu nehmen und CCP gegenüber Vorschläge, Kritik und Wünsche der Spielergemeinschaft zu vermitteln. Ich selbst bin seit circa sieben Jahren aktiv dabei und habe bereits viele, teils grundlegende, Veränderungen miterlebt. Es liegt in der Natur der Sache, dass diese Neuerungen so gut wie nie ohne Kritik und Diskussion der Spieler aus kamen. Ich möchte mich nun noch aktiver einbringen um bestehende Probleme anzugehen.

Wer bin ich?
Ingame bin ich seit einiger Zeit Diplomat und Allianz-Direktor einer kleinen Nullsec-Allianz, deren Schwerpunkt auf Industrie und PvE liegt. Von Wurmloch abgesehen habe ich bereits in allen Bereichen von EVE meine Erfahrungen gesammelt, meinen Fokus aber auf Industrie und Handel gelegt. Aus meiner Feder stammt mein bekanntes Market Quicklook (http://evemarket.brianum.de/) und ich arbeite an der Entwicklung des EVE-Skilltracker (https://www.eve-skilltracker.com/) mit. Beide Webseiten sollen etwas unübersichtliche Dinge in EVE (Skills, Markt) auch für neue Spieler einfacher zu durchschauen machen.

Was sind meine Ziele für den CSM XII?
Ich möchte konstruktiv an der Weiterentwicklung des Spiels mitarbeiten. Gerade die PvE-Themen sind meiner Meinung nach in den letzten Jahren kaum von CSM beachtet worden. Meine Erklärung dafür ist, dass sich mittlerweile ein Großteil der CSM-Vertreter von "Blöcken" wählen lässt, deren Fokus halt hauptsächlich im PvP liegt. Ein gutes Beispiel dafür bieten große Allianzen mit ihren Block-Vote-Listen. Der CSM sollte sich zur Stärkung anderer Spielaspekte gleichmäßiger aus Leuten aller Bereiche zusammensetzen, die EVE bietet.

Ein weiteres Thema, dem ich mich widmen möchte, ist die stiefmütterliche Behandlung und Pflege der deutschen EVE-Lokalisierung. Hier verschenkt CCP unglaubliches Potenzial! Es reicht nicht nur ein Spiel free-to-play anzubieten. Wer EVE für neue Spieler interessant machen will, muss es verständlich und interessant gestalten. Dass dies bis heute gut gegangen ist, liegt allerdings mehr am ehrenamtlichen Engagement einzelner Spieler, die Zeit und Mühe in die Übersetzung von Spielinhalten und die Einführung neuer Spieler investiert haben. Ich bin sicher, dass andere Lokalisierungen genauso davon betroffen sind und würde mich freuen im CSM XII gemeinsam mit CCP an einer Lösung zu arbeiten.

Da der Reiz von EVE größtenteils aus der Interaktion von Spielern untereinander entsteht, ist es mir ein weiteres Anliegen, Passiv-Gameplay zugunsten von mehr Aktivität und Interaktionen zu reduzieren und für jede aktive Spielmechanik eine Möglichkeit zur Verfügung haben, diese zu kontern. Ein Spiel muss durch aktive Spielinhalte gestaltet werden und nicht durch Charaktere, die nach der Downtime einloggen und getarnt in einem System sitzen, um Leute zu nerven, die keine Möglichkeit besitzen, diesen potentiellen Feind aufzuspüren.

Zu guter letzt ist mir (wohl kaum überraschend als Programmierer) die Beseitigung von lästigen Fehlern im Spiel ein Anliegen. Die Implementierung neuer Spielinhalte ist ein wichtiger Aspekt, darf aber nicht dazu führen, dass alte Bugs liegen gelassen werden. Auch das Feedback und die Kommunikation nach einem Bug-Report ist verbesserungswürdig, da ansonsten der Eindruck entsteht, es bestehe kein Interesse an einer Fehlerkorrektur.

Ich danke euch für eure Zeit und für jede Stimme. Helft mir mein Engagement im CSM einzubringen und unabhängig von Blockpolitik Themen anzusprechen, die einen Großteil der Community betreffen.

Kontakt:
via EVE-Mail
E-Mail, XMPP: brianum@brianum.de
Skype: brianum
Brianum
GoonWaffe
Goonswarm Federation
#3 - 2017-02-09 20:08:23 UTC  |  Edited by: Brianum
Приветствую всех!

Я официально зарегистрировал свою кандидатуру на выборы членов парламента игроков - ЦСМ XII. Вы можете подробней узнать о моей предвыборной компании здесь.

Краткий отчёт тем моей предвыборной компании:

• Улучшения механики индустрии
• Увеличение активного группового ПвЕ и его разнообразие.
• Устранение ошибок и улучшение локализации игры.

Если вам нравятся темы моей компании, то 6 Марта голосуйте за меня; я буду очень вам признателен.
Если вы редактор блога или другого вида СМИ, то я буду рад дать вам интервью. Для этого вам надо просто со мной связаться.

- Brianum

Contact:
via EVE-Mail
email, Jabber: brianum@brianum.de
Skype: brianum
Aeon Tobot
Royal Amarr Institute
Amarr Empire
#4 - 2017-02-16 11:23:23 UTC
I have had dealings first hand with this man and can highly recommend to everyone his candidacy. If you cast but one vote, make it count and Vote 1 Brianum
vampiercing blutkirsche
SIX KIN KATS
#5 - 2017-02-25 10:53:33 UTC
meine stimme hast du! prima welche dinge du angehen willst!
DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2017-03-02 16:02:06 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC
Brianum
GoonWaffe
Goonswarm Federation
#7 - 2017-03-05 10:28:33 UTC
DeMichael Crimson wrote:
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?


Faction standings are a facet of EVEs roleplay component for aligning with a certain faction. If you make friends with one faction you will lose standings with their foes through the means of derived standings.

The issue with faction standings is, they have nearly no impact on actual gameplay, except if your faction standing is so low, that you are being shot by the faction police. And - to a minor degree - market broker fees, if you are trading on an NPC station.

Since faction standings are very hard to gain, it requires a lot of storyline missions being done, they should have at least some impact. They could for example have a role in future PvE content. Also there should be ways to "repair" negative faction standing, but again at the cost of losing standings with the foes of that faction.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2017-03-05 13:31:24 UTC
Brianum wrote:
DeMichael Crimson wrote:
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?


Faction standings are a facet of EVEs roleplay component for aligning with a certain faction. If you make friends with one faction you will lose standings with their foes through the means of derived standings.

The issue with faction standings is, they have nearly no impact on actual gameplay, except if your faction standing is so low, that you are being shot by the faction police. And - to a minor degree - market broker fees, if you are trading on an NPC station.

Since faction standings are very hard to gain, it requires a lot of storyline missions being done, they should have at least some impact. They could for example have a role in future PvE content. Also there should be ways to "repair" negative faction standing, but again at the cost of losing standings with the foes of that faction.

Thanks for the reply,

I agree that Faction standings should have a more positive impact on game play, especially since Eve Online was based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences'. That's what made this game great. In the past characters were accountable for their actions, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

In my opinion CCP made a big mistake when they removed the need to have positive Faction standings to anchor POS in high sec space. That requirement made Faction standings more meaningful instead of just being a way to access Agents or to get lower Broker fees. Now I would love to see more content pertaining to positive Faction standings be added to the game. However at this time my inquiry is based more on the negative effects of Faction standings to the playerbase. Since it takes time for players to ruin their Faction standings then it should also take some time to repair those standings. Unfortunately that info is basically nonexistent in-game when it should actually be readily available and easily understood by players.

I created and shared the 'Faction Standing Repair Plan' with the playerbase on the forums back in 2010. Over the past 7 years it has helped countless amount of players to rectify what seemed like an unsolvable issue. In my opinion players need more options available to repair negative Faction standings then what I've listed in that guide. In fact most of those Event Agents can only be accessed once in the characters life.

There's a lot of players in-game who don't read the forums and don't know that guide exists. They've basically accepted the fact they're cut off from engaging in available content due to negative Faction standings. Repairing those standings is a big task even for experienced players who are familiar with 'The Plan'. New players who haven't learned the game yet can easily mess up their Faction standings without even knowing it right from the start, resulting in no access to half of Empire space.

Anyway, I just wanted to provide some feedback through the CSM for CCP to consider. I believe these options would definitely help players in-game.

Faction standing repair process be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings notify players with on screen pop up message (option to deactivate).
Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
All Anti-Empire mission briefings have a warning to inform players those missions will incur negative Faction standings.
Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

Once again good luck with the upcoming election.


DMC
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#9 - 2017-03-08 06:11:19 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Brianum
GoonWaffe
Goonswarm Federation
#10 - 2017-03-09 10:09:18 UTC  |  Edited by: Brianum
Cochise Chiricahua wrote:
So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space.


Hello,

thank you for considering me as your candidate. Not only for someone living in Highsec, that is a relevant question, but also for people living in nullsec and moving their stuff to Jita in a Freighter. There should be a counter for every game mechanic. Lets through the steps of a gank, these should be as follows:

  • Ship and cargo scanners are "a reward" without "a risk", this could be addressed by making the user of said modules suspect (flashy yellow)
  • Bumping, not only a problem with highsec freighters. This could be addressed by repeatedly bumping the same ship again and again having consequences. Or other changes to bumping mechanics.
  • Ganking - the process of ganking itself is pretty much already balanced. Gankers receive no insurance
  • Looting (it is currently possible to move the dropped items from the jetcan belonging to the freighter pilot to another can, which is then picked up without consequences, this should be addressed, but becoming suspect should be enough to allow intervention by other players)

While not everything can be addressed (like rolling scan/gank characters) it would be possible to balance ganking a bit towards more risk without making it too bad. Giving a suspect flag to pilots who are scanning freighters, bumping them or looting, allows for more tools in the hands of Anti-Ganking, which would make Ganking and Anti-Ganking a lot more interesting.