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Missions & Complexes

 
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Advice for someone who has never run missions before?

Author
SueSlick
Brave Newbies Inc.
Brave Collective
#1 - 2017-02-05 09:25:23 UTC  |  Edited by: SueSlick
I've played EVE going on 10+ years now but I have never ran missions, I made ISK other ways.

But now I want to try something new when I am not low/null PvPing and station trading. When I am not doing those two I tend to go play another game but sometimes I still feel like playing EVE so I decided why not do missions then, something I've never done, and make decent ISK while doing it.

I have another alt that I don't use much but will use for missions now, it is a perfect subcap pilot, it can fly everything at V except for Marauders (this includes all fitting skills at V, and all weapon skills).

I've grinded up to 5.0+ standing some corps I want to mission with so everything is set (did 1-2s with a light missile jackdaw and 3s with an arty hurricane, very quick and easy)

My question is, with regarding fits, I have absolutely zero idea what tank is needed, I find conflicting info on searches (and there's not that much I find any ways but my google-fu could be failing me).

I have a Rattlesnake RHML fit does deals 1500 DPS and that can omnitank 620 DPS and cap stable @35%, it's not cruise/MJD fit, I really don't like the idea of MJDing and cooldown without using a Marauder since I can use a cheap 60m gist 100mn AB that moves at 360 m/s and it can move around missions faster than triangulating with a MJD on a ship that doesn't have a bonus to its c/d. Fit alone costs a measly 271m, so it's clear of being a gank magnet. It's a bit of a modification of a fit I found a while ago, and the logic behind it originally was sitting still with deployed sentries with RHML when you burned to a point/gate and everything was in range. However that doesn't really seem right to me and heavies would be better for this for when you need to burn towards (or maybe away) with the RHML while shooting and moving?

Fit in question I want to use:
Quote:

[Rattlesnake, RHML]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Shield Boost Amplifier II
Cap Recharger II
Gist X-Type 100MN Afterburner
Gist X-Type Large Shield Booster

Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Drone Link Augmentor II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Capacitor Control Circuit I


Hobgoblin II x5
Berserker II x2
Ogre II x2
Wasp II x2


Praetor II x2
Scourge Fury Heavy Missile x4000
Inferno Fury Heavy Missile x4000


So is 500-600 DPS tank appropriate? I don't want to over tank and neither under tank but somewhere in the middle.

Furthermore since I can't get much info on this, is that enough for the bonus room of Angel Extravaganza?

My only concern is with Blood Raiders and their neuting. Also for more rat-specific tank with Blood Raiders, the above fit you can pull out the two invulns and the 1 shield amplifier, stick two EM hardeners, one thermal hardener and you got more tank, otherwise the invulns are pretty much fine for others.

TL;DR: How much to tank is required to deal with the DPS without being over tanked?

Any other advice/suggestions is welcome.
Owen Levanth
Sagittarius Unlimited Exploration
#2 - 2017-02-05 11:29:19 UTC
To put this in perspective, when I started running level 4 missions years ago, my main's Raven did about 500 DPS and could permatank maybe 200 DPS.

So yeah, I think you're safe.
Arthur Aihaken
CODE.d
#3 - 2017-02-05 12:11:35 UTC  |  Edited by: Arthur Aihaken
As long as you watch your triggers and manage aggro you should be fine. If you have any reservations, fit a large micro jump drive instead of the afterburner for the first few runs. You can use that as a "get-out-of-jail-free" card in case you run into trouble.

I am currently away, traveling through time and will be returning last week.

Buoytender Bob
Ronin Exploration Mission and Mining
#4 - 2017-02-05 14:44:43 UTC
I guess the only factor not included in your questions is whether you are planning to salvage/loot or speed run the missions. I prefer running vl 4s with any of my Marauders and a packrat MTU. Enter room, drop MTU, kill everything, pick up MTU even if not all wrecks looted and proceed onward to next room. If running them for speed, agree that a AB will be the best bet, as you can be at the next gate ready to jump as soon as the room is cleared. Certain mission, however, drop ok loot (Blockade, AE, etc.) that can add up to 5-15 million, as well as salvage up to 5 million with full clear. My Marauders enable me to use a full flight of salvage drones early in a room clean up (still in battle) and, for my way of playing, usually enables me to clear clean a room almost when i'm ready for the next gate. The downside for this way of playing is that if I use a RS, the Rattlesnake has such a small hold that I leave plenty of loot/salvage on the field and cherry picking each wreck slows down my completion time. Having to go back in a Noctis or other salvage boat every 3-4 missions to pick up missed loot reduces total missions completed per hour and just is a pain in the stern.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

SueSlick
Brave Newbies Inc.
Brave Collective
#5 - 2017-02-05 15:16:20 UTC  |  Edited by: SueSlick
Owen Levanth wrote:
To put this in perspective, when I started running level 4 missions years ago, my main's Raven did about 500 DPS and could permatank maybe 200 DPS.

So yeah, I think you're safe.


Thanks for the info, it helps put it into perspective.

Arthur Aihaken wrote:
As long as you watch your triggers and manage aggro you should be fine. If you have any reservations, fit a large micro jump drive instead of the afterburner for the first few runs. You can use that as a "get-out-of-jail-free" card in case you run into trouble.


Yep I'll be using that eve-survival site, heard about it but never used until now when I blitz'd for grinding standings, very useful. I'll spend some time using a LMJD over a variety of missions to get a feel for it.

Buoytender Bob wrote:
I guess the only factor not included in your questions is whether you are planning to salvage/loot or speed run the missions. I prefer running vl 4s with any of my Marauders and a packrat MTU. Enter room, drop MTU, kill everything, pick up MTU even if not all wrecks looted and proceed onward to next room. If running them for speed, agree that a AB will be the best bet, as you can be at the next gate ready to jump as soon as the room is cleared. Certain mission, however, drop ok loot (Blockade, AE, etc.) that can add up to 5-15 million, as well as salvage up to 5 million with full clear. My Marauders enable me to use a full flight of salvage drones early in a room clean up (still in battle) and, for my way of playing, usually enables me to clear clean a room almost when i'm ready for the next gate. The downside for this way of playing is that if I use a RS, the Rattlesnake has such a small hold that I leave plenty of loot/salvage on the field and cherry picking each wreck slows down my completion time. Having to go back in a Noctis or other salvage boat every 3-4 missions to pick up missed loot reduces total missions completed per hour and just is a pain in the stern.


Yeah at first I will be trying to mostly just run missions without caring about the loot/salvage and see how I more efficient it is for me preferably to either loot/salvage or make it up with running another mission quickly. Marauders is the only subcap I can't fly simply because I haven't trained the skill since I never needed it and when thinking about it I can see how beneficial it is to use when you loot/salvage.

To me I am not too interested in max optimal ISK per hour because my primary source of income is through station trading which funds my PvP habit rather well, however with missioning it will help with some additional income that I can add on top of that for some even more fancy/blingy PvP fits than what I usually fly, as such I will be experimenting with what I find to run easiest with least effort, not necessarily the most ISK. My aim is for missioning to be a nice "bonus" but not my primary income source.

I am training Marauders to V now so I will definitely give it a try. When marauders is trained I'm going to try that out with what you say with mtu/loot/salvage, see how I like that.

Right now my aim is to see what full clears in the rattle is like, try blitz in a mach, and then also do burner missions which I find really interesting.

My intention right now (and I know this isn't really optimal) with when I mission is the following: If I feel like full clears without salvage/loot, I'll do that (and do another in time it may take for loot/salvage). If I decide to blitz a few, I'll do it in a mach. Every time I get a burner, I'll do that. My reasoning is down to personal reasons that I don't think I could purely do one style of missioning, but vary it up a little.
Arthur Aihaken
CODE.d
#6 - 2017-02-05 16:37:10 UTC
From what I've found, L4 missions (excluding Burners) can be grouped into four categories: Non-combat, blitzing, clearing and skipping. Here are a few examples:

* Non-Combat: Cargo and Recon (you can run these in a Hecate)
* Blitzing: Assault, Pirate, Scarlet, Thief
* Clearing: Beserk, Damsel, Angel Extrava (loot/implants 10m+ ISK); Enemy (200m+ ISK series)
* Skipping: Anomoly, Guristas Extrava, Attack Drones

This isn't an exclusive list, but it gives you a general idea. Myself, I typically run most missions and will decline relatively few. I'm usually fortunate enough to pull a handful of Team Burners, a few clears and 1-2 Enemy series per session which makes it relatively easy to make around a half billion ISK in bounties, Salvage and LP in a few short hours.

I am constantly revising my fits and trying new ships to push the envelope both in terms of maximizing profitability and keeping things entertaining (being a grind like anything else, it can become fairly monotonous).

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#7 - 2017-02-05 16:38:11 UTC
Since you are already doing station trading and all that, you could always look at running missions for one of the corps that have BPCs that require tags. Alternatively you can, if you don't care about eventually completely pissing off one faction, run main faction missions for the tags. You can supplement your station trading with either the tags or the BPCs or even the finished products.

Either way Marauders will be your best bet if you want to do anything tag related. Apart from that there's a couple of ship fits in my guide for blitzing specifically although the mach and Barghest both are fine for any lv4. Normal mission running the rattler is decent although do keep in mind that the displayed dps with RHML is not the true DPS. The super long reload, small ammo capacity and rapid fire does mean the actual dps over the course of any normal non blitz lv4 is a lot lower. Still the Rattler is up there with the other high dps ships.

Also cap stability and a huge tank is overrated if you don't have connectivity issues or have to go afk regularly. It's fine to sacrifice some tank and cap for better application/mobility/warp & sub-light speed as that's what will bore you the fastest.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#8 - 2017-02-05 22:45:13 UTC
I'd probably drop the two boost amps for omnidirectional tracking links and use sentry drones. Travel time kills the real dps on heavy drones, plus they are likely to take npc aggro although with the RS huge drone bonus not sure how much of a problem that actually is. Of course sentries are only really useful when sitting still, so I bring a gecko that I drop out when I'm on the move. If you really want to keep the heavies then maybe swap for drone nav comps.

Also with your fit looks like adding a RF Large cap battery will be better than that cap recharger.

@ChainsawPlankto on twitter

Lucian Skord
Brutor Tribe
Minmatar Republic
#9 - 2017-02-06 01:04:48 UTC  |  Edited by: Lucian Skord
if your an experienced pvper mission will be a joke. just manage your cap and ur targets and kill everything.

woops mistake nooo let me edit dam 27 seconds! omg nobody look pls...
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phew
Kitty Bear
Deep Core Mining Inc.
Caldari State
#10 - 2017-02-06 01:53:20 UTC
SueSlick wrote:


My question is, with regarding fits, I have absolutely zero idea what tank is needed, I find conflicting info on searches (and there's not that much I find any ways but my google-fu could be failing me).



There isn't a "best" tank to use
In pve a shield tank performs just as well as an armour tank
Active tanks work just as well as passive tanks

What makes the difference is matching the resistance modules equipped to the npc's found in the mission
matching the tank type to the ship has a much smaller impact on overall performance
eq - Shield Domi's are a thing, whilst armour Ravens are not.

eve-survival will be your best resource

Eleonora Crendraven
Global Communications AG
#11 - 2017-02-06 19:11:26 UTC
Two websites for you:
http://eve-survival.org/wikka.php?wakka=MissionReports there is always the information about the damage dealt to you - so you can choose the right kind of tank for that specific mission and the recommended kind of damage you have to deal.

http://wiki.eveuniversity.org/Category:Fittings - some ideas of fittings of the different ships.

https://twitter.com/gcAG_EVE

http://eveboard.com/pilot/Eleonora_Crendraven

≡⋁≡

SueSlick
Brave Newbies Inc.
Brave Collective
#12 - 2017-02-07 09:41:52 UTC  |  Edited by: SueSlick
Thank you all for your suggestions, I will be experimenting with some modification to the fit regarding drones and also with removing cap recharge, I tend to manage cap well in extended PvP engagements so I will try it out in PvE. My only real experience with PvE is when I lived in wormholes but I didn't do the sites solo and that was when wormholes first came out.

So far the fit has been working without any issues from the missions I have been offered, I also ran two burner missions so far as well and Anize's guide has been a great help with fits regarding them. Unfortunately on one of them I made a silly mistake, I forgot to change my custom default orbit distance back, and on the enyo burner I hit MWD with the wrong orbit distance, and I quickly realised my mistake but it was too late, I just got into its web/scram range of the enyo and... poof. But subsequent ones have been very successful, it was only a 100m garmur that was lost which is fine for me (I can afford to lose any of the burner fits a lot).

Kitty Bear wrote:
SueSlick wrote:


My question is, with regarding fits, I have absolutely zero idea what tank is needed, I find conflicting info on searches (and there's not that much I find any ways but my google-fu could be failing me).



There isn't a "best" tank to use
In pve a shield tank performs just as well as an armour tank
Active tanks work just as well as passive tanks

What makes the difference is matching the resistance modules equipped to the npc's found in the mission
matching the tank type to the ship has a much smaller impact on overall performance
eq - Shield Domi's are a thing, whilst armour Ravens are not.

eve-survival will be your best resource



Sorry if I wasn't clear, I understand this, my question was more in regards what the ballpark is for incoming DPS usually to tank, being able to tank 400-600 DPS? Of course incoming DPS is reduced significantly depending on how much DPS you deal out to minimise it so wondering taking into that account how much DPS one would expect to be able to tank.
Anize Oramara
WarpTooZero
#13 - 2017-02-07 10:15:49 UTC
If you can put out a really good amount of dps, say in the 1000 dps range then a 300 tank should be enough. Less even if you're moving around a lot and/or know your triggers well. Best thing to do is start with more than you think you'll need and reduce it through experience.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3