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Lan Wang
Federal Navy Academy
Gallente Federation
#21 - 2017-02-08 13:56:01 UTC
Wolfgang Jannesen wrote:
Lan Wang wrote:
Wolfgang Jannesen wrote:
DeMichael Crimson wrote:
Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.



DMC


Let's make space boring as hell, basically.


will someone think of the solo pve players...


I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting


lowsec is great, we dont need to change space because some highsec players are to scared to to leave the little bubble they live in

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arthur Aihaken
CODE.d
#22 - 2017-02-08 14:54:55 UTC
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?

I am currently away, traveling through time and will be returning last week.

goudaMob
Royal Amarr Institute
Amarr Empire
#23 - 2017-02-08 16:39:47 UTC
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?


Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials.
Arthur Aihaken
CODE.d
#24 - 2017-02-08 16:46:22 UTC
goudaMob wrote:
Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials.

CCP. These aren't Alpha numbers - these is the pre-Alpha active player distribution, and it's been hovering around that level for well over a year. I have no idea what the numbers have been recently, but my guess is that since Ascendency the numbers for high-sec probably trended up.

I am currently away, traveling through time and will be returning last week.

Lan Wang
Federal Navy Academy
Gallente Federation
#25 - 2017-02-08 16:48:43 UTC
Arthur Aihaken wrote:
goudaMob wrote:
Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials.

CCP. These aren't Alpha numbers - these is the pre-Alpha active player distribution, and it's been hovering around that level for well over a year. I have no idea what the numbers have been recently, but my guess is that since Ascendency the numbers for high-sec probably trended up.


wonder how many are alts for lowsec, null and wormholers

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2017-02-08 16:51:15 UTC
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?



No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well.
Arthur Aihaken
CODE.d
#27 - 2017-02-08 16:59:28 UTC
Jenn aSide wrote:
No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well.

So you're saying null-sec is way more active than high-sec?

I am currently away, traveling through time and will be returning last week.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#28 - 2017-02-08 17:09:59 UTC
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?


well, you do know that almost all the players have an account or 2 in hisec, right?

Just Add Water

Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2017-02-08 17:14:20 UTC
Arthur Aihaken wrote:
Jenn aSide wrote:
No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well.

So you're saying null-sec is way more active than high-sec?


Who said anything about null sec?
Salvos Rhoska
#30 - 2017-02-08 17:15:44 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?


No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well.


The fact you have 12 characters, of which 7 are in HS, still means that 7 of your 12 are in HS.

Ironically that is almost exactly equal to Arthur's statement of 75% of total player base being present in HS, as a factor of # of existing characters.

The distinction between location of players, as opposed to characters, is arbitrary and mutable.
No player is located anywhere except in their IRL home, only characters are located ingame.

Arthur Aihaken wrote:
Jenn aSide wrote:

So you're saying null-sec is way more active than high-sec?

Who said anything about null sec?

He asked you a question. Answer it.
Arthur Aihaken
CODE.d
#31 - 2017-02-08 17:25:17 UTC
Nat Silverguard wrote:
well, you do know that almost all the players have an account or 2 in hisec, right?

Or 7, apparently...

I am currently away, traveling through time and will be returning last week.

Railyn Quisqueya
Imperial Academy
Amarr Empire
#32 - 2017-02-08 17:30:25 UTC  |  Edited by: Railyn Quisqueya
goudaMob wrote:
Please do not expand anymore space. Please do not add more systems.
Please cut the amount of systems already in game, by half.

Thank you.


Let's reduce it to say, the size of a barrel. And then let the ships swim in it. And let the OP have a revolver.

Yep. That should about do it.

That's all.

Thanks.
Arthur Aihaken
CODE.d
#33 - 2017-02-08 17:36:12 UTC
Railyn Quisqueya wrote:
Let's reduce it to say, the size of a barrel. And then let the ships swim in it. And let the OP have a revolver. Yep. That should about do it.

I think you mean a shotgun.

I am currently away, traveling through time and will be returning last week.

Akaro Tripar
Doomheim
#34 - 2017-02-08 19:39:13 UTC
Lan Wang wrote:
Wolfgang Jannesen wrote:
Lan Wang wrote:
Wolfgang Jannesen wrote:
DeMichael Crimson wrote:
Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.



DMC


Let's make space boring as hell, basically.


will someone think of the solo pve players...


I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting


lowsec is great, we dont need to change space because some highsec players are to scared to to leave the little bubble they live in


You can turn this around.... we don't need not to change space because of some PVP freaks fearing to loose their preyground....
Neuntausend
Republic Military School
Minmatar Republic
#35 - 2017-02-08 19:54:50 UTC
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?

While it is probably true that 75% of the players typically sit in highsec, that doesn't mean that all of them share your sentiment. Many nullsec, lowsec and wormhole-dwellers have highsec alts, and even the main characters sometimes travel through or do things in highsec. And even those who live in Highsec fulltime may not actually be "highsec players are to scared to to leave the little bubble they live in", which is what the comment you tacked the 75% on referred to.
Akane Togenada
Doomheim
#36 - 2017-02-08 19:59:14 UTC
Arthur Aihaken wrote:
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?


I've always wondered how those numbers are calculated and especially how a character such as myself is 'labelled'. My 'Home Station' is in High-Sec but I spend 90 % of the 'active' time in Wormholes and/or Null.

My guess is that I would be labelled as a High-Sec player since there's where my home base is and if my guess is true those numbers means absolutely nothing.
Arthur Aihaken
CODE.d
#37 - 2017-02-08 21:12:04 UTC
Neuntausend wrote:
While it is probably true that 75% of the players typically sit in highsec, that doesn't mean that all of them share your sentiment. Many nullsec, lowsec and wormhole-dwellers have highsec alts, and even the main characters sometimes travel through or do things in highsec. And even those who live in Highsec fulltime may not actually be "highsec players are to scared to to leave the little bubble they live in", which is what the comment you tacked the 75% on referred to.

Never said they shared my sentiment - merely that there are a whack of players in high-sec. And again, didn't allude to them being too fearful to leave high-sec, either. You can continue to infer what you want, but I was merely referencing some stats provided by CCP (even if they are a bit outdated).

You can continue to debate this all you want, but at the end of the day the vast majority of player characters are in high-sec, a significant portion of trading occurs in high-sec and most of the player activity (including PvE) also almost certainly occurs in high-sec. One could even argue that EVE is a high-sec game and that the rest of the players in low, null and wormhole space are merely tourists...

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#38 - 2017-02-08 21:16:30 UTC
Akane Togenada wrote:
I've always wondered how those numbers are calculated and especially how a character such as myself is 'labelled'. My 'Home Station' is in High-Sec but I spend 90 % of the 'active' time in Wormholes and/or Null.

My guess is that I would be labelled as a High-Sec player since there's where my home base is and if my guess is true those numbers means absolutely nothing.

You'd have to ask CCP. I find it funny how I can reference actual data from CCP and you guys continue to debate it. I suspect if CCP actually came out and confirmed that the majority of player activity occurs in high-sec you'd still challenge it.

I am currently away, traveling through time and will be returning last week.

Neuntausend
Republic Military School
Minmatar Republic
#39 - 2017-02-08 21:22:53 UTC  |  Edited by: Neuntausend
You said "You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?" in answer to a post stating that said "lowsec is great, we dont need to change space because 'some' highsec players are to scared to to leave the little bubble they live in "

So, you are wrong. Not 'some' players in highsec make 75% of the population, 'all' of them do. And many of them are just there to support and enable their low- and nullsec adventures and would have no reason to play were it not for Low and Null.

If you seriously want to claim that Eve is a Highsec game, you really should start playing the game. Nothing ever happens in Highsec. Highsec is where you go to grind, so you can buy a better ship so you can grind more, rinse, repeat. Or it's the place where you go to grind, so you can build a ship that will then get blown up in nullsec. Or it's the place to go to buy a ship you can blow up in nullsec. Or it's the place you go to blow up people who like to grind all day to build the ships you use to blow them up.

The interesting part, the stuff that makes Eve interesting - the politics, the diplomacy, the wars, the piracy, the drama - that doesn't happen in Highsec. No, people aren't tourists in Low- Nullsec. If anything, they are dayworkers in Highsec.
Arthur Aihaken
CODE.d
#40 - 2017-02-08 21:43:13 UTC
So if a player spends most of his time grinding in high-sec to spend the minority of it playing in null-sec, doesn't that make him a tourist? It certainly makes him a hypocrite. Aren't there enough ways in null-sec to make an income these days? Why do you ever have to leave null-sec...

I am currently away, traveling through time and will be returning last week.