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No sec status loss for low sec pvp

Author
Mag's
Azn Empire
#21 - 2011-12-28 16:37:41 UTC  |  Edited by: Mag's
Cearain wrote:
You seriously have some big hold up because you look at your -10 as some sort of badge? Please. But whatever, if you don't want to gank in high sec or steal from cans etc. what about the .4 systems stay the same.

Again you are all pirates. Should pvp in low sec be limitted to people who want to be -10?

I'm not saying neutrals won't be used but why be penalized for killing people you know are just alts for your wartagets? That is lame for anyone other than people who are proud to have a negative sec status.

Many accept the gcc penalty but really pretty few. 92% of eve players decide to play elsewhere. Even if we don't include high sec 4xs as many prefer null sec.

I'm not sure how this is a buff to fw as opposed to a buff to all of low sec.

Anyway I asked what good sec status hits bring for low sec and the only answer you came up with is "-10 is my cool kid badge."

I'm really not sure how serious you are about that. Are there any other good reasons to deter pvp in low sec through sec status hits?
I don't have a hold up over -10. What I have an issue with, is ideas that affect so many others without good reason or need. Nice straw man though.

Again, low sec isn't limited to people who want to be -10.

Your idea would mean neutrals wouldn't be used and low sec might as well be null.

The fact you're unwilling to see, how this would affect one of the longest running professions in Eve, is startling. But sure, you latch onto the -10 point twist it into a straw man and run with it. You're obviously not interested in balance, or the affect it will have on others in the game.

Hirana Yoshida wrote:
Have to admit, I fail to see how removing sec. hits will foster better PvP. Quantity may increase but quality will take a nose-dive as anything and everything can be shot at with nothing but ammo/time being "wasted".

If your aim is to improve PvP then adopting Mashie Saldana's idea] of making low-sec the primary (or only) place for restoring sec. status will get you a lot further, without filling space with cash-flush morons.
I agree. But it seems he's not interested in consequences, whether sec hit or mechanic change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#22 - 2011-12-28 17:44:39 UTC
Mag's wrote:
Cearain wrote:
Are there any other good reasons to deter pvp in low sec through sec status hits?
I don't have a hold up over -10. What I have an issue with, is ideas that affect so many others without good reason or need. Nice straw man though.

Again, low sec isn't limited to people who want to be -10.

Your idea would mean neutrals wouldn't be used and low sec might as well be null.

The fact you're unwilling to see, how this would affect one of the longest running professions in Eve, is startling. But sure, you latch onto the -10 point twist it into a straw man and run with it. You're obviously not interested in balance, or the affect it will have on others in the game.

Hirana Yoshida wrote:
Have to admit, I fail to see how removing sec. hits will foster better PvP. Quantity may increase but quality will take a nose-dive as anything and everything can be shot at with nothing but ammo/time being "wasted".

If your aim is to improve PvP then adopting Mashie Saldana's idea] of making low-sec the primary (or only) place for restoring sec. status will get you a lot further, without filling space with cash-flush morons.
I agree. But it seems he's not interested in consequences, whether sec hit or mechanic change.


You haven't stated how this would change anything for pirates.

You have just claimed the bald conclusion "this will badly effect us" How will it badly effect you??? The only thing you mentioned is your badge of -10. Its not a strawman for me to attack this argument since you that is the only argument you offered. You did argue this didn't you?

Did you give any other good reasons to deter pvp in low sec through sec status hits? Please tell me. But just saying it would be a horrible change without giving any explanation how is worthless.


What if .4 stayed the same and the rest changed?

Neutrals would still be used but they could at least be shot if they were a wt alt even for people who do not want to lose sec status. Low sec would still be different than null due to gate guns(which wouldn't change) and no bubbles.

Hirana: why do you think the quality of low sec pvp would decrease if more people could pvp in low sec? Mahsies proposal will just bring more ratters to low sec. Do you think killing pve ships is quality pvp?

Serioulsy guys I am willing to listen to why losing sec status for low sec pvp is such a great idea but you need to actually explain what is so great about it. Because I don't see it. Just saying "it leads to higher quality pvp and removing the hits will decrease pvp and ruin piracy"



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#23 - 2011-12-28 18:29:37 UTC
Cearain wrote:
..Hirana: why do you think the quality of low sec pvp would decrease if more people could pvp in low sec? Mahsies proposal will just bring more ratters to low sec. Do you think killing pve ships is quality pvp?..

Read the linked thread, some very good back and forth there in case you really do not see it. But to answer you directly: People who will be ratting have already 'declared' themselves as PvP'ers and low-sec rats are as easy as toppling dictators with cruise missile spam so the dreaded PvE fit will be the exception rather than the rule .. hell I used to belt rat in FW while waiting for pew and/or plexes so I know first hand just how easy it is.
Who in their right mind bothers with setting up a defenceless PvE ship to do what can be done in the ship one is conducting day-to-day business in if there is no tangible benefit/gain?

Put even simpler: It increases PvP trafficking without increasing random ganking.

The idea of no sec. hits on the other hand doesn't add much of value, it will more than likely increase ganking/noob-bashing more than it will increase actual PvP'ing simply because anyone can do it with not a care in world (other than being ganked themselves that is) .. it is not as if the current hit is much of a deterrent as is.
I can see it having some value in border/hub systems like Amak where locals are armed, somewhat honourable and 'outsiders' (read: those who want to try) can see if it is something they want .. but 'outsiders' rarely go much deeper than border+1 (ie. Here be real Pirates!) so the change will only really apply its 'positive' to 1-in-30 systems or something. Better to look at tweaking the security rating/system security ratio in that case.
Cearain
Plus 10 NV
#24 - 2011-12-28 18:40:52 UTC
Hirana Yoshida wrote:
Cearain wrote:
..Hirana: why do you think the quality of low sec pvp would decrease if more people could pvp in low sec? Mahsies proposal will just bring more ratters to low sec. Do you think killing pve ships is quality pvp?..

Read the linked thread, some very good back and forth there in case you really do not see it. But to answer you directly: People who will be ratting have already 'declared' themselves as PvP'ers and low-sec rats are as easy as toppling dictators with cruise missile spam so the dreaded PvE fit will be the exception rather than the rule .. hell I used to belt rat in FW while waiting for pew and/or plexes so I know first hand just how easy it is.
Who in their right mind bothers with setting up a defenceless PvE ship to do what can be done in the ship one is conducting day-to-day business in if there is no tangible benefit/gain?

Put even simpler: It increases PvP trafficking without increasing random ganking.

The idea of no sec. hits on the other hand doesn't add much of value, it will more than likely increase ganking/noob-bashing more than it will increase actual PvP'ing simply because anyone can do it with not a care in world (other than being ganked themselves that is) .. it is not as if the current hit is much of a deterrent as is.
I can see it having some value in border/hub systems like Amak where locals are armed, somewhat honourable and 'outsiders' (read: those who want to try) can see if it is something they want .. but 'outsiders' rarely go much deeper than border+1 (ie. Here be real Pirates!) so the change will only really apply its 'positive' to 1-in-30 systems or something. Better to look at tweaking the security rating/system security ratio in that case.



I think you are right about killing rats in low sec. There really is no need to fit a pve ship to do that. That proposal might be a good one for low sec.

But on this issue I am not sure what you are saying. Are you agreeing the change would be positive in a few systems?

What is the positive that results from detering low sec pvp by giving sec status hits? I really don't see it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#25 - 2011-12-28 19:07:44 UTC
The biggest benefit of current system (tweak or no tweak) is that it mitigates some of the noob-bashing of which the weekend warrior types (positive sec. 50%+ of time) are by far the most guilty .. the very same "warriors" that stand to benefit the most from having zero consequences.

Worst case scenario (because this is Eve, Worst Case is the norm!):
Shudder to think what a "no sec hit" rule would do in regards to multi-stabbed disco BS on gates .. they would swarm like snot-nosed kids in a trailer park .. for "lolz" and mails.
Cue general increase in ship sizes to survive the disco and removal of all "layman's" logistics (hauler's never survive disco) and you have not only killed off fun'n'fast pew (frigs/cruisers) but chopped off the head of the budding LS hubs.
Fidelium Mortis
Minor Major Miners LLC
#26 - 2011-12-28 19:31:55 UTC
Cearain wrote:



1) The security status is pretty buggy for us. Everytime we rep somone who is an outlaw - even if they are in our militia and our even our corp we lose not only sec status but we also lose faction standings.

2) Again there is the problem of neutrals who are wt alts following us around. Which isn't a problem I suppose for pirates who look at negative 10 as badge. But for other corps that want to pvp but don't want the lower sec status its pretty flawed.

3) lots of people in low sec actually want to pvp. The whole pirate versus carebear theme does not even tell half the story of low sec. And indeed I think the sec status penalty keeps allot of others who would like to try the different style of low sec pvp out of low sec. Why should it be that the only people who can pvp in low sec are those willing to go -10? It makes pvp in low sec needlessly restrictive.

So those are some of the problems. What are the good things that come from punishing people with sec sttus hits for pvping in low sec?


I think the current sec system in low-sec is working well and provides low-sec PvP with a unique feel.

I am in FW and participate in logi gangs with a -5 sec status. The faction standing bug can and should be petitioned. I would much rather have CCP address the faction standing bug than break a sec system that works well.

Neutral alt getting you down?? Pop it, or get your own alt to pop it - problem solved.

There's plenty of pvp options available to non-pirate players in low-sec. Also if you pick your targets carefully the occasional GCC will not impact your sec status too much. Just because a target is present doesn't mean that you have to shoot at everything that moves in local.

ICRS - Intergalactic Certified Rocket Surgeon

Bearilian
Man Eating Bears
#27 - 2011-12-28 20:56:09 UTC
read through where this argument was going, and thought i comment a little something.

anytime i have ever come across another ship in low sec, with no exception, i became a target. so i dont know what that adds to this thread, but its hard to imagine that much of a difference if sec status was changed. personally it sounds like it might help bring carebears into low, grow some balls because they have a little less to lose.

i see how people might gate camp a little more. but you guys havent commented on the suggestion to leave .4 systems the same. its hard for me to leave arguments alone when i see one side trying to offer ideas, and even comprimize, and then the other side just talk about how they dont like change.
Cearain
Plus 10 NV
#28 - 2011-12-28 22:41:43 UTC
Fidelium Mortis wrote:


I think the current sec system in low-sec is working well and provides low-sec PvP with a unique feel.

I am in FW and participate in logi gangs with a -5 sec status. The faction standing bug can and should be petitioned. I would much rather have CCP address the faction standing bug than break a sec system that works well.

Neutral alt getting you down?? Pop it, or get your own alt to pop it - problem solved.

There's plenty of pvp options available to non-pirate players in low-sec. Also if you pick your targets carefully the occasional GCC will not impact your sec status too much. Just because a target is present doesn't mean that you have to shoot at everything that moves in local.



Petitioning the bug. Is a real pain. I don't know what exactly my standing is before so how do I know they will actually correct it post petition?

Pop an alt and you lose sec status. Lose enough sec status and every time anyone in your militia or even corp starts to rep you they go gcc lose sec status themselves and have to petition ccp to get their faction standings back. I guess that’s the point popping the alt should solve the problem but it causes too many other problems.

If you aahve an ongoing feud with some locals that aren’t -5 then you always give them the initiative if you see them and don’t start the fights yourself.

Why do you think so many people are in null sec for pvp? Is it a hatred of gate guns? Love of bubble camps? Or is it that these sec status mechanics are stupid?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nestara Aldent
Citimatics
#29 - 2011-12-29 08:00:37 UTC  |  Edited by: Nestara Aldent
Part of what makes lowsec and piracy what it is, is that sec status loss. If that bothers you pew in null.

Problem solved.

And low sec pvp isnt deterred by it. And on top of it, game should at least try to make sense, so real world comparisons aren't out of place, to a certain degree.
Mag's
Azn Empire
#30 - 2011-12-29 12:35:28 UTC  |  Edited by: Mag's
Cearain wrote:
You haven't stated how this would change anything for pirates.

You have just claimed the bald conclusion "this will badly effect us" How will it badly effect you??? The only thing you mentioned is your badge of -10. Its not a strawman for me to attack this argument since you that is the only argument you offered. You did argue this didn't you?

Did you give any other good reasons to deter pvp in low sec through sec status hits? Please tell me. But just saying it would be a horrible change without giving any explanation how is worthless.


What if .4 stayed the same and the rest changed?

Neutrals would still be used but they could at least be shot if they were a wt alt even for people who do not want to lose sec status. Low sec would still be different than null due to gate guns(which wouldn't change) and no bubbles.
The -10 wasn't an argument, it was a statement of how we view that sec status. Read it again. The argument was anyone with -5 and below can be shot anytime, anywhere and that we accept that consequence. I'll explain why.

Pirating is a profession, it's been around for as long as the games been running. A main part of that profession, is the consequence of a sec hit that come with shooting people in low. If you remove that, it removes the profession. This is because it's no longer pirating, but rather shooting whomever you want whenever you want.
You then suggested I go into high sec and suicide in order to keep the status quo after this change, while all around me no one would need too. Are you telling me you can't see the futility in that? Why would I even do that and put myself in an unnecessary disadvantage? Ergo, no more pirates.

What you are asking for would be a free for all and would end up as Hirana Yoshida describes. But hey, as long as FW is fixed who cares, right?

Cearain wrote:
Serioulsy guys I am willing to listen to why losing sec status for low sec pvp is such a great idea but you need to actually explain what is so great about it. Because I don't see it. Just saying "it leads to higher quality pvp and removing the hits will decrease pvp and ruin piracy"
What you are after, is a fix to certain mechanics that you don't like and that affect FW. But instead of looking for a focused approach, you opted for a 'kill all' one. It's not just about listening, it's also about understanding.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#31 - 2011-12-29 14:22:15 UTC
Mag's wrote:

Pirating is a profession, it's been around for as long as the games been running. A main part of that profession, is the consequence of a sec hit that come with shooting people in low. If you remove that, it removes the profession. This is because it's no longer pirating, but rather shooting whomever you want whenever you want.
You then suggested I go into high sec and suicide in order to keep the status quo after this change, while all around me no one would need too. Are you telling me you can't see the futility in that? Why would I even do that and put myself in an unnecessary disadvantage? Ergo, no more pirates.


I see you tie pirating to the sec status and only the sec status. Losing sec status is the profession of piracy to you. Without it there would be no pirates you say. So me shooting that neutral who I know is really a wt alt is "pirating" because I would lose sec status. This whole way of thinking is pretty sad. And is a bastardization of what pirating is.

Pirating as a "profession" should bring some sort of profit to the person pirating. People who do an activity and aren't paid are "amatures." By profiting from it you are a "professional."

IMO, If you are just blowing stuff up to lose sec status and not profiting that does not make you a professional pirate. I suppose you can call yourself an amature pirate but you are not a "professional." If you are killing and ransoming people for profit you are a professional pirate regardless of your sec status.

You are twisting what I agree is a well respected way to play the game into something as meaningless as losing sec status.

The bottom line on all this is you can still play the game exactly as you do now except you would not as easilly get your "badge." That badge is important to you because under your view of what it means to be a pirate that is the begin all and end all. Thats ok. I'm not going to knock it.

But what about the .4 systems remaining the same so you can camp those high sec gates and get your negative sec status, but let the rest of us pvp?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#32 - 2011-12-29 14:30:33 UTC
Nestara Aldent wrote:
Part of what makes lowsec and piracy what it is, is that sec status loss. If that bothers you pew in null.

Problem solved.

And low sec pvp isnt deterred by it. And on top of it, game should at least try to make sense, so real world comparisons aren't out of place, to a certain degree.



You may not realize it but the null sec is different than low sec in many ways. There are other mechanics that make it so. Your solution to "go pvp in null sec problem solved" is about as helpful as saying "go mission in high sec problem solved"

Yes sec status loss is part of low sec pvp. But that is not an argument that it should remain that is just a statement of the problem with low sec pvp.

None of this really makes any sense. Why do gate guns stop firing after 15 minutes? Does concords say "ah "f" it I'm tired of shooting at this guy" Are they adhd and forget what you did after a few minutes? Face it these are game mechanics that are suppose to make the game more fun. If they are not making the game more fun they should be abandoned.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#33 - 2011-12-29 14:51:32 UTC
Who the hell ever said that mechanics are there to facilitate fun? Most mechanics are tear inducing annoying/boring for Goddess sake .. if you want mechanics that cater purely to fun/pleasure then watch porno's

The main reason why rules (ie. mechanics) exist in any game/sport is to challenge the player, make him think, act as balancing tools etc. ... 'fun' may be on the list, right near the tail end of it.

That said, a designer might tweak a system after it has been constructed to increase the entertainment value, but it will almost always be after the "real" reason for making said system is put on paper.

PS: Dammit Cea, now you got me mad again ... grrrrrrrr.
Twylla
The Scope
Gallente Federation
#34 - 2011-12-29 15:58:30 UTC
Better idea:

If, in lowsec, you pop someone with a lower Sec status than you, you gain Sec Status (Anti-pirate, reformed-pirate, and challenges to the -10.0 crowd)

If, in lowsec, you pop someone with a higher sec status than you, you lose Sec Status

Changes are poportional to the difference between sec status. Two people popping one another back and forth over the course of several months wouldn't severely impact one anothers' sec status as long as they don't POD one another.

Sec status changes only affect those who shoot first.


This would do a few things:
-enable real pirates to hit -10 easier by shooting.. well, everything.

-make those -10.0 pirates a 'gunmined' resource for sec status

-People who just shoot each other for months level off at some point as long as they don't pod-kill.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Mag's
Azn Empire
#35 - 2011-12-29 16:05:44 UTC
Cearain wrote:
I see you tie pirating to the sec status and only the sec status.
You're obviously not listening, or in this case reading what I'm saying. I see no point in continuing this pointless debate, over an idea that is flawed and will never happen.

Good luck.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#36 - 2011-12-29 16:16:18 UTC
Hirana Yoshida wrote:
Who the hell ever said that mechanics are there to facilitate fun? Most mechanics are tear inducing annoying/boring for Goddess sake .. if you want mechanics that cater purely to fun/pleasure then watch porno's

The main reason why rules (ie. mechanics) exist in any game/sport is to challenge the player, make him think, act as balancing tools etc. ... 'fun' may be on the list, right near the tail end of it.

That said, a designer might tweak a system after it has been constructed to increase the entertainment value, but it will almost always be after the "real" reason for making said system is put on paper.

PS: Dammit Cea, now you got me mad again ... grrrrrrrr.


If the sec status presented "a challenge" I would be all for it. But ratting sec status up is not challenging its just boring. You and I may disagree about whether game mechanics should be created to make the game more boring. But I don't think they should.

Also I think the sec status loss is based on an outmoded view of low sec. The outmoded view is that people shouldn't expect other players to attack them when they are in low sec. I think the view is quite the opposite now. People expect to get pvp when they go in low sec and leave disappointed if they don't. Pvp in low sec should no longer be discouraged without some other good reason.

Like I said, I think the gate guns are a good mechanic. It gives people choice. If you want to get around in a frigate you can. If you want to fight others in frigates at a gate you can get a low sec status (and still would be able to under this proposal) so others can fight you on gates in frigates without worrying about gate guns. This is a good mechanic that helps make low sec pvp a different option than null sec pvp.

The sec status hits on the other hand are just dumb.

And mags the problems I raise are not just for people who are in fw. Most are problems for everyone who wants to pvp in low sec. You are the one who is so concerned about your badge that you want this whole part of the game to be a pia for all of eve.

Twylla I like your idea as well.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#37 - 2011-12-29 16:24:19 UTC
Mag's wrote:
Cearain wrote:
I see you tie pirating to the sec status and only the sec status.
You're obviously not listening, or in this case reading what I'm saying. I see no point in continuing this pointless debate, over an idea that is flawed and will never happen.

Good luck.


Mag's wrote:
Pirating is a profession, it's been around for as long as the games been running. A main part of that profession, is the consequence of a sec hit that come with shooting people in low. If you remove that, it removes the profession.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mag's
Azn Empire
#38 - 2011-12-29 16:37:48 UTC
I said it is a main part, not the only part. As sec status is what we were discussing, are we not?. I then went on to point out that your idea does away with that main part and basically mean pirating is no more. Without sec status, who is a pirate?

I do make money at, I do get paid and it is a profession that also prides itself on the sec status. You obviously have no idea, are not interested in what we have to say and will carry on regardless as long as your little FW world come out well from it. Nice balance.

I'm with Hirana Yoshida on this and you're disregard for pirating is appalling.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cearain
Plus 10 NV
#39 - 2011-12-29 17:25:44 UTC
Mag's wrote:
I said it is a main part, not the only part. As sec status is what we were discussing, are we not?. I then went on to point out that your idea does away with that main part and basically mean pirating is no more. Without sec status, who is a pirate?

I do make money at, I do get paid and it is a profession that also prides itself on the sec status. You obviously have no idea, are not interested in what we have to say and will carry on regardless as long as your little FW world come out well from it. Nice balance.

I'm with Hirana Yoshida on this and you're disregard for pirating is appalling.



I am not disregarding pirating. You claim to view sec status as the main part of it. You claim that the profession wouldn't even exist if it weren't for the loss of sec status. I am saying I think your view is skewed. Here is why:

The only thing you need to do to lose sec status is run around attacking people in low sec. You don't even need to kill them let alone make money from the loot drop or ransom. To say this loss of sec status is the main part of the profession means the profession really is nothing more than running around shooting at people in low sec.

Piracy as a profession is the making of money from loot drops or ransoms. Whether an attack is piracy depends on why you are doing it. It really has nothing to do with whether you get a sec status hit or not. You can pirate from someone who has a negative 10 sec status as in ransoming or blowing up and looting their ship even though you do not get a sec status hit.

If you kill someone because you just want to grief them or you know they are an alt spy for the enemy you are not pirating even though you may lose sec status. The 2 concepts are really quite distinct.

I realize many people have lost touch with any sensible notion of what pirating is and now just think well if they have a low sec status they are a pirate. And indeed I myself may even say there are pirates at a gate when all I really mean is we can shoot them without going gcc. But this has nothing to do with the actual profession of piracy.
However if that is the main thing to being a pirate then being a pirate is not a profession. It’s a statement of your sec status. Its like saying having a plus 2 sec status is a profession.

And again this sec status hit is not just a problem for fw. It’s a problem for everyone who wants to pvp in low sec. I guess with the exception of people like you who like to have the negative sec status as a badge. But that group is likely the very small percentage of the eve population. ( many people who have a low sec status don’t have it low because they view it as a badge but just because they like to pvp in low sec.)

So you are the one who is unbalanced in your view. You are one of a very few who care so much for your precious badge (which actually only means you tried to attack a bunch of people in low sec not that you had any success at it) that you aren’t considering what the vast majority of pvpers might think.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#40 - 2011-12-29 17:35:06 UTC
Anyway there are 2 better recomendations in this thread than what I originally proposed and there is also a better recomendation here:
https://forums.eveonline.com/default.aspx?g=posts&t=42987

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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