These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

We should be able to shoot at different parts of the citadel.

Author
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#1 - 2017-02-04 16:19:50 UTC  |  Edited by: Natural CloneKiller
As the title says.

We think that you should be able to shoot at the different services on a citadel and offline them. We also think this should be able to be done any time rather than having to wait for vunerability timers.
Nevyn Auscent
Broke Sauce
#2 - 2017-02-04 16:22:37 UTC
Search is your friend, use it.
Lugh Crow-Slave
#3 - 2017-02-04 16:34:12 UTC
Nevyn Auscent wrote:
Search is your friend, use it.


pretty sure this is a repost it's almost word for word
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#4 - 2017-02-06 11:22:28 UTC
Lugh Crow-Slave wrote:
Nevyn Auscent wrote:
Search is your friend, use it.


pretty sure this is a repost it's almost word for word

Like the initial post as I never saw it.
Lugh Crow-Slave
#5 - 2017-02-06 12:48:14 UTC  |  Edited by: Lugh Crow-Slave
Natural CloneKiller wrote:
Lugh Crow-Slave wrote:
Nevyn Auscent wrote:
Search is your friend, use it.


pretty sure this is a repost it's almost word for word

Like the initial post as I never saw it.



don't **** lie you made the post



i know i was out of the loop for a while but it seems like vendetta has just gone way down hill
Cade Windstalker
#6 - 2017-02-06 14:47:36 UTC
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-02-06 18:30:26 UTC
Natural CloneKiller wrote:
We also think this should be able to be done any time rather than having to wait for vunerability timers.



Those were added for a reason you know. I'm not sure logging in to find everything you own offline and useless because you can't be logged in 24/7 is not exactly good gameplay.
Frostys Virpio
State War Academy
Caldari State
#8 - 2017-02-06 18:41:50 UTC
Danika Princip wrote:
Natural CloneKiller wrote:
We also think this should be able to be done any time rather than having to wait for vunerability timers.



Those were added for a reason you know. I'm not sure logging in to find everything you own offline and useless because you can't be logged in 24/7 is not exactly good gameplay.


HS mercs don't really care about that since they base off NPC station which can't be disabled.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2017-02-06 19:09:21 UTC
Frostys Virpio wrote:

HS mercs don't really care about that since they base off NPC station which can't be disabled.


I know, I was referring to the people they're shooting at.
Frostys Virpio
State War Academy
Caldari State
#10 - 2017-02-06 20:06:39 UTC
Danika Princip wrote:
Frostys Virpio wrote:

HS mercs don't really care about that since they base off NPC station which can't be disabled.


I know, I was referring to the people they're shooting at.


OP won't care if the system would be broken since she does not have to deal with the bad part of it.
Lugh Crow-Slave
#11 - 2017-02-07 02:16:06 UTC
OP is just bitter that horde got the better of them
Serendipity Lost
Repo Industries
#12 - 2017-02-07 16:29:55 UTC
Danika Princip wrote:
Natural CloneKiller wrote:
We also think this should be able to be done any time rather than having to wait for vunerability timers.



Those were added for a reason you know. I'm not sure logging in to find everything you own offline and useless because you can't be logged in 24/7 is not exactly good gameplay.



I see, your problem with this is obvious. You don't have enough folks in your organization to cover the space you claim you own properly. I would suggest that if this keeps you awake at night the perhaps you should look into joining a larger alliance. I think that would alleviate your concerns. I believe some of the larger alliances have over 20,00 members. Surely that would be a large enough number that you would no longer be concerned about waking up to everything offline and useless. If 20+ thousand players aren't enough, perhaps several large alliances could band together into a coalition of sorts.
Serendipity Lost
Repo Industries
#13 - 2017-02-07 16:32:55 UTC
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.
Cade Windstalker
#14 - 2017-02-07 16:47:50 UTC
Serendipity Lost wrote:
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.


It's only good for the attacker though, for the defender it's something that they can't reasonably defend if it isn't tied to the same safety timer as the rest of the Citadel, and if it is then it's pretty pointless. On top of that Citadels are completely different from Outposts since they exist in Low and High Sec and are going to be owned by *much* smaller entities than the average Outpost. They're not even like POSes which could defend themselves against small groups fairly easily without any player interaction.

You would need to completely change Citadels, in ways that would likely push out smaller groups from using them and either make them inviable as POS and/or Outpost replacements, in order to make something like this work from both the defender and the attacker perspectives.

If we really need something cheap and easy to harass to create content then lets create a Citadel size that's effectively between a Mobile Depot and an Astrahus, with no docking capability, but refitting, some decent HP, maybe a few guns, and a sizable but limited in-space storage hold. Essentially something filling the niche a Small POS does now but with some other trade offs in functionality and utility in exchange for not having to subscribe to the normal citadel weaknesses like showing on the Overview.
Frostys Virpio
State War Academy
Caldari State
#15 - 2017-02-07 17:44:48 UTC
Serendipity Lost wrote:
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.


"I want to be able to make citadel borderline unusable for many people because of the stupid amount of attack that can be done all the time on them because I might get fights out of entity that can ore easily form up at any time of the day."

Can't wait to bash someone's service every single day for a month just to **** them off outside of their timezone because I can. Especially if they have to pay the fuel cost to re-online the service every time.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2017-02-07 18:52:03 UTC
Serendipity Lost wrote:
Danika Princip wrote:
Natural CloneKiller wrote:
We also think this should be able to be done any time rather than having to wait for vunerability timers.



Those were added for a reason you know. I'm not sure logging in to find everything you own offline and useless because you can't be logged in 24/7 is not exactly good gameplay.



I see, your problem with this is obvious. You don't have enough folks in your organization to cover the space you claim you own properly. I would suggest that if this keeps you awake at night the perhaps you should look into joining a larger alliance. I think that would alleviate your concerns. I believe some of the larger alliances have over 20,00 members. Surely that would be a large enough number that you would no longer be concerned about waking up to everything offline and useless. If 20+ thousand players aren't enough, perhaps several large alliances could band together into a coalition of sorts.


We both know the groups who would actually be affected by this are not 20,000+ member alliances. I assume you think my tag means I am incapable of seeing small groups as anything other than targets?

(Unopposed structure bashes are literally the worst thing in eve fyi. Encouraging more of them is really not a good thing, but if you like that kind of gameplay, fit an entosis link and go play with outpost services.)
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#17 - 2017-02-08 17:55:13 UTC
Serendipity Lost wrote:
Danika Princip wrote:
Natural CloneKiller wrote:
We also think this should be able to be done any time rather than having to wait for vunerability timers.



Those were added for a reason you know. I'm not sure logging in to find everything you own offline and useless because you can't be logged in 24/7 is not exactly good gameplay.



I see, your problem with this is obvious. You don't have enough folks in your organization to cover the space you claim you own properly. I would suggest that if this keeps you awake at night the perhaps you should look into joining a larger alliance. I think that would alleviate your concerns. I believe some of the larger alliances have over 20,00 members. Surely that would be a large enough number that you would no longer be concerned about waking up to everything offline and useless. If 20+ thousand players aren't enough, perhaps several large alliances could band together into a coalition of sorts.

This is not directly about vmg. Maybe I should have posted on an Alt. It about game play.
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#18 - 2017-02-08 17:56:28 UTC
Frostys Virpio wrote:
Serendipity Lost wrote:
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.


"I want to be able to make citadel borderline unusable for many people because of the stupid amount of attack that can be done all the time on them because I might get fights out of entity that can ore easily form up at any time of the day."

Can't wait to bash someone's service every single day for a month just to **** them off outside of their timezone because I can. Especially if they have to pay the fuel cost to re-online the service every time.

This would bring content and more good fights.
Frostys Virpio
State War Academy
Caldari State
#19 - 2017-02-08 18:28:27 UTC
Natural CloneKiller wrote:
Frostys Virpio wrote:
Serendipity Lost wrote:
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.


"I want to be able to make citadel borderline unusable for many people because of the stupid amount of attack that can be done all the time on them because I might get fights out of entity that can ore easily form up at any time of the day."

Can't wait to bash someone's service every single day for a month just to **** them off outside of their timezone because I can. Especially if they have to pay the fuel cost to re-online the service every time.

This would bring content and more good fights.


Or more blue-ball and extra work for whoever is responsible for corp/alliance logistics.
Lugh Crow-Slave
#20 - 2017-02-09 05:57:55 UTC
Natural CloneKiller wrote:
Frostys Virpio wrote:
Serendipity Lost wrote:
Cade Windstalker wrote:
There's no obvious reason this change should be made and you've provided none, let alone any supporting evidence.

The only reason for making this change would be if Citadels needed some kind of significant nerf, which doesn't appear to be the case at all.



I can think of one obvious reason. Content. Banging on services used to occasionally drum up a defense fleet. If you can get a fight 1 out of 30 times you bonk a citadel's services - I say great!. The code is already around, so more options is good.


"I want to be able to make citadel borderline unusable for many people because of the stupid amount of attack that can be done all the time on them because I might get fights out of entity that can ore easily form up at any time of the day."

Can't wait to bash someone's service every single day for a month just to **** them off outside of their timezone because I can. Especially if they have to pay the fuel cost to re-online the service every time.

This would bring content and more good fights.



not it wouldn't it would add more off time bashing and then a mandatory uncontested repairing
12Next page