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Djavin Novienta for CSM XII - Highsec/PvE

Author
Valkin Mordirc
#21 - 2017-02-12 08:03:16 UTC  |  Edited by: Valkin Mordirc
Djavin Novienta wrote:
It's clear that wardecs need fixing, and that there are a ton of different suggested ways of fixing them. I don't claim to have all the answers, and honestly finding a solution to wardecs is beyond the capability of one person. That said, I'm committed to fixing wardecs so that they're acceptable to the entire community.



Making War opt-in only would be terrible idea. If it's just a straight opt-in approach POS'es POCO's and Citadels would be untouchable.

Even you had to opt-in to have a citadel or something of that nature incursion players and every other player who wants 0% tax would use it.


You would basically reduce Highsec PVP down to Suicide Ganking and Station gaming.



If want Wardecs to be better for all, Teaching new players what it means to make a corp, and what can happen when you do, is a start. Also giving Highsec Corps better benefits to staying Incorp and not leaving as soon as a dec drops.


I fully believe one of Highsec biggest problems is the ignorance of Newbro's (Not their fault) when it comes to EVE. NPE is a huge issue when it comes to EVE-online and even though CCP is make bounds and leaps with it recently, there is still a ton of work that needs to be done concerning it. You still need someone to basically guide a new player by the hand so they understand that EVE is meant to be unforgiving in it's nature.


Also have the tutorials stop giving Shield and Armor reps to players at the same time. Seriously that's why we see so many people trying to dual tank, it's because the game indirectly encourages by giving new players both an armor rep and a shield booster at the same time.
#DeleteTheWeak
Djavin Novienta
Royal Amarr Institute
Amarr Empire
#22 - 2017-02-12 20:09:26 UTC
Ruby Gnollo wrote:
However, since neither the CSM nor CCP prolly doesn't give even one tenth of a **** on these subjects, why do you believe that getting elected would change anything to that ? Or are you just campaigning to try to raise awareness from the usual CSM lobbyists hoping to have some of them getting a few clues about the expectations of the playerbase ?


Thank you so much for your reply!

I'm not sure I entirely agree with your assessment. When reading the latest CSM minutes, I noticed quite a few mentions of new players from CSM members (that did seem to be brushed off by CCP staff, I'll admit). I think that there are CSM members who are aware of the importance of making EVE more accessible to new players, and that they may be willing to speak up a bit more with someone on the CSM who has that as their #1 priority.

I am sincerely campaigning to be elected, not just to raise awareness. The first step of getting the CSM and CCP to care about an issue is to actually elect someone to the CSM for whom that issue is paramount. I don't expect to just waltz in on Day 1 and miraculously show everyone the error of their ways, but if I raise the same issue consistently, logically, and relentlessly, I'm confident that I can bring some people around.
Kutal Khagantay
Hedion University
Amarr Empire
#23 - 2017-02-14 22:24:54 UTC
Hello.I really liked the thread.The information and critics are pretty accurate.



I am fairly a new player to EVE.But I am fairly an old timer when net gaming is the subject. I always read about games and their background-storyline and always interested in roleplaying.


About EVE,Storyline,PVE and PVP.I support your ideas.I also think all three sides of EVE gameplay should not be seperated form eachother but should be brought together.



Originally,PVP meant to be roleplaying aswell.People pvp to roleplay the dread knight, hunting innocent prey or the knight of valor,defending the lives and the honor of the realm and justice.Spoils of war meant to be the natural result of the skirmishes.


According to the rules based on the in game scenario there shall be natural punishment for whom that breaks the law.(Non pirate Amarr bounty hunters keep a track of an Amarr pirate player and hunt him down whenever he kills an Amarrian citizen...Or the similar for other factions etc...Same players cant run pirates and bounty hunters to milk the game mechanics.



This is pvp with rules.pvp with roleplay.pvp with results.Not only scoreboards.


Alas,Pvp part at most sandbox mmo games I played untill now were simply this : Some bully gamers who log in drunk or high (or have some kind of psychologic issue) randomly attack anyone on sight to harass and speak their hate words...I say sadly because as I stated above,pvp meant to be a part of roleplay.



Pvp should never meant to be a gifted tool to be the annoying bully who cause newbs and veteran players to get sick and tired and leave any mmo.Opposite of this is bad for gamers;awfull for the gaming companies.



The reason behind this is not EVE developers.They meant to create a space fantasy that people could run their own dungeon mastery and roll their own dices and let other players play free.



...and that is the hot spot there.



When anyone who owns the biggest treasury or the strongest weapon out there wants to be a dungeon master ; and if any sort of strictly set- in game rules or written scenarious do not exist...That dungeon master can do anything to anyone and anywhere...Can also get over with anytihng ,saying 'Who cares I made up a new rule right now...Door is there if you dont like it'


But check this,the dungeon master is the narrator and rolls the dice or lets other players roll and keep up with the story.Dungeon masters are not there to ruin the day,delibarety, for the dungeon runners,just becasue they feel bad that day.


I hope it is clear up to now.The strong pvper,the corporation manager or a random pver or a roleplayer are meant to be all equal even if they dont have the same rights on their own property.



If EVE meants to be a sci-fi scripted game with pvp and higly social interaction;and not only an ordinary space arena; first person shooter game...Then it needs some rework about player interaction,corporation roles and how players behave in and out the pvp situations.This includes roleplay and reasoning when player killing aswell.






With respect to the original idea that creators of this game intend to shape.Bringing EVE or any other sandbox out there to a better place...Solution is hidden there at sticking to the orignal scenario script and making anyone following in game rules.Be it strict,be it loose.



Cool









Djavin Novienta
Royal Amarr Institute
Amarr Empire
#24 - 2017-02-16 20:40:09 UTC
Thank you for such a detailed reply! It's true that there can be great opportunities for PvP-as-roleplay, and I think that emphasizing lore more in everyday gameplay, or perhaps adding the ability to fight for pirate factions as I've seen suggested, would make roleplay-PvP more of a reality.
DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2017-03-02 17:45:35 UTC
Hello,

Gotta say I like your platform, especially pertaining to Data Centers and Cosmos.

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#26 - 2017-03-08 13:15:31 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
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