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Kalbuir Skirate for CSM XII

Author
DeMichael Crimson
Republic University
Minmatar Republic
#21 - 2017-03-05 14:56:50 UTC
Kalbuir Skirate,

Thank you very much for the insightful reply. I like how you see your role as representing the views of the community to CCP. However I think your assessment that standings don’t matter to a large portion of the eve community may be incorrect.

I believe Faction standings should have more impact on game play, especially since Eve Online is based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences'. That's what makes this game great. In the past characters were accountable for their actions, now most everything is being dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

In my opinion CCP made a big mistake when they removed the need to have positive Faction standings to anchor POS in high sec space. Having that requirement made Faction standings more meaningful instead of currently just being a way to access Agents or obtain lower Broker fees. Now I would love to see more content pertaining to positive Faction standings be added to the game. However at this time my inquiry is based more on the negative effects of Faction standings to the playerbase. Since it takes time for players to ruin their Faction standings then it should also take some time to repair those standings. Unfortunately that info is basically nonexistent in-game when it should actually be readily available and easily understood by players.

I created and shared the 'Faction Standing Repair Plan' with the playerbase on the forums back in 2010. Over the past 7 years it has helped countless amount of players to rectify what seemed like an unsolvable issue. In my opinion players need more options available to repair negative Faction standings. In fact most of the Event Agents listed in that guide can only be accessed once in the characters life.

There's a lot of players in-game who don't read the forums and don't even know that guide exists. They've basically accepted the fact they're cut off from engaging in available content due to negative Faction standings. Repairing negative standings is a big task even for experienced players who are familiar with 'The Plan'. New players who are still learning the game can easily mess up their Faction standings right from the start without even knowing it, resulting in loss of access to available content or worse, no access to half of Empire space.

Anyway, after 7 years of helping players in the forums to repair negative Faction standings, I just wanted to provide some feedback through the CSM for CCP to consider. I believe these options would definitely help players in-game.

Faction standing repair process be implemented in-game and be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings will notify players with on screen pop up message (option to deactivate).
Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
All Anti-Empire mission briefings have a warning informing players those missions will incur negative Faction standings.
Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

Once again good luck with the upcoming election.


DMC
Sinjin Mokk
Ministry of War
Amarr Empire
#22 - 2017-03-05 23:58:23 UTC
I have no doubt that Kalbuir will bring the same dedication experience and knowledge to the CSM that he's brought to HORDE.

+1

"Angels live, they never die, Apart from us, behind the sky. They're fading souls who've turned to ice, So ashen white in paradise."

Bran Builder
Pandemic Horde Inc.
Pandemic Horde
#23 - 2017-03-06 06:35:07 UTC  |  Edited by: Bran Builder
Kalibuir has been one of the cornerstones of Horde and especially it's new Player experience.

I started playing eve 6 years ago where I quit a few months later due to bad experiences in null corps ...especially for a newbie to null like me. I created a new char and joined horde a few months ago, as a day one char. The support system Horde has for newbeans is amazing, and made me sub to this game for the foreseeable future.

As someone who has a background in the Software Industry I believe I can appreciate all the work that Kalibuir had put into making the Horde infrastructure the way it is now. The Gobloons system and the New Bean Initiatives are great examples. I know , without a shade of doubt that Kalibuir would be the perfect candidate for CSM.

Gl Kalibuir!
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#24 - 2017-03-08 15:12:25 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
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