These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

Please Ignore. CSM12. WH improvements.

First post
Author
Serg Sinist
SYNDE MEMES
Observatory Great Bear
#1 - 2017-02-09 16:27:08 UTC  |  Edited by: Serg Sinist
Hello, my name is Serg Sinist.

What I am?
I am a simple capsuleer in the wormhole. It came into play in 2012, 3 months later went to live in the WH.

My campaign:

0. Prohibit the use of Citadel Doomsday to wormhole or balance Keepstar.
Quote:
Firstly it is already useless.
Secondly, it is necessary to simplify the possibility of an attack on a balanced star. Since more than Dreadnought can not get into the wormhole. And the installation of such facilities makes it completely invulnerable alliance or corporation, unless the destruction by means of espionage as the GSF vs BoB at the time.
UPD1. My bad, it's already balanced.

UPD2. For Keepstar: reduce the protective characteristics of a decrease in its construction prices.

1. Balance WH mechanic.
Enlarge spawn anomalies with a slight increase in the possibility of the emergence of low-end K162 system. For beginners, making 1-5 anomalyes have to wait long for the new.

Choosing me CSM12, newcomers to the C1-C3 can expect more anomalies. More anomalies - more newcomers - more life into wormholes.

2. Add a second static in C6.

Since C2 and C4 wormhole added a second static, then the logic necessary to add such and C6. This will add to the diversity in search of goals as there are concentrated most influential community.

3. Add the game thing, which can increase the maximum weight of a wormhole.
Many large groups may complain that they need to start the attack fleet in several WH. Since fatigue is even more difficult. It is therefore necessary to make a special piece, based on things from Drifter BS and Decloaked Transmission Relay.

4. Add the ability to respawn in the "home" system in the citadel.
If there is a citadel with Clone Bay and kill you in the system where you live, why not add the ability to install a second home system.
This is particularly critical for the inhabitants of wormholes, it is not always they have enter back into the system through the K-Space.

(Example: you live in J1337 and you dead and regroup to Jita, if you vote me then you take choise: respoawn Jita or J1337)

4.1 Add

5. Add the seventh launcher slot for Drake and a fix lags.

6. J-Kingdom!
Everyone knows that CCP did WH with the aim of the movement through K-Space.

But there began to live and make money, to fight for life in the system.
Sometimes, after the growth of the Corporation, all may not be enough money for the T3 and they are in other systems to create a farm with alt-accounts. But records show the system name, constellation and even the region. WH is not a hole but a system with the sun, with POS\the Citadel and capsuleers without local chat and constant input.

Here's an idea: create the ability to move jump clones between the systems in your constellation.
This process can complicate the "search" links to your other station.

This can be done in the service of the citadel using fuel without timer or with him. Components - some things in Data / Relic sites.

This will help in the development of WH systems, more rapid invocation of a new green anomalyes in the region.
To increase the influence of Corporation or Alliance will give impetus to conquer all the systems of constellations.


7. Make Fozziesov great again!
Where are you in real life saw the change of flag is accompanied by a small fishing probes in a particular area?
To not abused CCP Fozzie, you just need to remove appearing out of nowhere in the constellation of probes. Or create a BPO and submit it to the market that will hinder the speed capture system.

Because it just makes the game boring, and there are a lot of people.
Example: Entosis in M-O that means - takes M-O sovereignty not a Constelation!

Actually my campaign is.
You can vote, but why? It bezsmyslenno, but maybe you'll find something here for their program.
Thank You, Now let's see what answer.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-02-09 16:45:15 UTC
*grabbing popcorn*
Prometheus Hinken
Science and Trade Institute
Caldari State
#3 - 2017-02-09 16:52:48 UTC
You do realize you're not going to be a junior developer, right?
Serg Sinist
SYNDE MEMES
Observatory Great Bear
#4 - 2017-02-09 16:57:38 UTC
Prometheus Hinken wrote:
You do realize you're not going to be a junior developer, right?

Of course, this is just an idea.
Not everyone likes the balances that make the power block.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2017-02-09 17:08:03 UTC
Quote:

1. Prohibit the use of Citadel Doomsday to wormhole.
Firstly it is already useless.


If it's useless, then why do anything to it? Surely that's a waste of developer time?

If it's not useless, then you've already lied once.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Alexhandr Shkarov
The MorningStar. Syndicate
#6 - 2017-02-09 17:13:28 UTC
And this, people, is what it looks like when you're on acid and you decide to have a go at the CSM seat without any forethought or competence.

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Serg Sinist
SYNDE MEMES
Observatory Great Bear
#7 - 2017-02-09 17:33:26 UTC  |  Edited by: Serg Sinist
Steve Ronuken wrote:
Quote:

1. Prohibit the use of Citadel Doomsday to wormhole.
Firstly it is already useless.


If it's useless, then why do anything to it? Surely that's a waste of developer time?

If it's not useless, then you've already lied once.


Oh, my bad keepstar DD are already balanced.
Then need balance Keepstar's protective characteristics with construction price.
Edward Harris
Inner Geek
#8 - 2017-02-09 19:05:16 UTC
So basically you wish to become part of the CSM, and have a few ideas - but it turns out you didn't inform yourself about the topics you are talking about.
That really is not the best way to gain trust from the community..
Aaril
Pandemic Horde Inc.
Pandemic Horde
#9 - 2017-02-10 01:38:40 UTC
I tried to read your post, but the grammar feels like something from Google Translate.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#10 - 2017-02-10 10:34:16 UTC
Serg Sinist wrote:
3. Add the game thing, which can increase the maximum weight of a wormhole.

One of the reasons many groups live in wormholespace, is that mass limits forces the small(er) fleet sizes.
How do you think the ability to increase fleet size will improve wormhole space?
Serg Sinist
SYNDE MEMES
Observatory Great Bear
#11 - 2017-02-10 12:11:57 UTC  |  Edited by: Serg Sinist
50\50.
On the one hand complicate the closing holes \ crit in order to something: rolling to search fleets, secure system for make money, mining etc.
On the other hand it will facilitate input on big fights, Capital carriage (also balance the pilots, which cover the hole way to Capital Ship + 50000 MWD: jump without use mwd and jump back with mwd in during jump animation).
Noxisia Arkana
Deadspace Knights
#12 - 2017-02-10 14:48:58 UTC  |  Edited by: Noxisia Arkana
I thought about all the ways I could explain how this would benefit already large PVP corps that print money in high class wh space (now c4s with a c5 or c6 static), but I don't think its worth it. Expanding the mass on a wormhole / jump cloning into cits - these are ideas that would turn wormhole space MORE into k-space.

I'm all for making more money in wormhole space, if there's more people that want to bear because they can make the cost of their ship back pretty quick - that's what would get wormhole space hopping again.

The ideas you posted are not good. You also mention nothing about wormhole dynamics (bear, indy, pvp) - I could edit: stalk (not troll) your killboard and corp history, but I feel if you want to be taken seriously maybe say something about what you do in wormholes and about the various play styles. Perhaps also mention how you perceive the health of wormhole space. Too much / little bearing? Not enough targets? Too many large corps / Not enough?

Good on you for putting yourself out there. You won't get my vote this year; but good luck all the same.
Noxisia Arkana
Deadspace Knights
#13 - 2017-02-10 14:54:14 UTC
Aaril wrote:
I tried to read your post, but the grammar feels like something from Google Translate.


Corp bio is in Russian, if he's bi-lingual then props to him. There's a fairly large Russian playerbase in wormhole space and they deserve to be heard. Maybe not by this guy though.
Serg Sinist
SYNDE MEMES
Observatory Great Bear
#14 - 2017-02-10 15:17:35 UTC
Noxisia Arkana wrote:
I thought about all the ways I could explain how this would benefit already large PVP corps that print money in high class wh space (now c4s with a c5 or c6 static), but I don't think its worth it. Expanding the mass on a wormhole / jump cloning into cits - these are ideas that would turn wormhole space MORE into k-space.

I'm all for making more money in wormhole space, if there's more people that want to bear because they can make the cost of their ship back pretty quick - that's what would get wormhole space hopping again.

The ideas you posted are not good. You also mention nothing about wormhole dynamics (bear, indy, pvp) - I could edit: stalk (not troll) your killboard and corp history, but I feel if you want to be taken seriously maybe say something about what you do in wormholes and about the various play styles. Perhaps also mention how you perceive the health of wormhole space. Too much / little bearing? Not enough targets? Too many large corps / Not enough?

Good on you for putting yourself out there. You won't get my vote this year; but good luck all the same.


Thanks Noxisia Arkana.
This topic just kidding and сreated just like that. I know about CSM: this member is a powerful, know game mechanic and see what need to improve game. Also known for a large number of people and may IRL fly to CCP base.

Another answers:

1. For mass I think create player things what may to expand stability mass for some operations.

2. Too much / little bearing?
Too much and too much safety in hi level statics.
Because many С5 system are either this is someone's farm or desert system, and that small amount is the main or subsidiary of the Corporation or Alliance.

3. Not enough targets?
True pvp need rolling many many system for find targets.

4. Too many large corps / Not enough?
No. All good here.

cannahbro
Polaris Rising
Goonswarm Federation
#15 - 2017-02-10 15:22:24 UTC
Serg Sinist wrote:
Hello, my name is Serg Sinist.

What I am?
I am a simple capsuleer in the wormhole. It came into play in 2012, 3 months later went to live in the WH.

My campaign:

0. Prohibit the use of Citadel Doomsday to wormhole or balance Keepstar.
Quote:
Firstly it is already useless.
Secondly, it is necessary to simplify the possibility of an attack on a balanced star. Since more than Dreadnought can not get into the wormhole. And the installation of such facilities makes it completely invulnerable alliance or corporation, unless the destruction by means of espionage as the GSF vs BoB at the time.
UPD1. My bad, it's already balanced.

UPD2. For Keepstar: reduce the protective characteristics of a decrease in its construction prices.

1. Balance WH mechanic.
Enlarge spawn anomalies with a slight increase in the possibility of the emergence of low-end K162 system. For beginners, making 1-5 anomalyes have to wait long for the new.

Choosing me CSM12, newcomers to the C1-C3 can expect more anomalies. More anomalies - more newcomers - more life into wormholes.

2. Add a second static in C6.

Since C2 and C4 wormhole added a second static, then the logic necessary to add such and C6. This will add to the diversity in search of goals as there are concentrated most influential community.

3. Add the game thing, which can increase the maximum weight of a wormhole.
Many large groups may complain that they need to start the attack fleet in several WH. Since fatigue is even more difficult. It is therefore necessary to make a special piece, based on things from Drifter BS and Decloaked Transmission Relay.

4. Add the ability to respawn in the "home" system in the citadel.
If there is a citadel with Clone Bay and kill you in the system where you live, why not add the ability to install a second home system.
This is particularly critical for the inhabitants of wormholes, it is not always they have enter back into the system through the K-Space.

(Example: you live in J1337 and you dead and regroup to Jita, if you vote me then you take choise: respoawn Jita or J1337)

5. Add the seventh launcher slot for Drake and a fix lags.

Actually my campaign is.
You can vote, but why? It bezsmyslenno, but maybe you'll find something here for their program.
Thank You, Now let's see what answer.


I think your a bit too early for April fools, please go stand in the corner and think about what you did.

Serg Sinist
SYNDE MEMES
Observatory Great Bear
#16 - 2017-02-10 15:58:37 UTC  |  Edited by: Serg Sinist
Add new ideas: 6. J-Kingdom!
Everyone knows that SSR did WH with the aim of the movement through K-Space.

But there began to live and make money, to fight for life in the system.
Sometimes, after the growth of the Corporation, all may not be enough money for the T3 and they are in other systems to create a farm with alt-accounts. But records show the system name, constellation and even the region. WH is not a hole but a system with the sun, with POS\the Citadel and capsuleers without local chat and constant input.

Here's an idea: create the ability to move jump clones between the systems in your constellation.
This process can complicate the "search" links to your other station.

This can be done in the service of the citadel using fuel without timer or with him. Components - some things in Data / Relic sites.

This will help in the development of WH systems, more rapid invocation of a new green anomalyes in the region.
To increase the influence of Corporation or Alliance will give impetus to conquer all the systems of constellations.


7. Make Fozziesov great again!
Where are you in real life saw the change of flag is accompanied by a small fishing probes in a particular area?
To not abused CCP Fozzie, you just need to remove appearing out of nowhere in the constellation of probes. Or create a BPO and submit it to the market that will hinder the speed capture system.

Because it just makes the game boring, and there are a lot of people.
Example: Entosis in M-O that means - takes M-O sovereignty not a Constelation!