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Are people gone from WHs

Author
Jack Miton
School of Applied Knowledge
Caldari State
#21 - 2017-03-05 08:28:34 UTC
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Yes, actually

There is no Bob.

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Vigo_The_Carpathian
Federal Navy Academy
Gallente Federation
#22 - 2017-03-06 09:55:44 UTC
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Then the profitability needs to be decreased in NS or increased in WH space.

As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites.
Scialt
Corporate Navy Police Force
Sleep Reapers
#23 - 2017-03-06 14:27:43 UTC
Vigo_The_Carpathian wrote:
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Then the profitability needs to be decreased in NS or increased in WH space.

As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites.


If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.

Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.

The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.

Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot?
Vigo_The_Carpathian
Federal Navy Academy
Gallente Federation
#24 - 2017-03-06 18:05:09 UTC  |  Edited by: Vigo_The_Carpathian
Scialt wrote:
Vigo_The_Carpathian wrote:
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Then the profitability needs to be decreased in NS or increased in WH space.

As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites.


If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.

Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.

The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.

Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot?

First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional.

But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window.

Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe.

We're asking for balance, even if that means we get local (not that I'm a fan of that, so be it if we do). Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable and at the same time so incredibly safe that it sucks the content out of all other parts of space, then there is a balance problem.
Scialt
Corporate Navy Police Force
Sleep Reapers
#25 - 2017-03-06 20:56:12 UTC  |  Edited by: Scialt
Vigo_The_Carpathian wrote:
Scialt wrote:
Vigo_The_Carpathian wrote:
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Then the profitability needs to be decreased in NS or increased in WH space.

As it stands it's way more profitable to live in NS as a bear compared to WH space, that is in large part due to local. The current risk/reward system is highly in favor of NS and it is effecting the number of people venturing into WH space that actually run combat sites.


If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.

Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.

The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.

Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot?

First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional.

But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window.

Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe.

We're asking for balance, even if that means we get local (not that I'm a fan of that, so be it if we do). Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable and at the same time so incredibly safe that it sucks the content out of all other parts of space, then there is a balance problem.


Is your issue just balance?

If so... why not add local to wormholes?

Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space. Maybe it's empty because more people want local?

Look... I like doing a little bit of stuff in both. I don't really want to make Null like WH space or WH space like Null. I think having variety is good. I think the tactics of both should stay different.

**edit** how about just adding bounties to WH space? That increases WH income and might lure more ratters. I say "might" because I think the real problem with WH space is that even more than null it presents logistical challenges for visitors/interlopers. I don't think having more income from WH sites will draw more people... it will just enrich the locals.
Vigo_The_Carpathian
Federal Navy Academy
Gallente Federation
#26 - 2017-03-06 21:03:28 UTC
Quote:


Is your issue just balance?

If so... why not add local to wormholes?

Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.

Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)".

Not sure how that was in anyway unclear.
Scialt
Corporate Navy Police Force
Sleep Reapers
#27 - 2017-03-06 21:14:07 UTC
Vigo_The_Carpathian wrote:
Quote:


Is your issue just balance?

If so... why not add local to wormholes?

Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.

Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)".

Not sure how that was in anyway unclear.



I guess the question then becomes... if WH space sucks so bad balance wise then why not leave?

I'm not in favor of making null like WH space or WH space like null. I prefer to have options. This seems a lot like people in high-sec wanting concord responses in low sec and null... an idea based on self interest of a single group of players.

I'm kind of against the constant situation where people are talking about how overpowered people who play in other areas are and how underpowered their area of play is. That goes for High Sec care bears, null sec dwellers and WH residents all the same.
Vigo_The_Carpathian
Federal Navy Academy
Gallente Federation
#28 - 2017-03-06 21:43:24 UTC
Scialt wrote:
Vigo_The_Carpathian wrote:
Quote:


Is your issue just balance?

If so... why not add local to wormholes?

Or is it that you want Null to be like WH space? If so... why? There's tons of empty wormhole space.

Balance...and I literally wrote "even if that means we get local (not that I'm a fan of that, so be it if we do)".

Not sure how that was in anyway unclear.



I guess the question then becomes... if WH space sucks so bad balance wise then why not leave?

I'm not in favor of making null like WH space or WH space like null. I prefer to have options. This seems a lot like people in high-sec wanting concord responses in low sec and null... an idea based on self interest of a single group of players.

I'm kind of against the constant situation where people are talking about how overpowered people who play in other areas are and how underpowered their area of play is. That goes for High Sec care bears, null sec dwellers and WH residents all the same.

Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.

WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.

....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..

This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites.
Dolly Varden
Republic University
Minmatar Republic
#29 - 2017-03-07 01:39:09 UTC
Jack Miton wrote:
RolandofGilead Hakaari wrote:
Vigo_The_Carpathian wrote:


... local needs to be taken away from NS.


NO.

Yes, actually


If the rats can alpha the interceptor before it can warp off i'm 100% with you.
erg cz
Federal Jegerouns
#30 - 2017-03-07 09:16:15 UTC
Vigo_The_Carpathian wrote:
Scialt wrote:

If I'm not mistaken, permanent residents was never the plan when wormholes were brought into the game. The thought was that people would visit WH space, not live there.

Now of course eve players have surprised eve developers many times with how they use new changes. But given the fact that WH's weren't designed for permanent player habitation, I'm not sure it's true that they need to be balanced against K-space which WAS designed for permanent player habitation.

The problem with removing Local in null is you end up making null sec a lot like wormhole space with sov and some fixed jump routes (with wormholes being unfixed routes also available). We already have wormhole space... why do we need to turn null into the same thing.

Based on your logic... an equally acceptable solution would be adding local to WH space and possibly nerfing the rewards from the sites as it would now be "easier". That would **** off those who like not having local in wormholes... but I wonder why they're so okay with pissing off those in null who like having local when the shoe is on the other foot?

First, my posistion has been geared towards the lack of people coming into WH since the beginning of this thread, not the number of inhabitants in WH space, you're reaching for new arguments and being emotional.


I read the whole thread and it is clear, that it is you, who is "being emotional. " here.

Vigo_The_Carpathian wrote:

But since you brought it up, WH space may not have been intended for permanent residence, the advent of citadels and their mechanics clearly threw any feasibility of treating WH space as more a temporary residence out the window.


Please learn to read, not only to write - he clearely said ' when wormholes were brought into the game', not 'now, with citadels and their mechanics'. Yes, WH space developed over time and has its role in current EVE. Place without local and constant neighbours. Thats it.

Vigo_The_Carpathian wrote:

Give me a break, it wouldn't change NS all that much. Removing local from NS would just mean no longer being able to AFK rat/mine, you'd still have your massive intel channels and defined pipelines, you'd just have to hit d-scan every so often to stay safe.

If you AFK, you do not see local. So argument about AFK is pointless. Even if you thought it as the measure of intel - you still have to be at keyboard to follow intel channels.
Cloaked ships and some T2 cruisers do not show on d-scan. No point to hint here d-scan as "save my *** always 100%" feature. You are not safe if you " hit d-scan every so often".

Vigo_The_Carpathian wrote:

Nobody is trying to "****" off people living in NS, but if in this game if there is a region of space that is so incredibly profitable

You are " trying to "****" off people living in NS" by making their space much more hostile. And It is not that much more profitable, that incursions or running L4 missions in high sec.

Overall - learn to love living in paranoidal environment of WH or get out. Do not try to spoil our space. Null is not about making ISK, it is about having home. Territory, that you inhabitate and defend. And if some ally comes into my system I want to be able to say hi to him before he shouts something in local. It is my home and I want to see who is at home. And income is hardly exceeds 60-100 milions ISK per hour if you do not use carrrier or have luck with signatures.
Scialt
Corporate Navy Police Force
Sleep Reapers
#31 - 2017-03-07 15:28:29 UTC  |  Edited by: Scialt
Vigo_The_Carpathian wrote:

Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.

WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.

....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..

This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites.


Look... the problem is you're fundamentally trying to change Null Sec because you feel like your preferred method of playing (Wormholes) isn't as profitable as it should be.

Instead of that... why not talk about changes to the place you reside in order to create balance?

Taking away local is a fundamental change. Yes... null has set jump gates... but they also get wormholes that give them random neighbors as well. Local is the key difference. If you take that away then it simply becomes a decision if you want some permanent and some random neighbors or no permanent and all random neighbors.

We already have wormhole space. We don't need to change null to match it just because you feel you're not rewarded enough for living in a wormhole. You have a very simple solution if you don't like it. Go to Null. That's the same answer high-sec dwellers have if they complain that the rewards are too great in Null. They can come too.

Wormholes were conceived as places to visit and not live. I understand that's not how they're used now... but that WAS the point of them at the start. To be honest WH residents are the REASON why many won't visit in a PVE ship... just like few visit enemy controlled Null Sec systems in a PVE ship. You die if you do that. If WH's just had visitors and no permanent residents... the number of visitors would skyrocket because there'd be less fear of permanent wormhole dwellers warping a fleet to your PvE ship. At the beginning, wormholes were often free-for-all zones. Now the chances are that some wormhole resident corp will have a chain leading to whatever wormhole you are in.

Nerfing Null will have little impact on WH space anyway... not from people doing PVE. People will just take their PVE to high-sec missions or incursions which pay about the same rate as null anom running anyway if you're not in a carrier.
Vigo_The_Carpathian
Federal Navy Academy
Gallente Federation
#32 - 2017-03-07 18:38:21 UTC
Scialt wrote:
Vigo_The_Carpathian wrote:

Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.

WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.

....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..

This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites.


Look... the problem is you're fundamentally trying to change Null Sec because you feel like your preferred method of playing (Wormholes) isn't as profitable as it should be.

Instead of that... why not talk about changes to the place you reside in order to create balance?

Taking away local is a fundamental change. Yes... null has set jump gates... but they also get wormholes that give them random neighbors as well. Local is the key difference. If you take that away then it simply becomes a decision if you want some permanent and some random neighbors or no permanent and all random neighbors.

We already have wormhole space. We don't need to change null to match it just because you feel you're not rewarded enough for living in a wormhole. You have a very simple solution if you don't like it. Go to Null. That's the same answer high-sec dwellers have if they complain that the rewards are too great in Null. They can come too.

Wormholes were conceived as places to visit and not live. I understand that's not how they're used now... but that WAS the point of them at the start. To be honest WH residents are the REASON why many won't visit in a PVE ship... just like few visit enemy controlled Null Sec systems in a PVE ship. You die if you do that. If WH's just had visitors and no permanent residents... the number of visitors would skyrocket because there'd be less fear of permanent wormhole dwellers warping a fleet to your PvE ship. At the beginning, wormholes were often free-for-all zones. Now the chances are that some wormhole resident corp will have a chain leading to whatever wormhole you are in.

Nerfing Null will have little impact on WH space anyway... not from people doing PVE. People will just take their PVE to high-sec missions or incursions which pay about the same rate as null anom running anyway if you're not in a carrier.

I ask this as a serious question, do you have a reading comprehension problem? If you do have some sort of learning disability I won't make fun of you...
Throughout this thread I've suggested multiple alternatives to balancing WH space. Do you need me to go back and quote each one or can you handle re-reading this thread? Taking away local from NS was only ONE of those suggestions.

You mean NS might have to recon potentially scary holes and either roll them or put an alt on the hole? Wow super tough break.

Every time you hit a wall, you reach for a new argument. I'm not going to entertain your grasping at straws until you focus on what we are originally discussing.
Scialt
Corporate Navy Police Force
Sleep Reapers
#33 - 2017-03-07 18:58:19 UTC
Vigo_The_Carpathian wrote:
Scialt wrote:
Vigo_The_Carpathian wrote:

Who said anything about sucking so bad, I said UNBALANCED? Stop putting words in my my mouth and simply try to comprehend what I've wrote.

WH space would still be very different as would NS, the differences are pretty easy to see even if local was taken or given away to the respective party, but I suspect people rely on the comfort of local a bit too much and pressing d-scan is beyond many people.

....again you seem to be reaching, concord mechanics has nothing to do w/ this conversation..

This game works on a Risk vs. Reward model. As it stands there is is an imbalance and that is reflected in the number of people venturing into WH space trying to run combat sites.


Look... the problem is you're fundamentally trying to change Null Sec because you feel like your preferred method of playing (Wormholes) isn't as profitable as it should be.

Instead of that... why not talk about changes to the place you reside in order to create balance?

Taking away local is a fundamental change. Yes... null has set jump gates... but they also get wormholes that give them random neighbors as well. Local is the key difference. If you take that away then it simply becomes a decision if you want some permanent and some random neighbors or no permanent and all random neighbors.

We already have wormhole space. We don't need to change null to match it just because you feel you're not rewarded enough for living in a wormhole. You have a very simple solution if you don't like it. Go to Null. That's the same answer high-sec dwellers have if they complain that the rewards are too great in Null. They can come too.

Wormholes were conceived as places to visit and not live. I understand that's not how they're used now... but that WAS the point of them at the start. To be honest WH residents are the REASON why many won't visit in a PVE ship... just like few visit enemy controlled Null Sec systems in a PVE ship. You die if you do that. If WH's just had visitors and no permanent residents... the number of visitors would skyrocket because there'd be less fear of permanent wormhole dwellers warping a fleet to your PvE ship. At the beginning, wormholes were often free-for-all zones. Now the chances are that some wormhole resident corp will have a chain leading to whatever wormhole you are in.

Nerfing Null will have little impact on WH space anyway... not from people doing PVE. People will just take their PVE to high-sec missions or incursions which pay about the same rate as null anom running anyway if you're not in a carrier.

I ask this as a serious question, do you have a reading comprehension problem? If you do have some sort of learning disability I won't make fun of you...
Throughout this thread I've suggested multiple alternatives to balancing WH space. Do you need me to go back and quote each one or can you handle re-reading this thread? Taking away local from NS was only ONE of those suggestions.

You mean NS might have to recon potentially scary holes and either roll them or put an alt on the hole? Wow super tough break.

Every time you hit a wall, you reach for a new argument. I'm not going to entertain your grasping at straws until you focus on what we are originally discussing.


I'm not discussing your other ideas.

I'm discussing the idea of removing local from null. I'm sorry if that was unclear to you. I'll try to spell it out better.

I think removing local from null is a mindblowingly stupid idea. I believe it would make null the same as wormhole space and there's no good reason to make eve more uniform in how it behaves. I'm not commenting on any other ideas you have... because for the most part I'm not planning on running PvE in WH's. I'm pointing out why one of your ideas that impacts Null (a place where I do run some PvE) is not wise.

Get it?

Now... again (since you don't seem to want to actually address the points I raised).... I'll try again.

1. Nerfing Null by removing local will in no way improve participation in WH space. Why would it? You're making Null more like WH space anyway... either they're going to stay where they are or go back to Low or Hi sec.

2. PVE in opposition controlled space is extremely rare everywhere in eve. Nobody goes into red held null space to rat... they rat in their home systems. The reason people don't visit WH's to do PVE... is that others control the space.

3. The control of wormhole space by local corps has increased. It wasn't intended... but it's what happened. This is why non-cloaked visitation has dropped. Wormhole dwellers have made it much more dangerous to solo PvE in wormholes.

Look... you're talking about PvE here. Mining of NPC rats with missiles. You're complaining there aren't enough people running combat sites in WH's. The idea that making life harder in another part of eve will somehow help that is kind of an odd way to think. People don't do harder things when you make the thing they're doing harder. They do easier things.

And yes... I'm ignoring all of your other ideas. I'm simply shooting down the one I disagree with. I don't think increasing loot or decreasing difficulty will do much to impact combat site running by visitors any more than doing that in Null would impact visitors to red-controlled null sec coming in to ninja sites. The amount of PvE in enemy territory is always pretty small everywhere in Eve. Nothing is going to change that.
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